Porsche Returns – But Did They Really Leave?

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After two weeks of immense speculation on behalf of practically the entire sim racing community, Kunos Simulazioni have pulled the covers off an extremely shocking announcement – Porsche will be coming to Assetto Corsa, supposedly marking the return of the iconic German automobile manufacturer in video games not published by Electronic Arts.

For those who maybe aren’t well-versed on the world of auto racing video games, and need a brief refresher as to why this is important, the story is quite a simple one: as Electronic Arts have done with the National Football League, a deal of exclusivity was signed with Porsche all the way back in 2007, ensuring that only Electronic Arts products would be allowed to create titles featuring legendary sports cars built by Ferdinand Porsche’s successful car company. As a result, basically every driving game over the past decade features a noticeable gap in the car roster, with developers sometimes using aftermarket Ruf products as semi-fictional replacements, and it’s all thanks to the greedy bastards at Electronic Arts. The acquisition of the Porsche license by Kunos Simulazioni effectively brings this era intrusive business deals to a close – if Porsche is willing to work with a small team like Kunos, the possibilities for the future are endless.

Due to the very real legal terms of the contract, we won’t see either of the two planned Porsche DLC packs for Assetto Corsa until August 2016 at the earliest, but regardless, fans of both Assetto Corsa and rival games are extremely excited at what this new future for sim racing holds – a future where exclusivity deals have been placed firmly into the history of sim racing, never to be repeated.

But is this news as big as people are making it out to be?

The short answer, unfortunately, is no. I’m going to be that guy raining on people’s parades, but allow me to explain myself before you all show up and tear me a new asshole.

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Yes, Porsche signed a deal of exclusivity with Electronic Arts all the way back in 2007, which really shook up the sim racing landscape considering the Porsche brand is one of the most successful line of automobiles in the history of auto racing, and their omission would obviously be noticed by even the most casual of fans. However, that didn’t exactly stop Porsche products appearing in video games not published by Electronic Arts. For an “exclusive” deal, it wasn’t all that exclusive – in fact, Kunos is actually the third team to strike up a deal with the brand and jump around the roadblocks created by Electronic Arts.

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The most prominent example of this, would be the numerous Porsche expansion packs for Turn 10’s Forza Motorsport series. Beginning with either Forza 3 or Forza 4 – someone may have to look this up for me – Porsche products were not included with the default roster of content, and this eventually applied to the Horizon series as well. Only when the fall releases of both Forza and Need for Speed began to both drop in price, were Turn 10 developers allowed to push out a mammoth Porsche expansion pack for whatever game of theirs was newest at the time, adding in all of the Porsche vehicles that were included from the start in older titles. Turn 10 was able to make a deal with Porsche and Electronic Arts to feature their cars in their game, despite Turn 10 being a direct competitor of Electronic Arts, fighting over the same audience on the same game console. By comparison, Assetto Corsa is a relatively niche PC racing simulator that cannot make any sort of dent in the sales of Need for Speed, since the target audience is almost entirely different.

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Second, and this is a title some of you may have forgotten about due to its age, is the Automaniax Online Porsche Racing Simulator, partially constructed by Slightly Mad Studios back in early 2012. The Automaniax development team was around the same size as the Kunos Simulazioni organization, and appeared to have direct support from Porsche based on a few articles discussing the title by VirtualR. Legal issues prevented this title from ever seeing the light of day, but according to a quote from Ian Bell during the first half of 2012, he appears to be quite unhappy with how Porsche representatives operate, and again the fact that Porsche is willing to give their license to a completely random group of sim racers speaks volumes about this so-called “exclusive” deal with Electronic Arts.

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With the “exclusive” deal set to expire at some point during the 2016 calendar year, and Electronic Arts recently announcing no new Need for Speed title will arrive on shelves until the fall of 2017, it’s understandable that Porsche has immediately began looking for alternative ways to promote their brand through the use of modern video games. And judging by the previous two examples, it appears acquiring the Porsche license under the watchful eye of Electronic Arts isn’t an accomplishment of mythical status – two companies have managed to work around the obvious restrictions and get the thumbs up from Porsche, with one of them literally being some rag-tag group of modders that allegedly tried to screw over Slightly Mad Studios – disappearing from the scene almost as quickly as they showed up.

