What Happened to Assetto Corsa?

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The most recent update package released for Assetto Corsa – the version 1.5 patch – brought with it a fairly substantial change to the game’s underlying tire model.  As the 4Chan GT3 league that I have previously participated in from time to time is now planning a third championship, hoping to move on from the trusty yet dated isiMotor engine to the new frontier in Assetto Corsa, I thought to myself that it was time to start seriously practicing within the new environment. Word around the virtual garage area painted a very optimistic picture of the simulator, stating that online capabilities and the overall netcode has been drastically improved compared to when we previously dropped Assetto Corsa in favor of Stock Car Extreme. An Assetto Corsa league for the 4Chan group has been in the planning stages for over a year, but only now have organizers been confident enough in the online functionality to make a serious push to get things off the ground.

I was excited to turn laps in the new build of Assetto Corsa, but that excitement quickly turned to disappointment once I made it out onto the track. Recent changes to the tire model have completely robbed the game of any enjoyment for myself. I’ve obviously heard the rumors from a few different sources – some good drivers, some not – that Assetto Corsa had been simplified for the console audience, but I never expected it to be this blatant. A friend of mine owns a retail copy of Project CARS, we’ve played it for a giggle at his place, and I’d honestly say Assetto Corsa’s quality has somehow managed to sink below the Slightly Mad Studios offering. Last year I called Assetto Corsa the most authentic driving simulator for the PC. A year later, everything has changed. This is really bad.

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There is not a single hard compound tire on the planet that will take over three laps to build an adequate amount of heat, but this seems to be the norm for Assetto Corsa’s GT3 cars. Our practice server is currently set to Silverstone – a track with a bunch of flat corners that immediately put stress on the tires – and it would take anywhere from two to four laps to generate proper operating temperatures. In real life, GT3 cars are so heavy that they’re able to build the correct heat within a single lap at maximum. This was just all kinds of wrong, and I wonder how Stefano was able to boast that they’ve refined the way tires generate heat. It obviously isn’t working.

The cars I tested out at Silverstone were the Glickenhaus SCG 003, the Lamborghini Huracan GT3, and the McLaren 650S (the screenshots here are from the time James spent on-track because I am a pleb). Now admittedly, I’m not very good at Silverstone because it’s not a track I drive all that often, but any potential success was immediately hindered by the adjustments made to the physics engine – whatever they were. All three cars are virtually impossible to spin out, even with bogus setup changes designed to maximize the obvious shortcomings in the refined car physics.

You can be in first gear, coming out of a tight hairpin, and put the throttle to the floor with no repercussions whatsoever. A lot of sim racers talk about this phenomenon when discussing the flaws in Project CARS, but now the same thing is happening within Assetto Corsa. No matter what I tried with the setup, I couldn’t get these cars to stop exhibiting blatant understeer tendencies. The only way I could force the car into an oversteer situation, was to set the brake balance to the rear of the car and enter the corner like a genuine retard. It feels as if Kunos not only introduced a hidden traction control feature, but the hand of god steps in to prevent the car from rotating too much through a corner. I first noticed the hidden traction control-like feeling in the BMW M235i when it came bundled with the first Dream Pack DLC, but now it seems to have been ported across the rest of the cars in Assetto Corsa.

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When I first purchased Assetto Corsa and sunk many hours into the simulator, the game honestly felt incredible. I had no problem stating that publicly. Even though I was aware of the meme spread by some of our resident trolls which states “Assetto Corsa has no simulation value”, I personally felt that the cars I’ve driven in real life – cars also available in Assetto Corsa – were as close as a modern simulation developer could get to reality. Version 1.5.X, as well as the miscellaneous other changes have been made behind the scenes, have made me reconsider my stance on this product.

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In terms of fairness and objectivity, the times I were able to post on the league’s practice leaderboard weren’t as competitive as they could have been, but there is a genuine reason for this. I tried my hand at real world racing before I dove into the virtual environment of sim racing. I am only familiar with how real cars feel, and my driving style in simulators is based around applying real world techniques to my toy steering wheel. I have not been bred to exploit the physics flaws of each individual simulator as James has been. I needed the cars in Assetto Corsa to drive in a somewhat realistic fashion to take advantage of my skill set, and Assetto Corsa simply feels backwards. In my opinion, it’s as if Kunos purposely tweaked underlying elements of the physics engine to accommodate an audience who would otherwise grow frustrate with a hardcore racing simulator. This may help to ease newcomers into the title on the Xbox One and Playstation 4, but Assetto Corsa was designed to be a highly authentic simulation, developed at a real race track with the input of real drivers. Now, real drivers such as myself are left scratching their heads.

Auf Wiedersehen

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196 thoughts on “What Happened to Assetto Corsa?

  1. This is what happens when you simplify the game for Forza, GT and PCars fans on console. This is also what happens when you let your skype friends shape your opinion on how the cars should be driven.

    I havent spun out a base content car in Ass corsa in a long time, the last mod car I spun out was the 911 GT3 Cup Car (stolen model as we found out later) so it’s possible they just didnt know what the fuck they were doing.

