A Good Day for PRC, a Bad Day for Sim Racing

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To give our readers some insight as to how PretendRaceCars.net operates on a day-to-day basis, it’s essentially a group of dudes sitting around on Teamspeak bullshitting about racing sims, and anything noteworthy we discuss is then refined and reshaped into a proper article. Activity in the Teamspeak server traditionally spikes around 10:00 PM Eastern, when a whole bunch of us get together to share what we’ve learned about the scene over the past 24 hours. And during one of those discussions no more than two weeks ago, one of our informants posed a very peculiar question to me:

“Are you like, counting down the days until Assetto Corsa’s console release…? Like, I honestly can’t imagine how genuinely excited you are to just wreck everyone’s shit again like you did with Project CARS.”

The dismal state of Assetto Corsa in 2016 is something we’ve documented quite extensively throughout the past six months here at PRC.net.To condense no less than twenty articles chronicling the game’s fall from grace into a single paragraph, we knew a guy who knew a guy that was in tight with Italian Developer Kunos Simulazioni, and he fed us a smorgasbord of damaging information regarding the popular PC racing sim. Just as people began to believe Kunos were leading them to sim racing euphoria, we opened the floodgates – the artificial intelligence was broken, “realism” was little more than a marketing buzzword, and several corners were cut for the impending console release. Assetto Corsa fanboys were sent into a frenzy with every new article we published, doing everything in their power to discredit what some have affectionately given labels such as “the hate blog”, “tabloid rumors”, and “the ramblings of a mentally ill individual.” Despite our declining reputation within the sim racing community, we pressed onward, beginning the new year by exposing some of Stefano Casillo’s forum rants towards his own customers and calling out the blatant attempts to generate hype via cheeky viral marketing.

But truthfully, even with the evidence pointing towards the game falling flat on its face, I didn’t want Assetto Corsa to fail. Look, sim racing is simply not in a good place right now. iRacing rips people off, Project CARS carefully treads the line between “scam” and “complete letdown”, Sebastien Loeb Rally Evo shipped with brutal technical issues, RaceRoom Racing Experience invades your wallet with their ridiculous funny money system, and Reiza is selling you yet another copy of rFactor: Community Edition. Our genre desperately needs an all-around “good guy” developer – one which the community can rally behind as we look towards the future of sim racing.

If Kunos ship a product full of issues, one that doesn’t stack up to the competition and warrants widespread complaints as Project CARS did in 2015, I receive the ability to say “I told you so” on the Internet for about a day. This doesn’t improve a game I’ve already invested 291 hours on in the hopes that one day it would stack up to ISI titles, it doesn’t magically increase the relatively little ad revenue I earn off of PRC.net… All I earn is the ability to win Internet arguments for 24 hours at the expense of everyone – including myself – getting pissed off that a game they looked forward to was instead a complete letdown.

And yet, here we are. Today, Kunos Simulazioni and 505 Games announced the release of Assetto Corsa on next-generation consoles would be delayed by two months due to “polish concerns”. Originally slated for release in April of 2016, the title will now land in the hands of the public during the first week of June.

announcement

I’ll admit, I smiled when somebody Emailed me the link to the first VirtualR.net article. I had just sat down at Subway for my 30 minutes away from driving rental cars in circles, and took comfort in the fact that I’d be able to spend the middle portion of my day eating my favorite soup and reading the collective outrage across sim racing forums far and wide. That was at 9:36 AM. By 9:43 AM, I no longer felt on top of the world, proud of the fact that I dared to report on Assetto Corsa’s flaws, and 505 Games had also agreed that the game was not ready for public consumption. Instead, I was bummed. Once again, a sim racing developer had let us down. We were just starting to recover from the Project CARS disaster. The message boards were just beginning to clear up, free of shills and other miscellaneous viral marketers from the nation of WMD. Here we go again.

Ruf Ts1

As the guy behind PretendRaceCars.net, this news is fantastic. More credibility, more traffic, more advertisement revenue, and more shit-storms to read when people inevitably link to this article on other sim racing forums. Prior to this news breaking, I was working on a Trans-Am mod for Stock Car Extreme. I figured that’s how I’d spend my Wednesday; hey guys, I found this sick mod, rectified an obvious physics issue, and now it’s really good! That’s what was on the agenda today. Instead, I got to type my feelings on Assetto Corsa getting delayed after like a billion articles foreshadowing all of the bugs and glitches fanboys desperately tried to downplay.

