Over the weekend, Version 1.2 of Assetto Corsa was released, bringing several improvements to the next-generation racing sim that have shot the overall driving experience into the stratosphere, and created a Forza-like online culture with the implementation of a GUI-based server manager. However, the Single Player component of the game has suffered immensely, with the AI being nowhere near an acceptable standard.
The one to bring the AI issues to light was none other than legendary Sim Racing Reddit troll Hexagramme. The user (and his friend Associat0r) was notorious for making posts bashing Assetto Corsa and instead recommending people to buy rFactor 2, leading to several Assetto Corsa fans outright dismissing three videos he’d made documenting numerous glitches and errors with the game’s artificial intelligence. The AI had supposedly been overhauled for the new version of the game according to Kunos developers, and the three videos, totaling almost twenty minutes in length, painted a completely different picture that a lot of people refused to believe – some claiming Hexagramme had hacked the game to intentionally smear Assetto Corsa.
The site ran an article featuring one of Hexagramme’s videos in the overview of the Version 1.2 patch, and reception was so negative that some PRC affiliated folk outright announced they were cutting ties with the site; one removing all articles they’d previously authored.
As who you are appears to determine the validity of your posts in the sim racing community, I made my own video from about 20 minutes of attempting to run a Single Race in Assetto Corsa on a variety of different car/track combinations.
I also recorded it with a potato.
- An attempt to run a BMW M3 E30 race at Spa under normal conditions (98% AI skill, a temperature of 31 degrees celsius, Green track grip, and a few cars short of a full field) was unrewarding as I passed a majority of the field after two corners.
- The guy who started next to me in a Lotus 49 race at Vallelunga drove off the track as if we were running the short course.
- Two corners into a race at the short layout of Silverstone, one of the leading cars promptly stopped in the middle of the track, and three others filed in behind him.
- The outside pole sitter of a Lotus 49 race at Vallelunga drove into the sand (followed by a friend or two), then proceeded to come back onto the track, wreck the field, and drive off with a car on top of him.
None of this AI behavior is satisfactory, and I’m hoping it gets fixed before a wave of new players are unleashed on the title when it comes to the Xbox One and PlayStation 4 in the future.