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Porsche appearing in Assetto Corsa simply means the sales of the PC version have been strong enough to finance a deal with the German automobile manufacturer – and coupled with the funding already received from 505 Games, an educated user could make the prediction that Kunos have a few more surprises up their sleeves.  I will take this time to praise Kunos for a job well done, however, as the acquisition of Porsche is a genuinely worthwhile addition to the roster of cars available within Assetto Corsa; complimenting the numerous Ferrari, Lamborghini, and McLaren automobiles already available. Yes, the La Ferrari and the McLaren P1 are phenomenal cars in their own right, but the Porsche 918 makes things that much sweeter for Assetto Corsa fans. I’ve heard rumblings of Honda and Initial D licenses on the horizon, and admittedly those cars will only appeal to a fraction of the user base, but Porsche is pretty much the best addition to the game the diehard AC fanatics could ask for.

The only criticism I can make of this whole announcement, is that now we’ve essentially been given the real reason as to why the official Assetto Corsa modding forums have been shut down. It’s very disappointing to see that a resource many members of the AC community used on a daily basis – for several years – has effectively been shut down to make way for two premium downloadable content packs. These cars better be good enough to justify the closure of a community many loved, and not ship with strange inaccuracies, such as the Mazda RX-7 in the recent Japanese pack featuring rear wheel steering.

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96 thoughts on “Porsche Returns – But Did They Really Leave?

  1. You’re correct on the recent Forza games not having Porsche in the default content. Even though I don’t play AC anymore, it’s good that somebody else has the license for Porsche instead of EA having it by the nuts.

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  2. interesting bit of trivia about automaniax, will have to dig into that more. first ive heard of it. as (apparently) the only project cars fan on earth, i hope bell has gotten any animosity sorted.

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  3. “and not ship with strange inaccuracies, such as the Mazda RX-7 in the recent Japanese pack featuring rear wheel steering.”

    Is not inaccuracy, Aris explained the physics behind the RX-7’s rear steering.
    – “It’s not an active rear steering. Simply put, there are bushings in the suspension that depending on the load, bend in one way or another, slightly steering the wheels about 0.3° against the front steering wheel angle if the g’s are less than 0.5g, or at the same front steering wheel angle if the g forcers are superior to 0.5g”
    http://www.assettocorsa.net/forum/index.php?threads/your-favorite-cars-from-the-new-pack.32825/page-2#post-687077

    Then in the next page one more post:
    – “Just to clarify. The FC had massive amounts of passive rear steering (by massive I mean 1.5° degrees, always small) and was also actively promoted by marketing as it was the era’s high achievement (copied by Porsche 928 system).

    The FD (the one we simulate) has a much much MUCH more limited rear steering, just 0.3°…tiny. It wasn’t even marketed by Mazda. But it adds a bit of character to the car. There’s indeed a lot of confusion if you do the simple google search on the car about that rear steering. We obviously have some extra resources. “

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      1. So, you think Aris is totally bullshitting and just made up the whole story about the rear bushings and miniscule change in degrees?? You think that Kunos did NOT get this data from people who would really know? In what fucked up world do you live in that it would make any sense at all for Kunos to lie about this? Because some tool on virtualr.net said so? Your mother really should have swallowed you. You are pathetic.

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    1. Thats an imense amount of crap! 0.3 degres? Toe in or out? At what travel? You know any modder can do that even on rfactor1? The only resource they have is the resource of bullshit because there is none in the FD rear axle, 0.3 degrees is not something big enough to be intencional or have character, and its just an outright LIE!

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      1. Then why you don’t discuss this in the physics forum? Why you have to come to other websites for it?
        Oh wait.. because your arguments are just “ITS A LIE”.

        Yea.. thank you but no. I will trust the developer who created the car in the game, unless you can prove him he’s wrong or made some error. So if he has data to develop the fx-7 in a certain way, why wouldn’t he make it that way? Do you have data that says otherwise? Then present it to the devs and will fix it if necessary. But in the end they have data to make the RX7 like it is currently made in AC.

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        1. AC doesnt have any data from mazda, they got some cheap ass physics from some modder like they always do, get real, i would love to see that data, but kunos would never show it because they dont have it, all they have is lies and shills to cover their ass.

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          1. Wow, you are a great debater. And I believe all your arguments. Your confidence in how you express yourself is very enlightening for how things are and happened. Thank you!
            In fact, I want you to start working for a sim, any sim, I will buy your game made with your real data! No other sim can stand behind your real data, all they have to show is fake data!

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            1. Prove me wrong shill, ask your friends at kunos how they simulate the active torque vectoring of the R34, i want to laugh a bit.

