Third Premium DLC Pack for Assetto Corsa to include Jim Clark’s Lotus 25

Two hours ago, Kunos Simulazioni revealed the first of several cars to be included in Assetto Corsa’s THIRD premium DLC pack: Jim Clark’s Lotus 25 from the 1962 Formula One Season.

dp Dream Pack #3 will most likely keep in line with the previous premium DLC packs Kunos have released for the popular yet controversial Italian racing sim, featuring ten bold cars and an entirely new track. Dream Pack #2 was released only a few short weeks ago.

Unfortunately, insider information revealed to us last night may cause the diehard sim racers who own Assetto Corsa to worry about the title’s future. Kunos and 505 Games are hoping to have the title out on consoles for an early 2016 release, meaning the sim’s current state on home computers will closely reflect the experiences Xbox One and PlayStation 4 owners will have with Assetto Corsa in a few months time.

The team is also said to be tweaking aspects of the physics engine under the hood in order to win over the casual audience, as a fully hardcore racing simulation would be too punishing for the console masses. In particular, our anonymous source described Kunos having to re-do the braking behavior on the Lamborghini Countach, as the Italian developers believed many people would not be able to handle the extremely delicate brakes that came stock with the legendary 1980’s Lamborghini. Upsetting the hardcore guys even more, brake fade will not be featured within Assetto Corsa, as Kunos believe that brake fade does not play an important factor in modern race cars.

Practice 6 - Supercheap Auto Bathurst 1000

Regardless of how you feel about Assetto Corsa, it’s now time to speculate about the rest of the content to be included in Dream Pack #3. My personal guess is either a modern Audi or Toyota Le Mans prototype, as it’s been a poorly kept secret that we’d be getting those since they appeared on the community survey prior to the release of Dream Pack #1.

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146 thoughts on “Third Premium DLC Pack for Assetto Corsa to include Jim Clark’s Lotus 25

      1. @Hexagramme jr:

        Nice impersonation JamoZ.
        Maybe you’re so jacked up on caffeinated drinks that you forgot to log into your own account?
        Lay off the Monster, yo. 😀

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    1. GamerMuscle is such a hypocrite since I clearly remember him doing videos of him not enjoying F1 2015 and rFactor 2. I wonder why Assetto Corsa is spared in this instance.

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  1. “The team is also said to be tweaking aspects of the physics engine under the hood in order to win over the casual audience, as a fully hardcore racing simulation would be too punishing for the console masses.”

    The lowest PRC has been. The hate and vendetta continues. When time after time Aris said in the public forum that they won’t dumb down the physics, and everything in respect to car behavior will be the same in consoles and pc.

    Doesn’t it seem logic to you James? If Kunos wanted to sell an arcade racing game for consoles they would have created one, instead of porting Assetto Corsa from pc to consoles. Anyway, there will be reviews once it gets out, and certainly also from people who tried both the pc and console version.

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    1. The game is CPU heavy.Nowadays,even a mid tier CPU like an i3 or a 6 core AMD has quite more processor power than the console counterparts.Adjustments to the physics engine are guaranteed to be made.If and how they will affect the console AC in regards to its pc counterpart will only be known after release.

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      1. They implemented multi threaded physics recently. Even before the game ran on dual cores, as it still does. Console cpus have 8 cores, even though lower clock than pc cpus, but I don’t think they’ll need to dumb down physics because of it. Is all about how they implement them, and development for that is in process.

        Reviewers tried out the console version at Milan GamesWeek, and the italian reviewer said in an article that the version on console was 1.2.5, just as it was on pc, and this was just recently while he already tried 1.3 on pc. Which means the reviewer was able to identify how the cars were in v1.2.5, in comparison to v1.3.4.

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      2. Consoles dont even have “CPU’s” they are APU’s,running graphics and processing on one chip, much like the shitty laptops around, which is whole other issue too and makes me wonder if you know what your on about, its also got a fairly small L3 cache, which aint gonna help, there is no way Kunos will get away from simplifying calculations to go onto console.

        Like someone else said the real question will be if it will effect PC version for good or bad, as you never know it may force them to code more efficiently instead of just dropping stuff, but that would suggest they were being sloppy with the PC ver as can always blame the hardware on PC when ppl complain.

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      3. It’s CPU heavy in a way that’s completely amenable to multicores though – a single car’s physics takes about 10-15% of one of my CPUs to run (depends on circuit apparently), simple multiplication of the 4 free cores means I can run 400%/15% = 26 cars, if the XB1 cores are half as fast then it’ll take 30% so 800%/30% = 26 cars…

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      1. Because you are an expert in car physics? I could throw around those affirmations to any sim, but I don’t do it because nor I believe it nor I could prove such affirmations.

