Reader Submission #86 – Another Version of rFactor

GSC 2016-03-13 17-40-39-49.jpg

This one’s on me for missing this little tidbit, but thankfully PRC.net reader Darren O. has sent in a Reader Submission to close out the weekend regarded a bit of information on the highly anticipated 2017 title by Reiza Studios. According to an interview conducted by Race Department earlier this year, the South American sim racing developer team plans to expand on their work with the isiMotor engine for the title planned after the recently-released Automobilista has run its course, contrary to the popular belief that the 2017 title will thrust Reiza into the spotlight alongside Project CARS and Assetto Corsa with an massive overhaul to the game engine’s underlying framework.


GSC 2016-03-13 17-39-28-05.jpg

Hey James. I thought you might be interested in this article from Race Department a few months ago. It’s the second part of a lengthy interview with Reiza Studios, where Renato has mentioned that Reiza 2017 – the working title for their next game, will not be of rFactor 2 origins, but a continuation of the current engine. You have to wonder how many times people will continue to buy rFactor over and over again.

Reiza 1.jpgSo to me, this means that if Reiza’s sim racing products are designed to not encourage any kind of modding scene, Reiza themselves are going to introduce downloadable content packs for a game that’s fundamentally now twelve years old?

Reiza 2.jpg

Wow. Reiza 2017 will be just another version of rFactor – again, but without mod support – and then on top of that they’d like to charge for premium DLC packs on a platform that’s twelve years old? I don’t know about you, but Stock Car Extreme was enough for me. The graphics are tired, there’s a bunch of infighting between testers and the developers themselves, plus the rehashed content… It’s all a bit much.


GSC 2016-03-13 17-42-32-28.jpg

I think it’s pretty hilarious, actually. The sim racing community has done a complete 180 degree turn from where we used to be at.

I’ve mentioned this several times throughout articles on here, but I’ve been around the sim racing scene for far too long. And while I wasn’t an active member contributing to discussions when rFactor was the new kid on the block, I do recall how the community surrounding isiMotor titles operated on a daily basis. In short, Payware mods were a no-no, and tons of modding teams were releasing massive packages of highly realistic cars practically every other month. This isn’t a knock at Reiza, but they’ve got one historic Formula One car from the 1970’s, whereas rFactor was blessed with the entire 1979 Formula One season – complete with all variations of every car that competed – a year or two after the game launched, and you could download it for free. Yeah, a few teams did like we do now and had a Paypal button somewhere on their page, but there was never a real push to make any of this content a premium purchase. It was sort of frowned upon, and the only people who tried in the first place were the Russian kids trying to make a quick buck.

gp79_rfactor_by_healyj-d48ou25.jpg

An entire decade later, Reiza sells rFactor without modding capabilities and their own set of content for $40. Now, I’m not gonna lie, I’ve felt that their games are worth the price of admission. Objectively though, whether we’re talking about Stock Car Extreme or Automobilista, both titles could be considered stand-alone payware mods. And again, I don’t mind paying for them if they’re good – I’m no longer fifteen and need to beg mommy for her credit card number. But to display how far backwards we’ve gone, in 2005, the guys over at iDT Simulations released a stand-alone Champcar game for free. They basically built a North American version of Stock Car Extreme or Automobilista, and just sort of uploaded it one day. That was how different the sim racing community used to be.

CCC2.jpg

And this content list is truly impressive.

wow.jpg

So I think your feelings of discouragement over a company being praised for re-selling rFactor again and again can be objectively validated. It’s okay to feel that way. Ten years ago, modding teams were literally giving away an American version of Stock Car Extreme for free. Now? Reiza removes modding support, plans for post-release DLC, and charges $40 for the package. It feels a bit like the people involved in producing content for sim racing titles aren’t really in it for the love of the game anymore.

grab_009.jpg

Advertisements

113 thoughts on “Reader Submission #86 – Another Version of rFactor

  1. Think about this: You’ve recently admitted that you’re wrong, and that AMS really isn’t just “rFactor Community Edition”, that’s with only a few months of development on the engine’s source-code, imagine what Reiza can accomplish with a year and a half of development? Think of R3E, that’s based originally on ISIM2.0, I think we’ll find something at least to that level of quality.

    Liked by 1 person

    1. Also, that ChampCar game appears to be based on F1 Challenge, 99% of F1 Challenge mods are independent, they come as their own install.

