Crazy AI issues a cause for concern in Assetto Corsa’s latest patch

Throughout this weekend I’ve been playing Assetto Corsa with various buddies of mine, and have been absolutely loving the improvements made to the overall driving experience. There’s a huge changelog to go through, so I’ll try and list the three main positive aspects of the Version 1.2 update first.

F2DB85D59C58C37F3BCD9386FC262528304E4EC1The tire modelI know it’s a buzzword – has been tweaked substantially. I don’t know of any colorful phrases to use to describe it; the sim is now out of this world when it comes to the sheer behind-the-wheel experience. We’re talking Assetto Corsa is now a full generation ahead of the competition. You just want to keep running lap after lap. The driving physics are virtually perfect. This is how a car drives, and you’re wrong if you think otherwise. The underlying adjustments to the tire model also benefit third party content releases; high quality mod cars from URD and Formula Corsa – hell even the legitimately illegal Porsche payware mods feel just as good as the default Assetto Corsa content, making it 100% worth your time to explore what the modding community has to offer.

Multiplayer functionality has seen improvements that have caused a nice ripple effect among the community. Servers running content you don’t have installed are automatically filtered out, meaning people like myself don’t have to scroll through hundreds of drift and shitty Russian mod servers to find somebody to race with. The new version 1.2 update also comes with a GUI-based server tool that makes it ridiculously easy for any average Joe to set up a room. The end result is that there are now more people opening Forza Motorsport-like Custom Lobbies than ever before, and you rarely feel as if you don’t have anyone else to race with. In some cases, the group I was with would join a room hosted by one guy, and within five minutes or so, we’d have nearly a full field. Of course, the talent level isn’t exactly there, and most races are still being ended in turn one of lap one, but being able to host a server almost as seamlessly as you’d do for your buddies on Xbox is beyond awesome. Steamcharts says there are over 1,200 people playing Assetto Corsa at any given time, and scrolling through the list of sessions available, it sure feels like it.

Zandvoort is fucking awesome. This track got loads of pre-release flak for being the first modern non-laser scanned location in Assetto Corsa, and after running lap after lap (after lap), the difference between the version found in AC compared to, I dunno, iRacing’s laser-scanned version, is almost non-existent. It’s something people didn’t need to complain about. The track is a worthy addition to AC and nicely compliments the other European circuits already featured. It’s a really fantastic proving ground for the street cars within the sim, as the rhythm sections are unlike anything you’ll see in a Herman Tilke-designed circuit like the Nurburgring or Silverstone.

But dear God, the AI is a mess.

I have pretty limited experience with the AI in Assetto Corsa; in Version 1.2, I ran a few offline laps at Zandvoort to prepare myself for online lobbies, but during my time I indeed saw some crazy shit. Any instance of two AI cars going side by side, one driver would bail into the grass as if they’d nodded out. Then I went online and never touched Single Race mode again for the rest of the weekend.

There will be people who try to discredit this video due to the author; all I can say is “please don’t.” The Version 1.2 changelog hyped up numerous AI improvements, and what you’re about to see are clearly not improvements.

This game kicks all sorts of ass racing with your buddies online in a Forza-like setting, but hopefully this stuff will get ironed out before the game lands on the PS4, as the huge console userbase has already put up with one game that isn’t quite done yet, they don’t need another one:

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43 thoughts on “Crazy AI issues a cause for concern in Assetto Corsa’s latest patch

  1. Assetto corsa is a nice game, however focused on hotlapping. Rfactor 2 rules them all regarding physics, FFB, drive feeling and racing features, no pit stop? that’s a shame…

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  2. And you use hexagrammes video (A Known Shill who hates AC) To prove your point… Nice,, even Empty Box has changed his tune with regards to the AC Ai

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    1. You sound like a pCars shill, and we’re not even talking about pCars…

      Doesn’t matter who uploaded the video. The bizarre AI issues are right there. That’s no Sony Vegas wizardry by a crazed hater. He booted up FRAPS and recorded gameplay. Kunos has got some work to do.