    AC is literally a joke and a shell of what we thought it would be. we literally thought that there would be in early access. No changeable paints on line, comedy hour put options, mapping buttons isnt possible with alot of hardware, AI that is laughable, and now dumbed down physics.

    AC Literally has no simulation value. And Stefano is a child at best who is trying to silence people on their forms, and strong arm other sim racing hubs as well.

    Liked by 1 person

  2. “You can be in first gear, coming out of a tight hairpin, and put the throttle to the floor with no repercussions whatsoever”

    You have to press Ctrl + T to adjust traction control. (Higher number = less traction control, off = off obviously.) Ctrl + A to set ABS.

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    1. What is really shitty, is how the cars do seem way more stable now, if you do lose traction, it seems much harder to correct a slide now. While the game still feels miles better than project cars to me, I haven’t been too happy with this new version of AC either.

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      1. I ran some laps on the practice server as well. No TC, some ABS though because I’m lazy.

        I had the spring rate jacked all the way up, as well as the anti-roll bars, which basically work like a wedge adjustment on a stock car (stiffer = lively rear end). It wouldn’t do anything in the corner other than this weird canned understeer. In turn 7 (luffield corner), I was able to floor it and shift up to third before I could even see the corner’s exit. The whole lap was just really weird. It’s like Kunos don’t want you to kick the back end out.

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  3. I agree there have been some BASE changes to Assetto since it’s release.

    Some have helped and some well not so much.

    In all the years I have driven games there has not been even a single one that comes Anywhere even close to real world driving and I feel reviewers are doing readers a dis service suggesting that they ever will.

    How well a game suits your particular driving style for myself and most of the gamer’s I know dictates how good or badly a person rates a game and this is how it should be.

    Liked by 1 person

    1. As long as you keep playing PCARS, FORZA, AC, GT etc on your comfy chair with your plastic toy a.k.a G27 or any Logitech, Thrustmaster, Fanatec and the likes and you really expect to get the same levels of authenticity as you get in real life then I’m afraid to tell you but you’re wasting your time/life.

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  4. Yeah I ran maybe about 5 laps of this new update and then uninstalled the game. I’ve been onboard since it first came out in 2013 but I can’t do it anymore. I’m very unhappy with where Assetto Corsa is at and where it seems to be going. If they can be bothered to finish the game, maybe I’ll reconsider but at this point, it’s just a mess and there’s better things out there.

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  5. Wait, so now you say AC had good physics? WTF is going on with this site?

    What were track and air temps, because they made the compounds in a way that they work on different track temperatures (you will not be able to get the heat into the mediums on 10/10° (track/air). I’m not saying that this was the problem, but it might have been…).

    AC is much more similar to the handling model from a year ago, than it was in 1.2-1.4, the “only” difference being the way it handles over the limit and it is harder now… What drugs are you guys on when you drive/write?

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  6. To suggest they dumbed down the PC version to accommodate console owners is quite possibly the dumbest thing ever posted to this site.

    The physics in AC were always poor regardless of how you “feel” they were not realistic. If you have any actual racing experience with a modern vehicle you would know that. Racing your lebaron around doesn’t count.

    Modern race cars have computer assists that can’t be disabled even if you think they can. Games are no different so if you want your sim to emulate these vehicles you shouldnt expect full assist disability.

    Forgetting all of that and back to my original point. This is a stupid stupid post. They are able to maintain separate code bases for console and PC releases. Its not difficult in fact its necessary since the damn consoles run on different APIs. They aren’t exe files with different extensions.

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    1. What the fuck are you talking about? Physics in terms of simulation value were always poor, yes, but at least in 1.0 and 1.1 the cars felt realistic. I’ve driven Formula Renault 2.0, BMW M235i Racing and Audi TT Cup in real life.

      Modern race cars’ assists can definitely be disabled, I know because I’ve driven race cars with them (like the BMW) and you could definitely disable them. Modern GT3 cars have TC settings ranging from 0 to 9 or 10 with 0 being NO Traction Control.

      Just because the games will run on a different API doesn’t mean they will run on a different physics engine. v = 1/2*at² will always be the same, no matter what platform.

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      1. number of TC steps depends on car … GT-R GT3 has 7 TC step (or 8 steps if you count 0 as step), and 12 ABS (from 1 to 12)
        Where in TC case lower number is lower TC and in ABS case lower number is higher ABS setting so for TC 0=OFF and for ABS 12=OFF …
        Also there is TPS (or whatever manufacturer calls their version of throttle mapping) that is etiher harcoded to some value or not considered at all in any sim (at least I haven`t notice it being implemented) ..

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  7. Hard compound slicks tend to provide less grip than medium and soft. Maybe is like that because they aren’t made to stick so much to the road as medium/soft, and they can’t heat much if the asphalt isn’t that hot as well. On hards there’s less friction and melting of the rubber. My post isn’t scientific, is just the general idea I have of the slick compounds.

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  8. In my opinion the GT class feel too stable att least with a track set in green or up.

    When you try Silverstone with a green track and you check in session information (in the pits) you have +90 % grip , thats not what you call ”green” dont you?

    I use a track surfase in ”slow” or even lower for a more real/fun drive.