But as a sim racer who’s sunk 291 hours into Assetto Corsa, and spent months alongside my friends praying that it would move past the permanent science project phase, I feel cheated. Kunos Simulazioni have gone on the record and said that Assetto Corsa is fundamentally the same game across the PC, Playstation 4, and Xbox One. The same cars, tracks, gameplay, features, options, and most importantly, shortcomings… Everything is the same, and that’s been their rallying cry for better or worse – a proper PC racing simulator, even when it’s not on the PC.

However, the PC version costs $60. The PC version already features three premium DLC packages. The PC version is labelled as a finished product. As for the console version? Publisher 505 Games immediately steps in and says “no guys, it’s not ready for the public.”

Oh yeah? What about our version? The one that’s available right now on Steam? The same game featuring an aggressive post-release DLC plan and numerous premium packages only serving to segregate the online community? What about that version? It doesn’t seem like it’s ready for the public, either:

not good

This is the reality for Version 1.4 of Assetto Corsa. $60 for a PC racing simulator, and an extra $30 in downloadable content, for a game where users run into problems such as “game freezes on track after 10+ minutes”, “mouse cursor freezes on launch”, and “racers getting randomly kicked from servers.” Why couldn’t this version of Assetto Corsa be delayed for polish concerns as well? These are just a small list of issues sim racers currently have to live with in a game deemed feature complete, sold for full price on Steam, and whose fanboys chase after you across the internet if you even dare mention that you weren’t satisfied with this game. Why is it fine to push a product of this quality on PC sim racers, but the moment the console masses come into play, the marketing babble turns into “hold on guys, we need a few months to polish the game up to ensure we can face the major competition.” What gives?

controls

The glitches, issues, and workarounds section of the Assetto Corsa forum does not read like the message board for a game that has officially been on the market for something like eighteen months – this is basically what you read while a game is still in beta. And don’t forget, these are just a list of technical issues – we haven’t even started talking about the atrocious stuff plaguing the artificial intelligence and other integral gameplay aspects of the sim itself. Quite frankly, we don’t need to, as YouTube can do it for us.

I got the chance to try out Forza Motorsport 6 at a buddy’s house last week. He’s got one of those entry-level Thrustmaster Ferrari wheels with minimal force feedback and flimsy plastic pedals, but it does the job for how serious he takes his racing. And despite having to be gentle with the wheel, and constantly deal with the input lag produced by a high-definition television not really intended for gaming, Forza 6 overwhelmed me with the amount of shit there was to do within the world Turn 10 had built. At it’s best, Assetto Corsa doesn’t even come close to offering an experience like Forza Motorsport, Gran Turismo, or Project CARS, and on the Xbox One and Playstation 4, an experience like that is required just to register as a blip on the radar.

For 505 Games, delaying Assetto Corsa won’t save the project, but rather soften the impending harsh reactions of the console audience. Sim Racers on the PC have gotten used to a flurry of broken promises, and they will have no problem defending eternal science projects like Assetto Corsa to the bitter end, but the console masses have been spoiled in comparison. Even if Kunos Simulazioni were able to iron out every last bug and minor complaint, there’s still no reason to choose Assetto Corsa over one of the already established console titles. With polish concerns popping up so close to release, not only will very few console owners even touch this game to begin with, the handful of folks that do will inevitably spend their time recording countless glitch videos for a shot at YouTube notoriety.

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107 thoughts on “A Good Day for PRC, a Bad Day for Sim Racing

  1. “Reiza is selling you yet another copy of rFactor: Community Edition”

    No, they’re giving me another, for free.

    Anyway, you should try and focus your articles more, this article is mostly about AC being delayed on consoles (and the current problems it’s facing), yet you spend a third of the article talking about random shit. Honestly, I (and I wouldn’t be surprised if a lot of other people did this, too) and up reading the first few and last few sentences of every other paragraph, they’re just too long and rambly to be interesting, and they become tedious to read very quickly. Just giving you some constructive critisism.