      Like

      1. Formula Armaroli
        Formula Truck 2013
        Game Stock Car 2011
        Game Stock Car 2012
        Game Stock Car 2013
        Game Stock Car Extreme
        Copa Petrobras de Marcas
        Automobilista

        Reiza Studios has released EIGHT FUCKING rFactor 1-based titles.

        Like

      2. Reiza literally selling CartoonFactor again with no AI code improvements and Empty Box be shilling again, LOL.

        Retarded AMS AI is called improvement now, PMSL.

        Like

    2. Formula Armaroli
      Formula Truck 2013
      Game Stock Car 2011
      Game Stock Car 2012
      Game Stock Car 2013
      Game Stock Car Extreme
      Copa Petrobras de Marcas
      Automobilista

      Reiza Studios has released EIGHT FUCKING rFactor 1-based titles.

      Liked by 1 person

      1. This is a bot (or a copy-pasted comment), so I don’t know why I should reply to it, but I feel I should so that other people can understand:

        Armaroli wasn’t a game, it was literally a mod.
        GSC 2011 was updated into 2012, it wasn’t a seperate game, same with 2013 and Extreme, Copa Petrobras was basically a free demo, so I don’t count that.

        That gives us just 4 games, GSC 2012, GSCE, Automobilista, and Formula Truck.

        Codemasters meanwhile released F1 2010, 11, 12, 13 and 14, along with Dirt 1, 2, 3, Grid 1, 2 and Autosport, all based on the same engine.

        Liked by 2 people

    3. Reiza literally selling CartoonFactor again with no AI code improvements and Empty Box be shilling again, LOL.

      Retarded AMS AI is called improvement now, ROFLMAO.

      Like

  2. “(…) imagine what Reiza can accomplish with a year and a half of development?”

    So far there is absolutely nothing indicating that Reiza will innovate or bring the racing sim genre forward in any way.

    Liked by 3 people

    1. Apart from the (slight) graphical improvements, and the improvements to physics and FFB that they’ve done between SCE and AMS that they couldn’t have done without the source-code.

      Like I said, R3E is based on ISI2.5, as is Shift/PCARS if you trace it back far enough.

      Liked by 1 person

      1. “Apart from the (slight) graphical improvements, and the improvements to physics and FFB that they’ve done between SCE and AMS that they couldn’t have done without the source-code.

        Like I said, R3E is based on ISI2.5, as is Shift/PCARS if you trace it back far enough.”

        Pfffft!

        Never let facts ruin a good narrative.

        Liked by 1 person

      2. R3E is based on isiMotor 2 – 2.5 is what ISI use for rF2.

        The gMotor aspect of isimotor 2 can be modded as shown by SMS and Sector 3 and I suspect Reiza will do the same. The pMotor aspect of isimotor 2 can also be highly modified as Sector 3 has done over the time R3E has evolved.

        I see no hate for Codemasters anywhere on this blog; Reiza have 4 sims and a mod and it’s a hate fest.

        Reiza’s 2017 DX12 powered sim won’t have official modding capabilities at the request of ISI due to the source code (again like R3E and SMS’s NFS: shift series) however they won’t be stopping moders from plying their trade.

        Like

      3. Reiza literally selling CartoonFactor again with no AI code improvements and Empty Box be shilling again as usual.


        Retarded AMS AI is called improvement now, ROFL.

        Like

  3. That’s really old news. That was revealed, like, last year, James. Have you been living under a rock?
    Niels has made his case why he wants to stick with pmotor last year in one of his videos. Did you really think they bought the source code just for AMS?
    This will allow them work with an engine that provides accurate physics, is easy to work with since they already have experience with it and will be completely customizable for the needs of the new project because they can alter the source code. For example Reiza 2017 will take advantage of DX12.

    Like

  4. Yeah I really don’t see what you’re getting at here, did you not understand that buying the source code was done to develop the 2017 game? If it ends up sucking, just don’t buy it. And as to your last remark, making games “for the love of it,” you’re smarter than that. They make games to make money. Sure, developers should want to do a good job, but it is a business at the end of the day.

    Liked by 1 person

  5. Eh old news and latest AMS beta update includes brake temp readout and condition along with other significant in-race UI overhauls.

    AI seems to be a little less crazy, but still prone to problems on the first lap specifically.

    Considering the relatively small amount of time it took them to implement these improvements since AMS was released, I have significantly more confidence in their abilities than I do in sector3 (for example).