      Liked by 1 person

      1. But doesn’t it matter if the person who records a small amount of very particular footage that shows one car type on one track has a proven hatred for the product that no-one can deny and seems to be looking for any excuse to belittle a game in any way they can, there is clear bias on his behalf and yet when a counter video showing that the AI does not react only like this is shown your only response is to ignore that and call the person a pcars shill?

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        1. This is exactly how our site has been treated when we started posting videos of Project CARS glitches, and look how that turned out. “It’s only a very small portion of users having this problem”, “PRC.net just have an irrational hate for Project CARS”, “get a life James”… etc …

          Unfortunately I’ve had similar problems with the AI and there’s no sugarcoating it. I am happy someone actually sat down and made a video showcasing the numerous bugs because it gives an accurate representation of the shortcomings of the product.

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      2. No argument that there is work still to be done, name any game that doesn’t? however does one persons opinion on what amounts to a tiny percentage of the game truly show what overall it’s actually like?, if so can we then condemn all games as being as bad as he portrays AC?

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      3. No-one gave the “it’s a Beta” excuse, as far as i can see Kunos do have a lot of work to do agree’d. however is that video by him truly representative of the title as a whole? pictures are worth a 1000 words, and moving ones are even more important. no matter how good you say the other bits are, people seeing a video by someone who has a clear bias me be more inclined to just assume that is what the title is like as a whole. Every game needs work, someone always has an opinion on what it should look/feel/sound like, why when a counter video is produced for you do you then disregard that?

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      4. and how about adding the Emptybox video that has no AI issues?, just telling people they shouldn’t have reservations due to the person who made the first video does kinda smell a little fishy

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      5. Is that the one experiment that allowed any of their cars to be remotely hacked and then taken control of the car whilst it’s moving… not quite the same as someone saying I dont like this car as it isn’t as good as a porsche now is it?

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      6. I would agree if the original intent wasn’t so clear, He posted it into the Steam forums to goad people into replies, he didn’t send it as a bug report to Kunos. Again your defence of a know antagonist is fishy at best. Why only have videos that confirm his bias and not show videos of FULL races without anything like that?

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      7. Watching the Videos it would seem that there is an issue with that part of spa, got through QA maybe? the second video however shows me that two cars came together and got damaged and unfortunatley stopped infront of the player, Shit happens? Also what is a Pcars shill? cos the arguments i see are aimed at Hex not at Pcars, are they not anti hexagramme shills?

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      8. Try to reproduce what he did in the video!!! its not possible without changing the ai files and make them crap, that’s exactly what this troll did. he changes the ai ( u can easily do that in ac) and then recorded a video.

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  3. “The driving physics are virtually perfect. This is how a car drives, and you’re wrong if you think otherwise.”

    I know that this is just an hyperbole, but still, I wouldn’t say that it is that good. Unless you’ve already raced all of these cars, I’ll just ignore that statement.

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  4. I’ve had a pretty good experience with the AI over the weekend on the whole.
    They do some odd shit on the first few laps and on occasion I have seen the odd car have what appears to be a massive heart stopping panic attack and absolutely freak the fuck out but they are so much more fun to be on the track with compared to how they performed in previous versions. This coupled with the easy multiplayer setup makes me think of AC as much more than a hot lapping sim.

    If they can sort out the AI oddities and also get them to be better on the brakes (corner exit speed and behavior in the straights seems pretty good to me) I can see myself spending a huge amount of time with the game in future.

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    1. well after the previous replies i guess that would make you an ACshill as you have a different opinion to hexagramme and associat0r

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    2. There are moments where the AI has shown a stunning display of competence, only to be followed by moments of sheer stupidity. Ideally, you want most of the former and none of the latter. People want to play games that work, not make excuses and feel sorry for the devs so their E-Peen on the official forums is protected.

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      1. Yeah, I’ve had a car dive in on the inside and perform an impressive overtake to only be so overwhelmed by the success of it’s maneuver that it slammed itself into the armco for no apparent reason. It certainly feels like a game still in early access at times.

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      2. It still is early access development wise. It probably got out of Steam Early Access early so we have to pay for the Nurburgring.

