Under Their Skin?

The latter half of 2015 here on PRC.net was admittedly spent ripping on one game in particular. After the abysmal launch of Project CARS – a title plagued by a pandemic of hefty technical glitches and viral marketing gone wrong – our attention then turned to the participant in the red corner. Set to deliver us from the extremely disappointing outcome of Slightly Mad Studio’s crowdfunded racing simulation, the small team over at Kunos Simulazioni gained a demonstrably larger fanbase in the weeks following the release of Project CARS. A title that was intended to bring sim racers into the next-generation of video game technology, Assetto Corsa established itself as the most popular racing simulator on Valve’s PC marketplace once the dust had settled – easily beating out iRacing, DiRT Rally, and Project CARS in terms of active users.

However, while many sim racers sung the high praises of Assetto Corsa, we started digging into the various rumblings and uncertainty of the title’s future that were mentioned in passing throughout the dark corners of a few sim racing communities. Users once dismissed as annoying trolls and obsessive fanboys came running to us with very genuine problems they had experienced during their time spent within the sim, and quickly we began to paint a much different picture of Assetto Corsa compared to the shining achievement the game was marketed as across other various sim racing news outlets. We pushed what had admittedly been a flurry of “anti-Assetto Corsa” articles on our readers; and eventually concluded that viral marketing had played a large role in how Assetto Corsa was portrayed to the masses.

It appears that our desire to go against the agenda of other websites has gotten under the skin of employees at Kunos Simulazioni.

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A sub-section of Reddit exists solely for game developers to converse with each other anonymously or semi-anonymously in regards to their experiences within the industry. And that in itself is pretty cool. Much like message boards reserved for law enforcement officers, firefighters, or retail employees, r/GameDev serves as a “safe haven” for developers to talk among fellow industry contributors without leaking information or personal feelings through intrusive interviews. In a thread started by anongamedev22, a relatively simple question is posed towards his fellow comrades: how do you deal with psychotic customers?

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It’s an understandable question to ask: some gamers indeed go through great lengths to damage the reputation of a company, occasionally they’re successful in their campaign, and this can be hurtful to those on the receiving end. The newest game in the Tom Clancy franchise by UbiSoft – The Division – has already been met with intense critical and user backlash for collision detection issues that literally break certain aspects of the game’s online progression. As a result, massive sites like 4Chan and Reddit are being flooded with posts regarding Tom Clancy’s Walking Simulator, all of which basically link to the same video. Another popular shit disturber would be the infamous Derek Smart, who has embarked on a prolonged campaign to question the legitimacy of the upcoming crowdfunded title Star Citizen – though I’m not too well-versed on whether he’s in the right or not. And most recently, we’ve got our boy Bacon Country, who went on a lengthy tirade regarding the lack of quality in the most recent NHL game released by EA Sports after his Career Mode player was sent down to the minors despite leading the NHL in points.

What I’m getting at, however, isn’t too difficult to understand. It’s the internet, and if people feel let down by a video game, some motherfuckers will pull no punches and post some extremely unflattering shit that could embarrass them in the eyes of the public – and sometimes, they’re in the right. It’s understandable that a developer would want to know how to handle this situation better – they have feelings, too.

But for Kunos, this whole scenario is just part of being successful.

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Make no mistake, that line about “blogs dedicated to discrediting your game” is about us, because we’re the only news outlet in the sim racing scene who does that.

So to get all Dr. Phil up in here, how does this incredibly obvious jab toward our site make me feel?

I feel disappointed.