    Provide an alternative or deal with it 😉

    Like

      1. You can’t even align your spam with your own screencaps dipshit.

        We knew a LONG time ago that the line buildup was not placed dynamically. I’m sorry that you’re incapable of paying attention.

        What a revelation.

        Like

  6. Old news, if ppl are still struggling to get their head around how engine dev works in race sim land after all the talk about it, they have no business discussing it,RRE and Pcars have done the same thing that Reiza are planning, rf2 is technically a advance of that very Engine, Iracing is 60 odd per cent the same code as NR03 with new skins and laser scanned tracks,practically every AAA game available can trace code back 10-15 odd years at least.

    It may turn out that all they do is enougher upgraded rfactor, but the use of the engine is neither new news or surprising, its a solid engine, and says a lot about the useless competition engines more than anything, sounds like the contributor is either one of the regular trolls that hate reiza thats been around lately or someone severely behind on news and\or has a mis-understanding of engines and how they work.

    Liked by 1 person

    1. “…trace code back 10-15 odd years at least.”

      That’s even true for basically any semi-complex software. No on starts from nothing and comes up with a completely unique implementation, that’s just not how software works at all.

      You’re 100% right, this submission is from a troll or at the very least someone that doesn’t know a damned thing about software.

      Like

    1. Sure they can, the physics are fine, it’s only the graphics that need to be updated, and some nice features added (VR support, weather, they’re planning a more rF2 style real-road system).

      Like

      1. Well, the 3D models are fine (you can see that yourself, there is a mod that ported the Copa Petrobras cars to AC, they match the game’s graphics), and the tracks are pretty much fine as well, only the textures and shaders need to be updated. As for DX12, it doesn’t require and entire new graphics engine, just modifications. They definitely can do that in a year (and a half, if Reiza17 is being released in Q4), especially if they don’t need to do too many updates to the existing content.

        Like

    2. Why is that? .. Their physics (using pmotor) is already up there (well better than most) and graphic engine is not gonna be upgraded but more likely replaced. Basicaly think rF2 features wise with better graphic engine.

      Liked by 1 person

    3. Reiza literally selling CartoonFactor again with no AI code improvements and Empty Box be shilling again, LOL.


      Retarded AMS AI is called improvement now, WTF.

      Like

  7. What is the big deal… They are good with pMotor engine, now they did and can improve it and add new features. Right now AMS has probably second best physics and with good content and dx12 graphic engine there is no reason why Reiza17 couldn’t be great sim.. there is no reason to believe that it won’t be. Specially considering what they did with AMS and even SCE…
    And it will still be moldable.. Just not with official support…that is price for licensing engine.
    But choosing between having mods+improved physics/features or having mods+limitations in developing in that engine…. It is not hard choice

    Liked by 1 person

    1. Yeah, people are overreacting about the whole “not a modding platform” thing, it’s still a moddable game, they said the same thing about AMS, and that’s already got tracks out. RBR wasn’t a modding platform either, look what we managed with that.

      Like

  8. Eeeeyyyy Am I famous now? GP79 screenshot was mine from back when I was editing rF screenshots. 🙂 (This one was around 2011 I think).

    I’m guessing you pulled it from Deviant Art?

    Liked by 2 people

      1. Of course Reiza is going the pay DLC route.

        Why else would they have pulled Imola from AMS?
        Just a taste of what’s to come. I’ll bet that they pull even more content from the 2017 title and go full in with pay DLC packs. They know the customers are that stupid, they’ve seen Kunos and SMS succeed at it.

        Sim racing is fucking broken.

        Like

      2. “Kunos succeeded at DLC because they made great dlc.”

        No, Kunos succeeded at DLC because most users are brain dead sheep who will gladly spend fat cash on boring glossy road cars with copy-paste dumbed down simcade physics. #simracingisdying

        Like

      3. Damn..

        “No, Kunos succeeded at DLC because most users are brain dead sheep who will gladly spend fat cash on boring glossy road cars with copy-paste dumbed down simcade physics. #simracingisdying”

        Is this the reality you think it is? Then I have bad news for you, you shouldn’t eat whatever PRC gives you. Not everything that is controversial is true. In fact is easier to convince people with something controversial than with normal marketing.

        Like

      4. “Is this the reality you think it is?”

        I know it is, brah. I know how to read data when its presented to me. Kunos has been caught cutting corners countless times, dead to rights. Open up the damn vehicle files and look for yourself. Listen to the AC ex modders slamming the shallowness and flaws of AC’s physics engine. I mean, just drive the damn thing for 10 mins. It’s such a far cry from reality it’s not even funny.