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                1. I actually did ask in the official forums how things like e-diffs and torque vectoring where simulated, and got no official answer.
                  twice.

                  then (and this is something not that widely known) James did an email interview with kunos, back when they liked him, and he asked a series of questions. one of them was my exact question.

                  they made some bullshit excuse after not to release their answers for a little while, because he’d written a series of pro kunos and anti SMS articles, and didn’t want to make prc seem like kunos shills.

                  they never actually answered the questions.

                  Liked by 1 person

    2. So mazda themselves say they dont have passive rear steering on the FD rx7, yet kunos knows more than mazda themselves? … cool story bro…

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      1. Didn’t you read what Aris explained?

        “The FD (the one we simulate) has a much much MUCH more limited rear steering, just 0.3°…tiny. It wasn’t even marketed by Mazda. But it adds a bit of character to the car. There’s indeed a lot of confusion if you do the simple google search on the car about that rear steering. We obviously have some extra resources. “

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              1. You wonder why? Is easy, data received officially from manufacturers can’t be shared with people outside the contract between Kunos and Mazda. So is very simple why they won’t and don’t have to show the players any data, because is confidential.

                Your arguments and logic don’t make sense. Kunos said they made the RX-7 Spirit R from manufacturer data. The result is what we can see in the sim. Now you come and tell us is wrong, but based on what? Based on what will Kunos change anything for this car?

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                  1. Is confidential because it comes from Mazda itself. Nothing stops you from taking your own measurements from the real car and share them with the public.

                    And what’s with your constant accusations of shills, fanboy, etc.? Do you also want to be called a hater constantly?
                    Just let people debate, you don’t have to call names… unless you think it helps your argument somehow.

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                    1. They buy certain 3d models from community modders. They don’t buy physics data for the cars from the community modders. They get it from the car by measuring themselves, from the manufacturer, from race teams: depending on the car and things needed for it.

                      And yes, you won’t find certain particularities of a car by googling up. You will find it by contacting the manufacturer, or physically from the car.

                      Liked by 1 person

          1. Kunos has an office on a RACE TRACK, Aris the awesome in rl drive some of the cars on that track.. I trust Kunos data.

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  4. It IS a big deal for a sim to get this license, whether you agree or not. A lot of people have been wanting Porsche in a sim for a long time. And I have no doubt that the Porsches will be quality releases. I’m not sure what that RX-7 dig is about, as the car did indeed have a limited amount of rear-wheel steering. Once again, your ignorance is on display.

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  5. Although the Porsche license is awesome, the main features of a complete sim are missing.
    And didn’t they say that the first Porsche DLC will launch in August?

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  6. and this is a very civilized and mature reply
    “I hope you get bashed here in this coments for the level of stupidity !”
    Don’t act like you’re some kind of a nice person.

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  7. Thank you to all who pointed out I am a bum and got the release date of the DLC wrong. Article edited, couple posts removed so more space can be spent arguing about the RX7 and whether the Porsche signing is a big deal.

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  8. Need proof this deal was stuck with Porsche and not turn 10. Seems the plot thickens as to why they haven’t made their acquisition public?

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      1. Turn 10 set that up to get their new IP some exposure, because a small ass ragtag outfit like Kunos could not accomplish shit on their own.

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  9. Stop it with the Turn 10 and major disinfo BS, it’s no longer funny since this thing is actually happening.

    >in fact, Kunos is actually the third team to strike up a deal with the brand and jump around the roadblocks created by Electronic Arts.

    So, are you implying that Kunos took a sublicense?

    Like

  10. Austin Ogonoski aka “James” the dumbest,
    The most stupid person on Internet.
    Mentally Challenged Dumb-ass.
    Bathroom Grandma Driver.
    Go Suck a dick cause of pussy you will be too far for too long.

    Like

    1. Why you talking with him that way? He just feeds on your insults. Strangely.. you’re giving him more confidence because he is narcissistic, so likes drama about him and his stuff, be it positive or negative.

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  11. Think how much money james could make off advertising from all the traffic of people that come here just to say that they don’t like PRC. turn 10 did in fact buy kunos, this license proves it.

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  12. The FC rx7 has aftermarket parts for those who wish to eliminate the passive rear steering. The FD doesnt have any of that because it doesnt need it. So if kunos made that car with passive rear steering, then its wrong, plain and simple.

