When a Troll Predicts the Future

AMS 2016-03-18 21-36-25-11.jpg
If you haven’t noticed by now, there are a couple of loose screws living in the comments section of PRC.net, copying and pasting the same generic phrases over and over again to agitate sim racers who rely on our humble blog as a genuine source for sim racing news. Yes, we’re aware that the comments section can be an all-out war between fanboys, apologists, viral marketers, and long-time sim racers, but occasionally it does go too far, and certain individuals resort to excessively spamming extremely bland comments en masse. Is it annoying? Of course it is, but sitting down and manually monitoring each page to catch some guy with a proxy letting his autism flow through his hands and into our comments section just isn’t going to happen. Each individual comment gets sent to my Microsoft Outlook address, and there have been days where I’ve woken up to 60 notifications on my phone. There is basically no way in hell I can police anything people post down below.

However, this incredibly lax approach to moderation warranted an extremely bizarre outcome: One of these motherfuckers spamming inane garbage ended up predicting the future of Automobilista.

January.jpg

Dubbing himself Autofailurelista in one comment, this particular PRC.net resident troll wrote all the way back on January 3rd of 2016 that he believed Automobilista would be a commercial failure, and Reiza would be “begging for more money” in the near future. And in theory, his prediction wasn’t all that far-fetched. Reiza gave away a copy of Automobilista for free to everyone who had owned Stock Car Extreme on Steam prior to January 5th. It was difficult to understand how this game would generate any revenue for an extremely small developer, especially considering they’re located in a country with a struggling economy. I mean, yeah, the crowdfunding campaign was really neat from a community perspective – seeing as how a whole bunch of sim racers graciously opened their wallets, but how exactly do you give away a new game for free?

Well, somebody leaked that info to us earlier today. Thanks to [NAME REDACTED] from Reddit, we’ve learned that Autofailurelista essentially predicted the future. To offset the lack of revenue made from giving away Automobilista for free to pretty much anyone who even remotely cared about their software, Reiza are planning a comprehensive post-release DLC program featuring approximately $50 USD of additional content, as well as the ability to literally buy your way into being a beta tester.

50 dollars of DLC.jpg

Is this a wise decision? I don’t believe so. Look, I think the development map Reiza Studios have planned out for Automobilista serves the purpose of the game quite well. I fully support how they’re approaching the rest of the project from the perspective of a sheer customer. It’s pretty good, and I assume if they iron out the few grievances I have, the end result will be even better.

But what we’re looking at right now is a company that didn’t make any relevant revenue off of their new game. And Automobilista is a sim which Reiza Studios wouldn’t have had the necessary funding to develop in the first place if it wasn’t for the sim community literally throwing it at them. The whole scenario raises a bunch of red flags about what’s going on behind the scenes.

Six months later, Reiza Studios are suspiciously asking for more community funding, allowing any random outsider to buy their way into being a beta tester, as well as pushing out an abundance of DLC for a game designed to have a lifespan of just a single year on a platform sim racers are growing tired of.

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I mean, the general rule of thumb is to not conduct yourself in a way that raises eyebrows, and this raises some eyebrows. Y’all asked for other people’s money to make a game, you didn’t generate much revenue on said game, and then shortly thereafter it’s time for people to open their wallets again – either for the DLC, or for beta forum access. Hmm…

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This is like some weird variant of virtual cuckoldry. I don’t really know what I’m watching, but it’s a bit strange as an outsider. And keep in mind, very few people are actually playing Automobilista, and of those who do play it, most of them got it for free. Automobilista’s active player count falls well under RaceRoom Racing Experience, and instead battles it out with the likes of MX vs. ATV Reflex and Bugbear’s Wreckfest. The former has a cult following thanks to several likeable YouTube personalities, and the latter has been in Steam’s Early Access program since late 2013. How do Reiza expect customers to eat up all this post-release DLC, when there aren’t many customers to begin with?

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This is just all kinds of bizarre. I’ll leave you guys to elaborate below.