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  9. Game felt so much better before 1.0 even, ever since they started “leaking” “mentioning” console projects they started coming out with the “tyre model” updates, essentially it was just a way to make the physics easier for console players.

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    1. Pretty much this. The game’s physics have evolved so poorly since Early Access. I wish they would have focused on features.

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      1. What the above anon said, I still have yet to see recent, relative proof that the physics were ‘dumbed down’, or where exactly things ‘are wrong’ and how-so.

        I’m not saying they aren’t, but where’s the technical, irrefutable, undeniable data to support it?

        At this point it’s all becoming subjective IMO.

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    1. Yes, but there’s almost no in-between. You’re either under-steering or spinning out. It reminds me of iRacing when I tried it a few years ago. Try getting the car to rotate, and then catch the slide. 9 times out of ten, you’re just going to spin.

      Liked by 1 person

      1. Ok, those intricacies of in-between grip-spin-slide are suited for a more advanced discussion between professionals in this, or with good expertise knowledge.

        But I find ridiculous the claims of james and sev of saying this is dumbed down or that isn’t worth as a simulation.
        They didn’t provide any knowledge themselves about car dynamics or tyre behavior and characteristics to make their arguments. Their whole argument is that is dumbed down. That’s the end of discussion for them.

        James is more concerned that tyres are in model 7 and we should have stayed on model 1, instead of being concerned what was added to the tyre model, what properties and characteristics and how they perform compared to 2 years ago. Just for that we can see he doesn’t care about simulation, he only frowns upon change, not about what changed more specifically.

        When people are concerned about investigating the changes to the tyres/physics, then we can listen to what they have to say.

        A normal person worried with simulation value would seek answers about the specific changes from TM4 to TM7, instead of simply targeting as dumbing down for consoles. And then inform his readers about what changed and from that make analysis in the article on the performance.

        But yeah, lets just go with ‘dumbing down for consoles’, the masses will believe anything we say, as long as is controversial. The worse part, is that this “controversial” write-up isn’t the good kind of controversial, since controversial writing means challenging the standard beliefs by presenting different things, or exposing through analysis what is wrong/not so good in the current state, and perhaps even presenting the different/contrary knowledge to what is there. But I saw none of that in this article.

        If James and Sev would really cooperate with prolific modders, then James and Sev would present their readers information about the current model, the changes from tm4 to tm7, and showcasing of different theories/models contrasting why what’s in AC isn’t as good. But I saw none of that in this article. What I saw was an attempt of brainwash to their readers and try hard controversial. “Doubt those too certain of themselves”. – me. Is interesting when PRC says don’t listen to marketing, but then they say, listen to our propaganda. A true journalist doesn’t try to convince people, he provides unbiased content for the reader to challenge his mind.

        Liked by 1 person

      2. @anonymous whoever you smart ass are…”What I saw was an attempt of brainwash to their readers and try hard controversial. “Doubt those too certain of themselves”. – me.” isn’t that what Stefano and Aris are trying to do by lying and making up bullshit in their ridiculous defence?

        Liked by 3 people

      3. @this smartass anonymous one : why would you even check added features (graining) when the base model went 5 steps backward. You can’t feel the car coming onto the limit. You kid. You just have learned behaviour where the limit is in AC now. That’s what’s arcade. Not being able to feel approaching the limit is arcade in itself. And go read the rest of comments. You’ll read how real values work in mod cars.

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      1. If you drive the car correctly, why would you spin or hit a wall? This year I saw the 12H Bathurst and the guys in the Mclaren GT3 were always at a very high pace near the lap time record, and I didn’t see them lose control, didn’t see them spin, didn’t see them hitting other cars or the walls.

        Liked by 1 person

      2. This just shows there aren’t hidden assists like Sev claims. How can you test hidden assists if not by doing what I did in the video?

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      3. Because hidden assists are set on very low. That doesn’t mean they’re not there. For a nub like you who never drove without them they don’t exist.

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    2. You should try harder than turning TCS off mid corner in turn 3, then being off line and flooring it like a retard.

      Driving it wrong to make it spin does not equal disproving Sev, a dude who’s ass has been inside a racecar in real life.

      Liked by 2 people

      1. If you drive the car correctly, why would you spin or hit a wall? This year I saw the 12H Bathurst and the guys in the Mclaren GT3 were always at a very high pace near the lap time record, and I didn’t see them lose control, didn’t see them spin, didn’t see them hitting other cars or the walls.

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      2. Did you read the article? He just did exactly the same thing as Sev (“floor it in first gear out of a hairpin”) and it spun.

        If Sev was doing something different, then maybe he should have said what he actually did and not spout bullshit about “hidden assists”. It’s not at all hard to spin cars in AC.

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      3. Thank about, above anon.

        “You can be in first gear, coming out of a tight hairpin, and put the throttle to the floor with no repercussions whatsoever.”

        Sev said this in the article. So I did a video where I floored it without TC and it gave repercussions.
        Maybe Sev should put assists to Pro in menu, and then in-game turn off TC with the Ctrl+T shortcut.