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I’ve owned Assetto Corsa since the Early Access version went live in the fall of 2013. I’ve posted on numerous forums over the past few years encouraging users to get hyped for certain major updates, and leaked information from our boy in the closed beta program with the intent to get people excited about what Kunos had in store for sim racers. However, when the game’s development stalled in favor of a misguided console release and a steady stream of DLC packs, so did my excitement. Yes, it had come a long way since the humble beginnings in 2013, but it still had a long way to go. It wasn’t fun to fire up Assetto Corsa for a quick single player race, and be subjected to so many AI issues that I basically made a meta-game out of how many ridiculous screenshots I could take of the computer-controlled carnage. The awkward, clunky, and limited multiplayer functionality was a far cry from some of the more traditional isiMotor sims used for competitive league play without any issue. In a short period of time, it got extremely hard to defend this game as a sim racer. This wasn’t where the genre was supposed to be going.

From an outsider’s perspective, you could say PRC.net spent a few months carrying out a vendetta against Kunos Simulazioni. Truthfully, we were merely documenting what happened whenever we fired up the game. If it wasn’t good, that’s not our problem. Now if you enjoy Assetto Corsa regardless of the several flaws, that really doesn’t matter to us. Objectively, there are many things the game simply does not do well compared to the other products on the market. We spent time documenting those aspects, because nobody else in the community would.

I am disappointed to see a developer attribute a group of people finding very real and tangible bugs in their game – bugs that were bad enough to cause a two month delay for the console release – as a “milestone” on the road to success. Like, let’s be real here – the guy called these people idiots for getting upset enough about massive glitches to document them, only for his game to be delayed due to the exact glitches people were complaining about. How is this a milestone, exactly? The customers you called idiots ended up being right.

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Now we could end the article here, but instead I want to draw attention to another reply within the thread that takes a remarkably different approach to the whole situation, and in the end it worked out for the better. This is thinking outside the box on an entirely new level.

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This is the approach Sector 3 Studios have taken with us. Make no mistake, we have absolutely trashed the team over the previous few months in regards to some of the questionable decisions regarding RaceRoom Racing Experience, such as the absurd micro-transactions, questionable online server bugs, unrealistic exploit setups, and region-locked competitive events. However, while other developers have labelled PRC.net as a “hate blog” that’s “dedicated” to “discrediting” their game, Sector 3 have instead taken our articles as genuine feedback. The ability to run a low-downforce setup across every single vehicle and location combination in the game has been fixed in the upcoming patch – and it was thanks to us making it front-page news that the issue had even been discovered. Yes, it sucked for the guys at Sector 3 to see hardcore sim racers calling their game “simcade” upon the discovery of this exploit, and threatening to move on from the title altogether, but the end result is that the game has been made better.

And I think we can all agree that’s a much more positive outcome than merely yelling at people on forums and banning those who disagree with you.

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104 thoughts on “Under Their Skin?

    1. Using the spherical HDRI mode in AC to compare to fidelity with automobilista is pretty fucking stupid.

      ‘Graphics doesn’t matter’….Are you contradicting your own spam or….?

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      1. “Graphics don’t matter” is a sarcastic dig at those who espouse the opinion that in a sim racing game, the graphics are of no significance. I think that’s kind of silly because although not as critical as physics, shouldn’t realistic visuals be an important part of a simulation, which seeks to replicate real life? Anyway, Automobilista does look pretty awful but does that make it a bad game? Not really, it’s just a game that looks bad.

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    1. We are all monkeys. You are the racist one for not accepting being called a monkey, are you saying monkeys are an inferior race? Maybe we are an inferior race to them, or maybe it doesn’t matter, we are different races, but almost close enough in our DNA.

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  1. There’s a big difference between a usable bug report (“these setups are faster on all tracks”) and straight up lying to discredit a game (“Assetto Corsa is SIMCADE and has NO SIMULATION VALUE”)

    If you can’t tell the difference, that’s fine, but you’re not gonna get what you want from Kunos and you really don’t deserve to.

