A completed version of the Le Mans Bugatti circuit for rFactor 2 appears to have been permanently called off. Citing numerous performance issues that Image Space Incorporated have failed to rectify, and a lack of communication between the developer team and third party modding outlets, ECAR Tracks have made a small announcement within the rFactor 2 forums that they will be ceasing operations for the struggling racing simulator. Arguably one of the most talented teams attempting to breath new life into rFactor 2 – a consumer title with a following eclipsed by virtually every other product in the genre – what appears to be the main user behind the ECAR Tracks account have came out and said all three projects currently being worked on have been thrown in the trash, and the team are moving on to a different platform.
Image Space Incorporated themselves attempt to fully understand the decision made by ECAR Tracks, which accidentally prompts a lengthy yet very constructive response from another fellow third party content creator outlining the several mistakes made with the first party support of rFactor 2.
Modders are not made aware by Image Space Incorporated that longstanding issues within rFactor 2 are being looked at. There is no list of officially recognized bugs, nor is there a list of planned features or changes with the product, whether it be from a gameplay standpoint, or a customization standpoint. Eusko alludes to some technical issues going unresolved by the team over in Michigan for years, which has further served to compound the community’s continuing frustration with the stagnant vibe of the title. Eusko believes Image Space Incorporated should work hand-in-hand with the modding community to provide extensive documentation on how, exactly, to modify rFactor 2 without running into application-busting problems, and apparently they haven’t been doing a whole lot of that. By this post alone, I’m under the impression that rFactor 2 – a game that was built as a modding platform first and foremost – has done little to accommodate the needs of those it was primarily built for.
Simulation value lectures aside, to me it seems utterly pointless that a developer would create such an extremely specific product such as rFactor 2, and then fail to provide those tasked with helping it flourish with the tools needed to succeed. I’ve always heard rumors, or rather rumblings, that this game’s lifespan was poorly managed in one of several ways, but this right here seems to be the most blunt example I can present to our readers. Modders shouldn’t be announcing they’re up and leaving a modding platform, nor should their posts be +1’d by fellow community members – who in some cases elaborate on their decisions. In our last article about the surprise USAC cars, some PRC.net readers commented that Image Space Incorporated just need to move on from rFactor 2 altogether, and after seeing posts like this, it appears the time couldn’t be more perfect. This eternal science experiment really needs to come to a conclusion. The biggest positive news regarding rFactor 2 that we’ve been passed along, is that one of the URD payware GT cars received an update – and one car merely evolving to Version 2.0, with the promise of the others being updated eventually, is not how you save a dying game.