        It sells because exotics and flashy gfx.

        Liked by 1 person

      5. The people who opened up the files and look at it draw the wrong conclusions. Doesn’t matter if they are modders or ex-modders, just because the attachment points of the suspension are similar or the same between very similar car platforms, doesn’t mean the new car wasn’t realistically simulated. The attach points of the suspension doesn’t tell you the suspension performance and behavior. But you drew the conclusion that they were simply just copy pasted because you saw some numbers that were the same or similar, without trying to see if the values are correct for the new car? You must be a great modder, no doubt.

        Like

    1. “I don’t like Renato’s idea to disable mod support in order to sell more Premium dlc packs.”

      it really sucks that we have to buy dlcs for ams (just a flashy rf1) when you can mod rf1 with better visuals easily and lots of free cars

      Like

  9. Those were the golden days when we got all those fantastic freeware mods in rFactor days, far cry fom Renato’s rehashs and recycles that we got nowdays with 40€ price tag.

    Liked by 1 person

  10. wow this site can’t get low enough xD
    No mod support means no modding tools, maybe that includes Reiza not telling you how to implement stuff or use the stuff they build (doubt it, they are helping people in AMS already). That does not stop you from finding it out like any other game out there. 😉

    Liked by 1 person

    1. And to compliment:
      Why would ISI have a deal with you and allow you to offer mod support and fight their own customer base? That would be dumb as hell (for the low amount Reiza paid)

      Like

      1. And that’s exactly what I meant. This is to discourage people from modding. But with DX12, probably a photo graphic engine and a simpler tire model people will probably find their way to mod Reiza 2017 if Reiza themselves don’t find ways to make it harder.
        This is just ISI protecting themselves.

        Like

      2. 14 days in Early Access and we already have four quality tracks.

        In the summer, there would be more quality tracks in AMS than in rf2.

        BTW, I love rf2.

        Like

  11. Seems like Reiza are in for the treatment this quarter.

    Another boring, highly speculative rant that fails to acknowledge that Reiza will be using the same engine as R3E and PCARS with access to source code. I highly doubt it will be rFactor for the nth time.

    Like

    1. so far they havent exactly proved to be innovative devs, far from it actually…… more like glorified modders stuck to a decade old package…….

      just think about this for 1 second:

      in one of his videos niels talks about having met m.borda ISI, having been shown the tire model that isi uses and not understanding a damn thing about it. even third party rf2 hobby moders are embracing and understanding how the tire model works now but Niels, not. and he has admitted many times that he doesnt want tires physics to progress he just wants to cling on to his old way of doing it. that’s inovation for you, huh?
      i’d say we don’t have a lot to look forward to in 2017, not from reiza anyway.

      Liked by 1 person

      1. They’ve only gained access to source code recently. How exactly could they be innovative until now?

        Give them a chance for fuck’s sake. So much bitterness on here. No wonder this genre is fucked.

        Like

      2. “So much bitterness on here. No wonder this genre is fucked.”

        of course there is bitterness ffs. we’re seeing our belowed genre slowly wither and die because of brain dead sheep users demanding nothing but flashy gfx and exotic road cars, and lazy money grubbing devs watering down the genre to meet those demands.

        sIm racing will be done for, due to the likes of kunos, sms and in part reiza. Laziness, greed, lack of talent, unwillingness to move the genre forward. we’re in deep shit these days.

        Like

      3. what are you talking about bro… even if AC, Pcars, GSCE-AMS didn’t exist, do you think more people would play rf2 or iracing? Iracing maybe, due to competition, but if no ac or pcars, people would turn to raceroom, race07-gtr evo.

        Is like saying that the because rf2 doesn’t have a lot of players is the fault of gran turismo and forza.

        What about the people who still prefer to race in rf1 and not in rf2? Oh yea, lets blame the customers for not wanting to play rf2. lel

        Like

      4. “What about the people who still prefer to race in rf1 and not in rf2?”

        Mindless nostalgia for the sake of nostalgia. Force of habit. Like I said, consumers are morons for the most part. Even when they are offered a product that is vastly superior to its predecessor in every way, they still choose to use the inferior and outdated title, simply “because”.

        AC is shit partly because Kunos listened to its users. pCars is shit partly because SMS listened to its users. rF2 isn’t shit. Go figure.

