Please Play The Games You Review

Sim Racers around the world are gearing up for the next-generation console release of Assetto Corsa this April, and publisher 505 Games have put an interesting viral marketing campaign into motion, one which saw several mainstream gaming sites all publish lengthy preview articles of the former hardcore PC racing simulator, all on the same day. Proclaiming the newest release by Italian developer Kunos Simulazioni could be a better console offering than Gran Turismo – despite Polyphony’s upcoming Gran Turismo Sport still being a few years away –  Red Bull Gaming, EuroGamer, Ars Technica, and GamesRadar have all climbed aboard the Assetto Corsa hype train to a nauseating extent.

cor in corsa

As an experienced sim racer, these kinds of articles frustrate me. Look, I’m all for the so-called “outsiders” covering these types of games because a fresh set of eyes and hands can give valuable feedback in areas that may have been overlooked, but occasionally their lack of experience with the genre becomes painfully obvious, and the reader is left with information that is of no use to anybody. With how much marketing dribble and utter nonsense has been spouted throughout these four articles, I feel as if this isn’t any sort of journalism, but a thinly-veiled marketing campaign, one which is outright lying to potential customers.

I own Assetto Corsa. I’ve put in something like 270 hours into the title since it first went live on Steam’s Early Access platform in late 2013. Despite uninstalling the game recently, I’ve tried my very best to keep up with what’s occurring on a few different Assetto Corsa communities. Comparing the actual reception and my own experiences with Assetto Corsa, to what’s been written in the GamesRadar reviewthat’s right, the URL itself lists the piece as a review – it’s as if I’m playing an entirely different copy of the game than the author had been.

Steergasm

Right off the bat, the author of the GamesRadar article – we’ll refer to him as Justin – claims Assetto Corsa has the best handling yet. However, Justin then goes on to state he tried the game at a preview event, with a massive dedicated setup that very few PS4 or Xbox One owners will even contemplate building. It’s just too damned expensive and out of reach for a large portion of the potential userbase. So already, the perception of how the game feels is skewed because he’s trying the game under abnormal circumstances, and at no point does he state how the game feels with a standard gamepad setup. This omission is critical, as many PS4 and Xbox One owners will treat the game as another Gran Turismo or Forza Motorsport offering, and attempt to play the game with the controller that shipped with the console. How the game handles with a traditional gamepad is pretty damn important. Not everybody, in fact the majority of people who buy this game, aren’t going to rush out and buy a toy steering wheel that costs quadruple the amount of Assetto Corsa.

On a personal note, I’m curious as to why Assetto Corsa feeling good on next generation consoles is such a big deal? With a pretty noticeable lack of driving games on this hardware – a selection boiling down to a few Need for Speed titles, WRC 5, and Driveclub – being the best of what’s available isn’t very difficult. On the Playstation 4, Kunos is competing against five games that all shipped in varying states of disarray. How is surpassing the abomination that was WRC 5 any sort of achievement? Better yet, how can we say Assetto Corsa is a superior choice compared to Gran Turismo, when Gran Turismo Sport isn’t even out yet?

ferrari

Next, our boy Justin mentions that Ferrari of all automobile manufacturers used Assetto Corsa as an in-house vehicle dynamics simulator, so it must be good! What Justin fails to mention, is that this piece of information is over a year old. Ferrari actually dropped Kunos Simulazioni’s software for the rFactor Pro software created by rival developer Image Space Incorporated, all the way back in October of 2014.

ferrari old news

Ironically, the switch to rFactor Pro simulation software, a version of rFactor not available to the general public, came right as Assetto Corsa’s PC version graduated from Steam’s Early Access Program and was deemed “feature complete.” It’s a bit of a stretch, but one could make the conclusion that Assetto Corsa’s technology was abandoned by Ferrari for being inferior – and this is backed up in the article above where Ferrari states they were so impressed with the rF Pro software, they immediately began using it for their Formula One program. On the opposite end of the spectrum, Ferrari’s road car team use MSC Software’s ADAMS program, while Dallara use software from both SimWB and Simulink.

vr on the cards

We now get to the portion of the article where Virtual Reality support is mentioned, though Justin writes that the developer team’s priority is to finish the console version and ship the product to customers, so Virtual Reality compatibility will not be supported at launch. This is seen as a positive talking point in the GamesRadar review, but venturing over to the Oculus Rift SubReddit, a fairly large amount of customers are actually unsatisfied with the lackluster Virtual Reality support, and some users believe they are entitled to a refund due to how Kunos jumped on the virtual reality bandwagon, only to leave compatibility in a state described by some as “misrepresented.”

VR.jpg

In the initial post of the lengthy Reddit thread, user SputnikKaputnik notes that Kunos Simulazioni actually missed the deadline for ordering the SDK version of the first Oculus Rift consumer model, because they didn’t even know it had been made available to developers such as themselves. This is going to cause problems for those purchasing Assetto Corsa solely for the virtual reality experience, as Kunos can’t even begin to work on support for the consumer release of the Oculus Rift. Basically, Justin is trying to hype up a feature that won’t see the light of day for a long while, and current compatibility is shoddy at best. So shoddy, in fact, that the virtual reality support badge has been removed by Steam.

strange AI review

You knew this one was coming. Justin of GamesRadar.com praises the AI behavior in-game, claiming he was in an intense battle for fourth place at Spa before his own lack of skill got the best of him. As someone with 270+ hours invested into Assetto Corsa, I can safely say that this dude probably hasn’t even played the game, but is instead regurgitating a pre-written script. The artificial intelligence is all kinds of bad, and can be so easily broken by adjusting a single menu option, we’ve written an entire guide on how to do so. Woefully incompetent and exhibiting the racing tactics of a kindergartener, the poor AI in Assetto Corsa completely ruins the Single Player racing experience. The current crop of AI issues are so perplexing, even diehard Assetto Corsa fanboys are suggesting for users to intentionally not race the AI, and  instead treat them like special needs children by imposing superficial challenges on yourself. Otherwise, as one user writes, “they’ll drive off the track or come to a stop.”

