Formula One Declares War!

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If you’ve ever wanted concrete proof that the old men in charge of Formula One’s marketing department have lost touch with their core audience, look no further than the war currently being waged on RaceDepartment. Formula One itself have required RaceDepartment to remove an abundance of Formula One modifications and liveries from their website – for multiple titles. The sanctioning body has made it clear that Formula One – the world’s most prestigious auto racing series – has no place in sim racing, much to the dismay of F1’s most dedicated fans.

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Over 30 pages of Formula One related mods for two officially licensed Codemasters titles, as well as Reiza Studio’s Automobilista, have been removed due to copyright claims from none other than the bitter cunts from Formula One themselves. While technically justified from a legal standpoint, as F1 does indeed own the rights to the cars and teams participating in their championship, everybody knows this move is a power tripping exercise on F1’s part. Sim Racers aren’t profiting off of these creations, and yet Formula One has essentially told diehard F1 fans to stop producing virtual artwork that acts as free publicity for the sport – a sport which at the moment is desperate for positive press.

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To make matters significantly more perplexing, these creations are being taken down even when they benefit officially licensed F1 products. The Codemasters line of Formula One simulators ship each year with a fictional Williams F1 livery – omitting the iconic Martini logos and colors forcing users to manually edit the team’s car skin in a quest for maximum authenticity. Formula One has now stepped in, and officially disallowed this kind of harmless dedication from continuing, along with cracking down on users who merely update the game’s default liveries throughout the year with proper decal placements. It’s important to note that not every download link has been affected as of yet, though I’m sure the hardcore F1 gaming fans among us will soon start running into broken links on RaceDepartment and begin to take inventory.

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The drama between Formula One and sim racers couldn’t come at a more inappropriate time. Building circuits in known dictatorships and stunting technical development among teams, Formula One has seen a steady decline in popularity over the past five years. Both current and former drivers have actively voiced their displeasure over the direction of the sport, prestigious race tracks such as Hockenheim have been dropped from the schedule entirely, and the traditional motorsports media have openly mocked the misguided rule changes which have served to turn the sport into a comedy of errors come each race weekend. The sad reality is that the world’s greatest auto racing series has turned into a formality rather than a festival.

And while the sport is dying an extremely painful and humiliating death in front of record low crowds, frustrated old men under the Formula One banner have instead chosen to pick a fight with an extremely small group of sim racers on the internet – talented individuals who have dedicated their free time to spreading the joy of Formula One. Not only have F1 representatives displayed a gross misuse of company time by embarking on a pointless crusade against their own fans while the sport itself has quickly become a public embarrassment, this marks the second time Formula One have aggressively stomped on the sim racing community – indicating a team of pathetic, power tripping lawyers are actively monitoring and bullying a group of people who unconditionally love their product.

Not long ago, Canadian Metallica tribute band operating under the name Sandman were issued a cease and desist letter from one of Metallica’s lawyers, threatening to sue for the use of Metallica’s easily recognizable font. Upon the letter going viral, drummer Lars Ulrich promptly issued a personal apology to the band members, and within 24 hours fired the lawyer who had sent the letter. Here’s to hoping a prominent individual from the Formula One circus does the same.

114 thoughts on “Formula One Declares War!

    1. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

      To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to Assetto Corsa, their game is marketed for a set audience which covers the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive When using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job for the simcade fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

      Like

      1. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models:)

        Like

      2. Assetto Corsa is developed by Italian studio Kunos Simulazion – Released last year for Windows, the game will be coming to PS4 and Xbox One next year, it does cede a little more ground to the notion that ‘game’ isn’t such a dirty word.

        According to James Dover, the game can be happily played with a controller. But while the game does deliver in terms of graphics, James reckons its physics engine “lacks seriousness”.

        Like

      3. A few words about Assetto Corsa’s physics limitations.

        Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

        Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

        Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

        Lack of setup options possibilities in general

        Like

  1. Reason pCARS changed the Formula 1 to Formula A is that F1 didnt want custom liveries on the car to put down the Real F1 community. Same as the Mercedes DTM released, no Template for skinning as they didnt want Liveries created.

