GT3 Machinery Arrives in Automobilista!

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Thanks to the boys over at the European Endurance Center, the last major gap in Automobilista’s spotty car roster has been filled in a major way. Version 1.0 of the group’s mammoth GT3 mod – plus a small array of patches – has been released to the public for consumption, bringing a huge selection of familiar cars to a PC simulator notorious for an obscure roster of vehicles and locations. However, there’s a catch. Most of the 3D models used for this package have been… Shall we say… Lifted from other commercial titles by the author’s own admission, and your enjoyment of this download will be directly related to your overall stance on ripped content.

Car models have been yanked from a variety of sources including Forza Motorsport, Need for Speed Shift, Real Racing 3, and even rFactor 2, though all of the 30+ vehicles included in this download have been polished up by the EEC team to achieve a uniform quality standard throughout the release – and there are tons of them to go through on your own accord. The EEC guys have done more than just package up the current flagship car for each manufacturer; almost every car that has started a GT3 race dating back to 2011 has been faithfully replicated, with the initial download weighing in at 1.02 GB. Again, your desire to have the most complete set of GT3 cars ever fielded in a modern racing simulator will be directly competing against your moral stance when it comes to stolen content.

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Regardless of your opinions on how third party modders should conduct themselves when it comes to adapting content from one simulator into another without the artist’s permission, I’m happy to report that my initial laps spent with the EEC GT3 mod in Automobilista have been quite satisfying – and this is a pretty big deal considering carsets of this size have a tendency to be half-assed just to get the damn thing out in the wild. Though there isn’t any sort of season package to compliment the release – all cars are restricted to just their debut liveries, which can be quite ugly in some cases – the sheer driving experience really drives home how much Reiza have changed things under the hood with Automobilista. Let’s face it, GT3 cars are in practically every modern simulator on the market, and even if you don’t like them, you’ve probably been forced to drive them at some point. For those that brave the large download size and internal ethical questions, these are probably the best GT3 cars to ever appear in a simulator in terms of the raw racing experience. It’s really impressive what the EEC group have managed to do with this mod compared to previous renditions for GTR 2, rFactor, and Stock Car Extreme.

The cars are planted for the most part, but skate around when you ask them to. On corner exit, you can really balance yourself on the edge of the tire and maintain a satisfying slip angle just by carefully working the throttle – something that you can sort of do in RaceRoom Racing Experience, but can never fully accomplish thanks to the weird lack of mid-range RPM torque issue that Matt Orr described a while back in one of his YouTube videos. They hop around when you’re a bit too hard on the brakes coming into a corner, and understeer in such a way that you fully understand why most GT3 series are populated by middle-aged rich dudes with more money than talent. They aren’t the most exciting cars to drive, and compared to the default content in Automobilista they certainly aren’t the most unique or challenging by a long shot, but it’s definitely nice to experience the improvements Reiza have made to the engine powering Automobilista with a familiar set of race cars.

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To get people started, I’ll throw up my baseline setup for the 2015 Audi R8 as a way for the readers of PRC.net to learn what a half-decent configuration looks like for these cars. As a word of warning, the default setups are fucking brutal, and the cockpit view is way too far back for anyone sane to try and deal with – so you’ll need to manually make some Cockpit.ini adjustments – but for a mod that is something like 80% ripped content, this is a surprisingly worthwhile addition to your Automobilista collection.

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65 thoughts on “GT3 Machinery Arrives in Automobilista!

  1. Saying that sure I’m a Muslim but I’m not a terrorist is like saying “Sure I’m a Nazi but I’m not a member of the Waffen SS.

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  2. I don’t find anything wrong with people being obsessed with Michael Jackson. Everyone in the Middle East worships a dead pedophile as well.

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  3. its one delusional spammer, i think he is happy with any interaction coming from others to his treads even if they only respond in a negative way to the shit he writes so to get any kind of response is already appeasing . The funniest thing except the jokes are that he is really investing time of his life to copy and paste this crap or even worst write it, he should use his sparetime more meaningfully and start to masturbate instead.

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  4. some time ago a modder friend wrote:

    “My point of view:
    I’m a modder without the scratch 3d modelling knowledge. I’m not a stealer, since i dont take credits for others ppl/companies work. I know they made it, they just made it for the wrong game:) So, for all those haters, stick to waiting, we stick to racing.”

    noone is getting forced to download it 😉 but i know even the people who always point on this “its ripped” play with ripped content and have fun with it 😉

    btw glad you like it 😉

    Liked by 1 person

    1. You forgot to add that we haven’t released the skinpacks for the publilc yet because the team is still working on them.

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      1. Nope, EEC goal was to release the base mod to be used on our leagues. It is public because if we keep it to online use people will lie to enter in the forum and get access to it.
        Skin packs is responsability of the rest of the community. Feel free to make them. They are already released for the SCE mod anyway, just convert them to AMS mod.