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      4. >calls me retard
        >makes collages with dev posts when they aren’t replying nicely
        >spams it on prc as a form of complaining
        >calls me retard

        Do you see the hypocrisy?

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      5. Sev probably didn’t spin because he didn’t use 180 degree of lock on wrong line while flooring it. He used normal line, normal steering inputs + flooring it. This was AC issue since day one, nothing new!

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    3. yeah, what about that, why don’t you upload your videos “unable to spin” the gt3 cars? i like the blog, sometimes is just shit you write but nothing is perfect in games. a video would back your words

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  10. From your real life experience Sev, are the guys running more than 4 seconds off pace on a 2-minute lap generating as much tyre heat as the top guys?

    That it takes you 4 laps to build temps I don’t understand really…my temps settle in less than lap.

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    1. Without a custom setup, I was doing 2:05.8’s – three seconds off pace. The only way I got near the one guy testing all the cars (Gnik) was by stiffening the springs and anti-roll bar to an unrealistic extent, and driving like a dickwad.by abusing the lack of any instability.

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      1. You drive on shitty 1-5 aero understeery as shit default sets, complain about the lack of oversteer and for you that’s proof of AC being dumbed down for console. LOL. Hilarious. Even your “alien” doing mid 2.02s is off pace. You guys think you’re the shit because yout beat RSR times? Again, LOL. Thanks for the entertainment blog though, always a blast reading you.

        Liked by 1 person

      2. Sounds like another AC fanboy is bootyblasted. If the setup makes all the difference, why aren’t you running to Kunos with new and improved default setups, and begging them to implement them into the game to silence the haters? That’s a pretty goddamn easy fix, not many cars in the game anyways.

        Oh right, because it’s not down to the setup. Amateur modders Kunos had commissioned to help build DLC were finding bugs at such an alarming rate, Kunos straight up BANNED THEM from the forums and replaced them with a group of yes men. And then laughed about it and called everyone else mentally ill.

        But no, this is just crazy PRC making shit up again, right? Alright, so why is Gamer Muscle mentioning the same shit in his reddit comments? Why is Sev, someone who actually liked AC, now changing his opinion? Why are all these people coming out after the 1.5 patch to say something’s fucky with what KS has done to the tires? Why is almost everybody talking about massive understeer? I admittedly make a satisfactory amount off of ad-revenue, but we can’t afford THAT much poison Kool-Aid.

        If there was nothing wrong with the physics and it’s all just some crazy vendetta, why is this a topic of discussion at places other than PRC?

        Liked by 1 person

      3. You literally fired one of your friends for being unwilling to bag on AC… but yeah I’m sure Sev’s opinion is completely his own and not just following your lead.

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        1. That guy we “fired” made the first comment on this article, so he’s obviously still around.

          It’s called being unwilling to go along with a viral marketing scheme when the dev team can’t get their shit together.

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      4. I left on my own accord for like 2.5 months because I didn’t really think quoting and sourcing some of mega autists as news was completely right.

        However I was wrong about AC and I admitted as much to James, because that’s what adults do. Besides I don’t have the time to devote to writing articles right now since I am in the middle of post graduate schooling.

        I haven’t played AC since 9/15 and don’t forsee doing it in the future. It’s kind of hard when your “friend” who made a career of ripping on iRacing over at VirtualR and other places for their staff treating the forums like a simracing version of 1984 tells you that he has regular Skype convos with Stefano. Skype articles in which Stefano regularly has a laugh about banning people he “doesn’t” like. Then that same “friend” who played racing games for the better part of 10 years tells you to fuck yourself because you didn’t buy his Italian skype buddies DLC package for a game that has zero functionality added or improved since Early Access in 2013.

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      5. You keep calling Sev in the matter, but he didn’t drive/race a real life GT3 car. In previous AC versions he called the bmw m235i and the formula abarth very realistic with real life because he test drove the bmw and one similar with the formula abarth. In 1.3 and 1.4 the temperatures weren’t working properly at all. They corrected it in 1.5 so now the tyres have the max grip when at optimum temps, where before the tyres never managed to reach optimum temps because the temperature model wasn’t working well.

        But the formula abarth and bmw m235i drive as in version 1.0 and 1.1, or maybe even better, because of further physics improvements and to aerodynamics.

        But Sev didn’t even analyze these cars in this article for v1.5.

        I haven’t yet seen a valid post informing us what is so wrong with the tyres or with the physics. All I see is the usual “dumbing down”. It just shows how you guys are not capable of properly analyzing the cars in the game and showing the readers that. Would be nice some gameplay videos with driver inputs telemetry (gear and pedals app, steering wheel visible, and tyres app). Maybe even recorded from a race if the pc allows, as the car is another in a race and another in qualifying.

        Liked by 1 person

      6. All GT3 setups had and still have the same built-in understeer. I don’t give a shit if it’s that way to help the crowd that can’t drive. PRC drivers so sim-hardcore that they can’t make their own driveable sets and then judge the physics on that? More fun jerking each other off over the demise off all sims?

        The tire lateral force drop off more quickly past optimum slip angle since 1.5. What was a bit of understeer before 1.5 is now a bit more of it only because of that, all fixable with a good setup. The neutral balance “window” is thinner, that’s it.