        Like

      5. Normal companies, 3 years after release, start to discount their games. RF2 costs $99. That’s actually higher than brand new AAA games.

        Like

      6. “Normal companies, 3 years after release, start to discount their games. RF2 costs $99. That’s actually higher than brand new AAA games.”

        I suggest you dont do any other sim gaming then cause thats on the cheap side, show us a sim thats even nearly as close as rf2 physics and features if you’re unhappy with price,there is literally no competition apart from some show ponies that attract all the young xbone generation ADHD spastics, and the rest are using ISI’s last generation motor, thats why the very top end sim racers use mainly rf2 and iracing if its not broken that week.

        Like

      7. “So hash, where is that real life vs rf2 output data comparison?”

        Oh yes (QUF?), ive seen this argument, im still waiting for the AC to real life telemetry to prove its a better sim than forza or pcars, because no one will know till then right?

        Its pretty hard to find tbh ( for any sim),and cant be arsed finding, but unlike Pcars and AC its actually possible, AC hasnt even got enough info to compare, and also what kind of tele data? tyre heat? pedal input?aero? I know Reiza released a tele recently showing the aero almost bang on with real life (v10 f1), so maybe not a far cry to assume the ppl actually creating the ISI engine could get similar results?

        I know thats not good enough for ya though, so tell ya what, dig me up some real life tele data (with car track combo in sim) and ill run rf2 AND AC and compare, sounds fair?

        Like

      8. Thats pretty awesome, youd think any game wanting a “sim” title would spit this kind of stuff out all the time,offer still stands on tele, im really keen to find some legit real life tele that I can test in game, more for my own interest and learning than anything else, so if ya know where i can dig some up let us know.

        Like

      9. e123, I’m seeing those sim vs real telemetry graphs on their website front page, but why is the lateral G so different between sim and real?

        Like

      10. Difference in driver inputs and comparative track roughness can easily explain some of that. Notice they both reach the same maximum lateral g, even if it’s not on the exact same corner. Also note that some of the biggest differences are right around the apex of corners, especially when accelerating out. The real telemetry appears to be showing a driver feeling for grip more aggressively. That’s not surprising since sims have a particularly difficult time communicating grip in that situation. He also loses time doing that in several areas. Results in less consistent speed buildup but that’s also partly due to a real drivetrain and flexing chassis absorbing energy.

        Notice the real lap has over-rev/redline at one point too and you can see some base differences in liftoff to breakpoints (real lap has several later brake points but it’s not really gaining anything). The sim telemetry is showing more accurate downshifts in several areas.

        It’s damned close. You will never get the exact same telemetry twice.

        Like

      11. I’m gonna be straight up here, Hash: I truly don’t care which sims you think have the best physics, I am either going to try them myself (for the ones that are affordable to demo, like AMS, R3E, iRacing) or talk to my friends who mod them extensively. My friends don’t have the kindest opinions of rf2 – the features are there, but some of them feel more like they’re there to sell copies than to improve the simulation value. Tire model parameters are frequently missing or exaggerated, and it means zip to have a dynamic track surface when the tires feel like four turds under your car.

        Like

      12. “My friends don’t have the kindest opinions of rf2 – the features are there, but some of them feel more like they’re there to sell copies than to improve the simulation value. Tire model parameters are frequently missing or exaggerated, and it means zip to have a dynamic track surface when the tires feel like four turds under your car.”

        I was about to write a reasonable response,but fuck it, your mates are morons, no really,tyre model in rf2 ain’t perfect, but its so far ahead of everything out there at moment its not funny, and thats just the tyre model, Im slightly interested in what “parameters” your mates think are missing,if you are gonna critique rf2, especially against rival sims, I highly suggest you dont start with tyre model.

        I could be wrong, but It sounds to me more like “your mates” have watched a rf2 physics vid and assumed wrongly ( as many do who dont look into this stuff) the tyres should not deform as much they do in those epic physics vid, which of course they actually do, it sounds like that when you describe thee must advanced tyre physics available to consumers as “four turds under your car”

        Like

  12. Reiza fanboys are like “the 2017 title will be comparable to rFactor 2, R3E, or pCars!”

    Let’s see, nobody plays rFactor 2 or R3E. They are commercial failures with a woefully small userbase.

    Then you have pCars, which had so much code injected into it, the game would routinely fall apart.

    Does R3E with nothing but obscure BR shit honestly sound appealing? If it does, then why is R3E itself a ghost town?

