Slightly Mad Studios release the exact same DLC pack for two different games

A few short days ago, VirtualR.net revealed what Project CARS fans can expect from the upcoming DLC track pack set to release next month, as historic versions of Rouen les Essarts, Silverstone, and Hockenheim will be available in a premium package for the highly controversial multi-platform racing sim.

pee carsIn 2011, Slightly Mad Studios released the Legends DLC pack for Shift 2 Unleashed, featuring historic versions of Rouen Les Essarts, Silverstone, and Hockenheim.

These guys are about to sell the exact same DLC pack, to the exact same audience, five years later. In fact, one could argue that the DLC package for Shift 2 Unleashed was a much better value, given the plethora of historic cars that came with the Legends pack in 2011. But we’re not done yet, oh hell no!

The three tracks listed above also appeared in 2012’s Test Drive Ferrari Racing Legends as vanilla content. Slightly Mad Studios are essentially recycling the same assets, over and over again.

I mean, Turn 10 does release the same cars as DLC every other year or so for the Forza series, but to outrigh duplicate a DLC pack you’ve already release for a game that is still fresh in people’s minds… Guys… Are you kidding me?

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52 thoughts on “Slightly Mad Studios release the exact same DLC pack for two different games

  1. Oh man these guys are the actual antichrist when comes to sim racing, they should be arseholed out of the sim scene all together, fucking mongrels,not to mention plenty of beta testers mentioned these tracks were already at a decent state just before release, and then they were pulled all of a sudden, would LOVE to see someone try defend this shit, fucking DLC every fucking month, I guarantee all DLC content was practically ready on release, the first one shipped on the fucking disk.

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  2. Hmmm, they had to do all these tracks from scratch since the content from Shift 2 belongs to EA and the content from TD belongs to Atari. Since they had all the reference for these tracks, they decided to make them again.

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    1. They must have access to the assets as SMS has the rights to the engine it seems,be some deal there, even half the content in base game is just touched up shift tracks, the ISI third party bathurst is also the shift 2 bathurst, and ISI said they got it off SMS not EA, seeing all this I think its safe to assume SMS has at least some assets from shift 2, if not all.

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      1. EA are the publisher and will hold the rights to keep selling and profiting off S2, but SMS are the devs and should still own right to use the assets they made including engine and content, that’s how it SHOULD work, however you never know till seen the contract and various deals which is unlikely.

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      2. I agree that this should be how it works, but sadly it doesn’t work like that (with EA atleast), it must be frustrating.

        ISI probably has the right to convert Bathurst from Project CARS, not the one from Shift 2.

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      3. Its not the Pcars one, the conversion I had before ISI made it official come up with the shift 2 loading screen,when ISI released it it went in same column and only diff was shift 2 loading screen gone, and slightly updated.

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    2. Oh please, don´t be naive. They saved all their assets in the database, no matter what deal they had with EA. How would EA be able to tell if the content is based on their Shift-assets or not? Sending a person to count polys and mesh-structure? LOL
      SMS took a lot of assets from Shift-games already and polished them. Or why do you think Project CARS has so much of the same tracks like in Shift 1 & 2? Within the development, you could clearly tell that lots of the tracks were based on database-assets by how they appeared in the process.

      Liked by 1 person

  3. And they claimed every track would be started from scratch, since doing otherwise would be an illegal use of licensed content. Apparently showing off some floating track meshes was enough to convince people. They also claimed every new track would be laser-scanned, but as far as I can tell only Oulton Park actually was.

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  4. After leading along triple-screen users for years with promises of full support, they finally gave up and moved that promise to Project CARS 2. While also bringing back cut completed tracks from the alpha. Classy.

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    1. Sure, but you are ignoring the fact that these tracks were cut because they were unfinished. They didn’t really gave up, they gave the reason…

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      1. Yeah that’s what they want us to think, so then they can eat up some more of our coin. I don’t even recall a download when I bought pCars DLC, I’d like to hear confirmation that it’s not behind a paywall knowing SMS LOL

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      2. That’s because the dlc of the month is always in added in the last patch before thw dlc. For example, this month’s DLC will be added to the game in the next patch (patch 6.0), but you’ll only be able to buy it at the end of the month.

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  5. Ugh … it is too fucking much … if you retarded idiots knew how much work is behind those NEW historic tracks. They are ALL done again from scratch. This is NO re-export of Shift data. But you are too fucking dumb to check. You wanted you readers to show you the lies you spread? Here you are. Whole fucking article is bullshit. The question is – will you admit it, or will you try to play smartass again and try to dismiss this comment? Austin, Sev?

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  6. The sentence is false (but hey, they used to say: “we don’t lie…”): the content is built from scratch (because EA own all the assets of SHIFT1/2), so there’s nothing “recycled” here. In fact otherwise EA could sue SMS for the usage of their assets… but this is not the case.
    Can you please investigate a little more, before writing a “scoop”.. I mean all this stuff is (was) in the dev area of the WMD forums, you must be blind. 🙂

    In the meantime: the WMD members have received their 110% (all the money back plus a 10%), and they are going to receive another (additional) +69% in one month (December 7th), but none seems to write anything about it… nor anyone here seems to have realized that PCARS is the most successful sim of the recent years: the only multi-platform sim, the most played today, the most sold so far: iRacing, PCARS, AC … << this 3 are the only sims used today, anything else doesn't exists (virtually): did you ever tried to check how many players are using rF or GSC or anything else today? lol

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    1. How could EA be able to control the assets if it´s their own or being build from scratch? Sending the FBI to investigate the mesh structures, polycounts and build-date?

