Assetto Corsa’s Laser Scanned Version of Brands Hatch Now Available for rFactor 2

rFactor2 2015-12-28 15-10-28-25

The guys over at SimRacingForLife will most likely catch a pretty substantial amount of heat for this, but the popular rFactor 2 community page have posted a Laser Scanned version of Brands Hatch from Assetto Corsa’s third Dream Pack DLC for use in rFactor 2. Featuring both the GP version of the circuit, as well as the shorter “Indy” layout, the 300 meg download brings the ultimate version of the famous Touring Car circuit into rFactor 2.

Those with Facebook accounts can check out the team’s release post HERE, while those looking to grab the track and get on with it can grab the file from Mega HERE.

rFactor2 2015-12-28 15-12-00-79

As the track is listed as Version 0.74, the AI behavior still needs a bit of fine tuning, and there is a slight performance hit when things get busy on screen. Provided you can get past the set of ethical roadblocks that will no doubt pop up over this track’s existence over the next few days, rFactor 2 owners now have a version of Brands Hatch they will be extremely satisfied with.

rFactor2 2015-12-28 15-13-46-89

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90 thoughts on “Assetto Corsa’s Laser Scanned Version of Brands Hatch Now Available for rFactor 2

    1. Same, AC owned, been on SRL servers all morning great bunch of guys, bloody fast too, have no issues at all interchanging sim assets as Ive paid every one of them, anyone know how AI is on this one.

      Liked by 1 person

      1. The AI is pretty slow in the middle sector. I normally run AI strength at 102-105% on most tracks but I had to turn it up to 115% on the Brands GP track to keep from running over the AI in the sweeping turns.

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      2. Same here, I currently own all dream packs released so far, but in fact, I don’t enjoy AC at all, but I would buy future dream packs if tracks will get converted into rFactor 2, lastly, thank the community getting the tracks converted, and thank Steve sharing this private released tracks.

        Liked by 1 person

  1. James is such double standard. So he wants sims to get better and better and makes people revolt against the devs, but on the other side he promotes ripped content (unauthorized conversions).

    Unless James wanted to bring attention to this to catch the bad guys faster.

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      1. And rf tracks are ripped from gpl and other games before rf1.

        But the tracks that you see being used and that are rf1 conversion, those are authorized conversions, and sometimes done by the author himself.

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      1. lol rfactor fanboys. Say there’s no benefit and laserscanned are useless, but then rejoice when those laserscanned tracks are ripped to rfactor.
        Same way when they say AC’s car roster have no interest, but then when people rip or make their own version for rf1 and rf2, then all fanboys say is the greatest thing.

        Liked by 1 person

      2. “Same way when they say AC’s car roster have no interest, but then when people rip or make their own version for rf1 and rf2, then all fanboys say is the greatest thing.”

        lol What you mean like formula renaults 3.5?.

        AC hasn’t really got any unique desirable cars to race,just a load of road cars only plebs wanna drive and of course the totally rare GT3\2 classes, thats starting to look fairly light compared to other mods\titles, everything else is done elsewhere, DRM mod IMO is its only saving grace,and may allow me to race a desirable series in AC (without AI if isn’t vastly improved when mod is released), we will see.

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      3. That load of road and race cars is what makes AC unique and appealing. Because you don’t find them in other pc sim racing game, only certain ones are the same or similar between ac, pcars, ir. But doesn’t matter that they are the same, because not many people use both or all three sims, so if we like more and play more a certain game, then we like to have those road/race cars in them, even if you can find them in other games, people want them in their preferred game.

        You can say what you want that AC cars aren’t desirable and only DRM mod is, but that’s just your opinion vs thousand others that prefer the present and future content list from AC.

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  2. They did a grand job and I’m loving it in rF2. I ran the FVR Aussie v8’s around it all afternoon. Anyone know where to find scanned versions of Spa, Monza, Silverstone, and Imola?

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  3. Yeah the spammer is totally not a buthurt AC fanboy by the name of Cockpit_90\hex jnr\shiller prince etc.

    Pathetic, get a rig that can actually run at least GCSE well, and you might one day actaully get to play RF2 above 10fps.

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  4. SRL= Sim Racing for Losers. Thieves. As much as I would like to have a good version of Brands for rf2; this will never find its way onto my hard drive. The real shame of it is that as long as thieves are willing to steal content there will not be any new content created for rf2.