    Liked by 1 person

      1. I just started playing it, starting to enjoy it way more now than it was before. The new physics updates have made it much better. The FFB is a little too tough for me, the wheel heats up way to much, but I prefer a lighter more natural weight wheel/FFB anyway.

        Just wish they had dynamic track/weather/time and improved tyre physics, mainly for heating/wear/flat spotting..

        That sound tho. You are correct that this weekend it was poppin’ on the servers, but during the week it can be a ghost town. Compared to pCars, its lonesome during the week. pCars still has consistantely since release had more active online players than AC/rF2/rF/R3E/SCE/AMS. AC being second in that list of online player base.

        I wish they would take the pCars book on DLC, don’t fragment your player base with DLC, at least provide one car from each DLC pack for online play. I can’t even play AC online because I don’t own the DLC’s, and I am not going to pay for content I already have in another game….

        Like

    1. There are a lot of other reasons R3E failed. Heck a game where you can’t even save a setup… how can you expect something like this to go well? And with that business model, the always online thing. Sector 3 committed suicide.
      rF2 is great but ISI did so many bad decisions and with that slow development pace, they better start rF3 already.
      Reiza has 2 choices: see these and don’t do the same mistakes, or copy them and fail miserably.
      They already noticed going more international is the way to go. If they use Senna to get some attention it could be a great sim. Only time will tell.

      Like

  13. Reiza literally selling CartoonFactor again with no AI code improvements and Empty Box be shilling again, LOL.


    Retarded AMS AI is called improvement now, ROFL.

    Liked by 1 person

    1. Whatever helps James stroke his hate-boner for all things in sim-racing not following his ‘vision’.

      Free entertainment while sitting on the shitter for the rest.

      Like

  14. So we hate rFactor and the isiMotor engine now? Ok, cool, I like to keep up-to date. On a different note, does anyone have a link to the Champ Car Challenge mod mentioned in the post?

    Like

  15. Reiza 2017 will be on the rF1 engine, not RRE or AC engine.
    rF1 its allready been said. its not on the rF2 engine. Neils has said there will be limitations they can achieve as the engine will only allow so much without going to a newer version.

    Any weather additions will be via way of Plugin as Renato has said they can’t put Rain in unless its a whole new engine which is what they don’t want.

    Automobilista is a fail, even the Diehard Reiza fans are starting to question the issues and the fact that mods are not working properly.

    Reiza2017 will be the 7th integration of rF1 lol

    Like

    1. “Reiza 2017 will be on the rF1 engine, not RRE or AC engine,rF1 its already been said. its not on the rF2 engine”

      You haven’t a clue what you’re talking about,your irrational hate is taking over what little gray matter you have, RRE engine lol you mean the exact same motor as RF1, difference is Simbin\s7 had access to code and to modify,just like Reiza does now, rf2 and isi’s new 2.5 motor started life as the rf1 motor (2.0).

      ” Neils has said there will be limitations they can achieve as the engine will only allow so much without going to a newer version.”

      Deliberate misleading or again just retard talk, Neils was talking about using the rf1 engine without access to code.

      “Any weather additions will be via way of Plugin as Renato has said they can’t put Rain in unless its a whole new engine which is what they don’t want.”

      And yet both SMS and ISI manged to do it with that motor, the fuck you talking about?, I think you are thinking of AC with night racing.

      “Automobilista is a fail, even the Diehard Reiza fans are starting to question the issues and the fact that mods are not working properly.

      Reiza2017 will be the 7th integration of rF1 lol”

      Man, well that sucks if true, one of the very few sims that actually has decent physics failing is not good news, meanwhile Pcars and AC has so many “physics” holes and car\setup issues and AC even lacking basic race features sells well, the fuck is wrong with you ppl?

      Like

      1. BAAAAAHHHHAAAAAA, AC and pCARS shit all over Reiza by way of Content and Quality.

        Easy to see your a Fanboy of Reiza. Reiza are not a Development Studio, They took rF1 and made another version of it. I’d like to see them make their own stuff not rehash others.

        Like

    2. AFAIK they didn’t add rain to SCE/AMS because they said they’d have to “hack” it into the game. But for next sim it will be there with no problems.
      I’d like to know what is this much hate for stuff nowadays? Geez the internet was a much better place 10 years ago.
      Plus mods are working if you know how to do it. You want to run stuff straight from SCE to AMS you will find problems of course….

      Like

Ratio of vowels to consonants will be monitored. Post at your own discretion.

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s