    Liked by 2 people

      1. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

        Like

    1. “Reiza is selling you yet another copy of rFactor: Community Edition”

      No, they’re giving me another, for free.

      You still get another copy of rFactor: Community Edition then.

      Like

      1. Yeah, I do. For free. In what is essentially an update and rebranding, not a new game. Their 2017 won’t be rFactor: Community Edition.

        Like

  2. I mean, yeah at least I can trust being able to open NR2003 (a 13 year old game) without any issues. Haven’t played many sim games outside of that, but jeez this kind of stuff just makes me less willing to buy any sim that comes out. I’m scared that if we got an actual oval racing sim again, then this stuff would occur as well. Troubling times it seems.

    Like

    1. Good logic bro. I can open AC and don’t have any pc-game related problem. So just because you don’t have problems in nr03, doesn’t mean others didn’t have.
      And did you have problems in AC? Because in your post you just mentioned nr03 game, not if you had any problems in ac.

      Like

      1. A few words about Assetto Corsa’s physics limitations.
        Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has an engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

        Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

        Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

        Lack of setup options possibilities in general

        Like

      2. as valid and as heavy-weight as these concerns once were (and for a certain set still are), this kind of explains why we just don’t have as much down-force – dependant cars in the original content.
        Couldn’t care less, since those wing-monsters aren’t exactly my cup of tea.
        As for the racing-slicks: bummer. However these quotes are as old as several tyre-model iterations earlier. Probably one of the causes for this never-ending science project.

        Still more fun to be had on here than many other sims on the market There seems to be a productive ceiling as to how far ONE guy doing all the core simulation-code can stretch and reach. Prior example being: liveforspeed. Ahead of it’s day in early 2006. Especially compared to rFactor (1) with original-everything.

        Like

      3. My point is, it seems it would make sense to stick to the game that doesn’t have as many problems as others that are older and more recent. I’m not going to buy games like Assetto Corsa and Project CARS after seeing so many glitch and internal problems that are shown here and everywhere else.

        Like

      4. You can’t judge a game by the reported bugs; their volume is correlated mainly with the number of players, not the number of bugs. Throw 100,000 people at RF2 and you’d have just as many “my G27 feels wrong” and “the framerates are unplayable, why can’t I run full shadows and reflections on my 9800GTX” as AC gets.

        As for physics engine limitations, you’re gonna encounter those in any game. The ones in AC are just getting spread around because of a handful of people who really like spamming; trust that people have similar complaints about being unable to make realistic physics in rf2, sce, or any other sim you can name. You just have to look at this blog to find discussion of how bad the Porsche 911 cup car is in rf2, and that’s a major team effort, not just some guy with a text editor and a stack of forza rips pumping them out as fast as he can.

        You really need a sense of perspective to read into physics bug reports. First of all, which cars does it affect. Second, in what situations does it change things. Third, how much does it change things. It’s not a True/False dichotomy, real life physics or arcade – it’s a question of accuracy, how close does one or another game get to reality. If you can read a report and replicate it easily, it’s one to be concerned about – if not, trust that the physics gurus will huddle around a campfire, spend 30 hours working on it, and then produce a game that’s precisely the same as it already was.

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      1. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

        To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to AC, their game is marketed for a set audience which covers not only the Simulation side, but the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job to mix the two styles of physics to provide more sense of simulation for the simulation fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

        Like

      2. So you’re saying mak corp released a mod on a simcade? I guess their modding team is also simcade. Just stop with that quote, ain’t doing any favors to anyone, including to mak corp.
        mclaren mp4/4 mod.

        Like

      3. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released last year for Windows, the game will be coming to PS4 and Xbox One next year, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

        According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.

        Like

    1. Considering all the time and work put into this I think this game will be released even if it’s total failure. Till people find out if something is broken quite a lot of copies are sold xD

      Like

  3. “Reiza is selling you yet another copy of rFactor: Community Edition”

    Those that had GSCE before 5 Jan get AM free other wise its $29.99. So really with GSCE and AM your buying 2 copies of the game. AM has few extra things . Just like the Hype behind Copa Petrobras De Marcas Game. all the fan boys got on that but it was GSC2013 with 1 Car set and a few Tracks, locked so it couldn’t be modded.