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      1. Its a long way from someone creating a car or track from scratch and releasing it with out a licence, and converting content from one game to another without permission. But hey, rationalize it however you want. I’m sure you know it’s wrong. If you really don’t think there is anything wrong with stealing IP then I feel sorry for you.

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      2. There’s always an excuse and a loop hole somewhere when is against AC. As long as they try to clear their conscious by finding technicalities in anti-moral and ethic actions, to transform that into, “this is technically acceptable, therefore justifiable, and we aren’t doing anything wrong”.

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  5. I’m on the “don’t give a fuck” list as I own AC and all of the DLC, not just AC or one or two dream packs.

    The cunts on the ISI forums better not bitch when more rF2 content gets converted to AC and isiMotor 2 sims – I’ve read cry baby posts when rF2 content first arrived in AC. What goes around comes around!

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  6. Can I just make it crystal clear to anyone calling me a thief. SrFL didn’t convert anything from comedy corsa. Like most content shared on the page, brands was found freely available out there on the www and shared with the community. Just don’t hit download if its a problem. Steve.

    Liked by 2 people

    1. Here at PRC, most of us already know that AC is simcade shit.

      Why don’t you go educate people on other sites like VR, BSR, IGN, Gamespot, reddit, 4chan youtube gaming channels etc instead? Those people there still think AC is the hottest shit.

      Oh, and use your own style, no Ass0 imitation shit.

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    1. As far as I’ve been able to gather, rf2 doesn’t technically support streaming equivalent mesh resolution. They probably ignored the physics mesh entirely again or interpolated it into a singular, simplified mesh.

      rf2 relies on tyre model, rfpro relies on high-bandwidth track geometry streaming in the form of cloud points.

      It’s interesting how neither strength of either sim is carried over to the other.

      Anyways, since the biggest ISI cocksucker around has stated that the mesh was ‘found’, we don’t actually know how the conversion was handled at all.

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      1. Pure nonsense. You can use a separate high res physics mesh from the graphical and even with multiple LODs since the early versions of isiMotor. They did so in Nascar Thunder. It’s just a burden that not many people bother with it.

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      2. I didn’t say you couldn’t run multiple meshes (‘lods’ is kind of a given for most). I said the end, effective resolution is rather limited in terms of performance cost.

        ‘it’s just a burden’. Right…. So converting a detailed, laser scanned track and ignoring the most important part in favor of a low-poly visual mesh is such a worthwhile practice, right?

        There’s no reason to bother with this version of brands in that case. A carefully handcrafted brands would likely feel better if this just a visual mesh rip.

        Nothing you’ve said has disproven my theory that rf2 has, in effect, a rather severe mesh resolution limitation. *effective resolution, the ability to run multiple meshes and/or LODs is not relevant.

        Stop spamming and read this time. ISI fanboys… reminds me of SRD honestly.

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      3. There is no limitation since you wouldn’t render that physics mesh.
        I’m not sure what kind of mesh this rip uses, I didn’t try it, but rF2 has multiple ways to work with high poly meshes or low poly meshes and still be smooth and simulate bumps.

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      4. Hahaha, not liking this?

        “but rF2 has multiple ways to work with high poly meshes or low poly meshes and still be smooth and simulate bumps.”

        This is not a relative comparison. I have yet to see a relatively (as in comparatively) high-poly mesh in rf2 without severe penalties in performance. Is it just coincidence that the popular, well ‘optimized’ rf2 tracks tend to be fairly low on effective physical track detail? Yeah, sorry, not buying that. The little ‘oh well isi is wonderful and we don’t care’ glossed over noises (one of the benefits of being obscure is you’re less likely to hear about what you’re doing wrong, particularly if your fanbase is highly correlated with certain spectrums) I’ve read indicate it’s not just because it’s a ‘burden’.

        ‘simulate bumps’ wtf man? The entire thing is a simulation. They aren’t using point clouds in rf2, it’s mesh based.

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      5. e123 you don’t know what you’re talking about. The limit is all in your head.
        It’s a burden, because of realroad and other factors and most of the time not needed because rF2 handles high poly track rendering well. There are many good ways to simulate bump for modders that don’t have access to scan data, something AC lacks. That’s why most AC modded tracks are useless.

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      6. Well, perhaps you like to pretend I don’t know what I’m talking about, but you just spouted categorically idiotic bullshit, so why should anyone listen to your opinion?

