Moving On

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A completed version of the Le Mans Bugatti circuit for rFactor 2 appears to have been permanently called off. Citing numerous performance issues that Image Space Incorporated have failed to rectify, and a lack of communication between the developer team and third party modding outlets, ECAR Tracks have made a small announcement within the rFactor 2 forums that they will be ceasing operations for the struggling racing simulator. Arguably one of the most talented teams attempting to breath new life into rFactor 2 – a consumer title with a following eclipsed by virtually every other product in the genre – what appears to be the main user behind the ECAR Tracks account have came out and said all three projects currently being worked on have been thrown in the trash, and the team are moving on to a different platform.

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Image Space Incorporated themselves attempt to fully understand the decision made by ECAR Tracks, which accidentally prompts a lengthy yet very constructive response from another fellow third party content creator outlining the several mistakes made with the first party support of rFactor 2.

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Modders are not made aware by Image Space Incorporated that longstanding issues within rFactor 2 are being looked at. There is no list of officially recognized bugs, nor is there a list of planned features or changes with the product, whether it be from a gameplay standpoint, or a customization standpoint. Eusko alludes to some technical issues going unresolved by the team over in Michigan for years, which has further served to compound the community’s continuing frustration with the stagnant vibe of the title. Eusko believes Image Space Incorporated should work hand-in-hand with the modding community to provide extensive documentation on how, exactly, to modify rFactor 2 without running into application-busting problems, and apparently they haven’t been doing a whole lot of that. By this post alone, I’m under the impression that rFactor 2 – a game that was built as a modding platform first and foremost – has done little to accommodate the needs of those it was primarily built for.

Simulation value lectures aside, to me it seems utterly pointless that a developer would create such an extremely specific product such as rFactor 2, and then fail to provide those tasked with helping it flourish with the tools needed to succeed. I’ve always heard rumors, or rather rumblings, that this game’s lifespan was poorly managed in one of several ways, but this right here seems to be the most blunt example I can present to our readers. Modders shouldn’t be announcing they’re up and leaving a modding platform, nor should their posts be +1’d by fellow community members – who in some cases elaborate on their decisions. In our last article about the surprise USAC cars, some PRC.net readers commented that Image Space Incorporated just need to move on from rFactor 2 altogether, and after seeing posts like this, it appears the time couldn’t be more perfect. This eternal science experiment really needs to come to a conclusion. The biggest positive news regarding rFactor 2 that we’ve been passed along, is that one of the URD payware GT cars received an update – and one car merely evolving to Version 2.0, with the promise of the others being updated eventually, is not how you save a dying game.

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35 thoughts on “Moving On

  1. As I have already proved before, rFactor 2 is the simracing benchmark, so people who say otherwise are spreading major disinformation.
    rFactor 2 is the first consumer simulation with a thermomechanical tire model that simulates proper tire heat transfer and truly dynamic track conditions which most simracers aren’t familiar with. You have to adapt your driving to real-life situations.

    rF2 has one of the best UIs in simracing and the package system allows for auto syncing/downloading of mods during multiplayer, so there are no mismatches.

    No one is competing on the AI and physics front with rF2. Remember that rF2 had many improvements in all those 7 years, among those an advanced package system for auto-syncing of mods during multiplayer, resume from replay, totally revamped AI and race rules, chassis flex and many more.

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    1. All that may be true, however if there are only 12 users playing online its a pretty moot point if you are after online play, is it not?

      Liked by 1 person

        1. Waaaaa. Even if you pay for yearly RF2 online access at $12/yr that equals what you’d pay for iRenting for 3 months. Lifetime online access is not much more, oh and I keep forgetting, you can race offline anytime and as much you’d like.

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    2. jajajjaja thermomechanical tire model ? it may be true but the only time i fire up rf2 is when there is some big updates on Steam.Has been playing the same official Renault car and the same official Sepang track for this 2 years..so sad this rf2 game is.

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    3. “….and the package system allows for auto syncing/downloading of mods during multiplayer

      ” …among those an advanced package system for auto-syncing of mods during multiplayer”

      Repeating yourself doesn’t make it any more ‘advanced’.

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  2. LFS HAS THE UTMOST SIMULATION VALUES! RF2 IS TRASH COMPARED TO THE ALL MIGHTY LFS!

    BOW YOUR KNEES Associat0r AND HIS SLAVES IN FRONT OF THE HOLY SIM LFS!

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  3. I think the reason why there is not list of planned features or changes with the product is because ISI are no longer committed to working on rF2. Obviously to make rFactor > rFactor2 required quite a lot of resources as there were many major core changes/new features to sim. However it has been a few years since we have seen just bug fixes and some content releases, no new core upgrades that were “promised” as we see with other sims. I wonder what developers (who created the core of rF2) are not working on? To me it looks like situation with pCars i.e. just “milking” the project without planned major upgrades or car releases.