dont race the AI

To be fair, maybe there have been improvements made to the overall AI logic for the upcoming console release, but why are these improvements locked away behind preview code specifically for the gaming press to evaluate, instead of being implemented as soon as possible into the retail PC release – a title already on store shelves for $60 featuring several premium and free DLC packs. Why can’t paying customers have that version of Assetto Corsa, but Red Bull and GamesRadar can at some super special preview event?

env

While I will say that the lighting engine can create some absolutely beautiful close-up screenshots just by firing up FRAPS and messing around with the in-game free roam camera, Justin believes that the visual feel is “like a new-generation version of Ferrari 355 Challenge” – a Sega Dreamcast game that not only played good, it looked fucking awesome. I don’t know man, maybe I need to get my eyes checked, but I just don’t see it here:

x9jyv0m

The physical track mesh, the portion of the track your car drives across and interacts with, has something like 100,000 polygons on the Nordschleife alone to ensure you feel every single bump and dip that real race car drivers feel throughout each lap. However, the environments themselves look like an rFactor mod circa 2008. With Forza Motorsport 6, Project CARS, and even Gran Turismo 6 still fresh in people’s minds, what you see above is hardly something that “feels like it could really exist.” Let’s be real, that comparison above would be right at home if you changed the photo filter and added an rFactor logo on it. Now, there are gonna be some guys who bring up the argument of diminishing returns, but when games like Forza exist and tons of people have played them, gamers are going to notice an obvious downgrade. Again, I ask what game Justin was playing, because it certainly wasn’t Assetto Corsa.

vs companion

Lastly, we get to the simulation aspect of the review, where Justin claims Assetto Corsa is “unashamedly a simulation of cars.” I get that this guy isn’t a hardcore sim racer like many readers of PretendRaceCars.net, and may not fully understand what the simulation tag entails, but we certainly do. Countless articles here on PRC.net have discussed the shortcuts Kunos Simulazioni have taken when preparing Assetto Corsa for the console release – from copying physics values across different vehicles to camber settings straight up not working – and in the end, these shortcuts to cut down on development time make the game much less of a simulation than the label implies. A flight simulator wouldn’t be much of a flight simulator if a Jumbo Jet flew like a World War II era Spitfire, so why not hold racing simulators to the same standard?

Unfortunately, when attempts are made to uphold this standard of simulation quality, Kunos instead cracks down on these individuals.

VS insider info

Above is a tidbit of information from an unnamed former member of Assetto Corsa modding team Virtua Simulazioni, a team responsible for not only a handful of very well received third party Assetto Corsa mods, but also a team who’d worked on content for Kunos Simulazioni which saw a public release as official premium DLC. The former Virtua Simulazioni member claimed that the team members in charge of physics modelling were finding flaws within Assetto Corsa’s physics engine on an almost daily basis, and they were reporting these flaws to Kunos on the official forums like they had asked. The constant barrage of bug reports instead frustrated Kunos, and Kunos requested Virtua Simulazioni to stop reporting bugs that would help Kunos improve the game, threatening to cease their professional partnership altogether.

To see a developer of a racing simulation actively bully their partners into purposely not reporting bugs that are affecting the entire simulation element… As a customer you question how much of a simulation this title really is. And with the label laughed at behind the scenes, but tossed around by mainstream sites such as RedBull, Ars Technica, and GamesRadar as if you’re somehow more hardcore for diving into Assetto Corsa instead of Gran Turismo, at this point it’s nothing more than marketing fluff. These journalists can’t possibly have played the same Assetto Corsa that I’ve owned and invested time into – some of their talking points are demonstrably the complete opposite of what actually occurrs. With four articles published on the same day aggressively pushing this overall concept, I’d say it was a killer preview party.

Untitled-3

Sim Racers should be disappointed by this arrogant display of viral marketing by 505 Games, as after the Project CARS fiasco of 2015, our genre desperately needs a “good guy” to cheer for – a game to rally behind and dive head first into as we journey into what 2016 has to offer our genre. Instead, we are being fed another round of pointless marketing dribble by an equally hostile developer, and in the end sim racers will be left with another title that was more exciting to wait for than it was to actually play.

Advertisements

180 thoughts on “Please Play The Games You Review

    1. By “feature complete” are you saying the stuttering, freezes and complete crashes since the last iRacing build are now called ‘features’ and “working as intended?” 😉

      Like

      1. Been following this, will avoid like the plague. lol.
        It’s funny that in at least two of the articles they’ve used pictures of the McLaren which is very similar in style to the Forza 5 marketing material. As if they’re trying to associate their game with another racer. One that fell well short of expectations too!
        Maybe they’re subconsciously warning us? lol

        Like

      2. When I said I don’t really feel the physics in Assetto Corsa to be of simulation value, I was comparing it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

        To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to AC, their game is marketed for a set audience which covers not only the Simulation side, but the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play AC, I can easily go in, pick a car and track, chill back and drive using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job to mix the two styles of physics to provide more sense of simulation for the simulation fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

        Like

      1. AC David? I’m not concerned about the tire so much as the lack of features of that’s the game you’re speaking of.

        If iRacing the v6 tire is a major improvement

        Like

    2. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

      Like

    3. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released last year for Windows, the game will be coming to PS4 and Xbox One next year, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

      According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.