        Liked by 1 person

    2. Depends on the track but none of them take 4 laps, even on the national layout…

      If you’re off 4 seconds on national then you can’t drive anyways, so there’s clearly some bullshit being spoken by Sev.

      I also didn’t have difficulty inducing understeer, though it was a bit harder to catch.

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      1. “If you’re off 4 seconds on national then you can’t drive anyways, so there’s clearly some bullshit being spoken by Sev.”

        1. its the GP track, national is under a minute, hard to confuse the two I would of thought.

        2. 4 secs off pace? you mean 4 secs off the alien pace of James and the other feller, hes only 2 secs slower than the RSR record of 2:04,hardly slow.

        3.Again james time of 2:02 has smashed the RSR record by 2 secs, AC drivers are slow.

        4.I could induce under steer too when trying, but it was extremely easy to catch to the point I keep thinking stability control has been activated, not sure how you think its harder to catch a slide,its literally the easiest out of all sims by a big margin,more so than even PCars (mainly cause Pcars FFB is pure garbage)

        5. Ive seen you several times now pull ppl up on driving skill, for someone that appears to have zero presence in any sim MP (ive not spotted you, despite seeing plenty of others that comment), adn zero proof that you can even drive, IMO maybe post a demo, or a time,put yourslef out there if you are going to try play the “know it all driver”, whats your silverstone GP time?

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      2. “3.Again james time of 2:02 has smashed the RSR record by 2 secs, AC drivers are slow.”

        “AC drivers” haven’t posted RSR lap times on Silverstone GP with the mp4-12c gt3 since version 1.3.4. GT3 cars are faster now in 1.5; by faster I mean they build up the speed better-quicker, where in game version 1.3 and 1.4 the tyre model was making the cars go ‘much’ slower than in real life.

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      3. “haven’t posted RSR lap times on Silverstone GP with the mp4-12c gt3 since version 1.3.4.”

        I checked other gt3’s (not all) and was 2 4 for them too, besides my point, its certainly fast enough to “warm” tyres that some AC drivers seem to think you have to be a alien to put heat in full slick race tyres (complete BS of course), AC has had tyre heating issues for a long time, Im sick of seeing first reaction to a tyre heating problem being put on the driver being “slow”, even slow drivers, as long as they are “leaning” hard on tyres, can produce enough friction to put heat in tyres.

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      4. There isn’t any problem with heating soft and medium GT3 tyres. Sev was only saying that is more difficult to warm up to optimum the Hard compound. And in real life these type of tyres also give less grip, but also because they don’t heat up so much or so easily, and also wear out less.

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      5. I think you’re missing the point I made entirely.

        If it takes 4 laps to get heat in the tyres, you’re either on a track like national (not even that track is short enough…) or you’re way off pace.

        Saying it takes 4 laps to get up to temp on GP is the logical fallacy. There are two options when an apparently false claim like that is made: 1) you aren’t on GP and/or 2) you’re significantly off pace. I gave Sev a mild benefit of the doubt and assumed they mixed up the layouts.

        And yes, I have zero doubt that I can catch slides more easily in AMS, I can overdrive the shit out of cars like the v8 stock and super. Looking at something like the NSX in rf2 (by far my least favorite official car in rf2), catching slides in a road class is comparative child’s play and completely unrealistic for greatly exceeding slip-angle grip with significantly over-heated tyres. It should be tricky as hell when driving like a complete idiot, yet it is not.

        When you have people trying to apply oval racing setups to the mp4-12c and claiming the rear sway bar is like a ‘wedge adjustment’, the lack of fundamental mechanical understanding is obvious.

        Lastly, James nor any other contributor has exhibited alien pace since very early AC versions, back when the tyre model provided limited penalty for over-driving and they could slam downshifts in without any regard for real-life limitations of the vehicles.

        But of course, the guys running soft over the inside curb bashing setups in rf2 and GSCE are the ones to ask with regards to simulation accuracy, right?

        Lastly, I thought endurance (or anything close) was impossible in AC, so why would Sev be running hard compound in the first place? Apparently his personal race engineer hasn’t been reading PRC.

        Liked by 1 person

  11. It brings me no great pleasure to say this, as I am firmly in the camp of folks who want to see as many good sims in the market as possible, but I am 100% with Sev on this one. AC has gone markedly downhill from a simulation perspective.

    This is mad all the more painful by the fact that I really considered AC a revelation in its early days. I fired up the latest build the other day – all the delicious subtley in the FFB from the early days of the sim is gone, the steering just felt all rubbery and PCars-ish to me.

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    1. “It brings me no great pleasure to say this, as I am firmly in the camp of folks who want to see as many good sims in the market as possible, but I am 100% with Sev on this one. AC has gone markedly downhill from a simulation perspective.”

      But can you explain what went downhill in the simulation perspective, or even try to show it in game or with comparison evidence?

      Liked by 1 person

      1. From my testing both last night and today, Kunos substantially increased longitudinal grip – AKA forward bite. You could make a claim that this is realistic to some extent for the GT3 cars, but even the Lotus 49 has been neutered to Project CARS tier.

