After running this site for something like fifteen or sixteen months, and being featured everywhere from PC Gamer to MSN, we still receive a fairly consistent stream of comments claiming we’re everything from a cancer of the sim racing community, to the ramblings of mentally ill individuals with irrational vendettas. Banned from basically every message board where you’re allowed to talk about sim racing, and at a point in time where even reviews of our own products by independent third parties are promptly deleted from the sim racing section of Reddit, it’s hard to imagine a reality where influential people within the overall community are making daily stops to PRC.net.
Except, that appears to be exactly what’s happening.
In early April, we received a handful of lengthy Reader Submissions from an anonymous isiMotor third party content creator, who spared no details in sharing his opinions about the current state of modding in isiMotor simulators. Outlining everything from the lack of authenticity in mods which have otherwise been fairly well received, and listing five common mistakes mod teams are making (which usually go unnoticed by the community whom downloads them), the anonymous contributor raised valid concerns regarding the future of modding in sim racing. In particular, one article addressed the fact that Image Space Incorporated has done little to help hardcore sim racing content creators understand the complicated rFactor 2 platform, and as a result rFactor 2 has more or less been abandoned by most mod teams in favor of Assetto Corsa. The anonymous contributor called for ISI to sit down with the few remaining rFactor 2 diehards and provide a detailed set of tutorials to help people get started with modding the otherwise overlooked racing simulator, if they truly intend for the platform to survive into 2017 and beyond.
A month later, ISI has announced they’ll be posting a weekly set of physics development blogs intended to help modders understand rFactor 2.
The results of this physics blog won’t immediately warrant a slew of brand new rFactor 2 mods on par with the work UnitedRacingDesign have produced – as even a quick touch up of older mods from other platforms is a time consuming effort – but by this time next year, it’s possible the state of rFactor 2 may be drastically different compared to how we perceive the product in May of 2016. We’d like to think we had a hand in this new approach ISI is taking with the community, as one of our own readers essentially asked the team at Image Space Incorporated to embark on the exact journey they’ve now started. It’s not all doom and gloom here at PRC.net; it’s nice to see developers are sticking around and actively paying attention to what gets published.