    Yet most of the liveries created are better than the real life ones.

    F1 is dying.

    Like

  2. I don’t know that F1 is quite to the point where it’s dying. In critical condition, maybe, but not gasping its last breaths just yet. It’s seeing more viewership in the US, for example. I think the concerns of the GDPA have been validated by the decision to remove F1 from free TV in the UK; that’s going to be a huge blow to its popularity. Bernie needs to just die already, or retire and hand F1 over to someone who understands we are living in the 21st century, but also has an appreciation for what makes the series so special: its rich history. Enough with the races in the Middle East at the expense of classic European tracks. Enough with the convoluted rules and uninspiring cars. Enough with acting like the only fans you care about are the ones with a shitload of money to throw at the sport. I could go on and on…

    With all that said, it would be good to keep in mind that although FOM’s lawyers might be jerks for pulling these mods, they’re also completely within their legal rights to do so. The modders know this, and that’s the risk you take. Now, if you ask me, maybe the better thing to do would have been to just leave them up, as after all, these are just people being passionate about the series. But we all know that FOM cares only for money and keeping F1 as inaccessible as possible, fans be damned.

    P.S. Never thought I’d see a story where Lars isn’t the guy being a dick.

    Liked by 1 person

  3. That is not the reason Formula A exists in pCARS. By far. Codemasters is the only publisher with a license from FOM, therefore the only one that can utilize the F1 trademark. Fortunately an individual car license pops up here and there, hopefully that will be the case more often.

    Like

  4. F1 is in a sad state of affairs right now, and it’s carrying over to racing games.

    Shit, imagine if NASCAR did something similar, and iRacing was stripped of all of its NASCAR content.

    Like

    1. That’s the whole point buddy. iRacing has licensed content from NASCAR, modders don’t have permission to use copyrighted/trademarked material.

      Like

    2. Nascar doesn’t need to go after modders. They’re already a joke as they are now. Caution Clocks for “entertainement”, Chase Points system (Only motorsport series in the world where the first in points, aka the best drivers of the season, doesn’t have the rights to win and claim the title of champion), that clown France, etc etc etc.

      Like

  5. There fucking dumbasses … yet another example of snuffing out enthusiasm for the sport. The fuck does a fucking modded livery do to their brand? Do they really lose money from this? It’s so fucking harmless, I really don’t get it. If they’re really concerned about distorting the real-life product, then give a fucking REAL SIM. One that is completely true to life. Until that happens, this type of ticky-tack grumbling just supresses potential excitement for the sport.

    The fuck kind of facist bitches are these punks?

    They have a right to protect their shit … but this is a mother-fucking game, assholes. Who gives a shit. Focus on the actual product for once. Instead of adding dumbass gimmicks like DRS and fucking up shit that already worked (ie. Qualifying format), let the mother fucking drivers actually RACE. Change the aero rules so they can actually drive wheel-to-wheel and follow close enough to produce ORGANIC RACING. If they really increase speeds by 5 seconds for 2017, NOTHING will change. The cars will just go faster. The cars will still NOT be able to lurk closely behind someone’s dirty air. The “racing” will be so fucking tire focused. Big tires? Big rear wing? Big fucking whoop.

    “This town (sport) needs an enema”
    – Joker

    Like

  6. Anyone want to list all the best rfactor 2 f1 mods?
    The worthwhile ones might be worth grabbing before it’s too late.
    Recent steam convert so trying to find everything.
    If there are others for assetto etc by all means add them too

    Like

    1. A few words about Assetto Corsa’s physics limitations.

      Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

      Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

      Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

      Lack of setup options possibilities in general

      Like

    2. Are you looking for faithful virtual simulation or just something to try to enjoy?

      – ASR Formula cars provide the latter on both rF2 and AC.
      – F1RFT 2013 is the least worst looking and the Frenky edited version drives a little better, but it’s still – obviously – too generic and simple to drive. It’s a good mix of sim and fun, for rF2.
      – There was a 2015 mod lying around which was the most playable of all although challenging, but it has the old F-ISI tires which wear absurdly, and has terrible turbo whine. If you reduce the turbo whine and fix tires, it’s the best. For rF2.
      – 1998 McLaren for AC was great but it needs an update. It was a bit of knife’s edge at the limit, but an update will likely not be out until v1.5 of AC.
      – 2002 Ferrari for AC is also way into the faithful virtual sim aspect but it is understeery and has some complicated setup parameters. You may not enjoy it if you are not a more serious or dedicated fan or virtual racer.
      – 1988 McLaren by MAK is an attempt of virtual simulation but some aspects of its driving are a little baffling. Most are waiting for the other 1988 MP4-4 in development. This is for AC.