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      2. Bud (yeah, you called me that the other day -.-), stop comparing sims with other sims. Compare to real life. If you can’t compare to real life because isn’t always easy, then be more careful with statements of certainty.

        If you say Sim X is wrong compared to Sim Y, you shouldn’t say that if you can’t prove that Sim Y is behaving like in real life. Or the opposite, don’t say that Sim X is as bad as Sim Z if you can’t prove or objectively analyze why sim X is bad. Sim Z’s quality isn’t a measure of proof that Sim X is bad.

        —–

        What do you mean by the lotus 49 being neutered? Can you quickly show some gameplay with it, and from that make your argument?

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      3. The article explains nothing. AC is dumbed down for consoles – case closed. Kunos bans you for bug reporting/criticism – case closed. Kunos use elaborate viral marketing schemes and co-opt youtubers to decieve the public – case closed. Fan fiction.

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      4. It is case closed when you have enough talent to immediately spot things subconsciously. The feel is gone man, the feeeel. It was easiest sim and it got easier. What faking proof is there if u have no talent to feel it yourself. It turns too good. Its requires too little throttle control. Tires on the limit can be pushed to further slip angles then real life. And slower slip angles have no feel at all. So until you go to that place where you’re way past the real life tire load and slip angle only then you feel the car a bit! Its too easy to get there and getting there should be impossible in first place. And all this extra angle grip and load means you can accelerate waaaay earlier than your talent would even expect. That’s how u drive fast in AC use lateral grip for acceleration. This is facts. You need to test AC until you feel this and see this and then you will have experienced AC.

        Liked by 1 person

      5. Then it must be easy for you to provide to the devs the slip angles and tire loads from real life, for the different type of tyres, since you said that in AC they are wrong compared to real life. You could give this to the devs. Or will you not because no engineer has the same data/graphs with slip angles and tire loads as another engineer?

        Liked by 1 person

  12. @Chris, this is so tricky from you.

    First you make a post and say:
    “Pretty much this. The game’s physics have evolved so poorly since Early Access. I wish they would have focused on features.”

    Then you come up with:
    “I haven’t played AC since 9/15 and don’t forsee doing it in the future.”

    Thank you Chris for proving how things happen over here at PRC. You’re trying to convince people that the physics and tyres are shit, yet you haven’t touched the game in 8 months and even have the audacity of saying 1.5 update is worse (when in fact 1.5 corrected what came wrong in 1.3 and 1.4 version). So you take opinions from other people and make them your opinion. Then you have the hypocrisy of telling others to not believe what devs say and to not fall for marketing. You’re pretty much falling on prc’s agenda.

    Liked by 1 person

  13. Haha another article made by people who claim things without any real life experience, you guys should make a simulation on your own so we can see what your daily blabla lessons can bring with coding expression.

    Ah so you don’t know programing ? so shut the fuck up until you came with something comparable or better, because now it’s just a waste of time making a wall of texts with some personal bullshits.

    I bet all this sim negativity is reflecting the lack of praise from people around you for your work or achievements, so you’re taking revenge on any shit in front of you.

    but….

    LFS IS THE BEST SIMULATOR AND HAS ALL THE POSSIBLE SIMULATION VALUE !

    Like

      1. Don’t compare me with Stefano, YOUR COMMENT HAS NO CREDIBILITY VALUE AND YOU ARE A LIAR !!! like your montor james and his Sev ( saliva ) sucker.

        And don’t forget …. LFS IS THE BEST SIMULATOR AND HAS ALL THE POSSIBLE SIMULATION VALUE !

        Like

    1. Actually I do know programming but what your comment boils down to is basically “Hurrrr you are not a professional tennis player so when a pro makes many unforced errors YOU ARE NOT ALLOWED TO CRITICIZE HIM/HER/XER/XIS BECAUSE YOU ARE NOT A PRO!!!!1111”

      Like

      1. You criticize all you want, but your critique is very much flowing with the wind. Unless you just want to point out obvious things like, “you missed to put the ball in because your racket wasn’t at the right angle” But even that has more validity than the claims this article made. Since we can see the racket hit the ball at the wrong angle, but you haven’t shown us the physics or tyres not behaving right. So your words are just flying with the wind.

        Liked by 1 person

  14. Well, simulation value or not, I like the new version of AC… also, imo, AC punishes much more than any sim that I have ever driven: wrong lines, locking the brakes, messing up the shifts/clutch usage, damaging the car, going off track, cutting corners. It was what I used to learn heel/toe, and it helped me with brake control and finding the right lines, using the whole track.

    Like

    1. LIAR!!! THIS SPIN HAS NO SIMULATION VALUE AND ITS SIMCADE LIKE JAMES IS TALKCAD, instead this is the truth : LFS IS THE BEST SIMULATOR AND HAS ALL THE POSSIBLE SIMULATION VALUE !

      Like

    1. wow, I hope you didn’t believe that. Is easy to check in game and see how it is when TC is on and how it is when TC is off. You don’t even need a wheel for that, even with a gamepad you can spin out easily if tc is off.

      Liked by 1 person

    1. Confirmation Bias – The tendency to pay more attention to things which reinforce your beliefs than to things which contradict them.