        “The limit is all in your head.
        It’s a burden, because of realroad and other factors and most of the time not needed because rF2 handles high poly track rendering well ”

        So you’re one of those trolls that pretends he can’t read, then repeats the exact opposite of everything I’ve said with zero logical basis behind the statement?

        1) you claim rf2 handles high poly track resolution well.

        Where’s the evidence? I do not see these high poly tracks and the somewhat high poly ones that I’ve seen all have mysterious ‘optimization’ issues. Look at the meshes, it’s obvious.

        2) Since retaining the entire point of a laser scanned track is now burden because of realroad and ‘other factors’, it’s somehow better to ‘simulate bump for modders that don’t have access to scan data’.

        Please, spare me and everyone else this bullshit. They have access to the scan data and they aren’t using it because the engine apparently doesn’t handle high resolution physical mesh interaction without large performance tolls.

        I will not explain this again. It’s not because magical realroad dynamically generates bumps so ‘fuck it, burdensome on my precious hands’, it’s not because ‘other factors’. Cut this pretend shit out. You know goddamn well you just made all of that up. Sure, realroad and ‘other factors’ can certainly contribute to poor performance in the critical aspect I’ve outlined at least 5 times now. I will concede that point, as it is my point.

        “something AC lacks. That’s why most AC modded tracks are useless.”

        Again, obvious bullshit, as if you’ve read nothing I’ve written. AC has some very decent modded tracks, plenty of detail can be added regardless of real-life accuracy due to a fairly efficient mesh streaming system.

        RR =/= actual track detail. That’s like saying you only need a few vertices in a curve because it will have a texture on it…. It adds physical depth, it doesn’t fix bad meshes.

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    1. “RFactor2 – the parasite of the racing sim world.”

      Oh look enougher cunt, how about AC’s huge market of paid for rips that absolutely swamp AC? oh and lets not forget all non pay rips, that again make rfactor rips look like small change.

      https://www.youtube.com/user/NBatalha96/videos

      Biggest fucking hypocrite around you cunts, hows isi awesome stock car?, that took 2 mins to find lol wankers, not that you will be doing any oval racing with it.

      Like

  7. This is a visual mesh rip, that has much lower polys than the physical version used in AC.
    If you have to steal something, at least steal the right damn thing! lol …what a bunch of noobs. 🙂

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    1. Correct me if I’m wrong, but no ac>rf2 conversion has retained comparable detail to the original, almost always (if not outright always) ignoring the physics mesh completely, right?

      Based on the highly limited public discussion of rf2 bugs and limitations, there appears to be a technical limitation behind rf2 and not just a general misunderstanding of kunos physics system.

      Apparently, rf2 does not handle high resolution meshes very well and if you push the resolution, then you WILL pay the cost heavily in terms of rendering latency.

      Queue the standard 4-5 ISI fanboys not interesting in discussing anything negative to do with ISI’s part-time project simulator…..

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      1. Pure nonsense. You can use a separate physics mesh from the graphical and with multiple LODs since the early versions of isiMotor. They did so in Nascar Thunder. It’s just a burden that not many people bother with it.

        Like

      2. I didn’t say you couldn’t run multiple meshes (‘lods’ is kind of a given for most). I said the end, effective resolution is rather limited in terms of performance cost.

        ‘it’s just a burden’. Right…. So converting a detailed, laser scanned track and ignoring the most important part in favor of a low-poly visual mesh is such a worthwhile practice, right?

        There’s no reason to bother with this version of brands in that case. A carefully handcrafted brands would likely feel better if this just a visual mesh rip.

        Nothing you’ve said has disproven my theory that rf2 has, in effect, a rather severe mesh resolution limitation.

        Like

      3. There is no limitation since you wouldn’t render that physics mesh.
        I’m not sure what kind of mesh this rip uses, I didn’t try it, but rF2 has multiple ways to work with high poly meshes or low poly meshes and still be smooth and simulate bumps.

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      4. “but rF2 has multiple ways to work with high poly meshes or low poly meshes and still be smooth and simulate bumps.”

        This is not a relative comparison. I have yet to see a relatively (as in comparatively) high-poly mesh in rf2 without severe penalties in performance. Is it just coincidence that the popular, well ‘optimized’ rf2 tracks tend to be fairly low on effective physical track detail? Yeah, sorry, not buying that. The little ‘oh well isi is wonderful and we don’t care’ glossed over noises (one of the benefits of being obscure is you’re less likely to hear about what you’re doing wrong, particularly if your fanbase is highly correlated with certain spectrums) I’ve read indicate it’s not just because it’s a ‘burden’.