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  2. I WANT to like Assetto Corsa. I think a lot of people had high hopes for it but if it’s just going to be left in some perpetual beta state as a tech demo rather than a proper game, how can Kunos expect me to be happy with that result? I think it’s clear that there are some odd individuals at that studio given their development choices and hostility that, frankly, is very Ian Bell-esque. Fine by me, I just won’t buy any more of their stuff. I don’t expect any Mea culpa from Stefano and company regarding the state of the game but he, much like Bell, seems like an egomaniac who can’t accept any critique of his work or development strategy no matter how thoughtfully delivered and I don’t want to throw my money behind people who can’t act in a mature, graceful fashion in the face of criticism. And I have to agree, R3E is really maturing into a quality sim that I wish more people would check out.

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    1. I think the whole console project is also a step to make that game aspect more complete and polished (for both pc and consoles).

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    2. I also wanted to like AC, but Kunos has made that very hard. Disrespect for customers, filthy business practice, questionable ethics in regards to their relationship with the games media, cash grab mentality and just a general lack of talent regarding game design and especially vehicle physics.

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      1. Why do you even care about graphics? I thought we were all here 100% for physics and 10% for graphics, 1% for sounds, 120% for keyboard steering assists.

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  3. I find assetto corsa to be a terrible sim. I’ve driven some of the cars in the game on some of the tracks in the game and the experience doesn’t come all that close. Sure a pro can “practice” on a PC sim but they are paid to say that and if they aren’t they aren’t practicing the car they are learning proper braking points and where turns are.

    Today’s PC sims are bad examples of sims. isimotor needs to go…quickly.

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  4. Derek Smart. What an industry joke that guy is. After a slew of failures, he has the audacity to criticise someone like Chris Roberts.

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  5. Kunos reddit post is spot on. How you can pivot that into an attack on them is beyond me.

    You ARE the psychotic customer – apparently the irony is lost on you as you type your 25th 1500-word essay attempting to discredit their game.

    Liked by 1 person

      1. I can point out AI issues, you can point out AI issues, developers can point out AI issues. But we need to create a blog and make 20 articles about it?

        What’s the difference between a crazy stalker in love and a regular person in love?

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      2. That the regular person in love gets banned from the official forums for pointing out flaws. Or friendzoned, to use those terms typical among youngsters.

        The crazy stalker in love doesn’t care. He just does it regardless because he can.

        He writes articles about flaws in videogames and you guys treat him like shit for doing so. Yes, sometimes those articles may be a bit out of line, but at least Oggy doesn’t tell you to go fuck yourself in public like Reiza developers or Ian Bell or whoever runs the Kunos social accounts on public boards across the internet.

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      3. Austin might be a bit of a wacko (wouldn’t go so far as to say psychotic) but beneath the hyperbolic ranting and drama he does have some valid concerns that reflect the feelings of others in the community. Frankly, the developers should at least consider those concerns. But when you have studios banning people for the slightest hint of criticism, that’s why you need a blog like this.

        Liked by 1 person

      4. Can you guys show where kunos banned people for slight criticism or reporting bugs/issues? I have seen several threads and posts about AI problems in ac forum and no one was banned for it.

        Liked by 1 person

      5. Stalking is primarily the result of an attachment/abandonment disorder, typically stemming from a Cluster B Personality Disorder such as BPD.

        Individuals who stalk fear abandonment and loneliness to such an incredible extent, they will continue to contact or merely follow around another person as it gives them a sense of connection to another human. Combined with another disorder, this is what causes the bizarre behavior you see from the likes of our boy hijinxtattoo from SimRacingDesign.

        In women, these abandonment issues are usually the result of the absence of a father figure, and this abscence can range from anything including a divorce, to the father simply working too much. This is where the term “daddy issues” was spawned.

        In either gender’s case, stalking is fueled by the desire to offset loneliness via the intrusion of another’s personal boundaries. How this apparently applies to PRC finding bugs in a game is beyond me.

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      6. you are stalking/obsessing them by at every opportunity making subjective reports of issues where you always question the devs or the people in AC’s community. You’re not Colombo, you talk about issues which other users reported way before you, and the devs already know about it. Maybe are working already on it, or will work later, or won’t work on it, depending what type of issue it is, or if is actually an issue..etc, just depends on the report and request.