      Like

    4. >Dirt Rally
      >feature complete
      you mean all 12 stages that are only 10km each? non-existent damage model, apart from punctures that happen randomly on bigger impacts? a poor career mode? no tire choice/strategy, nor mixed surface stages? (Monte Carlo is one type of surface with different grip levels – ice/snow is just more slippery but otherwise exact same as tarmac)

      Like

  1. Gran Turismo isn’t good because of the placeholder AI, sound, etc., but still, but I do think Gran Turismo is way better than the Shitto Corsa, cars in Shitto Corsa has no feel, and AI doesn’t even know how to make turns, moreover, and though my hardware can run rF2 smoothly, but I feels lag since 1.4 update or 1.5 update (which I have forgotten) with Shitto Corsa even that render stats was showing FPS was around 60, that’s strange, anyway, won’t make any more comments about that shit game, coz it’s wasting my time.

    Like

    1. You sound really informed about simulators, computer hardware and relative performance metrics.

      You should spend more time playing games, it’s obviously served you well in terms of technical capacity.

      Like

  2. Assetto Corsa is hardly the be all, end all of sim racing games. These previews mean nothing, the game will bomb when console players pick it up and realize that there’s nothing to do. The driving might be better than current offerings on PS4 and Xbox, but AC sure as hell is not a better game. It’s not even finished!

    Like

  3. rFpro is not made or handled by ISI and it just uses the old rFactor graphics rendering engine. That is, it just looks like the old rFactor, the physics system/module is implemented by the contracting team.
    Assetto Corsa’s deal was the same with Ferrari too, it just used it as a graphics rendering engine with the assets produced in partnership (and they had scanned Monza). Thing is, they probably need something that handles the usual models (yes, even Pacejka tires) in high frequencies to avoid oscillations and other issues that may arise. AC’s was probably too costly, unproved or couldn’t handle all too well.

    So they moved to rFpro.

    Like

    1. James had repeated this information three times, and has been corrected by comments three times. I don’t think he cares. Here it is, really simple:

      rFactor 2 = Image Space Incorporated
      rFactor Pro = Kangaloosh Limited, licensing and extending the rFactor 1 engine
      Ferrari’s F1 simulator = Has never used a Kunos or ISI physics engine, they have their own in-house. They use rFactor Pro for it’s low input lag and point-cloud engine

      Like

  4. Ha this shit even made it to John “TotalBiscuit” Bain’s Facebook page:

    “A veteran of this sim game blows holes in several extremely similar preview articles of Asserto Corsa, all of which were conveniently done at a preview event. I can’t imagine there was any wining and dining going on there or anything…”

    LOLZ

    Liked by 1 person

  5. “I haven’t played the console version of the game, nor have I played the PC version of the game, but I know it better than these reviewers” – you

    Like

      1. You haven’t played the game in any capacity since the large 1.4 update was released five weeks ago, yet you’ve written eight articles about it in that time. The one time in the last six months that you played it for a few hours to try a new update, you actually wrote a somewhat fair article. Since you’ve stopped playing it entirely, you’ve resorted to comparing it negatively to Gran Turismo, and equating it to X-Motor Racing, an actual scam.

        When you actually racked up 95% of those 291 hours, you were a complete AC fanboy. Now that you’ve resorted to repeating forum opinions and analysing physics values in .ini files that you don’t understand, you’ve convinced yourself that Assetto Corsa is the worst product ever created.

        “Autistic man rants about game he doesn’t play” applies perfectly.

        Liked by 3 people

      2. You read the comments on the last article and know your technical understanding is drastically flawed.

        Add in what the comment above says and you’re left with ZERO credibility.

        Next time you put actual effort in an article (because you obviously did), make sure at least one of your sources actually has even the slightest clue about the physics system in question.

        Like

  6. “Please play the games you review”
    “I uninstalled this game more than a month ago”
    “I’m going to talk about the AI for the eighth time since it was improved, despite never trying the improvements”

    Like

      1. And only a very specific combination yields acceptable AI performance, particularly in Oval.

        It also requires track and vehicle specific tuning in many cases.

        Granted, if your threshold for ‘acceptable’ is lower than competitive, the acceptable ranges are larger and the amount of specific tuning isn’t as great.

        My point is, rf2 is not a good example of consistently competitive AI. It can be good (even very good with lots of personal effort).

        It’s far from acceptable for a non-beta title, which is the same argument applied to AC. If you aren’t willing to accept this equivalency, you need to change your perspective.

        You have to remember, SMS offloaded a lot of development work to users in the form of ‘features’ and ‘options’, exposing variables that really shouldn’t need to be exposed if the input and output is reasonably predictable.

        ISI also uses this tactic, akin to not dialing in anything more than very generic presets. The big difference is that within ISI’s variables, there are nice, fairly accurate and functional combinations. SMS doesn’t really provide this the reward after hours tweaking, you are simply left with more tweaking to get things closer to acceptable and more questions as to why variable X is so drastically fucked up.

        Like

      2. One of the best features of rf2, also the best you can buy today is..
        ” It’s far from acceptable for a non-beta title”

        And this is coming from someone thats been fairly defensive about AC AI (being the worst you can get), is fucking hilarious.

        I can have AI run times inline with james and the regular aliens I see when MPing, multiclass, across all kinds of race formats, you are talking out ya arse again,you gonna try pick rf2 AI apart? seriously thats what you pick to attack rf2 on? as well as the “horrible” mods that happen to be far better and more than what’s on AC?

        when you gonna come race on MP and “teach” me, still waiting after your nice little “review” on my driving,whats your online name? maybe I already have raced with you,

        Like

      3. “yes, Hash, RF2 has more mods than AC. ??????????”