        ‘simulate bumps’ wtf man? The entire thing is a simulation. They aren’t using point clouds in rf2, it’s mesh based.

        Stop copying and pasting, anyone can do it…. Avoiding the actual point twice doesn’t make it any less obvious.

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      5. Also, you’re moving the target with regards to meshes. When I say mesh based, I mean the end physical result is derived from a mesh. I don’t care how it’s presented to the engine, I only care about 1) the relative physical detail and accuracy and 2) the relative performance cost.

        These really are not independent qualities in any engine that I can think of.

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      6. You’re an idiot when you talk about physics mesh limit and rendering cost in the same sentence and then dreaming up that AC drives on point cloud. LeL.

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      7. The fact that you somehow decided I’ve ever said or implied AC is using point cloud physics really speaks for itself.

        Either you’re incapable of understanding written English in an effective manner or you’re trying to deflect.

        I said that rfpro uses point cloud, not AC… No one has ever said AC uses point clouds for anything more than the initial scans, which have to be sanitized and turned into a mesh. Again, I am trying to discuss a very basic aspect of a simulator as a point of comparison and you still can’t really address the topic at all.

        It’s like you know a few phrases but don’t actually know how to apply them.

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      8. Even a point cloud mesh has a resolution, and rfPro doesn’t use a laser-scanned point cloud, it must sanitized…. anyway the point is another, whoever robbed this content, robbed the wrong thing (the visual mesh) .. it’s like entering in a jewelry and rob a watch case instead of the proper watch… you may have the picture of the real watch on it, but you left the real one there! 🙂
        That’s why I said: when you gonna steal something.. steal the right thing, damn noobs.

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  8. Fuck all of you, I’m sure most of these motherfuckers complaining, uses popcorn time, stolen mp3, fuck that shit, it’s just a game.

    Bring it on!!! The more conversions the better.

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    1. So you guys indeed don’t like when ISI charge you $80 and don’t deliver enough new content for that money, so instead you guys need to satisfy your needs to by using ripped content from other sims.
      “Ah they don’t do paid dlcs, we get free content instead, for those 80 bucks we pay…” What you sow is what you rip.

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      1. What about you already paid for AC with less content than rF2 and to have more content you need you need to pay for the third DLC? Remember that all content published by ISI since RF2 launch date was never DLC.

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      2. Assetto Corsa has a lot more cars and laser scanned tracks compared to rFactor2. rFactor 2 cost 80 euros with online, Assetto Corsa cost 60 euros with all the DLC included (currently cheaper during steam holiday sales).

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      3. “AC with less content than rF2” can you just… not count? RF2 has, counting every possible variation (ie pace cars, 4 versions of the C6 road car, …), 40 cars. AC has 45 base + 18 variations, and then 25 more in paid DLC (30 w/ variations on those).

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  9. The best part is SRFL removed all traces of the track from their FB page!! I guess Tim/ISI was clued up on this illgeal rip and asked for the track to be removed.

    How spineless of SRFL is as he no trouble posting the link on FB a few days ago or stating he did no wrong here…

    As Tim states on the ISI forums – “You can probably end that suffering by buying AC as well, because that will give you access to the track in the sim it’s legally available in”.

    http://isiforums.net/f/showthread.php/27563-New-Nord-track-out?p=405028&viewfull=1#post405028

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  10. I removed it because the modder asked me to. Its still all over the net. Which was where I found it. I have many many more ripped tracks from Ac, pcars and SCE that I’ll share when I’m ready.

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      1. There are a shit-tonne of ripped tracks in AC as there was for rF, Race 07, GTR 2 however a double standard applies to rF2; it’s fine for other sims to have their content ripped and added to rF2 but it’s not okay when the content comes from rF2 and is added into other sims..in fact many of the ‘hardcore’ rF2 fans rejoice when ‘their’ sim gets content from other sims.

        If you’ve ventured into the echo chamber that is the ISI forums, you’ll have witnesses meltdowns when Longford appeared in AC, before Tim made people aware ISI had approved a few of their own tracks to appear in AC, when URD gave away a free car to anyone who’d bought anything from them (it happened to be a car for AC), and agan when URD updated their WEC cars in AC first (as 4WD and hybrid systems are modelled).