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74 thoughts on “When a Troll Predicts the Future

    1. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

      To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to Assetto Corsa, their game is marketed for a set audience which covers the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive When using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job for the simcade fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

      Like

    2. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

      Like

    3. A few words about Assetto Corsa’s physics limitations.

      Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

      Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

      Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

      Lack of setup options possibilities in general

      Like

    4. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released last year for Windows, the game will be coming to PS4 and Xbox One next year, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

      According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.

      Like

  1. So they wasted all that time, effort, and money putting together what amounted to little more than a refresh of their previously released game, only to make no profit on it because they gave it away for free. I don’t understand the logic there. But then again they couldn’t have charged for it, or at least not at the price of a full game, because it’s not really a new product. I’m not saying the driving is bad in Automobilista, but there has to be a reason people aren’t playing this game and I’m inclined to believe it’s because the tech behind it is just too old and their visual style is atrocious. I’m not really interested because it feels like I’ve seen everything Automobilista has to offer before. Why didn’t they just wait until they were truly ready to release something new? And if the 2017 game doesn’t blow us away, where do they go from there?

    I’m also not liking this DLC plan, by the way.

    Liked by 1 person

    1. Formula Armaroli
      Formula Truck 2013
      Game Stock Car 2011
      Game Stock Car 2012
      Game Stock Car 2013
      Game Stock Car Extreme
      Copa Petrobras de Marcas
      Automobilista

      Reiza Studios has released EIGHT FUCKING rFactor 1-based titles.

      Liked by 1 person

  2. I’m going to look at the DLC when it’s released, and decide whether I want it or not instead of going either “OMG DLC sucks always, fuck Reiza” or “OMG DLC OMG REIZA OMG TAKE MY MONEY”.

    Vote with your wallets, folks. If you don’t think it’s worth it, then don’t buy it.

    Liked by 2 people

  3. I don’t get it.

    The date says 2016. We all new since late Dec that Reiza would release SCE under a different name. So what’s the deal?

    I don’t see it as a total failure either. There’re lots of leagues using SCE and now fully migrating to AMS. Sim racers love those games and Reiza studios.

    Like

  4. And Pcars and AC have been big financial windfalls but are being played online by gamers that don’t know how to brake for the first corner. Such a big win!

    Like

    1. You know what? I was watching iRacing on MOTORS TV and iRacers are not any better (even though these were guys racing on TV, so presumably not the lowest level). Then I was watching New Zealand GT86 cup … real life GT86 cup and again – carnage in 1st turn. So in AC an pCARS people just behave as they behave in RL. So you know what? FUCK OFF.

      Like

      1. I never said anything about IRenting. There are just as many non-driving douche noobs there as there is in Assetto Garbage and Project Bugs.

        It seems like the majority of good drivers with skill and racing etiquette are in RF2 and AMS. Granted, it is a much smaller pool but definitely quality over quantity. I usually race 1 or 2 public server races a day in RF2 and AMS and first turn pile ups are the exception where they are pretty much the rule in the simcades where the masses of non-driving douche nozzles flock.

        “AC an pCARS people just behave as they behave in RL” What the fuck are you smoking? I watch a lot of real life racing and I don’t see first turn pile-ups in 50%+ of the real life races. You are a fucking moron if you think the behavior and utter lack of skill in the cheese nobs that race in AC or Pcars represents how real life racers drive.

        Like

  5. Reiza literally selling rFactor 1 again with no AI code improvements with abhorrent results and Empty Box and his parrots be shilling again lmao

    Liked by 1 person

  6. I can’t google “automobilista bologna” cause the results are all italian but this future has been known since whenever they mentioned that Imola’s not coming with AMS. Maybe you should check the calendar on that.

    Like

  7. Meh another non history if you look at what a “no DLC” model is doing to rFactor 2 development/new content pace.
    People creating companies to make money, what a crime it is. Will you people ever grow up? -_-“

    Like

    1. Completing: it’s even more strange nobody talks about all updates Reiza gave for free all this time O_o
      And I bet all the troll comments are writen by the same guy “Herbertus”

      Like

  8. By now, most people interested in Reiza’s creations would know a thing or two about their history and the path they try to follow within the “racing-sim industry”.
    I hesitated for a long time, yet after being intrigued by how positive most GSC(e) players’ reactions were with those titles, the announcement of “buy gsce now, get ams later” made me jump in on the fun. And yes, I think the overall polish of this stand-alone rFactor_mod (should you be inclined to look at it that way) is well worth a few pennies from my point of view. Especially when remembering how rFactor(1) itself has never a complete package and lacked a lot of things including proper ffb-feel out of the box. Now, it had the potential to be awesome, once mod-ed with the right add-on content, but it usually took a while for anyone to arrive there.