        Outside forza rips yeah, name some, particular any proper race series with multiple types of cars that aren’t available anywhere else, rf2 has “ripped content” , too but at least must of it is decent(ferrari mod, BTCC,f1 2013 to name a few), unlike the forza “mods” ripped by some russian kid and then editing a text file slightly(for massive turbo boost brah), tracks in same boat very few quality ones, and even fewer where AI is even possible.

        Like

    1. I also think that James should test the AC himself after the updates, instead of just relying on forum posts. It just is just good journalism to do that. I test every major update myself to see the possible improvements although AC is otherwise uninstalled.

      All I can say that AI is still just awful and I can’t imagine how anyone can seriously claim that it is good or even significantly improved to a decent level with the latest updates. It is perhaps not as bad as it was at the start, but I still find it pretty much worthless. AC’s AI is by far the worst of the current sims and there is no going around it.

      Liked by 1 person

  7. misterbeam’s martyr complex is hilarious. He wasn’t simply “reporting bugs”, in a lot of cases he was completely wrong, making up physics issues to feed this site. Not sure who the “many others” who left Virtua Simulazioni could be, since David Dominguez (the main physics guy, not their intern misterbeam) is currently working on updating all of their cars. The sound guy left for completely unrelated reasons.

    Like

    1. Yes, many of his reported ‘problems’ are categorically correct. I don’t think it has anything to do with PRC. His ‘simulator education’ is entirely ISI based, and he simply seems unwilling to understand a new system. It reminds me greatly of the common situation with CUDA-fostered ‘software engineers’, who aren’t even willing to grasp the fact that all GPUs handle complex, multi-kernel forms of data faster in smaller, segmented portions (basic low-intelligence ALU cluster programming rule at a hardware level, downright fundamental). Instead, they struggle to move from giant, monolithic kernels that greatly harm potential performance, simply because they are used to it and don’t know any better. These guys are paid to develop high performance software and screw up fundamentals. Modders are certainly susceptible to the same sort of inherently flawed understanding.

      In fact, if it wasn’t for the drastically low level of technical knowledge here, at least half of his ‘report’s would be viewed as ISI bug reports, because that’s directly where his flawed understanding (and often comparative metrics) comes from.

      In some instances, he is asking for categorically broken behavior or metrics (much like james) and referencing obviously inaccurate ISI behaviors.

      What the fuck?

      Like

      1. They fixed some that were wrong (eg. the camber sensitivity on positive cambers), improved some that had limitations (tire load sensitivity, max usable spring rates) and ignored the other things he posted about (tire radius affecting top speed, DY not meaning anything when tire has 0 lateral load)

        David Dominguez (also of VS) has a better hitrate on bug reports and is still part of the group + not banned from the forums, so I wouldn’t worry too much about Kunos ignoring VS..

        Like

      2. Fix what they pointed out? We are talking about numerous instances here, not singular.

        So referencing a singular valid bug report and kunos took action of some sort and you guys can’t bother to verify if it’s fixed?

        ‘Top kek’.

        Like

      3. Anon, yes.

        There are valid points made by VS as a whole. I hope to see more improvements based upon their suggestions.

        The problem is, a very vocal portion of the community is bantering on about cosmetics.

        Like

  8. You surpassed Kotaku a while ago, now you’ve surpassed Associat0r.

    “Why do these journalists think Assetto Corsa has more simulation value than Gran Turismo? Don’t they know I’ve written 40 articles about how bad it is? I don’t even play it anymore, why don’t they actually play the game they write about?”

    Liked by 1 person

  9. rFactor 2 could be this good guy to root for, but Tim Wheatley is a bit of a dick himself. So, no. I don’t see any good guy to root for right now.

    On the other hand, if rF2 get its shit together and up to pace graphically to the current generation, there would be no better sim in the market. Physics and sound wise it’s pretty decent, almost pretty good. Graphics sometimes looks better than AC. But the whole package is still so clumsy and unpolished.

    Like

    1. Ahaha, Tim is no dick…because he at least knows how to conduct himself in public on forums regarding his employers product…unlike the other guys on other sim teams involved in “PR”…

      Like

    2. No no, I will not have that.

      Say whatever you like, but do not call rf2’s sound ‘good’. They started with low-resolution source samples (and insufficient sampling of engines at various states), you can clearly hear the artificial warping.

      That said, there are certain things I like about RF2’s sound. I greatly prefer it over the poorly balanced and inaccurate random-sample SMS bullshit. God damn race-grade bevel sequential transmissions in road cars.

      Already complained about that shit with shift 2, so they went ahead and did it again and ALSO copied at least one of the BMW’s samples over directly from S2.

      Like

  10. rFpro is used for the low level graphics streaming. In that screenshot, Ferrari said “for your vehicle model”, which means they aren’t using the vehicle model from ISI or Kangoosh, but have other one.

    Besides, the ADAMS system is something for professional commercial car manufacturers. This program has things that none of the sims have. “Multibody Dynamics Simulation(…)Adams helps engineers to study the dynamics of moving parts, and how loads and forces are distributed throughout mechanical systems.” http://www.mscsoftware.com/product/adams

    How the hell could Ferrari F1 team use rfpro for their physics when rf2 doesn’t simulate kers and other systems? Possible that ferrari created things lacking from rfpro, but actually rfpro is used for streaming very low latency graphics and not for their car/components physics simulation. They use other types of pro software that isn’t available in any sim-game.

    Like

    1. Again, rf2 has nothing to do with rfpro. I have heard the devs do certain things for them yes, but not a direct relation to rF2. Maybe nearing the end of the lifecycle, it will be adopted, or parts of it will. Rfpro didn’t happen till the end of the rF1 days, so who knows.