        SRFL has no issue posting links to ripped content as the owner is part of the crybaby element on the ISI forums.

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      2. No is not fine for AC to have ripped tracks or cars from other sims. I don’t approve that at all. But you still see it as sim vs sim. When in fact it should be sims vs ripped content.

        The AC devs and AC general community doesn’t like nor wants ripped content. That’s why we advocate so much the modding section from AC forum, because that’s where real modding work happens. So all ripped content is kept out of there.

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      3. “The AC devs and AC general community doesn’t like nor wants ripped content. That’s why we advocate so much the modding section from AC forum, because that’s where real modding work happens. So all ripped content is kept out of there.”

        Are you kidding me?
        https://www.youtube.com/user/NBatalha96/videos
        Thats one of many, with plenty of traffic,and it gets far far worse,thats hundreds of ripped cars from all over, check steam vids same thing, “stolen” content every second vid, and to think AC community at times buys this ripped shit, its on a scale that surpasses even RF1,and you come here talking how your community is some kind of outstanding example?

        As for ISI “echo chamber”, thats just outright BS, they with maybe sector 3 have by far the better forums of any of teh race sim devs, hell you cant even see AC’s if dont own, also there’s also “puritan” dickheads in every community,as far as ripped content.

        But with ISI, the models are the least important part, nobody’s going to rip real road, isi’s superior tyre model, dynamic time or any of its great physics etc, so I call BS again on your assertion RF2 community goes bonkers over ISI models getting ripped, as RF2 will still be the superior sim.

        However if your fave game relies heavily on models and graphics,I can understand why this upsets you so much I guess.

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      4. You just keep posting that guy’s youtube channel. By now it got an extra 50-100 views due to that.

        But even if his videos have 300-500 views, doesn’t mean those 300-500 persons will use ripped cars. Maybe people just want to see something new, which is different from actually downloading and using.
        But that guy also posts videos of official content, not just rips.

        So just because other sim’s forums are open to everyone and AC’s no, that makes AC’s forum bad? First of all, is a support forum, and there you can have a lot of discussions about the game, a place to report game issues, suggestions, receive technical support, and where the big part of AC’s modding happens.

        About the “echo chamber”, that wasn’t my post.

        —-

        “But with ISI, the models are the least important part, nobody’s going to rip real road, isi’s superior tyre model, dynamic time or any of its great physics etc, so I call BS again on your assertion RF2 community goes bonkers over ISI models getting ripped, as RF2 will still be the superior sim. ”

        You’re still too much into the ripping thing and we must too because they did it first etc. etc.. What do you not understand that AC’s general community and I presume rF2’s general community and other sims, we don’t want content to be ripped between racing games.
        That’s not why modding exists in the first place. Is for people to make their own creations, either by imagining or recreating from real life, but is not about stealing others models, from other modders or racing games.

        When will you stop being so full of yourself and stop hating other games in the genre or which are direct competitors? Calling “superior this, superior that”. Then be happy with your “superior” and don’t try to ruin others happiness with the “inferior”.

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      5. Mate I wasn’t debating whether its right or not,Im in the dont give a fuck category, as long as not selling or ripping other modders scratch builts that they did for no financial gain I have no issues, you want to wait 5 years for 3 half built cars from scratch, fine, your mod list will be tiny.

        I was pointing out the irony of particularly nasty little AC fanboy fucks making out ISI are bastards adn rf2 community irresponsible regarding “rips”,when infact AC has proven to be the home of the scrupuls ripped(even paid) mods, and on a “mainstream” scale almost, AND far worse than ripping some model from a shit game, they are ripping legit modders work, a far worse issue, and far likelier to hurt mod scene, those AC rip are fucking terrible terrible mods too,and it goes on in broad daylight

        i have small issues with AC as a game, but for most part I enjoyed my value out of it, as far as your perceived bias goes(the community however is different), your clearly from the “puritan” AC brigade(QUF maybe?),which actually initially started this puritan BS on rips, as Kunos was making noises about being a “legit” platform for “legit” mods,the fanboys ran with it, the irony now that AC leads in this industry of these shitty shitty rips and dodgy russians is fucking hilarious,like some mafia claiming to be keeping the streets clean.

