rFactor 2 arriving on Steam with Modern Stock Cars!

With the oval racing scene in sim racing monopolized by iRacing, and their own product being held back by an outdated pricing model, ISI pulled a quick one-two punch today, annoucing rFactor 2 will be arriving on Steam shortly, with 2015-spec Stock Cars highlighting the inevitable new build. Yes, you’ll get a key to activate the title on Steam.

ShillrFactor 2 has been left largely in the shadows since the game was released a few years ago. Featuring a pricing model that was left in the dust by Electronic Arts after thousands of customers complained, and a very patchy list of content that offers a mere sampling of the auto racing world as opposed to a full dose, this move towards Valve’s popular distribution platform can only mean good things for ISI when it comes to the financial side of creating a fantastic racing simulator, as it will be on an exponentially larger stage.

My personal hope is that ISI will abandon the online subscription format altogether with this move to Steam, as online passes were designed to generate additional revenue from lanky teenagers buying second-hand copies of Madden, and rFactor 2 won’t be seen in GameStop anytime soon.

But as a Stock Car fan, I’m happier for the simple fact that we’ll get a quality oval racing game, because the current offerings force you to evaluate your priorities instead of giving you everything under one roof:

  • NASCAR Racing 2003 Season, while a fantastic sim in it’s own right, is extremely outdated and does not support modern force feedback wheels or hardware. The remaining community can also be a bit problematic.
  • ARCA Sim Racing, despite running on the isiMotor engine, is terrible on anything other than short tracks and road courses, and since the game is no longer in development, the community mods the game relies on to fill out the gaps in content are of varying quality.
  • NASCAR 15 is shovelware that shouldn’t be touched by any serious NASCAR fan.
  • iRacing, while played by the most amount of people, suffers from a constant stream of exploits and bugs that compromise the competitive environment, and the jury is still out on whether or not the driving model is entirely accurate.

We’ll be sure to have our impressions of the Generation 6 ISI Stock Cars posted sometime next week, and hopefully Maple will spit out a setup guide to get you all started.


21 thoughts on “rFactor 2 arriving on Steam with Modern Stock Cars!

  1. Well, more content is good and I agree with what you say in terms of exposure and the chance for ISI to get rid of the detrimental online subscription.

    Personally, I will not be activing the steam key unless I am forced by ISI. I’ve disliked steam since it first appeared and I have steadily grown to resent the platform even more over the years.

    They are the epitome of a rental platform and fully capable of stealing your software licenses at their own highly questionable discretion.


      1. Well, I dislike the unreliability of the network (it has gotten better but still has periods of surprisingly prolonged issues), I really dislike how the client always sits around for a bit as it ‘checks for updates’ before actually launching. Mainly, I don’t like the limited control over software licenses that I paid for.

        Also, there are a bunch of little details about the UI that really annoy me. Steam has been around for such a long time and sometimes I can’t help but wonder what the fuck their doing.


    1. I like Steam as a platform, and since I prefer to keep all the games I bought as well I really don’t care about DRM or the “no return after 2 weeks or 2h” policy. It’s a nice hub to gather your games together, automatically update them etc. Since there aren’t any physical versions of rFactor2, it wouldn’t make a single difference whether or not you activated your game on Steam, apart from the fact that getting together with friends for some MP action would be a lot easier.


      1. Yeah, I mostly agree. I don’t care much about the DRM, since it’s fairly benign and easy to crack. The return policy took way to long to appear, but I’m okay with how they set it up now. I feel much less compelled to manually ‘demo’ titles before I make a purchase, thanks to the refund policy. Serves the same purpose of allowing the consumer to make an informed decision. I think 2 hours is plenty of time to get a decent read on a game.

        That’s all good imo and the social integration certainly is nice (when the chat network isn’t down).

        Problem is, a group of troll children can make baseless claims against you, simply because Sev was too damned fast. At that point, your software license is at the mercy of Valve and their interpretation of events. Also, I like to have more control over updates, sometimes it’s best to not update while waiting for a critical hotfix and keep playing offline until the fix is pushed.

        Personally, I haven’t had any trouble with bans or deactivated licenses (I try not to draw attention in MP games), but I am a bit concerned about the potential.

        Liked by 1 person

  2. I know you said ARCA’s only good on short tracks and road courses, but does RF2 have anything other than their anonymous 1.5mile oval and indy in acceptable quality?


      1. At least you can play the game as Michael Waltrip -simulator and try to attend and race Daytona 500’s. Forget about the championship runs. We never get another NR2003 out of this.


      1. “You are meant to put your own content.”

        What kind of reasoning is that? Modding or not, games should have some fucking content when I buy them.


      2. So the game is worth the price because it has 3rd party content that I can download fmecha? Next you’re gonna tell me Skyrim should cost $5000 because it has thousands of mods to get.


      3. It has plenty of content, just because you can’t find it on their official website that even my grandma can navigate doesn’t mean the game is empty. It’s a pebkac here. Move along little boy.


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