    You can put what ever shine they want on it but is still the same. A New UI , Textures and rubbered up racing line, 2 new cars and few tracks but its still GSCE. Doesn’t change what it is.

    Anyway back to Assetto Corsa, Im waiting for the Release to Console and watch the console users go ape shit on the forum when all the bugs come out which have been in PC since day 1.

    Serious Spy still took the trouble to read the Article and keeps coming back lol

    Like

  4. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

    Like

    1. lol
      i don’t know if you really need to use workarounds or substitute models, but even if that were true, it doesn’t mean the game or the car is unrealistic if you use a different method than in other sim.

      Don’t get so full of yourself so quick, when you enter real data to rf2, you also have to adapt that real data to rf2’s methods.

      Like

      1. A few words about Assetto Corsa’s physics limitations.
        Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has an engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!
        Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)
        Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.
        Lack of setup options possibilities in general

        Liked by 1 person

      2. You new here? thats a AC fanboy trying to drown comments out, its fucking hilarious ppl are still biting on that shit,you are attempting to debate with a moron who thinks AC is the second coming of christ.

        Like

      3. You’re quick on calling everyone who defends his point of view about AC as fanboy, but you ignore the people who constantly spam-troll and stalk AC. It just shows how biased you are against AC.

        Like

      4. “You’re quick on calling everyone who defends his point of view about AC as fanboy, but you ignore the people who constantly spam-troll and stalk AC. It just shows how biased you are against AC.”

        The fuck you blabbing on about?this tool spams any negative article on AC with that shit, and ppl take him as some kind of AC hater and bite the bait, im just informing them.

        The whole reason this site has a tag at bottom with “Assetto Corsa is SIMCADE and has NO SIMULATION VALUE” is because of that tools spam, you AC militia types should be after this guy the most,not fucking defending it, unless you are happy with him representing your community, he use to try debate\hate with actual words, but he’s fucking retarded,and kept getting rekt badly, so he gave up on debate and started this BS.

        ive seen less fanaticism from Pcar clones and at least they had a excuse of financial benefit.

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  5. I think we all know what kind of reception Assetto Corsa is going to receive upon its console release, and it won’t be a warm one. This delay will not change that. Now, I guess it’s a good thing the developers have recognized a need to delay the game rather than rush it out. With that said, two months will probably not make this into a game console players are going to jump on. I have my doubts as to whether this will be a bug-free launch, because A) those never happen anymore, and B) this game has a lot of issues as it is.

    And on that second point, yes, I agree it is frustrating that Kunos seems to think the PC version is an acceptable state right now but I’m not sure they are saying the console version isn’t good enough because it’s lacking in gameplay features and that’s necessitating a delay. Rather, it seems to me that the Xbox and PS4 version will be just as devoid of things to do as the PC is and it is more likely they need another two months to do whatever needs to be done to make the thing run how they want on consoles.

    Trying to suggest something along the lines of “oh they’re just screwing over the PC players” is a facile argument and pretty clearly not what’s going on here. Kunos explicitly said that they will not be adding major features to the game on any platform, which is why the game is going to bomb. It’s not ok to chage $60 for this game on any platform; it’s a neat tech demo or a beta but you can be damn sure it is not a finished, fully realized video game. And Kunos is going to get knocked down a few pegs when the console people rip it to shreds when they realize that upon release. Although some may deride Forza or Grand Turismo as not being hardcore enough, they offer better value for money and more to do than a game like Assetto Corsa. That’s the market in which Kunos has decided to compete and they will not be successful.

    Like

    1. I think people fail to realize Kunos doesn’t care much about the reviews and slamming of console AC as much as they want a Kunos product on consoles to start building their brand, even if it’s in the wrong light. Ubisoft, Ea and countless others have proved the bad light hardly ever matters. Establishing the brand is the only thing that counts because AC2 will be out and it WILL be a cow to milk. I guarantee you that. Without an AC1 however you can’t expect 2 to be a success.