        If AC is simcade, according to this video and to your logic, rf2 should be as well:

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      2. Really ass0? Here’s makcorp’s forza5 mod. AC=forza5 and rF2=forza5. After all he did both mods and both behave the same. So both behave like forza5 am I right?

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    2. I wish people would pick a story and stick with it.

      First, we allegedly had a crazy vendetta against iRacing. We blew that theory out several times, and will most likely continue to do so in the future because we’ve got some stuff up our sleeves. To their credit, at least the new surface model is showing some promise and getting positive reviews from guys who once felt the same way I did about the tire model.

      Second, we allegedly had a crazy vendetta against pCars. Remind me how the launch went, again? Oh right, three delays, thousands of glitch videos, and seven major patches stole the spotlight. Then you have the Ian Bell meltdowns, the forum bans, devs admitting the game shouldn’t have been released in its current state… But yep, that’s just us with a vendetta. Totally.

      Now, we’ve apparently got this crazy vendetta against Kunos and AC. I’d prefer not to leak names because it might discourage people from submitting info to us (and part of the fun is to keep people guessing), but if the right person asked and made it worth my time to give out that info in private, I’d comply. I’m not sure if that’s what people would want though, because Kunos would be obligated to take action, essentially confirming controversial tidbits we’ve posted are legitimate.

      I guess this is what they mean by ignorance is bliss.

      Liked by 1 person

      1. Thing is, that you are constantly shitting on anything, just because you’re constantly seeking attention. Mental illness, you know? Everyone else already noticed. Now it is your time and time to get professional help.

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      2. Criticizing broken games is an illness? I’m pretty sure that’s pretty normal. On the other hand, not being able to see what’s right infront of you (a broken game) and accusing other people of things that are non-existent, now that is a sign of a severe delusion. You should seek help Anon 🙂

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      3. Yes, it’s not that you criticise that shows you’re ill, but the manner in which you do it.

        e.g Taking a shit isn’t a sign of a mental illness. But you are like someone stripping naked in his local walmart, taking a shit and then wiping it all over himself and then saying “Taking a shit is an illness?” afterwards.

        It’s a business model though. Much reality TV is based upon laughing at the mentally ill, so you’ve got something doing the same with racing games pretend “journalism”

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    3. It’s fact brah, Kunos is dumbing down physics for the masses. Stefano even said so in an interview long ago, which the fanboys tend to conveniently forget. It’s the entire point of AC, to make as many people as possible able to drive and enjoy super cars. That’s simcade AT BEST. Only later did he discover that “sims” are the new black, so he decided to slap a sim label on AC, even though it’s not worthy at all.

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      1. Makcorp complaining about the modding scene when he failed time and time again to deliver any mods of the many he promised for 7 years? He just recently felt the “duty” to release one, that mazada 787b for rf2, because he felt obligated because he’s now co-working on the v8supercars mod.

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      1. Nope, best in the business currently actually.

        Override the recommended AI aggression for road courses, then you will get mayhem. Stick to the recommended 25 or below and no such thing occurs.

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  2. I dont know how to feel about this. I stayed away from DP2 becuase I made the decision to no keep paying for a game that has no interest in improving multiplayer and the staff themselves have said certain multiplayer aspects will not be in AC maybe not until AC2. Now about 4 weeks after the DP2 we get confirmation of DP3.

    Myself and others held Kunos and others to a higher standard than shoveling out content for pay days. Looks like we are essentially eating our words now. I would take being able to change paint schemes when joining a server and a more intuitive server browser before any DP3.

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      1. The only one that comes to mind is they’ll never do car switches mid-session in AC1, if a server has 12 of car A and 12 of car B, it’s stuck like that until a new session starts.

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    1. “a game that has no interest in improving multiplayer”

      Stefano Casillo ‏@KunosStefano Oct 27
      I was looking forward with excitement for my return to Europe in order to start working to improve AC multiplayer experience…

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    2. Kunos has an updated beta server version up on their official server in order to resolve warp and high ping issue; that’s the way they’re not improving mp part of the game until ac2? obviously, ac mp is far from perfect, or even “good” (“LFS” being the reference for me)

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  3. I’m so glad I came across this website. I was about to buy AC and a $500 wheel to graduate from Forza. The only reason I’m looking to do that is because I can’t set up my own little Ai fantasy races with production cars in Forza 6. After going through this site and the sims on offer, it looks like I’m going back to Forza 1 or 4

    Liked by 1 person

      1. What a hypocrite since I can clearly remember GamerMuscle doing videos of him not enjoying F1 2015 and rFactor 2. I wonder why Assetto Corsa is spared in this instance.