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  4. rFactor 2 was dead on arrival. I suppose there was a chance, or likely, many chances for ISI to turn things around, but they haven’t. The game does have great physics. But it also has a serious lack of content, it runs poorly, does have some bugs, and isn’t very good looking. This has been the story since it was released and nothing has changed. It’s too late for this game. Most people have moved on, and that trend will continue.

    Liked by 2 people

  5. ISI may have the best idea for a tire model, but it seems too complicated to bring it to a good state or even to finish it. It seems to me that ISI is a highly unprofessional company who doesn´t care for the customer. That even started with rF1, when they released some new version along with old physics files (mismatch nightmare). Very simple features like a better clutch/transmission system were promised years ago and nothing happens. The tire model is incomplete and there´s no progress. These guys need a new boss with managment skills and a big whip to direct them

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  6. I’ve come to conclusion that we can’t even compare rF2 to games like pCARS, AC, Automobilista and such. It should be compared to such things like Outerra, BeamNG and Orbiter. It is physics sandbox and concept of proof. Nothing else.

    Liked by 1 person

  7. Dx9 on DX10+ cards killed this game from the outset. Even my GTX980m struggles to create decent visuals without rendering fps. <60.

    I've resurrected it so many times only to reshelve.

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    1. You need to find the Achilles for your performance problems. There are a good number of people that have to experiment with the settings to get smooth framerates. The guy in this article is considering giving up on rf2 due to the problems he’s having with Maxwell cards (possible issue with specific chipset combination). You may need to downgrade your drivers, as driver releases rarely seem to target the older arch at all and often exhibit performance degradation.

      Smooth gameplay IS possible with rf2, though the supporting hardware and related software plays a big part.

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  8. Its always hard to know what to believe from this site, I mean you fella’s get schooled more than most. Plus your rep among some racing communities is pretty bad, lol. I however love tabloids and drama especially half truths so I stick around for the entertainment value 🙂
    I do want to point out that as far as single player goes, I have no trouble with Buggatti nor did I have any trouble with the newly released Imola. Now I will be the first admit rF2 is slightly behind the times graphically and I prefer iRacing for MP but as said before rF2’s AI is the current benchmark. Its 2016 and no one has day night cycles, real road, 24hr races with driver changes, iRacing is catching up. I also seem to find something new for it every week. Until I go all MP or R3e fixes their aggressive like a Nazi AI or Assetto realizes there is a lot more to sim driving then throwing out cars over and over, rF2 is the only decent SP sim out there.
    Of course this is just my opinion.

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      1. It’s your opinion that he’s correct, and you share the same opinion. I don’t see what being correct or not has to do with it.

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    1. This article really wasn’t about rF2 as a game. It was about a modder abandoning rF2 because ISI wasn’t doing enough to help them out on the technical side.

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      1. The overall message to this and similar articles before it is, ISI & rFactor2 are dying a slow death. Otherwise why “the struggling racing sim” or “one car blah blah .. is not how you save a dying game.” Sorry ECARs leaving was not the point that was trying to be made here.

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      1. The overall message to this and similar articles before it is, ISI & rFactor2 are dying a slow death. Otherwise why “the struggling racing sim” or “one car blah blah .. is not how you save a dying game.” Sorry ECARs leaving was not the point that was trying to be made here.

        Liked by 1 person

  9. Rf2 Has the most simulation value of any sim. You can put real world values and it will behave exactly as it would in real life. Not so in Asetto Corsa, you need to fudge the numbers to get anything close. Do not be fooled, Rf2 has a superior engine and will be the only sim you need.

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    1. “you need to fudge the numbers”

      But that’s basically what many of the modders need to do in rf2. Or is so incomprehensibly hard to mod for rf2 that people don’t care any more. rf1 > rf2?

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  10. I’m struggling to understand why I don’t want to use Rf2. Realising it has superior physics does not help a bit. Apparently physics isn’t everything in a racing simulator. You could present the end results of flawless physics calculations with just numbers running on screen. Add a steering wheel, and you can see the numbers changing. A perfect steering simulation? Perhaps so, but far from entertainment. Rf2 has high physics simulation value, but it lacks entertainment value. That’s the reason why it fails.

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    1. This is what I think when people say they don’t care about graphics.

      Of course graphics are important. That’s how we achieve immersion in the game.

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  11. Why do we not use the power of the community to help get to the bottom of the problem. This will benefit a lot of sim racers and using the readership of PRC we could help find the root cause. Its clear that it does not affect every PC, but on the 980/980ti/1080 series it is a frustrating experience.

    http://isiforums.net/f/showthread.php/28888-Recurrent-NVIDIA-Driver-Crashes-and-Erratic-GPU-Usage

    ISI have responded in the thread above – lets see if we can get this resolved.

    Like

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