        That’s not how you point out issues of a game, by making 20 articles about in what direction is the game going, what are the devs thinking, why are they not thinking like me.
        A normal person and player of the game will report a bug once, or issue a couple times, and will continue to play or not play the game. Or play another game meanwhile an update is in the making.

        You really believe you’re the innocent here and you’re not the type of person why there’s a subreddit for anonymous devs to share their experiences.

        Do you remember when you made that article where you mentioned that you couldn’t test out the Mclaren P1 properly because of DRS zones, and not long after Kunos made an update about ignoring DRS zones for street cars that use drs… This is comparable to when you added back the search function for this website. A good small request that was treated peacefully, in the drs and search occasion.

        How about when people asked and requested you to change the comments section, but you keep using it because you like it, maybe others like it too, is your vision for the blog. The same way AC is Kunos vision for a sim racing game.
        For sure there are discussion boards and blogs with more features and more things to use 10-15 years ago. But you like it this way, other people like it this way, is functional, people can still keep using it every day, sometimes it evolves. And mostly is the content that people keep coming back, some like the content some not. Basically that’s an analogy for Assetto Corsa and its game producers using you and your blog as the example base.

        Liked by 1 person

      7. @James. I would have thought most fanboys suffer from battered spouse syndrome. I never linked fanboyism to BPD, but I can see the connection.

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      8. Last time I experienced a game-breaking bug was whatever was wrong with race2play’s GSC servers in the prc championship, since I quit it and went back to AC everything’s worked ok (the game has crashed but only when I was messing around with mods, which seems fair)

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      9. Its not WHAT prc writes, its HOW they write it.

        Take a second to write a grown-up critique column without sounding like whiny little children and more people would respect them. Nothing wrong with talking about flaws or problems with video games, everyone is entitled to their own opinion. The manner in which every article on this website is written is a complete joke.

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  6. pCARS sucks the donkey jizz out of norovirus infested Chipotle burritos. AC is fun for about a slippery lap or two (that’s about it). GSCE, RF1/rF2, AMS … let’s move the fuck on and change same ole same ole shit up. We need DX12 shit to drop and take this shit to the next level.

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  7. Do you even analyze the things you write James?

    Please demonstrate us where kunos has complained about users who report bugs and issues? I have only seen them get pissed off when certain users insist a lot and obsess a lot over the features they want and over the game plan they want the devs to work on.

    I have seen PRC obsess a lot about AC in 2015 and is continuing in 2016. What I see is that James wants for AC to be shaped in his image, and if it deviates from that plan, lets witch hunt everything about AC and Kunos.

    Now, there are clear issues/bugs with the game or things not in the game that could improve the experience or playability. But people have reported those things in AC’s forum, devs will get on it when they can, depending how fast and how easy it is, or depending if there are other things in priority. What would happen if everyone who reported a bug(s) would create a blog obsessing over that bug(s)? (rhetorical).

    I’m sorry James, but you aren’t part of AC’s producers team, you’re not a shareholder; no matter how much you want the game to be like you want, this is Kunos vision, the sim racing game they want it to be.
    Now you’ve got choices, report issues like a normal person, continue playing the game or not, but obsessing over the things you want in a product you’re not producing, is not the route to take.

    I really don’t see how you’re helping AC more than the people who report bugs/issues in AC’s forum. I honestly think they are the real heroes (beside the obvious, the devs themselves who attend these issues). I never saw an AC dev complain about the people who report issues in the support forum. I only saw them complain about people who obsess (with several of them obsessing toxically). Maybe if AC devs wouldn’t pay public attention to those guys, this blog would have less things to write about?

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    1. So he’s not a part of the team but he is someone who bought the game, and he’s allowed to voice his thoughts on the product he paid for. Sorry if that’s a foreign concept for you.