        You lot like a bunch of catholic priest preacing against pedophila outside of the Catholic church

        Also Ill say again AC has utterly cringe worthy ripped mods in the hundreds, not quality mods like BTCC, Ferrari mod and what this, even URD, what even you may have LOL.

        EDIT:Its fucking hilarious, youtube search “Assetto corsa mods” all the top selections are ripped mods, almost entire first page, oh man its to much irony to handle, Kunos clean up your immoral community lol

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  11. A scratch made mod doesn’t take 5 years, too much exaggeration. It takes months or around a year, or sometimes beyond that depending on how much the person can work on it and material available.

    And yes, most people can wait months or 1-2 years for good mods. But there will always be mods to use quicker and others will take longer. What’s the point of using 30min made cars/tracks that were ripped and aren’t of quality? Is that modding to you. I rather wait a year for a very good one than have 100 ripped cars.
    I would faster buy forza than use half baked models and physics into AC when people rip those cars. Because those cars make more sense graphically and physically to be used in forza. There those cars are enjoyable, here in AC very rarely.

    Stop with the fanboys wars and sims vs sims wars. Who does that benefit? For certain some people’s ego, but that’s it.

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    1. URD,BTCC,Ferrari mod and f1 13(?)are all quality mods I’ve just recently used, your argument is all based on rips= shitty mod, which if all you play is AC I see your point as most are shit , but it is untrue generalization some of the greatest mods we’ve had through the years has had ripped models, regardless of model, the physics can be great or shit, they are very separate.

      If you took away all mods with assets used from different games it would be a very very barren mod scene indeed,with some very large gaps in race series everyone enjoys, and I think a lot of Puritans and those not in know would be surprised at what mods use what and what they’d lose.

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      1. URD uses ripped models?

        Since is apparent you don’t like AC, all you can think about is the ripped mods that exist in AC. But that’s because is all you want to see, and not look at the legit and quality work. I don’t care if there are 1000 ripped mods for AC (I care in the sense that I don’t approve people stealing others work, but don’t care about using or anything else) and 100 legit mods. Is not about the numbers.

        And what if certain modding groups uses models from others to create a mod with good physics and sound? Only is wrong when they don’t have authorization or didn’t buy those models.

        There are plenty of modders who can’t model cars, but know how to do sounds or physics. And others know how to model but don’t know the rest. So in these cases there is collaboration between modders and everyone is credited. What is wrong is using someone’s work without permission, for example taking from other modders work, or directly from other game to use in another game. And I don’t understand why some people would approve and share that. I can only understand if they don’t have any ethics and scruples.

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  12. Ive said I dont approve of modders pinching other modders work thats been done free of charge, models taken out of commercial games for financial gain is pretty fucked also (russian model sites,Paid for ripped mods), but taken models from commercial games to make a quality with passion free mod I couldn’t give a fuck,I probably own the ripped game, if not, probably never will.

    I dont see the world in black and white, as you, the self proclaimed internet “holier than thou”,but no doubt little fucking Narks, snitches, bitches and puritans will always be there to spoil everyone’s fun, because those commercial games are totally missing out on sales because of this?

    in fact going by your holier than thou morality, maybe for every rip found uploaded for a game that isn’t actively closed down by whatever means necessary by the receiving games devs, they should be fined, according to how much “Ripped” models are downloaded for their game, as thats both lost revenue from ripped game, and they receive posible sale from stolen IP’s\models.

    You puritan fuckers put us all on slippery ground, even this discussion is potential meat for a board fucking ambulance chaser to go shut down awesome mods, you should fuck off and spoil someone else hobbies, you can start with every war game that ever had a mod with tons of sounds “ripped” from hollywood films,I can tell you from personal experience the “scourge” of ripped content is far worse there.

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    1. oh yea that’s another one. “I don’t care if someone rips content from a game I own”. First, you don’t own that game, you bought a license to use a copy of it but you aren’t allowed to modify or export original game content.

      So again, ripping content is indeed a black and white matter. There’s nothing grey in there. You steal someone’s work to create the same or something else, and then distribute freely or selling, that’s black and white. What could possibly be grey there? The fact that you purchased any of the games involved doesn’t count.

      I wonder what you’d say if someone ripped many things from rf2, including isi developed features and technologies, and out of that created a game, with more stolen content and distributed for free. And all that mix would in fact be a very good game, but free for everyone. You wouldn’t mind that people instead of buying rf2 instead would use rf2+other racing games mix for free? Maybe this example went too far, but is just to show when stealing someone’s work and using it in something and giving people that, there’s no grey in there, just black and white.