    Reiza essentially gives you a bored-out, custom-built and fine-tuned rFactor experience with the most up-to-date, yet authentic ingredients they can either produce in-house or otherwise compile from various sources. With the outlook for more custom alteration at the very base-code level (which they have not been enabled to do until the latter half of last year), things might work out even better in the releases to come.

    My main point being: most western customers outside South America might already belong to the niche crowd “in the know” about their very specific hobby that is sim-racing. They might already have a favourite or mainstay title that they devote most of their seat-time to. So comparing public “playtime”-figures only goes so far.

    So many (!) experiences to be had out there and so little time. And not one sim that could successfully claim to “do it all”. So please guys: take a step back now and again in order to overcome your desire to criticise each and every title in isolation alone. It simply isn’t a realistic as in practical method of understanding the workings within this part of our now global society! So far, Reiza have succeeded in staying interesting for many good reasons, thank goodness for that.

    Keep it factual, keep it opinionated, yet keep it real, please!

    Liked by 2 people

  9. I don’t see any problem with paid DLC. Probably good way to see more interesting content to be added to Automobilista along with Super Trucks and Rallycross stuff.

    Anyway, I personally have decided not to buy this title because it is just rFactor which I already have.

    Like

    1. R3E uses its own graphics engine and about 20% of the isimotor 2 coding remains. Other than that, you are correct.

      Some seriously ill educated fuckwits on this blog. Enjoy whatever perfect sim you play!

      Like

  10. Hold on there killa bee I’m not a troll. I’m a developer who knows some things. Everything I say is true. Sometimes I can’t say 100% of what I know but don’t insult me by calling me a troll.

    I want this community to grow but it can’t because its constantly being held back by an engine every studio uses and for some insane reason gamers THINK is realistic.

    I hate to lay it on you but its not.

    Like

    1. The only company who has made the engine work properly is, obviously, ISI. They continue to lead the way, while the other sim devs are playing catch up and distracting sim racers with glossy nonsense. That’s the way it’s been for about 20 years now.

      Like

      1. If you completely ignore Life for Speed and Net Kar Pro, both titles superior to rFactor (1). That bandwagon in which you ride must have been developed in pMotor2.

        Like

      2. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

        To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to Assetto Corsa, their game is marketed for a set audience which covers the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive When using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job for the simcade fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

        Like

      3. A few words about Assetto Corsa’s physics limitations.

        Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

        Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

        Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

        Lack of setup options possibilities in general

        Like

    2. Also I’d like to point out I always use my proper username so if anyone wants to have a discussion send me a message on Google hangouts. I’d be glad to go over the finer points with you on the difference between an approximation engine like isi and an actual simulation engine.

      I don’t ever criticize the individual games and yes I own them all I criticize the engine they are running on and they do so because they can’t afford to build a proper sim engine.

      A racing simulation engine, one that accounts for all the moving parts of the vehicle as well as surface difference and air flow would take a team of roughly 30 people 2 years to make. Now add in proper AI and tracks/cars and you have a multi million dollar project built for a very small and scattered community.

      If you want a proper pc sim you are going to need a major publisher to build it. Which means you are going to need to get more people buying racing titles on PC.

      Its that simple.

      Like

      1. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

        Like

      2. A few words about Assetto Corsa’s physics limitations.

        Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

        Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

        Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

        Lack of setup options possibilities in general

        Like

      3. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released last year for Windows, the game will be coming to PS4 and Xbox One next year, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

        According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.