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      1. Is not a foreign concept to me, but is baffling when customers of a product act like they’re part of the internal product team and want the product to be like they want. For sure the producers will try to listen to what people want and improve their product, but should the producers only listen to what one person or a group wants. Sometimes the devs agree with their requests, but can’t make it happen now or in the close future. Or they just don’t want those specific features for their game.
        About bugs and issues, all in their due time.

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      2. Well at any rate, he still has the right to say whatever he wants about the game. I don’t think he’s acting as if he is a member of the team at all. I think the people who act like they’re on the team are the ones who get so offended when you criticize their favorite game, like they have some obligation to defend the poor little developer who just can’t deal with negative comments. That’s what I find pathetic.

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      3. I also have the right to say he is exaggerating with “his reports”. Is he some special snowflake or what? There are other people who also report bugs and issues, suggest improvements, because they like the game and want it to get better. Most of the articles here, especially about AC, are really toxic. Ok right, maybe that’s his way of expressing himself. But then the worse is that he gets offended when the devs don’t do what he says. Then he makes another article as a follow up to pick on the devs. See, he’s not satisfied with just objectively reporting a bug, he likes to obsess over it article after article, and likes to stir up the devs, and the people in AC’s community.

        The worse part actually, besides him having the right to say anything about the game, for example the things he’s not satisfied with, he makes propaganda of it, article after article. Sometimes is propaganda, other times is actual telling of game bugs, but those bugs were already reported in the game forum, but he likes to keep reinforcing it, in order to denigrate the game’s image.
        Ok sure, the game has some problems, but he pulls out judgment out of the devs because of game problems. And he has the right to speak up if he wants, but then don’t get yourself offended if me and others point out this blog’s tactics and biased point of view.

        Liked by 1 person

  8. Automobilista really is a pathetic gaming experience its just SCE with a small face lift and still looks like Playstation 2 game, no wonder it’s dead on arrival.

    Liked by 1 person

  9. Assetto corsa is ok, better than the rest as a whole, at least based on price. The simulation aspects as of now are fine by me, it just needs some refining, but the overall feeling is better than the rest of the pack.
    It just REALLY FUCKING needs a collision system like iracing, or at least fucking like pcars, a half decent ai and an improved netcode.
    Isi motor is dead and has no future value.

    Liked by 1 person

    1. stop posting this stuff, then they will want to replicate it to look as good. Are you gonna be happy then? Do you want that?

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    1. A bunch of pre-teens who aren’t even hold enough to have erections don’t count towards the general statistics. Sure, those two pieces of garbage have more players, but the quality is so low, a dumpster with eyes would be more intelligent than them. Not that Automobilista is any better. rFactor 1 with SweetFX pre-packed and pre-injected.

      Dipshit.

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      1. If we have to be honest.. rF1 looks like a game from the 90’s, so I won’t blame those thousands playing pcars and ac instead.. it’s 2016 after all. The look is part of the overall quality, ignoring it is to lie to yourself.

        Liked by 1 person

      2. But unlike those pre-teens (And you apparently) I can deal with uglier games if they have better gameplay, and in the case of racing simulations, better physics.

        Go play your screenshots generators and don’t bother the rest of the world.

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      3. “rF1 looks like a game from the 90’s,”

        Umm hmm, you weren’t around during the 90’s was you,maybe in diapers, youd relise how retarded that comment is if you were, this the problem with so many commenters on internet,just clueless young cunts.

        “it’s 2016 after all. The look is part of the overall quality, ignoring it is to lie to yourself.”

        Again you show your age, looks have always been important in gaming, how the hell you think we are where we are in graphics,however no sim has been able to combine cutting edge physics with cutting edge graphics, so for now Ill go with physics, since you know, its what the whole genre is about(or was) isnt it,isnt it?

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    1. I play AC a lot more than AMS, in someone’s book I can be considered fanboy, but why the need to make these graphical comparisons? Is a bit vain, like comparing dicks. You’re free of course of doing so, but just to let you know that is a bit of toxic behavior, and the sim racing community doesn’t need it.