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    1. They didn’t make the RX7 FD with passive rear steering. The raw design of the car in the rear gives a small amount of rear wheel steering degree. Below I will quote the explanation:

      “Simply put, there are bushings in the suspension that depending on the load, bend in one way or another, slightly steering the wheels about 0.3° against the front steering wheel angle if the g’s are less than 0.5g, or at the same front steering wheel angle if the g forcers are superior to 0.5g”

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      1. Compliant bushings aren’t “rear steering”, either passive or active, if they were, almost all cars around would have “steering”.

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        1. Then why you don’t demonstrate us that the car is wrongly simulated? With some data, video etc. If you keep saying the car is wrong, on what are you basing that argument and how should the devs change the car? If they have data for the RX7 that resulted in the car like we have in game, why would they make it different only because someone on the internet says is wrong. How exactly would they have to change the car?

          Liked by 1 person

    2. The FC has two passive toe systems in it, one for rear steer (called DTSS, the rear spindles are in 2 parts connected by bushings so the wheels steer into the corner) and one for toe in on throttle (the trailing arms are connected to the subframe by compliant bushings).

      The FD is a multilink, one of these links is the rear toe arm, which again has a compliant bushing to let it flex and steer into the corner.

      In all 3 cases you can buy kits to stiffen the linkage, for the rear spindles on the FC you’d use harder or solid bushings, for the other 2, since they’re designed to move, you’d use heim joints if you want to remove flexibility.

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      1. You can say that for every car with multilink suspensions, even the BMWs and Ferraris that AC already has. So what, that wasn’t a big deal before? Or those cars before were “wrong”?…

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        1. They’re generally not designed to apply the cornering force to the tie rod, like Mazda suspensions do. Cause tbh it’s not currently considered desirable in a sports car to have your rear wheels wiggle around depending how much grip they have.

          There’s a generic ‘suspension flex due to load’ in the game, this one just has more specific toe change tied to it (which presumably Mazda told them exactly how much it’s meant to move on new bushings), so they used the passive rear steer code to simulate it right.

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  13. It may not be the first game to have Porsches in it since GTR2, but it’s certainly the first one to have them that doesn’t suck total balls.

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  14. from the japanese wiki, translated with google, that you can’t even figure out how to do…

    Control method
    Four-wheel steering can be roughly divided into mechanical and electrically controlled.

    Mechanical
    Steering one that connects the front and rear wheels in the mechanism, such as a gear and shaft control, Honda is 1987 in Prelude is mounted on. Depending on the steering angle of the steering wheel, cut in sharp angle rear wheel it has been preset in advance mechanism (both same phase and reverse phase). Although highly reliable because the electric control does not intervene, it can not be finely controlled.

    Electrically controlled
    Depending on the steering angle of the steering wheel, the rear wheel electric controlled actuator intended to move in, a typical example is Nissan HICAS / HICAS-II / SuperHICAS . 1985 – 1988 is HICAS that has been adopted in the hydraulic had been subjected only to the phase control of the rear wheels by, 1989 announced May Skyline (R32 type system) reverse phase control is built from SuperHICAS that has been adopted in It is, becomes momentarily only opposite phase to the steering of the cut first, then that caused the yaw moment, and has a mechanism for transition to the phase control. Compared with the mechanical, it was able to disable easily the operation.

    Passive steer
    Unlike four-wheel steering for steering the rear wheels actively, rear suspension to control the toe angle of the rear wheels in response to forces exerted on the stroke amount and the horizontal direction, passive steering to a method of improving turning and stability is there. In the narrow sense is a category of “toe control system”, not included in the four-wheel steering.
    Normal rear wheel independent suspension in, when subjected to lateral force and when the wheel is stroke, the vehicle is configured to always keep the toe which results in a stable near particularly in the turning outer wheel. In addition, rigid axle and torsion beam in the case of fixed axle, such as, the axle steering that occurs when subjected to a stroke or when the lateral force the arm length and the rubber bush of elastic controlled by deformation, to displace the entire rear axle to the turning center direction , it has remained stable.
    In contrast to this passive steer, but does not change until you use the deformation of the bush, turning initial of very shallow roll upon, it is intended to control only to toe-out (reverse phase) for a moment the rear wheel. No actuator for operation is passive, that it has no tie rods are different from the four-wheel steering. Disturbs the behavior spin so as not to lead to, there are also those that the outer ring only with the toe-out. Primarily front-wheel drive vehicles and sports car for some, is used as a “trigger” for improving the swinging ability. Simple although the structure in the can achieve the effect close to the four-wheel steering, it is absolutely impossible to carry out a high degree of control. In addition, temperature characteristics and aging of the bush, or even that the operation due to changes in the coefficient of friction of the road surface varies becomes a weakness. Mazda of Natural 4WS, Isuzu of Nishiborikku suspension , SAAB , and the like of ReAxs (Riakushisu). While the Mazda has also been adopted in the current car, not been once as touted.
    Nissan Pulsar / Pulsar Exa / Langley / Riberutabira (N12 type system), Mazda , RX-8 , RX-7 (FC, FD), Eunos Roadster (NA, NB, NC), Isuzu Gemini and (third generation) PA Nero , the SAAB GM have adopted example to each car from becoming a subsidiary.
    Motor Sport In, which since the uncertainties causing a decrease in operability, it is possible to replace the deflection bushing into those made ​​of a hard material. In fact circuit in such as traveling, “Tokon (Troll) canceller”, such as “Nishibori killing” aftermarket is possible to cancel the operation in the parts were common. It was well received in the country rally scene in reverse.