      As for content, yeah, it can get dull quick to have the old PC sim model of no relevant career to speak of, not too much endurance racing support and a realtively small car roster. They don’t have Turn10 or Polyphony Digital funding either. And that is a slight difference that always gets omitted on this blog.

      I think 1 genuine statement among teh many iffy ones written by the great LordKunos is that AC was meant to be a slight build on NK PRO content wise and their initial projections were quickly eclipsed by the voracity of the gullible PC sim community at large who given the sorry offering of content in most our sims are the easiest public to fire up with hype, even if the average simmer is way older than Forzas ~14 years avearage. New licenses were made, car roster was increased a lot.

      PRC slams their DLC pricing a lot but the game is 50 euros with all DLC and can be head for cheaper on the many Steam sales. DLC is not exactly necessary to enjoy AC but then it’s also not released with the frequency of Forza packs.

      I wish the community had less fanboys. I wish Kunos would man up and admit that “Your Racing Simulator” is a bad thing to write in a game missing features that are genre standard for the past 14 years (though console offerings don’t have too many of hard sim features either). They should just admit AC is simply funding the expansion of their company and laying foundation for future, bigger products. But most importantly I just wish they scap their damn engine and write up a new one that allows headlights to work and weather changes, and for them to allow cars to be modified in menus to give sims the appeal of console racing games which have cult following.

      I’ve not had any of the issues in the bug reporting section of the forum. Few people have that many issues. And I can go on any game’s forum and see the same number of glaring issues bugging a portion of the community while most users experience none of them. It’s how things go these days.

      One last note. A big portion of AC player base will simply laugh at someone stressing the importance of 291 hours ingame. Most people are well over the 500 hour mark and the fanboys are well into the 1000 hours by now. It’s even a competition on the forum, sad as that may sound.

      Like

    2. You’re spot on about console players – they are spoilt thanks to the ‘war’ between Sony and MS and reap the results – more licenced cars, more licenced tracks, upgrading parts on cars, excellent livery editors, photo modes, community tuning and livery options etc.

      I used to laugh at console sims for having no weather and inaccurate tracks – FM6 now has weather on some tracks and laser scanned surfaces. At least the bug riddled pCARS has changable weather and time of day on PS4 and Xbox One.

      AC is a bare bones simulator; no amount of delays will add new features. One point that’s never mentioned is most of the grids I’ve seen in the PS4 version in videos have less than 16 cars; 8 less than the ‘exactly the same’ PC version.

      If the game bombs on console it’ll give Kunos the much needed rocket up the arse. 18 months and we still wait for basic sim racing features.

      Like

    3. It’s nice that you think you know what you’re talking about, but AC is going to get overwhelmingly positive reviews from normal game review sites, same as it always has.

      Like

  6. Dude, show me a pc game that doesn’t have pc issues. Heck, even Microsoft has pc issues with their own OS.
    If you can’t handle that, switch to consoles where everyone has the same hardware and devs only have to work for one objective.

    Liked by 1 person

  7. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released last year for Windows, the game will be coming to PS4 and Xbox One next year, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

    According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.

    Like

      1. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

        To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to AC, their game is marketed for a set audience which covers not only the Simulation side, but the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job to mix the two styles of physics to provide more sense of simulation for the simulation fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

        Like

  8. PC gamers are their own worst enemies. They are happy to lap up any unfinished, buggy shit with a beta tag on it (or in ‘continuous development’) in the hope that one day the game will be a fully functioning, feature complete product. Console players are less likely to do this and will simply drop a product that doesn’t work.

    So as a PC community, let’s have some resolve. Don’t rush out and buy these shoddy sims until they meet expectations. Don’t stand for being used as test dummies for more lucrative console ports. Don’t stand for being ripped off.

    Like

    1. So if we shouldn’t buy these sims then what do we play? Look, there’s nothing wrong in buying sims that are in development, beta, unfinished, etc. because in some ways we are helping devs to show them issues and suggestions. The journey sometimes is better than the destination.

      And then there’s a whole scene due to sim racing, even if these games are unfinished or with issues. Hardware, such as pc hardware advancements, monitors, wheels, pedals, shifters, button boxes. This whole scene is advancing and creating new, sometimes better products, even if the sims are still in development.