      Liked by 1 person

      1. Cause AC and RF2 and PCars are using HDR render pipelines with real-world brightnesses (well, AC has shitty fog + sky, but that’s another thing), RF1 uses LDR (which is very much a 90s thing)

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  10. If the blog had been about finding issues, presenting them, and that was it, I would’ve agreed 110% with you.

    But it’s not, there has been wrong things here, that have been reposted again, and again. With authors being proven wrong, without that being acknowledged. Often the dead horse have been beaten so many times that you struggled to find a halfway usable bone when it’s done.

    There is many valid points here, but the reason why you earn money on me, is that I like my daily laugh.

    Liked by 2 people

  11. Another ego masturbation article, exactly what I don’t need to read.
    Few articles here are good peace of work the rest of it is pile of poop created by mentally ill mind.

    Liked by 1 person

  12. I like to think if I was a dev wanting to improve my game, I would have thick enough skin to take note of the bugs presented at PRC, perhaps even contact and work with you to try fix them. However seeing the title ‘”My game” is SIMCADE and has NO SIMULATION VALUE” as a title for every comment, would be a step to far and just end up pissing me off. James I suggest the mature thing to do is remove that offensive title. Yeh maybe it’s an ‘in-joke’ amongst the regular readers here, but it looks really offensive and immature to the casual reader / dev who wanders in here

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  13. Kunos are full of shit. They want a sim that is a game. It simulates some things and some other can not be simulated because they’re not “fun”. What they do is even the stuff they simulate wrap up into a “fun (read easier to master)” version of it too then. Every time you want something done, they just don’t want to do it. They have this vision of what sells. The superficial game. The one you buy play for 30days and forget about. They don’t give a fuck how long do you use it, or do you really enjoy it. They got your moneh brah. And yes even that is not done properly. AI sucks balls and netcode works like a ping-pong, back to squere one, just a showcase for Ferrari’s and Lamborginis etc, which really is a real reason why it sells.

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      1. This. And I bet that some fucking Goat Simulator has sold more copies than both of these games. About Steamcharts, that shit turd of game peaked over 10,000 and still has few hundred players to this moment for its 24 hour peak and several hundred almost constantly. How fucking retarded one can be to judge games qualities by some fucking Steam activity? Many of the best games out there pull low numbers and low sales, and I’m not talking about just racing games here. Many good strategy games for example get extremely low values, but nonethless support enough devs. Why? Because 14-year old ADHD assholes don’t like them. And I’m not here even saying what ever racing title is the best. Pulling those numbers is like calling Call Of Duty what ever iteration or CS the best game in the world, just because they pull huge amount of players. They are the so forth the best fucking simulators ever published. Same goes for Forza titles which are really good arcade racers imo. They sell well. Are they best racing simulators? Of course not.

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      2. You said AC is “the one you buy play for 30days and forget about it type of game” and I just proved that you wrong since it has so many active users on weekly basis.

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    1. u prove no shit at all nub. kids dont know shit and every few days a new kid buys it because its shinny ass shit, they play for 30 days and go to goat simulator or the next big thing, u nubbidy nub, plus all the dlc is the next gen marketing trick, everyone reviews it and it just screams buy me buy me, try me try me. So a kid goes shit this nubs love this game imma try, buys basic game and latest dlc and 30 days later is like shit this crap aint for me zz goes off to next best thing. That’s no way to develop reputable image of yourself, company or in general what sim-racing is about, that’s the way to grab ur money and move onto consoles to grab some more u nub

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  14. AC shills are out in full force getting butthurt over PRC again. Kunos has been exposed, and they are no different than SMS. Stefano is a nutcase and thinks that anyone who even makes the slightest criticisms about AC are idiots and monkeys. It’s not our fault that your game has horrendous collision physics, poor AI, lackluster multiplayer, and that the game is nothing more than being a hot lap simulator. Assetto Corsa is SIMCADE and has NO SIMULATION VALUE is starting to become true.