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      1. “rf2 is coming to steam, it will be dumbed down for the masses. Great logic am I right?”

        No in fact ISI have never stated that, nor is there any proof that would back up such a claim, contrary to the case of Kunos and AC.

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      2. Nor is there any proof the game (AC) will be dumbed down because of consoles. When Aris said several times the same physics will be on consoles as they are on pc. But prc and ass/hex/hash/durge insist otherwise.

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  4. I know if I had either of the new consoles I wouldn’t give two fucks about AC with Forza and GT available. Decent physics, much more features, much more content, just overall better games.
    Because, you know, at the end of the day, they are still video games,

    Liked by 1 person

  5. Slightly Mad Studios just revealed the 6th paid DLC for Project CARS in 6 months of release, which contains three old tracks that were mostly complete before being pulled from the alpha for no reason. VirtualR.net, run by a SMS employee, reported the pack as containing “three brand new venues”.

    Kunos just teased one car that will be part of their 3rd paid DLC in almost a year of release. Obviously they are greedy devs, given they have released more in-house cars for free this year than ISI have released for rFactor 2 this year, a game with a supposedly free content model.

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    1. Yup, Kunos = greedy liars.

      Selling half arsed content for a mediocre “sim” that they’ve already given up on improving. They’re just waiting to make some quick bucks on the consoles and then it’s AC abandon time.

      Nasty business indeed.

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  6. To all those people quoting makcorp as reference, just read PRC’s article on him: https://pretendracecars.net/2015/10/08/heres-why-people-doubt-mak-corps-ability-to-finish-the-controversial-v8-supercars-mod/

    Quote from the article:

    Initial D
    Formula One 1991
    Formula One 1994
    Formula One 2006
    Formula One 2008
    “World Racing Challenge“, whatever that means
    Renault Megane Eurocup
    Audi A5 Cup
    BTCC 1998
    2010 Porsche Supercup
    Group C Prototypes 1982 – 1991
    Historic V8 Supercars
    “Classic Cars”, whatever that means

    What has Mak-Corp produced?”

    And yet you guys still quote him as an authority in the modding scene and when talking about how good sims are? top kek m8.

    He was biased towards rf2 from the beginning.

    So of course rf2’s soldiers will bow at him.

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    1. And you think it’s about how many free mods the guy’s delivered? Shit, that’s ignorant. How about the fact that Mak-CORP does that shit for a living, working with professional real life racing teams?

      So yeah, definitely an authority. Join the real world, please.

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      1. “James reckons its physics engine lacks seriousness”. Great words from a “professional in car physics simulation”.
        Did he have a look at the source code? What comparisons he did between AC cars and real life cars?

        Those one liners are better left for maybelline, and let serious professionals work with data, telemetry, etc. and with serious comparisons, not just drop one liners in a tabloid form.

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      2. He’s a fucking simulations engineer. Of course he looked at the source code. He’s a professional, unlike the plethora of mindless fanboys defending AC no matter what evidence is presented to them..

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      3. And so are stefano, neils, gjon, car simulation engineers. The fact that when you drive in all these games (sims) the experience is very similar, or better said equivalent. If you’re saying AC is that wrong and simcade, then according to your logic every other sim is wrong and simcade.

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    1. Nope. Recommended AI aggression is 25 or below for road courses. Also get some rubber on the track before starting the race. Problem solved.

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    2. Tell me, do you think the word “fundamental” is the right word to use?
      There is/was an issue there, with higher AI aggression settings. I found the same.
      However, that was on every 5th race start, roughly. So the four other times it would work fine.

      Not exactly a fundamental issue, eh?

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  7. In fairness, on modern race cars, brake fade is pretty much a non issue with modern pad compounds and proper ducting. Obviously not the case on older, vintage stuff, but the days of “saving the equipment” really don’t apply to modern race cars in 2015.

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      1. That’s not exactly the argument to take though. Rf2 has brake temps, etc, along with mechanical failures. The stuff is there, in essence to do that.

        Our sims should be pushing what sims can do. In a sense, AC has pushed it with some very choice licences, usually stuff I’d see in GT, Forza.
        But having no brake temps leads you to dig at rf2 for not simulating an f1 brake failure…that isn’t quite right.

