Some interesting news developing in the greater ISI-based sim modding community today. A few days ago, we ran a piece on a GT3 mod for Game Stock Car Extreme built by the European Endurance Center and refined by 4Chan for their own public GT3 series. We praised the overall quality of the mod, as well as the edits made by 4Chan to make the mod ready for online league racing (such as one locked tire compound, BoP fixes, and a locked front splitter), but noted that the cars are a bit too planted, especially at a track with a notoriously rough surface. They do feel in line with the same cars found in RaceRoom Racing Experience’s ADAC GT Masters packs, but in my personal opinion they felt a touch too simple compared to what I’d expect out of a modern GT3 car. It is entirely possible that maybe I’m just good or nailed the setup out of the box, so keep that in mind when trying it out for yourself.
As there are a fair amount of people who view this site, the guys who built the mod (again, 4Chan only refined it) caught wind that the 4Chan version had gone into circulation.
The team straight up called off the entire release, instead bragging that they would openly taunt followers of their Facebook page with screens of the newly-cancelled mod. What’s interesting is that before we ran the article, the European Endurance Center guys already knew 4Chan were tweaking their mod for their own public release, and they were okay with it. These guys were fully aware 4Chan is a huge public forum, bigger than reddit, and if 4Chan happened to put their version of the EEC GT3 mod out first, it would spread like wildfire. Therefore, this butthurt has seemingly come out of nowhere. And the 4Chan users have an explanation as to why the EEC guys have suddenly switched sides and gotten booty blasted over a third party release of their mod. It might be better than what they themselves could put out.
The captures are a lot to go through, but outline 4Chan’s main arguments for why the European Endurance Center had been so angry about the revised version of the mod getting uploaded onto public forums – 4Chan basically finished the mod for them.
A guy I’m on good terms with from the 4Chan crew has revealed to me that he’s managed to get his hands on legitimate GT3 data from not one but two GT3 teams campaigning entirely different cars, and has the photos to back it all up. You’d be surprised at how many guys within the world of auto racing actively indulge in racing sims during their spare time, and are happy to help out even the lowliest of mod teams because they’re well aware of how integral the third party add-on community is to sim racing. 4Chan offered to give the EEC team all the data they had from the two real-world teams willing to help out, and were promptly rejected by what appears to be an egotistical, childish mod team. The data was of course implemented into 4Chan’s release instead.
Also implemented were working pit stops, proper dampers, proper control arms, a fixed front wing, a fixed set of tires for league racing, and a working rear diffuser. So not only had 4Chan implemented real-world data into the mod with some degree of success, they also fixed bugs the actual mod team couldn’t fix and prepared the package for league racing.
So what you’re looking at with this whole story is that the European Endurance Center were totally fine with 4Chan making a spinoff of their GT3 mod for the Automotive board’s public GT3 league, until 4Chan’s first public version actually came out and blew the doors off what the original mod team was able to put together. As a result, the EEC basically gave up.
Preliminary testing results from my Walk Racing teammate Guus Verver have come in, and obviously 4Chan’s going to update the thing at some point before their season starts; hopefully we’ll inform y’all of a new version that includes templates so more leagues can start up and get in on the action.