      Manipulation – The practice of steering an individual into a desired behavior for the purpose of achieving a hidden personal goal. (basically this article, because nothing written here served to prove “physics and tyres are shit and have no simulation value”. I’m not saying you need to prove down to the ultimate calculation, but compare behavior-performance of real life and AC, for car physics and tyres performance). Otherwise what’s the point of this ‘social justice of sim racing games’ blog?

      Like

  15. AC is aight … for a console game.

    Just like Google keeps dumbing down Android to be more Apple’ish.
    Stefano Muffukker don’t give no fuck bout all y’all muffukkers.
    He chasin dat Xbox coin.

    Console bitches just want the Stimulation.
    They don’t give a fuck about No Simulation.

    Hodor

    Like

    1. But can you exemplify to make us see that dumbing down? Your subjective words have no simulation value, we need to actually see something to have a rational discussion afterwards.

      Like

    2. Haahahhaah Stefano is trying to increase the number of his fanboys 😀 all the console nabs gonna eat out of his hand.
      For them its gonna be most realistic thing that they’ve ever tried, hence fanboy thinks its 1:1 with real life and better then other sims without even seeing other sims at work on PC 😀

      Like

  16. So these guys… don’t even understand what a TC is, what it does, how to turn it off and yet, they think their opinion on tires and games should be somehow interesting? No wonder they had to open their own blog to post this bullshit after being banned from the rest of the planet.

    Like

  17. For all this talk about sims being dumbed down for console, PCARS is harder in consoles than in PC version. Heat takes longer to dissipate and you have to use different pressures and drive more sensibly.

    Like

    1. True, but that was not the intent of SMS, it’s just a positive artifact of them being shoddy. They have listed it as a ‘bug’ now.

      Like

  18. I have yet to see 3 or 5 laps in a row at a competitive pace, with for example the lotus 49 at spa, on a slow surface (~95 grip), from any of those members of the anti-AC fan club, and for them to show us how much or if the gameplay is forgiving when trying to maintain a competitive lap time pace for 3 to 5 laps.

    All I see are comments like “AC physics shit, AC dumbed down, AC can’t spin car”, but what about how easy or how hard is to maintain a successive high pace for some laps, like real life drivers do, lap after lap. All I see is half-lap wonders from AC bashers saying this is too easy or has no simulation value. It must be piece of cake for the anti-AC fans to do that, since they are used to the much harder simulation value of their preferred sims. Oh, what’s that? You don’t even race in the sim you shill for? So you don’t know how to race competitively?

    Like

  19. I finally have a PC that can run Assetto Corsa. As I heard many bad stories about the sim, I decided to download it for a test, before buying it. Well I’ll never buy it. Yes the graphic is very good, but I must admit that you were all right in saying the physics is at best disappointing: too much overall grip, making it way easier to stick it on the ground… unless you ride a kerb, therefore you’ll end up in a tree. Major understeer like “Do I have a brake pedal problem?” I think I’ll just use it to learn the Nordschleife and to test my video card’s drivers. Other than that, I’ll stick to Automobilista and wait for iRacing to implement some more features.

    Like

  20. So you can´t spin a GT3-car in AC? That´s the most ridiculous bullshit i read in months apart from the bullshit in the last article. I was spinning out a few times in one lap with the new McLaren at Mugello and had to change the car to the Z4. Was winning the race (online) with that also because my competition spinned out and this was with TC. I would never race a GT3-car without TC if it´s allowed to use. I normally lower rear-ARB and coast diff to get less oversteer and a more stable rear. But the brake balance is always way to much in the front in all GT3-cars. Make them easy to drive but with ridiculous brake distances.

    Like

    1. TC is literally nothing more than a way for the car to give you throttle control you don’t already have. Learn to control the tall pedal and it does nothing.

      Like

  21. Can mods pls remove these spam photos of same forum posts posted 300 times!? It’s making reading the comments very difficult!

    Like

  22. So I was reading through comments, usual nonsense with no technical data/proof for either side, then realized a little past ‘half-way’ I ain’t got time for that, so let’s get technical.

    You guys (both James & Sev) want to share your EXACT setup values, along with track conditions used, and then let those of us who can be bothered try spinning them and shit?

    Cause otherwise this is going to stay all objective, especially w/o hard data/proof for either side.

    Like

  23. I don’t play Assetto Corsa, but I must reiterate for you people: Anytime the bloggers here talk (shit) about AC, it should be considered as a bait.

    This is what precisely the Virtua Simulazioni spammers are doing:

    Like

      1. I was talking about the goons who posts the Virtua Simulazioni/MAKCorp shitposts over and over. This happens a lot in many articles, and they primarily fish in AC-related articles.

        Also seems like LFS shills are coming here too.

        Like

      2. I believe the spam troll(s) are the same guys over and over even if they post different stuff. Oggy confirmed that, because a couple of times those morons forgot to use the proxy and posted with their real ip.

        Like

      3. They also have dynamic IPs too, and James can see the IP logs anyway. When I joked about it on Twitter, Oggy (perhaps jokingly) mentioned the spammers are actually SimRacingDesign drama thugs. (But those people only play NR2003).