      It isn’t as simple as that though. It isn’t just a graphics stream and then the company sorts out the rest by themselves…
      These professional simulators aren’t like our home ones, you buy it, that’s it. There is a massive amount of support and engineering behind them, in order to create and integrate what the team need or want.

      I remember reading somewhere that most of the ISI revenue comes from OEM, with the race teams picking up the other main chunk, all based on licencing the core.

      It’s also probably the one thing that people miss when they say ISI is dead, when there is so much behind the scenes giving them solid revenue stream. Guess that’s their payoff for creating decent engines.

      26 years old as a company, stable, with no debt, and no investors to pull strings, as Gjon always seemed to state in his interviews

      Oh wait…I’m a fanboy now, right?…darn it…

      Like

      1. You don’t seem like fanboy in your post. Besides that, even you agree that custom tailored simulation software for car manufacturers and f1 teams use aren’t found in our commercial games, including ac, netkar, rf1, rf2, iracing.
        Those types of sims do really simulate all the dynamics and movable parts of cars and much more complex aero testing.
        So PRC is wrong in saying that they dropped AC, when AC’s purpose as pro sim isn’t what prc thought it was.
        And what’s worse is that the thinks rfpro is the same as rf2. What rfpro is, is no indication what you get in rf2.

        Ferrari F1 used or uses rfpro for their graphics engine and possibly the tracks, but Ferrari F1 indicated that they have their own vehicle model software. And in no place they indicated they had AC software before for developing cars.

        Like

      2. rFactor 2 is not even close worth the $85 asking price, online is ALMOST DEAD, game lacks content if i don’t count few GUESSWORK mods and official cars that are mostly bullcrap, graphics are mediocre at best but performance is still low as fuck with full grid compared to games with SUPERIOR graphics..

        Like

      3. The professional sims also waste no time on things that this blog has suggested are essential sim racing features, like picking your skin. Heck they typically don’t have a UI front end at all – just a couple engineers typing things into the config and then running it. They focus on the important stuff – accurate car simulation and feedback. Now where have I heard that before?

        Like

      4. Hilarious.

        FYI, advancements from rFactor Pro feeds into rFactor 2 and the other way around, as previously stated by ISI. For example, the rF2 tire tool is connected directly to rF Pro. So it’s no real surprise that the physics of rF2 shames the rest of the titles out there.

        So saying that the two has nothing to do with each other is just straight up denial I’m afraid.

        Like

      5. tools used in rf2 are just tools, rest of the car components simulation is done by some manufacturers or teams. Sometimes they customize heavily parameters and code in the engine. Again, what you get in rfpro isn’t what you get in rf2 and the same way around.
        Besides, Ferrari uses the graphics part from rfpro in their own vehicle simulation software.

        Like

      6. “feeds into”
        “connected directly to”

        What the fuck does that even mean? Especially in the context of two completely separate companies?

        Like

      7. “Again, rf2 has nothing to do with rfpro. I have heard the devs do certain things for them yes, but not a direct relation to rF2. Maybe nearing the end of the lifecycle, it will be adopted, or parts of it will. Rfpro didn’t happen till the end of the rF1 days, so who knows.”

        If I remember correctly, Tim said in ISI forums something like that parts of the rFPro were brought into rF2 code. This was about just as specific as it was and I believe no one outside ISI knows what that is. But I agree that those two are pretty much different software, although ISI does much of the code work for the Kangaloosh and rFPro.

        Like

      8. “Again, what you get in rfpro isn’t what you get in rf2 and the same way around.”

        Wrong. Tire technology from rFactor Pro went into rFactor 2, which is part of the reason why rF2’s tire modeling is superior to other titles.

        Like

      9. “I have heard the devs do certain things for them yes, but not a direct relation to rF2.”

        Ah yes, I remember a comment of yours I meant to reply to. “I’ve heard” doesn’t really lend much weight, even if it’s probably correct

        Anyways, since the rf2 tyre model is not an advertised feature of rfpro (Pacejka model instead for better specificity and also often ‘replaced’ by customer model (probably also Pacejka)) and high-bandwidth cloudpoint streaming is obviously not a feature of rf2, it seems likely that the teams are different.

        Arguably, rfpro is more akin to rf1 with accurate empirical curves and high resolution point clouds than it is rf2.

        Not really sure where I’m going with this, I think we are making the same point.

        Like

      10. [quote]Anyways, since the rf2 tyre model is not an advertised feature of rfpro (Pacejka model instead for better specificity and also often ‘replaced’ by customer model (probably also Pacejka)) and high-bandwidth cloudpoint streaming is obviously not a feature of rf2, it seems likely that the teams are different.

        Arguably, rfpro is more akin to rf1 with accurate empirical curves and high resolution point clouds than it is rf2. [/quote]
        Just stfu maggot you have no clue what you are talking about, you’re just a moron talking out of his arse over the internet. Let me show you why….

        [quote]Doug: How does ISI’s work with real teams and rFactor Pro help the development of consumer version of rFactor 2?

        ISI / Gjon: All ISI products are built from the same platform. Working with rFactor Pro has further validated our simulation models against real world data from the engineers in the field. This type of interaction contributed to the development of our brand new tire model featured in rFactor 2.[/quote]

        Just keep it shut now.

        Like

  11. Don’t forget that F355 Challenge was an coin-op arcade game first (running on NAOMI hardware, pretty much similar to Dreamcast hardware). It had an optional 3-screen configuration!

    Also, PD are supposed to launch the GT Sport beta this year. GTPlanet’s Jordan thinks that GTS’ suprise reveal in Paris was a bit too early.