      Like

  7. The series has turned to garbage now anyway. I was once a devout fan, however I’ve become increasingly jaded with each year that passes. Awful circuits, terrible sounding cars, dull racing…Need I say more?

    Like

    1. This. I started to watch Indycar races last year and those ugly Dallaras produce at least good racing in most races. It is a day and night compared to F1 borefest where championship is pretty much decided even before the first race of the season. F1 management are true experts in fucking things up. They should start focusing on showing the door to some old cunts in FOM and repairing the sports instead of harassing some skin painters in the internet. How fucking retarded can this get?

      Like

  8. Reiza literally selling rFactor 1 again with no AI code improvements with abhorrent results and Empty Box and his parrots be shilling again lmao!

    Like

  9. Greedy Renato is literally planning to release 12!! premium DLC packs worth of around $50 (mostly unlicensed crap so it doesn’t even cost them that much to produce.)

    Liked by 1 person

  10. Which will die first. Bernie or F1

    Honestly I’m seeing a top gear scenario when the concorde agreement runs out in 2020. All the teams will leave and start something else that is F1 but with a different name and a different system. I am starting to think it is the only way.

    Like

    1. They’re already running it into the ground themselves because they were finally successful the last time they threatened to do that.

      Like

  11. Reiza will scare last potential customers away, no one’s gonna buy their game when they see steam store page with half of the content behind dozen DLC packs that cost more than the game itself hahaha:)

    Liked by 1 person

    1. A few words about Assetto Corsa’s physics limitations.

      Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

      Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

      Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

      Lack of setup options possibilities in general

      Like

    2. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

      To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to Assetto Corsa, their game is marketed for a set audience which covers the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive When using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job for the simcade fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

      Like

  12. I wanted to type a serious comment but it says here that “The comment box is not a toy”. Oh hell yes IT IS!

    Anyhow, the really funny thing is that I got interested in WTCC after playing Race07. I got interested in oval racing after playing oval racing sims. If there were no rFactor mods where I could drive on a dirt track or in Legends cars I wouldn’t have known they even existed. It’s a great way to promote a sport, but they choose to send their lawyers.

    This is stupid.

    Liked by 1 person

  13. “prestigious race tracks such as Hockenheim have been dropped from the schedule entirely”

    Hockenheim is still on. Takes place July 31st. I believe you ment Nurburgring GP.

    Like

  14. So…I guess the Prost GP skin I spent days on perfecting to release on RD as my first uploaded skin will be for nothing now? And it’s because said livery appeared on a car 18 years ago and that will cause F1 to lose literally millions of dollars because I put it up for free?

    Like

  15. Although it’s questionable whether F1 owns the enforcement rights to vehicle liveries that are owned by individual race teams.

    Like

  16. This article is pretty bad. Over exaggerating everything to get more views. Even facts are wrong. F1 definetly isn’t dying. Its just trying to make changes which were not made when time was right in very short period. For years F1 was falling behind in innovation so they finally decided to something about it. It has been hard for teams because these changes came with bulk and not all were ready for them. Still finally its looking F1 is moving in right directory in terms of sport and social media.

    Talking about taking down F1 mods then its not FIA. More likely lawyers who deal with their copyrights. Or it could be even Codemaster themselves who maybe feel if people can’t have new cars/liveries they might buy their shitty game every year.

    Like

  17. A few words about Assetto Corsa’s physics limitations.

    Modern openwheelers can be very stiff … i mean extremely stiff, springs and ARBs (dampers as well)! and Assetto Corsa has engine limitations that doesn’t allow using high suspension rates (causes weird bugs)!

    Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)

    Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! You can’t cook accurate slicks with it.

    Lack of setup options possibilities in general

    Like

    1. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models:)

      Like

  18. Jesus Christ you brainless fanboys blindly jabbing back and forth at each other don’t even realize your fucking argument about AC or rF2 is absolutely irrelevant in this topic. Grow a brain, grow some balls and grow the fuck up.

    Liked by 1 person

  19. Meh, content licence owner gets arsey over unlicensed content distribution. No shit.

    While I have utter contempt for the old boy’s network dragging F1 down the shitter, and the legal cock faces doing their dirty work, how is this a surprise.

    And is there actually a practical purpose to all the tedious shill comments on here? Or is it just wankers being wankers?

    Like

  20. Wow. I’m amazed the Project Cars paid shills are still flooding forums with garbage. Some mod should probably clean those bot posts out, as they are all clearly copypasta.

    Can you really expect anything different from the FIA? Race Department was stealing their IP. Blatantly. They knew they had to pay for it and they didn’t. Now, you can argue the philosophical merit of the concept of IP in the first place, but you really can’t argue that Race Department didn’t know what it was doing was unlawful, and this development is hardly unexpected.

    What’s shocking is that it took this long for someone to come down on Race Departments head with a legal order.

    Like

  21. Piece of shite FOM are crapping on their most diehard supporters!! F1 these last few years has been a pile of horse manure, with unnecessarily overcomplicated and yet boring and weak and heavy “power units”, brake-by-wire, DRS, ERS, cartoon-level artificial overtaking from gimmicky tyres and fuel rules, and ugly cars. F1 is dying and this step against mod makers who INCREASE F1’s PUBLICITY FOR FREE by the showrunners makes me hate it even more.

    We had a huge amount of very nice F1 mods for rFactor, but there aren’t that many for RF2, AC, or PCars. I am not even interested in F1 mod seasons after 2012, so it WOULD have been nice to get quality F1 seasons in RF2 or AC from 2004 (fastest F1 cars ever), or 1985, 1968 etc. But no, the men in charge believe that the few remaining fans who pour their sweat and hard work into free mods out of love and goodwill for the sport should be shutdown through legal threatening.

    Another way to look at it is that while Codemasters has the license to modern F1 games since 2010 and releases a new one every year, no developer is making an F1 sim prior to 2010. There is such a rich and varied history in Grand Prix racing, with wildly different eras each one with its own cool factors. In RF1 we got a mod for every era, with full representation from the late 1980s to 2012.

    Fair enough if FOM crack down on ripped content from Codemasters titles, but I fail to see how their position is hurt when modders release original/collaborative content, especially for older seasons prior to 2010. As it stand now with their assault on modding, it looks like we will never to get to experience the magnificent eras of F1 in a good modern engine such as RF2 or AC.

    This blunderbuss attitude of the powers that be in F1 is exactly why F1 as it is now can’t die out soon enough.

    On a related note, it should be a simple and understandable right of fans to look up lap times, fastest laps, speed traps etc for any race in the past. We could do that for a long time at the official site formula1.com until last year, when they “revamped” it – well made it more of a money-grab. Now we have to PAY a MONTHLY fee just to look up this basic info.

    Bunch of sickening tyrannical arseholes and money-grabbing pricks!

    Like

  22. I have been a fan of formula 1 for over 40 years. I used to get up at 4:00 AM to watch races.
    This resolution by the money grabbing boss means the end of formula 1 for me. I missed the Australian GP, didn’t record it, and will stop watching it altogether. Pilots are complaining the cars present no fun to drive, cannot be pushed to the limit, or the tires will fall off the wheels if there is a more spirited driving. They became an exercise in boredom , as Mercedes seem to be already winning the championship, unless a miracle happens at f Ferrari. I believe that if all simracers worldwide would boycott F1, the message would be felt.
    For me, the boycott already start. There is sport cars, prototype races, rallies that are a lot more fun to watch, RIP f1!

    Like

      1. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

        To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to Assetto Corsa, their game is marketed for a set audience which covers the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive When using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job for the simcade fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

        Like

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