        Like

  24. Austin, I know you have a no moderation policy regarding the comments section but please, you have to ban that moron posting the forum screenshots. I can’t fucking read the comments without an inordinate amount of scrolling. It’s out of hand.

    Like

    1. I played over 600 hours in AC and can tell, that the current version is by far the best. 1.3 and 1.4 was both an update and downdate and i spread the word on the forum, but 1.5 is for sure the pinnacle. 1.2 and before was to easy with downforce in highspeed-corners, much easier than Raceroom. Now it´s like: you can handle AC, you can handle Raceroom with two bottles of wine, at least me.

      Like

  25. I did this video with a gamepad, because prc informed us is because of consoleros the game is dumbed down and running with hidden assists. #hashtag

    Like

  26. Ahh what a Laugh.
    Thanks to all the Anon’s for the Entertainment, always get a chuckle out of it.

    We had our league race last night with the Lotus 240 at Zandvoort 94% grip, 23 deg track temp with 23 laps. By lap 7 the tyres were in the yellow and most had pitted by lap 11 with the tyres in the red.

    The latest version does feel a bit better, But its still missing basic features like driver control on the start(jump start) Rain, Night, Dynamic weather. Shit Reizas 5th Rehash of rF1 is going to have rain in AMS ?? Good AI would be nice.

    Like

  27. So basically you decided to write an article entirely designed to stir the anons in the comment section into the biggest tizzy we’ve ever seen.

    Like

  28. I really don’t know what the OP is on about. I tried AC post 1.5 and to me the GT3 cars are even more twitchy.

    Coming out of a hairpin in the AMG GT3 I spun right around.

    Not sure what it is you are doing wrong…?

    Like

  29. Not going to bother with your rant full of “feelings”, “impressions” and other subjective crap, Sev, so I’ll just answer your title question:

    What happened to Assetto Corsa?

    Well with the V7 model they introduced yaw stalling. You should know what that is, and it basically means your can no longer take Eau rouge flat in a GT3 (if you set it up like you’d do in real life).
    Also they fixed tyre warmup, which means the tyres will heat up more, overheat easier, and will have more grip in general.. because they heat up more.

    And yes, hard tyres take up to 3 laps to get warm if you drive at the pace you do, that’s how it’s in real life too. On Nurb GP the fronts are green within 1,5 lap.

    You having driven some cars doesn’t change the strength of your arguments. In fact it makes them even worse as you should know better.

    I’m disappointed. James is much better in AC rants.

    Like

    1. Objectively the introduced changes means that driving is harder. Tires overheat faster, cars loose grip more suddenly meaning its harder if you overdrive a lot, you need faster and stronger corrections to make. Aero yaw changes means its easier to suddenly loose control with high aero cars upon increase in yaw rate.

      Dumbing down is simplying which is opposite of what happened in 1.5 – more parameters more depth were added.

      Whether the end result or “feel” appears less realistic is another question to ask, but saying it’s dumbed down because of initial higher grip is wrong and stupid.

      Like

    2. “Not take Eau Rouge flat?” In what car do you not take it flat? Do they really lift for Eau Rouge in GT3 cars?

      Sorry if this shit is obvious, my only experience hearing people talk about it is in Radicals and F1 cars. I just kinda assumed that all high-downforce cars were flat through Eau Rouge.

      Like

      1. With gt3 cars it depends on your line and setup (aero, ride heights). In old AC versions you could flat out anytime regardless of other parameters. Now depending on your setup or driving style things can go wrong. Aero stall, downforce loss at yaw – bad time. Also fixed tire load sensitivity means you cant attack corners at such speed as in old versions.
        Whoever says 1.0 or early access is more realistic are delusional.

        It seems majority judge realism by initial grip: low grip – MOST realistic sim, high grip – dumbed down. Yet forgetting all else characteristics/depth or major fixes that were added to the sim that adds more depth and complexity in the long run.

        Initial grip can be easily adjusted unlike other things.

        Like

      2. F1 cars are about the only things that CAN take Eau Rough flat. The amount of downforce an F1 car makes is far, far more than a GT3 car. A GT3 car is not “high downforce” compared to an open wheeler or an LMP. Hell even the 2014 F1 cars weren’t taking that corner flat out.

        Like

        1. “GT3 cars can’t take Eau Rouge flat out” is up there with “you use the clutch pedal to change gears in a racecar” and “you can’t left foot brake in ” when it comes to myths that get repeated continuously by simracers.

          Like

          1. My favorite thing about this video is that the line he takes, down to the gear selection and the exact braking/turn-in/acceleration points is exactly the same as driving the Z4 GT3 in Assetto Corsa on 100% Track Grip and new tires.

            Like

  30. I tried the hard tyres on a McLaren 12C GT3 last night @ Silverstone GP. It took about 1-2 laps to get fully up to temperature, not 4.

    Like

  31. Simulation value expert that grandpa dick must start to hurt. I can only imagine what your ass has gone through from your childhood till now, dont you think it would be better at least to use vaseline, grandpa is not the youngest anymore u know….

    Like

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