    Like

    1. “Keep it civil or I’ll be closing it”

      AKA “a certain part of me goes flaccid if you point out any more flaws in my precious simcade”

      Developers not able to handle valid critique is becoming the norm these days

      Liked by 2 people

  12. James, why don’t you write an unbiased article?
    Here is what Kunos said in the new year article:http://www.assettocorsa.net/2015-and-beyond/

    “At the same time, we are also updating our first tracks created for the simulation, bringing them up to a similar level of detail and appearance as the latest releases. Other new track additions might follow during the year.”

    Like

    1. Showing the worst possible angle on the oldest and worst-looking track as representative after devs committed to fixing it is totally unbiased!

      Brands Hatch looks amazing from every angle, but PRC only talked about that when it was converted to rFactor 2.

      Liked by 1 person

      1. Go play other sim then.. oh wait, all those other sims you say are so much superior are in fact boring and not worth any more, so instead you spend your time denigrating AC on every discussion.

        Like

      2. Nope, you know what I want? I want kunos to restore the game to tyre model 1.0 and concentrate on trackside objects, ala SMS.

        I also want them to make this version exclusively available to James with no option to use any other
        version.

        I mean, that’s what he’s asking for, right?

        Like

  13. Certain members of the VS mod team only find “bugs” because that guy misterbeam only knows to work with rfactor1/2. So anything that isn’t equal in that game will be an “issue” in other sims.

    Like

  14. “As a customer you question how much of a simulation this title really is.”

    You can ask how many questions you want, but resort from actually concluding anything. We still remember that fiasco article from the copy pasting story.

    Like

    1. LOL yeah we do, but apparently James disregarded every informed comment on that article.

      He referenced it as a source of actual information in this one instead of presenting the article as an example of his own occasional ignorance (almost exclusively exhibited with AC, like an agenda…) and an example of PRC fucking up and looking like a source of downright ignorance.

      Like

      1. You can say the same for the James’ approved game from based Reiza, Game Stock Car Extreme – 103 people playing a hour when the screenshot was taken, 103 24-hour peak, 161 all-time peak.

        Like

  15. I’m time poor and all of James’ AC articles are long seem to rehash the same gripes. Could someone tell me if there was anything new in this rant?

    Like

    1. Kunos did it once before, but now they’ve again turned towards bribing gaming journalists with fancy preview parties in exchange for positive hyperbolic “previews” and “reviews”.

      Like

      1. ” aka, associat0r and hexagramme. We know their modus operandi…”

        LOLOL fucking retard, they’re not the only 2 persons in the entire planet who have figured out that ac is a fuckin’ cash grabbing scam.

        Like

  16. How the game handles with a traditional gamepad is pretty damn important

    Could you shut the fuck up?
    I played 50 hour with gamepad before wheel. And is the best with gamepad…

    Like

    1. Agreed, out of all sims, dirt rally, pcars, raceroom, iracing (not that bad though), rf2, gsce (this one doesn’t drive bad with keyboard), in AC I can control the steering and the cars better with gamepad. I know some people will comment and say only is good because ac simcade bla bla, but the thing is that AC is a sim and at the same time they managed to reproduce well enough settings for a gamepad to steer the cars.

      Like

  17. Abarth did use AC software as simulation testing at Vallelunga. http://www.assettocorsa.net/tatuus-fa01-official-license-for-assetto-corsa/
    This was back then in 2012-2013.

    “The simulation is tested and used by CSAI (the Italian Motorsport Federation) for their training sessions at Vallelunga racing track, where the Kunos development team can access data, videos and direct feedback from the real drivers.”

    So Abarth and Kunos developed this car together and used telemetry from the real car at Vallelunga. It also helped this track being laserscanned in the sim.


    Like

    1. “The headline of your article applies very well to you James.”

      Yeah totally brah. Oh wait, no, he did actually play it for nearly 300 hours.
      Sorry, for a moment there I thought you actually had a point. My mistake.

      Like

  18. I see the fanboys are having a collective mental breakdown.

    It was fine for us to cover pCars without owning it. Most of our coverage relied entirely on other people’s accounts, YouTube vids, and forum caps.

    It was fine for us to cover iRacing despite two of us being banned from the service. Most of our coverage relied entirely on other people’s forum screenshots.

    But after 291 hours of play time, I uninstall AC because it was a monumental letdown and wasn’t getting better. Suddenly the fanboys are foaming at the mouth over this, upset that “you don’t even play the games you review! Hypocrite!”

    The level of mental gymnastics currently on display is incredible. Guys screaming that someone who has spent near 300 hours on a game suddenly isn’t qualified to talk about it because he hasn’t played it this week – as if the continuous stream of micro and major updates more than a year after release is a good thing.

    Like

    1. Like most of the people that agreed with you about pcars don’t agree with you on what you say about ac. Is the same bunch. The PRC bunch.

      You complain about marketing gimmicks and headlines, marketing reviews.. etc. but here you are in your sensationalist blog with the same sensationalist headlines, sentences, screenshots, interpretations, ‘user submissions’..

      Like

    2. It’s a sad sight, thousands of angry fanboys in complete denial, struggling to grasp the reality of what their “sim” really is.

      Most of us called it when the console release was first announced. The only reason for AC’s existence is to grab cash from gullible gamers who have no clue about actual vehicle dynamics. It is one huge broken compromise, not good at being accurate or realistic, and not good at being any description of “fun” either.

      A few months after it hits the consoles and AC will be more or less off the sim racing map entirely.

      Liked by 1 person

      1. Dude you sound very bitter. I don’t run around talking about games I don’t like, wasting my time posting on websites about something I could care less about. Try just playing something you like and step away from the keyboard for a while.