      I don’t care how much you swear, threat, and talk dirty trying to put fear in people with your vocabulary and expressions, but saying “but taken models from commercial games to make a quality with passion free mod I couldn’t give a fuck,I probably own the ripped game, if not, probably never will.” can’t possibly be alright. Means should be respected, not just the end game.

      Come again with your insults and talking down on people. Dude, just stop the hash, the booze, and so on, and you’ll have some clarity of thinking.

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  13. What ever, cherry pick what I say and reiterate the BS about stealing and selling the work, which I say in pretty much every reply, I dont agree with at all, making money off other people’s work is BS and very illegal, making MODS with assets you can find|get, what the fuck ever, like I say whats your intrest, you a lawyer?, or just a nark?

    You ignore my good example of devs paying for any stolen work used in their programs,goign by your stupid code of ethics,where exactly do you draw the line mr black white.

    URD? yep some models on that did not start life as a URD model, not from a game, but certainly from somewhere, I rather not give a fucking nark the info, better uninstall that one fast.

    Ever used “Motec” with ya fave sim, better get rid of that ya puritan numpty.

    you keep parroting this BS about cunts stealing work and selling when ive said several fucking times thats not right, second time now just in this reply hope it fucking sets in, but like I care,ppl making 3d models for games\showrooms\whateva aren’t factory workers or broken artists getting ripped off, by having their models show up in quality made FREE mods, Im happy with my mod set and where they came from, and you should not care less either unless,ill say again, you’re a nark or bloody lawyer.

    There’s far better crusades then ruining perfectly good mods,you can start with all those russian paid for rips predominantly for AC, and maybe share your thoughts with those you tube channels with hundreds of ripped mods on front page.

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    1. Your obsession with AC continues. If you wouldn’t have 200+ hours played in it, I’d say you don’t like it. Yea, because using Motec successfully in a game guarantees what is sim and what isn’t.

      Ok I get it you don’t approve doing mods with ripped content. But using whatever assets you find, to make a mod, doesn’t mean they are under free usage terms.

      But you continue with that superiority complex about AC. Always trying to set examples by saying “ah, in AC they do this, people do that in AC, or already did it or are doing it now”. When will you stop treating AC and its community like shit?! Just because you can’t find the exact things or do the exact things in it as in your other favorite sim, doesn’t justify your attitude towards it.

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      1. The reason I keep bringing AC into it, is because this article,if youve not forgotten in your preaching, is about a ripped track from AC, and the remarks left by fans of that game in response,Im simply highlighting the fact,as a result of comments here, that as a fan of AC and\or part of community you have no right to lecture any other community on ripped mods, as AC “ripped” mods are on a unprecedented scale, and AC appears to benefit greatly from it, like I said Youtube search AC mod, top results all various rips the kids are playing.

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      2. Obviously the stolen + shitty mods outnumber the legit ones, they’re easier to make. It’s true in every game that has any modding opportunity to speak of. And considering PRC gives no fucks about it (yay another shitty AC to RF2 rip that doesn’t even include the right track mesh, how exciting) why would random idiots on youtube?

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      3. Yes I have rights to lecture about not ripping content between games. Only because is happening in rf2, ac, pcars, forza, etc. doesn’t mean people inside each game’s community can’t talk about it and disapprove what’s happening. Only because some people rip content from other games into AC, I can fully speak about not agreeing with people ripping content from AC to rf2, the same way I don’t like when people put models from other games into AC.
        Because for me that’s not modding, when steal others work.

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  14. Every popular sim has a lot ripped content:

    rFactor remains the king of ‘illegal’ content,
    GTR 2 and Race 07/GTR Evo has plently,
    BMW Challenge has a tonne of tracks and cars,
    Shift and Unleashed even has modded content,

    AC is currently the easiest and newest to create content for, hence the amount of ill gotten content it has. rF2 has some ‘illegal’ content too.

    As for the URD using stolen car models – that is the funniest thing I’ve read in a while.

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  15. I just commented on another rf2 article…again late to the party Thanks for the Info. Grabbed the Track, luckily it was still online. Will have Fun tonight

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    1. i also found a spa version ripped from ac in the simracingforlife fb group. don’t know if you posted it yet. version 0.91 is from 16.april 2016…neat

      Like

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