      You should take the cue that if many of the modern sims are still in development, no matter your opinion on how finished or unfinished they are, it should make you realize creating these games isn’t easy peasy, more so when these companies need to finance themselves along the way. There isn’t anyone dumping tens of millions into these companies for content and for more programmers. And when that time happens, it can either go into a good or bad direction, depending how influential the investors are.

      Like

      1. did kunos say that? Because i remember they said they made all the content and features promised for 1.0, and continue to work on new things and fixes to the issues.

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  9. Forza really is a bad joke with their fixed onboard FOV and seat position not to mention steering wheel animation that is limited to 180 degrees, but I guess it doesn’t matter as most console kiddos use chase or bumper camera anyway.

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    1. Make up your mind, last week she was a AC shill, week before an iRacing shill. Bet you are just salty that a woman is more up to date about the developments in your sad toy wheel pretending hobby than you right?

      Like

      1. Do you have proof she is a woman? YEs, we saw a photo of her, but for all we know she may be a thai “girl” and have a bigger dick than you and me combined.

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  10. PretendRaceCars- AKA “All sim games are terrible”. Man, what do you guys actually like?

    I know pCARS is the worst game ever made and gives you cancer, but as a console plebian, I’ll take it over Forza or GT anyday for it’s focus on actual motorsport.

    And as barebones and buggy as it is, I’m still really excited for AC to come to consoles. Add in Dirt Rally and it’s refreshing to see more serious sims get exposure.

    PC sims coming over is good to shake up the big studios. Turn 10 and Polyphony need more competition, and to see that more serious racing features can work in a console game. This surge of sims is the anti-Codemaster dumbing down period of last gen, trying to grab that ever elusive casual non racing fan, which has proven to not work at all.

    I know this site is for pessimism only, but it’s a great time to be a racing fan on console.

    Like

    1. I sort of agree. As broken and unstable as PCARS is I would never want to go back to GT, Forza or F1 games. Console players were desperate for a serious racing game, and even if the one we got is garbage we finally have SOMETHING.

      Like

    2. The best thing about GT and Forza is that they are much more feature and content complete than the broken incomplete sims like PCARS and AC. They also don’t have ghost town servers, as GT6 (a PS3 game) has much more activity online than SCE, RF2, AC, and PCARS.

      Like

  11. Just wait for Assetto Corsa 2 for the Day/Night and Rain effects as well as the Real physics and Handling OR They can repackage it like REIZA and call it Automobile Corsa and charge the same price for the same game LOL.

    But if they go and add 37 features that were extra like pCARS then we all should be happy ! shouldnt we.

    Like

    1. What’s the problem of “charging the same price for the same game” if you never bought the game before. You’re buying it as your first time, so it doesn’t matter how many names the game had.
      And if you owned the game, then you’re getting a copy for free of the new title with the improved game and some new content.

      Like

      1. Don’t talk common sense anon; it might catch on and render this entire blog pointless. Why fuckwits complain about the majority of us getting a free game with significant upgrades is beyond my comprehension.

        Like

  12. Significant Upgrades LOL, Reiza Fanboys.

    -A Rubber up Race line that only works Offline.
    -Few New textures, No new Mesh Textures.
    -A new GUI- WOW lol.
    -MOD’s on entering the game crash to the desktop (mods are not fully supported) Reiza said this.
    -2 New Cars and some Tracks. Holy shit.

    Hardly Significant to warrant the Who Haa its getting. No matter what slops gets put on it, its still GSCE with a few updates.
    The Beta provided nothing special just GSCE package a little better. Reiza are trying to get the ones that have no idea to to fork out $ for it.

    rF1 is 10 yrs old , even though it looks ok it is what it is GSCE is really rFactor 1.5

    be interesting to see where they go in 2017 as ISI have said Reiza are not getting rF2 and Neils Heuskinveld said on his youtube chat that he can’t get his head around rF2 physics and he wasn’t interested in that.

    So with out rF2 they will have to make their own Game engine… BAAAAHHHHAAAA, or realease a newer game, Plane, Trains and Automobilsa for $29.99.

    Like

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