        Like

    3. Yep, but update 1,4 did dramatically improve the way some cars drive, so it’s probably not a bad idea to give it a try, granted I’m just a hot lapper, so i can’t speak to changes to career/mp etc.

      Like

    4. The difference is, when you were writing PCars articles you still retained a little bit of good faith that you were actually trying to cover the issues fairly. 6 months later it’s clear what your agenda is, who your sources are, and that you have no interest in finding the best sim, only in pageviews.

      Like

  19. @James. You have no idea what you are talking about. They did play the games. These were HANDS ON sessions.”

    Clearly you are a cunt.

    If you think it’s so easy to make a racing game, why don’t you go make one? Cunt.

    Like

  20. One thing I enjoyed about AC was the ability to simply hotlap, because the AI drove like drunks and the multiplayer had serious flaws. However ever since V1.3 the ghost hotlap car has been half broken, it kinda got semi-fixed, but its still broke. The more laps you do, the further the ghost car appears away from you, so its totally non-representative of the fastest time you have done.

    Like

    1. Except that he’s not.
      This is the only site that covers sim racing in a proper and unbiased way, like it or not. The other news sites are all someone’s bitch, VR and BSR being the bitches of Kunos, ISR being the bitch of iRacing, and so on and so forth. Zero credibility.

      There are a lot of shit titles out there, and the “Golden Age of Sim Racing” is a mere illusion.
      Developers shitting out dumbed down, broken simcades left, right and center and slapping on the “sim” tag, because “sim” is the new black.

      Casuals are made to feel like racing champions due to the idiotic simplicity of the physics, and everybody suddenly thinks they’re “racers”, while in reality they’re more into grabbing shiny screenshots of boring street cars. It’s a fucking travesty is what it is. In a few years’ time, everything will feel like fucking Forza, GT and Codemasters, because that’s where the money is.

      The genre is royally fucked because of speculative untalented cash grabbers like Kunos and SMS. At least PRC doesn’t shy away from reporting the truth about that. More “sim racers” should start calling a spade a spade.

      Liked by 2 people

      1. Like it or not. R3E is a piece of shit. And james got it free from the devs.
        So this is not an unbiased site.
        Just look back the r3e articles.

        Like

      2. Yes he got everything from the r3e devs. And at that time he just glorified r3e. It was good it was the best. And suddenly the multiplayer broken and all car is the same.

        Like

      3. “everything you’ve said in that post makes no sense and is far from reality. Anyway, typical prc fangay.”

        Makes perfect sence you fucking dull witted idiot, was you dropped on your head, what didn’t you comprehend about what he wrote?

        Let me guess you one of the insecure teens hes talking about more like it that loves “ego” gaming to boost your virtual glory for the ladys.

        Like

  21. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

    Like

  22. When I said I don’t really feel the physics in Assetto Corsa to be of simulation value, I was comparing it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

    To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to AC, their game is marketed for a set audience which covers not only the Simulation side, but the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play AC, I can easily go in, pick a car and track, chill back and drive using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job to mix the two styles of physics to provide more sense of simulation for the simulation fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

    Like

  23. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released last year for Windows, the game will be coming to PS4 and Xbox One next year, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

    According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.

    Like

  24. ITT: anti-rF2 shills vs anti-AC shills. This has been going since the birthday post, and apparently some people resumed taking the new text for “leave a comment” seriously.

    Like

    1. It’s Literally one guy,AC fantard Pitcock_90, I’ve said all along,(he may have copycats at this stage)he tries to drown out comments on articles he don’t like, anything speaking against AC you find his BS, you notice on latest RF2 article, he didn’t spam pics,as he wanted anything negative on rf2 hammered and not drowned out by his lovely pictures, there was “ripfactor” on that article though who is same person again, its very obvious, very demented and fully fucking retarded in that awkward lonely teen style, its a call for help.

      Like

  25. Can you imagine the disappointment of this guy after spending $85 (American) dollars on game + online pass online only to see a bunch of dead servers?

    Like

    1. rFactor 2 is not even close worth the $85 asking price , online is ALMOST DEAD, game lacks content if I don’t count few GUESSWORK mods and official cars that are mostly bullcrap, graphics are mediocre at best but performance is still low as fuck with full grid compared to games with SUPERIOR graphics.

      Like

      1. When I said I don’t really feel the physics in Assetto Corsa to be of simulation value, I was comparing it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

        To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to AC, their game is marketed for a set audience which covers not only the Simulation side, but the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play AC, I can easily go in, pick a car and track, chill back and drive using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job to mix the two styles of physics to provide more sense of simulation for the simulation fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

        Like

      2. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released last year for Windows, the game will be coming to PS4 and Xbox One next year, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

        According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.

        Like

  26. Honestly nothing surprising here, it’s the same shit that happened way back at the launch of AC on PC. This is Marco Massarutto work, BS Marketting.

    I hope this time the console guys will shit on their face, Assetto Corsa as a console game is RIDICULOUS.

    Like

  27. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

    Like

    1. Guess what… car simulation software is all a workaround of real life. You create formulas and concepts based on observation and testing from real life. Just because one sim uses method D and other sim uses method E to simulate a car, and the end result is the same, then why are you complaining that one sim uses different methods to other sim when only the end result matters?