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    1. I don’t see here nothing about passive rear steering in those mazda cars.i see a badly translated text from wich you can’t figure nothing out.

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  15. Unfortunately for the mod guys a simple Google search for Assetto Corsa and Porsche brings up their announcement and a bunch of mods so that explains why the mod section has been sidelined.Weirdly the search didn’t return anything about rear steering on Mazda RX7s……

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  16. This is surely a nice addition to the simulation and together with Ferrari and Lamborghini license will guarantee commercial success of the console version.

    Like

  17. Not sure if i would call RUF aftermarket cars as they has their own production, unique VIN and legally they are new cars made RUF on licenced porsche chasi…well they do tuning for porsche too

    Liked by 1 person

    1. Come on James, if you’re going to poke-fun at others, might as well throw this one in the rotation, let it come full-circle and all that. 😉

      Liked by 1 person

  18. “I’m going to be that guy raining on people’s parades”

    lol you are not raining on anyones parade really,
    what you are actually doing is taking a piss against the wind.
    But you do not notice, do you?

    Liked by 1 person

    1. Let I say again regarding the FZ50, LFS’ closest thing to Porsche: A rear-engine flat-6 coupe with 350Z front and Ferrari 550 Maranello rear does not make it a Porsche.

      LFS’ car list is predominantly fictional cars (not that I have problem with it). Right now, the real cars in LFS are the McGill Formula SAE, a generic Formula BMW, the BMW Sauber F1.06, and the RaceAbout – a concept car nobody knew. The Scirocco they supposed to release 8 years ago have been in an eternal pipeline (they did get Rockingham released, though).

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  19. I’m glad they got the licence and not Gran Turismo.

    How many kids are playing GT right now pretending they are racing at Le Man’s?

    FUCK GTPLANET

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      1. Because it doesn’t happen when the car is standing still, there are circumstances that make it happen, just like in the game. The angle change is so low you might not see it visually, but will happen in motion. It isn’t as much as the RX7 FC generation (the one in game is the newer FD generation) and certainly not as much as the GTR R34.

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  20. “Tired of constantly replacing your toe-link outer bushings?These links are for you. The factory rear toe-links are known for their outer bushings wearing out frequently. The result is clunking noises and a loose handling feel in the back of the car. Our RP toe-links cure these issues. Crafted from aircraft aluminum, these links are an exact replacement for the factory units and are fully adjustable. Both ends have ultra strong Chromoly heim joints about double the size of the Mazda OE units. Of note, Mazda uses a loose, flexible inner joint and ours do not. Solid, larger, and better looking. What are you waiting for? Sold in pairs and ready to go.”

    http://rx7.com/store/rx7/fdsuspension.html

    So kunos modeled an RX7 with worn out rear suspension?… or is this the “character” that they are talking about?…

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    1. ” The rear wheels, under hard cornering load, become an active part of the steering system, changing from toe out during low G cornering to toe in under high G acceleration cornering.

      So, yes, they had 4 wheel steering… only the rear steering was not controlled by the steering wheel, it was activated by cornering load”

      Like

  21. Wonder if Kunos or Porsche will do anything about Reiza’s “Boxer Cup” now this is official ?.
    Makes sense to close the Modding section of the forums to stop Ripped content, which i get but then on the other hand you have a small dev like Reiza releasing the “Boxer”.

    Like

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