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    3. Behavior on the straights is pretty good? Hmm.
      I’ve seen plenty of AI suffer a stroke on the straights, throwing their cars unto the grass for no reason. Not only that but they then keep driving on the fucking grass for the rest of the lap… this goes deeper than a few oddities I’d say.

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  5. I’m not sure how the AI in the videos are setup as I just clicked through the videos because one dumb AI is the same as 30 dumb AI but I have noticed a pattern while playing AC myself, setting the AI difficulty makes a huge difference to how well they drive. On the lowest setting they are retards, braking randomly, taking stupid lines and all kinds of weird shit seemingly because they are trying to drive to a certain lap time if that makes sense, setting them at the highest setting most of the field do well but some fuck up as if its too fast for that AI driver ‘skill level’. Driving between 90 to 95% AI difficulty is where I do most of my races and rarely do they make any mistakes in any of the career series. Maybe over 10 laps someone will off track or lock up coming into a corner but other than that they take a smart racing line, and drive aggressively but not in such as way as they don’t know you are there.

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  6. Those of you who think the video was only uploaded as a trolling attempt to make AC look bad you should maybe check out this: http://www.assettocorsa.net/forum/index.php?threads/v1-2-1-ai-issues-galore.25525/

    The video was indeed uploaded to the Kunos forums as a bug report. So clearly the author wants the AI to improve, right? If he didn’t I suppose he’d keep the video far away from the forums and the eyes of the devs.

    The amount of conspiracy lunacy in the community is reaching some truly fucked up levels these days… Hilarious and tiresome at the same time.

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    1. “Derpy AI? Damn straight. The post 1.2.1 AI is downright awful.
      You don’t have to take my word for it. Check this out:
      Assetto Corsa v1.2.1: AI issues galore!”

      shame he posted on the Steam forums first with that post, maybe hold a bit more criedance if he didn’t post to antagonize first nearly an hour before he posted on teh AC forums

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      1. Actually I’m betting he’s a narcissistic faggot like yourself who thinks his internet personality no one’s ever heard of makes his posts more important and couldn’t help but namefag if he posted here.

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  7. Only driven for ~10 min. since the update. AI was clearly more aggressive and occasionally taking wild risks.

    I think certain cars in particular need adjustment more than others. I like the direction of the new AI in many ways. but yeah… It does need more work. It took a hit on reliability/credibility in favor of humanizing. Needs that balanced back a little, at least.

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  8. All I can say is that I have race the AI at 91% level since Friday on many occasion with different cars type and I have not experienced any of the issues we can see in this video.
    What I have experienced is an improved AI as they now race better than before. they pass you and the other AI in a very convincing way. Could they be better? I guess, Some people might prefer an other SIM AI behavior, as we all have different expectation.
    Bottom line is that if you usually enjoy racing against AI, Assetto Corsa AI will race you respectfully if you set their strength in relation to your talent as well as any other SIM AI I have raced against.
    The funny thing is no one has to rely on anyone else opinion, since it is so easy to just experience it for yourself.

    Liked by 1 person

  9. The post-1.2.1 AI seem to behave better WRT to the player’s car (basically, fewer collisions), but on their own they’re the Keystone Kops (or Joie Chitwood’s Hell Drivers). I ran one AI race @ Mid-Ohio (in honor of Graham Rahal’s win there) and most of ’em flipped @ T2. Another @ Goodwood and they had all retired at mid-distance except for one keep-calm-and-press-on Ginetta driver.

    P.S. You need to do away with ‘Anonymous’ posts – I need actual monikers to sort out all the trolls, churls and chuzzlewits who post here.

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    1. Have you tried these test with non modded cars or tracks, I think i remember Steafno saying that modded content will have issues with the AI

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      1. Yes, I’ve tried both original & 3rd-party tracks. I think James (and others) have adequately made the point that the AI needs work. That said, my experience with add-on tracks is not all bad. I did a 10-lap race @ Bridgehampton (a notoriously difficult track) with a dozen Lotus 98Ts (a notoriously difficult car) and there was only one AI ‘off’ (causing a yellow), at the entrance to the Lightbulb (a notoriously difficult turn), so I’d have to say they behaved like gentlemen…this time.

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