      Like

  28. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

    Like

    1. rFactor 2 is not even close worth the $85 asking price , online is ALMOST DEAD, game lacks content if I don’t count few GUESSWORK mods and official cars that are mostly bullcrap, graphics are mediocre at best but performance is still low as fuck with full grid compared to games with SUPERIOR graphics. 😉

      Like

  29. rFactor 2 is not even close worth the $85 asking price , online is ALMOST DEAD, game lacks content if I don’t count few GUESSWORK mods and official cars that are mostly bullcrap, graphics are mediocre at best but performance is still low as fuck with full grid compared to games with SUPERIOR graphics. 🙂

    Like

  30. Yeah, the editorial is crap and clearly lacking.

    Now, as for your own analysis of said editorial, I do have a problem with you referencing your own drastically inaccurate article: “from copying physics values across different vehicles to camber settings straight up not working’ With a link to an article explaining that you have zero knowledge of the physics system.

    If you don’t want to admit or even acknowledge when you’re wrong, that’s fine. Continually pretending you were right when in fact you were categorically wrong isn’t fine.

    Like

  31. No wonder why it’s been hard to stay in the sim racing community for the past 6 months. “Golden age of sim racing” my ass. It’s really difficult to have fun with any sim because of the problems in the actual games and the community itself. Might as well take a break from it.

    Like

  32. There are tons of things that the current generation of sims, including AC, should be criticized for. This whole focus by everyone but Reiza on making “survey sims” because licensing is hard and/or that’s what Forza/GT do is terrible, no sim but iRacing has a multiplayer implementation that is half as good as what was in Nascar 3/Legends/4/2002/2003 (and I’m being generous saying iRacing’s is that good, personally I prefer the way multi was handled in the last several Papy sims), we’re still at a point where getting believable output from the physics engine of a commercial-grade sim requires incredible amounts of fudging and guesswork, and AI is…well, it’s still terrible. I’ve driven against the AI in every sim dating back to Indy 500, and the only developer in that entire 25 year period who has developed decent AI is Geoff Crammond, whose last few releases tanked so hard he hasn’t been seen in 10+ years.

    Focusing specifically on Assetto Corsa, it pisses me off to no end that we have, for example, a single F1 car from 1962, 1967, 1972, 1975, and 1986. I love those cars, but who gives a shit if there’s a 312T if you don’t have an M23 or a Tyrrell 007 or a 72E or a DN5 or a BT44B etc. No matter how bad the AI is, how bad the multiplayer is (and while it’s not great, I’ve certainly driven much worse including every pre-rFactor gMotor game), it means shit if there’s no focus on cars that can and did actually compete against each other. That’s my biggest issue with AC; for my purposes it’s a GT3 sim because that’s the only thing decently represented with a solid car count. The tracks are fine, the physics are fine (if it had iRacing’s multiplayer, I’d expect most of top drivers there to jump ship), but it’s a GT3 sim that lets you hotlap some other, generally classic, cars.

    Like

    1. “(if it had iRacing’s multiplayer, I’d expect most of top drivers there to jump ship)”

      Nope, can confirm you that most top drivers (including myself) wouldn’t.

      Like

      1. More on the GT side of things, the new Blancpain GT World Championship. We finished third in the qualifiers, best BMW.

        Signed,

        Leveq.

        Like

    2. Is not that you lack racing sims which don’t focus mainly just on classes. So, you have choices.
      Besides GT3, there is GT2, 90s DTM, then there are single series cars like abarth 500ss, huracan st, bmw m235i race car (although audi cup tt will appear this year in AC), ktm xbow r, etc. and you can also make several groups out of all road cars.

      Like

      1. Sorry to single out one thing, because you have a valid point, but 90’s DTM is even kind of a joke in AC. You have an 80’s Group A car, 2 early 90’s DTM-spec Group A cars, and then a Class 1 Touring car. For some reason the Alfa doesn’t totally annihilate the BMW/Merc, which is weird since the Group A cars hanging around in 1993 weren’t even remotely on the pace of the new Class 1 Touring cars. R3E’s 1992 DTM collection is so much better as far as the car selection is concerned.

        Like

      2. Like the person below said, competitor cars in a series back in the older days of racing weren’t so balanced. Usually there’s just 1-3 cars that people remember and that were actually on their pace. Nowadays with GT3 basically any car can win races and the championship.

        Like

    3. I kinda agree but at the same time, most of those series had nowhere near GT3’s level of competition. The 312T won the constructor’s championship and 5 races in the 75 season, etc. etc. there’s largely 1-2 plausible competitors.

      Like

    4. Totally agree about the car selection. Too many ‘single/random’ cars, not enough class-based racing. It’s really only the GT3 category that offers something for those looking for an actual fleshed-out series to race. Then again, AC is going for the console market where offering a little bit of everything is more important than a focused, class-based racing sim. R3E offers the latter but look how well that’s doing.

      Like

  33. I see. Another article to deprive the title “simulation” from a sim just because it´s being released on consoles. How primitive. When the time would come when iRacing and rFactor or Stock Car Extreme are available on consoles, you wouldn´t have any simulation to play anymore, but just games and do not deserve the title. How sad.

    Like

  34. What a delusional autist. You’re clueless about game dev AND press coverage. It’s a conspiracy folks. Old readme file, sound the alarms!

    Like

  35. This blog seems to turn into crap which can be ignored. The authors obsess about the smallest things in any sim while obviously not having a clue about game development.

    While I am fine to rage about the studio heads, marketing camapaigns and viral bad-mouthing of studios against customers, I find it ridiculous to always read about seemingly faults in tire models and game physics (except your beloved Stoc Car Extreme). No sim is perfect and any of them does things right and wrong, you know. Stock Car Extreme isn’t perfect, too. So shut the fuck up and enjoy the games And stop obsessing about subjective theories.

    Like

  36. “despite Polyphony’s upcoming Gran Turismo Sport still being a few years away”

    Haha…nice fact checking dude. Stopped reading at that point. If you can’t get that right, what other “facts” did you get wrong?

    Like

The comment box is not a toy.

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s