As with all pieces of third party content for ISI’s flagship racing simulator, you most likely won’t be seeing this in a completed state until the final portion of 2017, but it’s just too damn cool not to bring more attention to it. Toby Holsted has uploaded an enormous selection of preview pictures for the upcoming Stock Car Resurrection mod for rFactor 2 – a massive package for the dying piece of software chronicling the 1971 NASCAR Winston Cup Championship. For those who can’t stand the hyper-commercialized atmosphere of modern American stock car racing, yet would love to see the legendary cars of yesteryear turn some laps in their simulator of choice, this is right up your alley.
According to the official topic for the mod over on the Image Space Incorporated forums, Stock Car Resurrection is said to include six car models and over 50 liveries from both the 1971 and 1972 NASCAR Winston Cup Season; the current in-house version powered by a hybrid set of physics inspired by ISI’s own 1974 Howston Dissenter, and the generic unlicensed 2016 Stock Car bundle – both of which some standard with rFactor 2. Holsted’s post on the forums is less of a showcase and more of a call for help; only two individuals have brought this project to life, and they appear to be running into roadblocks with the sheer workload, asking for other community members to help with the task of completing this mammoth piece of history. Interiors for the cars aren’t finished, physics are still heavily reliant on ISI’s own work, and aside from a version Texas World Speedway created early in rFactor 2’s lifespan, there aren’t many appropriate 70’s-era tracks for these cars to race on – unlike the diverse roster of historic locations available for NASCAR Racing 2003 Season.
While I have no doubt the finished product will be very impressive – as even the placeholder physics being used are quite good by default – the team face an uphill battle in selecting rFactor 2 as their platform. While the overall simulation value of the title is quite high, a goofy pricing model, small community, outright lack of tracks built specifically for these cars, and horrendous oval racing artificial intelligence are just some of the issues Toby and his eventual crew will run into as the mod nears completion. Don’t get me wrong, it will feel great to take these cars out for a spin on Watkins Glen or a quickly converted version of Riverside for anywhere from five to ten laps of sheer driving bliss, but rFactor 2’s numerous shortcomings will most likely prevent this awesome mod from living up to its full potential.
However, on a more positive note, these are the exact kinds of mods we’d like to see in the future across all racing simulators. We can only have so many modern Formula One and GT3 packages before the “market” (if you can call it that) becomes over-saturated with the same shit that’s indistinguishable from each team’s individual effort. The uniqueness of this mod may overshadow any inherent flaws that rise up with the software of choice, but only time will tell with the launch of the mod sometime in the next year.