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    1. Reiza and ISI fanboys really are salty how successful business Stefano is running with big following while Automobilista is already next to ghost town week after release.

      Liked by 1 person

      1. “…how successful business Stefano is running with big following”

        Oh yeah, very successful. Setting out to create a real sim, but ending up with a dumbed down, broken simcade that can only be compared to the likes of Forza and Gran Turismo. Then makes a joke of himself by losing his shit in public when people call him out on his half assed product and his arrogant “valid/contructive criticism triggers me” behavior.

        Damn, that’s successful. What a good sport he is.
        AC is a bloody train wreck. Move along, nothing to see here.

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      2. Can only be compared to the likes of forza and gran turismo? Please show me a comparison video where we can tell clearly forza or gt are as good simulation as AC.

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    1. Unfortunately it is the only engine which is used by any playable racing sim at the moment. Other options are just worse.

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      1. I see iracing and assetto corsa with a good amount of users weekly. If these weren’t playable racing sims, we’d see 0 people, maybe max 10.

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    2. Top end sim racers use iracing or ISI motor games, where as AC and Pcars is used by loud mouth idiots on youtube.

      AC and Pcars are forgotten about when shit gets serious, the setups on cars is a fucking joke and outright fucked in some cases, the tyre model is completely hit and miss,(soft and a hard might as well be the same thing, road tyres throw up results same as full slicks etc etc) especially if relying on useful info on for setups, which is a waste of time anyway since car setups are fucked and bear little resemblance to real world cause and effects, aero is BS, dump your car on lowest height, no negative effects, the contact physics are a absolute joke, just look at MP races they are fucking hilarious, AC MP racers race like the AI with 2 huge conga lines with massive gap in middle because they are terrified of contact, throw in laughable netcode and its a recipe for disaster, AI is a fucking troll by kunos I think at this stage, anybody that thinks its close to being acceptable needs lobotomized.

      But shit lets just ignore that, they all minor things to the plebs, cause little timmy thinks it “feels good” and he has all his fave forza cars in it where his mates and anyone else with a spare five mins to learn, can drift like a driftking, and wow it has awesome graphics aye? except the whole driving in a fishbowl experience, you know where every track is in its own little snow globe with clouds rotating in a circle above ya head, again we’ll just ignore that.fucking plebs.

      you are in the worng part of the internet,IGN be better suited for your “graphics” rhetoric and hyperbole, I ve never seen some much “debate” about graphics in a so called simulation community, its very sad race sims have been overrun by these little jack arses.

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      1. What? Every other sim apart pcars, ac and iracing are empty.
        If you want to race online nowadays you better to keep one of those 3… or good luck wanking alone in your ghost town.

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  15. huh, Sector 3 is actually /listening/ to criticism? Shit bud, if i ever get some decent income i’m gonna have to try that game out. I’ll throw myself at a sim dev that actually gives a shit and doesn’t have a fucking holier-than-thou approach to criticism. good shit.

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    1. RRE shits all over Pcars and AC,the sim, the community and the Devs, just shame about pricing model scaring ppl away,I shit you not I raced in a public race with Bruno Spengler last month, and the devs are regularly in the public servers actually racing their sim with us.

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      1. And one of my community members race against Rubens Barrichello in a public Irace… So if we are going by big race names, I racing has won

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      2. Hardly big news as Spengler set up his own DTM time trial tournament prior to helping Sector 3 fettle the physics and tyre models for the 2015 DTM Experience. It makes me laugh when I read R3E has shitty physics when real world drivers helped make the the cars handle as they do (ADAC, GT3, Audi TT).

        Goes to show how little the public actually know; most forum posts about vehicle dynamics and handling are largely preconceived notions based on subjective opinions on how cars they’ll never drive work.

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