        Like

    3. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

      To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to Assetto Corsa, their game is marketed for a set audience which covers the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive When using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job for the simcade fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

      Like

  11. No way in hell I’m going to dish out any cash for sub standard DLC for a glorified rF1 rehash. Reiza has lost the plot completely.

    Like

  12. Can’t get much worse than rF2. Geeezz that Steam launch is a failure. ISI should be really embarrassed here, as a game built on their 10 year old engine is doing better than their flagship game….

    Like

  13. Automobilista isn’t anything great. It was forced out as a rebrand of the inept-named Stock Car Extreme. Perhaps not even Reiza artists know what will be in Automobilista 2, the game that fished out the equivalent to $500000 to 600000 if converted to the local currency. That is a lot for not offering much new. Divide that between the top dogs of Reiza, and take away the couple of thousand paid to artists for the work, and it is a lot of money to be pocketed.

    Niels is intelligent enough to use his money to fund his engineering outfit, and do professional work outside of Reiza. Renato may use what seems to be a country in shambles’ economy to continue getting his Brazilian licensing deals. Pushing DLC to a client base that is minute with a game with minimal improvements over GSC 2012, outside of the historic circuits. The multiplayer lobby has been atrocious even within certain leagues, why would anyone in their sane mind buy content they will not be able to utilize online? Will it be implemented like iRacing or like Assetto Corsa?

    http://www.racedepartment.com/members/renato-simioni.9924/

    Liked by 2 people

  14. I actually commend you for keeping the comment section so lax. Everyone has a right to an opinion. I’m sick of those faggots at GTPLANET who censor anything which could create a negative discussion.

    Like

    1. It would be fine if sites like GT Planet, RD, Virtual R, Reddit and so forth only removed spam comments, no they remove everything because it goes against the narrative.

      Like

  15. At least 50% of the comments here are from said troll as is the standard for every article. Maybe one day he will look back at this as a waste of his life.

    Like

  16. Just did a fun formula abarth race with 21 AC ai at Brand Hatch GP..Starting at the back the race went on smooth..AC better graphic,better 5.1 surround support,better replay cam,better laser scan tracks,ffb and physic my steering luv it no stupid miss shift like in ripfactor 2 ..rf2 brings u soso racing with GUESSWORK physics,MONO sound immersion,RECYCLED Mills Metro track and MEH graphics!

    Like

  17. rFactor 2 is the pinnacle of simulation racing, and has the most advanced and most complex simulation engine. Other games like Assetto Corsa, iRacing, Automoblista, and Project Cars are for kids who uses every single driving assist in a game, and has NO SIMULATION VALUE.

    Like

  18. Let’s talk more about why these simcade shits like PCars and AC have more fanbitches and fanggots than rF2. In my opinion, it’s very simple to conclude the reason of this bullshitry situation. Fucking graphics and stupid drift easy physics. I guess that if ISI says fuck hardcore simracers we’re gonna fuckkus on grafucks for 5 months and jump to DX10+ and be on par with Gran Turismo 5 awful gfx… it will generate a fanboyism strong enough to compete with simcade rivalry. And I only see benefits in this doing. More fanboys = more rantings, more flamewars, more retardinism, but also more mods. After the grafucks, ISI can resume their woowoo “high priority” work on the sim.

    Like

      1. Oh I see your deal Dave C. You’re in the same toxic container so you have a hard time seeing what’s toxic in sim racing community and what’s not.
        You’re really gonna say that post above I replied to is good and we should all talk like that about the sims and about people in sim racing?

        Like

      2. Don’t be a buttfucktard please, keep the fucking discussion clean!
        Anonymous guy, if you feel offended on the front, get offended from the back, your anus, simple as that.

        Like

  19. Surly DLC for AM will not be the savior Renatio is hoping.

    Just cause AC and pCARS have DLC and it works for them doesnt mean it will for Raizas Rehash.

    They shot themselves in the foot by releasing AM free and now they have admitted REZA2017 will not be on rF2 engine but again a rehash on the rF1. Not rF1.5. The same as whats being funneled out at the moment.

    To say leagues are jumping on AM is a massive overstatement.
    Race Dept can’t even get full grid on AM or even GSCE any more.

    Liked by 1 person

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