        Car hits wildlife in a race, IRL.
        Sim A has no damage modelling. Sim B has some basic damage modelling.
        “yeah, well I haven’t seen animal strike damage in sim B…”

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    1. “In fairness, on modern race cars, brake fade is pretty much a non issue with modern pad compounds and proper ducting.”

      What if I close my brake ducts like RF2 allows? modern race car engines tend to not overheat in normal circumstances either, but if I start adding tape to my grill, or up rev limit, may be different story, considerations I love to have in sims.

      Like

    2. Except that AC has a large amount of road cars, and a few older ones too, where it would be entirely appropriate.
      According to Clarkson, the Aventador has pretty bad fade after a few laps on track, with ceramic brakes.

      Not to mention what others have said about ducting, etc to get them to correct temps.
      It would then bring a setup element to it, it’s cold on track, close the ducts, get more heat.
      Also, the fact there is no brake temps means there is no changing performance, ignoring the fade aspect. Pile into the first few corners of a race, you have cold brakes, how do you manage that? Warming them on a warmup lap, etc.

      These are the fundamental things that are a part of racing. For me, that’s where it stops.

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    1. I like the damage model, but when ass/hex complain that AC’s AI ignores the player or crashes, it happens the same on rf2. So they just have double standards and are biased. They are so quick to point the finger at other games they forget about their “preferred” game.
      I think those guys don’t even play their “preferred” game any more.

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      1. There isn’t official content for ovals, but there is through modding. There isn’t any recent video of an AI race, only recent videos of multiplayer races at Jacksonville.

        But here’s a video of AI race from May this year:

        inb4 mocking that a car spawned above another at race start.

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      2. We will just ignore the fact that you overtake 2\3rds of the grid first turn?, and the flying car at the end? or the leisurely pace you overtake everyone? that’s not AI, that’s moving obstacles trying desperately to look like decent AI, where’s ya yellow flags and pace cars too for accidents, which appear to be few on first lap, as much as I appreciate you trying to prove a point, its really not proven it, thats not a race anyone could enjoy in any shape or form, though to be fair I wouldn’t expect it from AC as it aint built for ovals and ai barely work on road course’s, let alone a modded oval.

        now should we repeat the circumstances in the rf2 2 vid, run AC early access version, and have a convenient pile up in path of 250+k straight on AC, I wonder what would happen?

        Also ISI says your welcome for the Jacksonville oval, maybe we could have a AC track too?since ISI kindly gave permission for this track.

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      1. So you’re saying that hexagramme also deliberately set up the AI to crash so much? Besides, those videos are from older versions, there were some optimizations done for 1.3.4, but even so nothing so serious happened. And here is a proof of that, that it worked well enough without the problems shown by hex0.

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      1. If it’s in the game is supposed to be use am I right? Isn’t that the same argument used about AC’s AI in specific situations?

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      2. Sure, complain that people showed an year old rf2 ai video, but don’t complain when hex can only show AC’s ai issues, when other people showed videos of those issues not happening. I’m not saying there aren’t issues and that it doesn’t need some better race craft/intelligence optimizations, but not the issues provoked by hex.

        Don’t you see that hexagramme always created those videos full of edits and we never know the full situation and what provoked it? Why doesn’t he show a complete race of a couple laps, instead of videos full of edits.

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      3. Run a 3 or 4 lap race with time scaled mechanical failures and you’re asking for carnage. Use your brain instead of provoking issues.

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      4. Could say the same for all the VS forum posts… they acknowledge in their posts that it only happens on cars modded to have exaggerated responses to camber, load sensitivity, etc. but of course hex/ass/mystery shitposter don’t screencap that part of the post, just the part where it explains what the issue is on the mod car that has 15% grip gain from 2-3 degrees of camber (holy fucking shit that car would be bad to drive)

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    1. This so called rF2 issue isn’t even an issue. If you set damage to time scaled in a very short race, this is what’s supposed to happen.

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  8. ITT: People who need to get a life. Seriously, is this what you guys sit around thinking about all day? Fucking video games? Jesus…

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  9. I find it hard to believe that people who post the same shit over and over again are humans at all. As for people replying to them…. why? Do you guys have any way to check that these aren’t bots?

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  10. That anyone would take two or three words from Petros Mak (“Mod Production Manager”) and James Dover as definitive is hilarious.

    Hexagramme just got shadowbanned on reddit from his 20th account for trying to post this.

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  11. The team is also said to be tweaking aspects of the physics engine under the hood in order to win over the casual audience, as a fully hardcore racing simulation would be too punishing for the console masses. [citation needed]

    Like

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