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    2. It’s pretty easy to determine if a content is original or ripped/reused, it can be done with the source code, for a mesh is much easier (it’s a basically a joke if you work in this industry). You can even figure if the base-work has been used but then modified (that isn’t equally permitted, if you do not own the rights of that asset).

      That’s why who “steal” something is immediately caught, you must be crazy to even risk it, and EA is one of those big fishes who wouldn’t let the ball rolling if they have a small suspect of their assets (which they have paid big money for) could be used (re-used) in another game.

      You would face a court, and being forced to pay big money, for a DLC that is only marginally giving to SMS a profit (for their admission, the very low price of those DLC isn’t aimed to generate a profit, but to maintain the interest around the game active). This article is false (another bait click post…).

      I think they are doing a great job, and the next DLC will sell great like it happend for every DLC so far (nor that a false article on a blog could change anything… instead, it’s quite the opposite: if some ppl didn’t know about it, now they may decide to spend those 3 euros, just to give it a look…).

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      1. Sorry, but that’s bullshit. If you take assets as a basic to work on, you won’t be able to tell where it comes from afterwards. Not if it was modified. There’s a difference between ripping 1:1 and using meshes as a basic asset to update them.

        When did it happen in the industry the last time you heard of a publisher claiming the a developers has stoles their assets?

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      2. It happened (especially with source or part of it, that is much harder to identify).
        And yes, it doesn’t happen often for the exact reason said above: it’s so easy to identify an asset (or part of it) that you must be dumb to use it, if you don’t own the rights.
        Being caught could mean lose much more (in money and image) than what you could have saved (in money) by stole an asset instead of re-do it from scratch.
        It’s a matter of benefits and costs… would you rob a bank for 10 dollars?

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      3. Lol ive been a computer programmer for 15 years and you are talking absolute bullshit! Please share some of this magic code that can determine the sorce of 3d assets? You could just change the scale and shift the orientation and you have no way of reversing to the point where you can compare vertices anymore and im sure they werent that lazy when reworking the shift assets. Most of the time individuals who rip assets dont change anyyhing and are scared off by the threat of legal action not the fact that its easy to prove the asset is stolen. After all if 2 artists model the same real life object do you think they might look similar dick head?

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  7. look, I am happy they stuck to their word regarding updates and new DLC. Gran Turismo promised new content, a track editor etc… and almost always never delivered. Yet the pre teens over at GTPLANET were ready to felch the semen out of the old Asians arse, every time they got some bread crumbs in the form of some completely made up laser powered car.

    I think we are all being a bit too greedy.

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    1. And some people attack other sims left and right, spamming everywhere, for people to dismiss that game and to buy their preferred game. Is the same motivation.

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      1. Hmm.. considering the user-base of the other sims, and the players activity, there’s nothing much to dismiss, the only sims played today are (in order of players currently really using it): Project Cars, iRacing, Assetto Corsa.

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  8. I honestly thought Rouen was in game already.

    Other than that, and I’ll get a lot of flames now, I don’t think PCars is that bad now after 5 patches. It’s like Windows Vista: bad reputation from a sloppy release and never getting back up when it was actually nice after a year of patches.

    Microsoft never called its costumers idiots though.

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  9. Ironically you have the answer in the first 2 post of the article linked.. ahahha… oh gawd this blog is so fun. 🙂 …here’s:

    melanieuk1 • 2 days ago
    Great proper Historic circuits, and well detailed ones as well, unlike the cartoon dated versions we had in the past for rfactor converted from even older titles like GPL, bring it on SMS, I hope we get all the historic circuits that was in Test Drive: Ferrari legends.

    pez2k melanieuk1 • a day ago
    It’s not a coincidence that SMS have done the same selection of historic tracks three times now – there’s a lot of existing research material that they have been able to reuse. There will be a couple of extras that they’re modelling for the first time as well.

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  10. Racing sim developers have always re-issued tracks they’ve already used. Don’t you think GT Legends used reworked versons of GTRs tracks? And GTR2 used reworked versions of GTLs tracks? And RACE 07 reworked versions of GTR2 tracks? Doesn’t Formula Truck re-use Game Stock Car tracks?

    Another non story from PRC.

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  11. The previously strong SMShill army is now on its knees as PCARS stock keeps dropping. Hope they use wisely the money they got from PCARS because nothing they produce will sell. People know they’re scammers now.

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  12. I mean, Turn 10 does release the same cars as DLC every other year or so for the Forza series

    Looking at Forza Motorsport 6 so far it seems they’ve started to veer away from this, as all of the post-release content released so far (with the exception of free cars with alternate paintjobs) consists of cars that are new to the franchise, such as the McLaren MP4/4.

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