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        1. Maybe if Patr1ot would stop being a paranoid little whiner who thinks everyone is out to steal his grand work and let people into his forum and leagues, maybe they would both get better, the physics feedback might be useful and people wouldn’t pass the mod around as much because you can download the best version on the original creators page and not a shady 4chan subforum on the dark outskirts of the Internet

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          1. This doesn’t make any sense. Mod was in beta stage for those that wanted to race with us but it would be released at the same time for the public once it was finished. So no, nobody thought everyone was “out to steal” but that’s what ended up happening.
            And people can get into the forum and leagues kinda easy, funny enough asking people to do a presentation with the questions posted in the forum rules thread reduced the trolls and the “gimme gimme” users by nearly 100%. (the main goal of the presentation rule was to get rid of people asking when a mod would be relased every day since we had plenty of them, it worked)

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            1. Funny that when I tried joining the league (granted at the point of most shenanigans), despite following standard procedure and being upfront with my background, I got accused of trying to steal the mod by Patr1ot, who incidentally then refused to answer any of my messages asking for a chance to prove I was not a troll

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              1. Idk when you tried to join, but things changed, that’s why the mods are being released this way (see the LMS mod for AMS, it was purely made for our leagues but to avoid future headaches it was also released for public). Not like I’ll believe a random person on the internet saying this tho, especially in this site…
                And things again will change, as Patriot said the GT3 mod this time was done with a lot of focus on offline racers, it has a lot of things we don’t use online. But he does not drive offline so future mods will have only what we use online, this will save a lot of time, especially on the car list as older models will be dropped. If depended on me this would have started back in GTR2 already 😉

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                1. Who cares?

                  Your mod drives like trash, models MUY fantastico!!

                  Going to have alot of fun ripping those up and making them not trash.

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    2. Well that’s one way to look at it, I suppose. I do think that a lot of people will be turned off from a mod when they learn any component is stolen from another source. Of course, if you get permission to use assets from someone else, that’s fine. But just taking things…I’m not so sure about that. And a lot of the time, people who use the work of others are not honest about it, and don’t do the right thing by seeking permission. Personally, I tend to avoid ripped content on principal as it usually isn’t very good.

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      1. Most people I hear saying things like in the comment above, usually have loads of ripped content that they don’t realise is ripped. Get off your high horse and start making some scratch built stuff if you don’t like it.

        Liked by 1 person

        1. How about you create a scratch built mod and then someone takes your scratch built model, physics, animation, sounds, to make another mod?
          Someone or a team used time and possibly money too, to create a mod and then there comes someone entitled to steal the scratch built stuff by someone else.

          So, your sentence applies perfectly for you: “Get off your high horse and start making some scratch built stuff if you don’t like it.”

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  5. No wonder why the GT3 cars looks better than the official Reiza content because the games they were ripped from has vastly superior visuals than AMS.

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  6. Graphics don’t really bother me much but AMS looks very dated and more like a cartoon.Normally PC racing sims look way better than console games.

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    1. It is quite bad. I think the rFactor engine is capable of looking better than this, dated though it is. It’s just that Reiza’s art style makes things look like a cartoon. Shame because it really puts me off the game. I guess my thinking is that it’s 2016 and we should have sims that provide immersion both in the driving model and in the graphics. I don’t think that’s too much to ask for.

      Liked by 2 people

          1. Yeah well, I kind of agree with that. But in game visuals can be improved to your liking with your own SweetFX preset but that’s going to take away your precious driving time just trying to please your eyes.

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      1. Yes, R3E uses the same engine and looks way better than Reiza’s goofy art style. I think R3E looks good, and not just for a game running on the old rFactor tech, but there really aren’t any sims that have good graphics because a lot of the nerds who play these games don’t demand better visuals and will buy a game even if it looks like garbage and then will attempt to justify this by saying that the graphics don’t matter and it’s all about the physics. Well yeah, the physics are critically important but you can’t tell me that the visuals don’t matter and you won’t convince me that we should be content with studios who insist on using 10+ year old game engines. I don’t care how good the physics are. A big problem in this genre is an unwillingness to move on from outdated technology.

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        1. “A big problem in this genre is an unwillingness to move on from outdated technology.”
          Exactly!
          And more to that, if a simulator dares to use talented artists, succeeding in graphics, a nerd choir starts their idiotic hymn: “it can’t be a proper sim because it looks so good”. A hopeless bunch of twats calling themselves “hardcore simmers”. Happy with their rfactor 1.

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    1. Nope, not even an explanation on how the new features work, had to find out by ourselves and it can probably be improved. Hopefully Renato will add the comments back to the CART files later when AMS is released, specially the new ECU stuff so we can add them right in the GT3 mod

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  7. Oh wow more GT3 cars…exactly what we need! And the models are stolen! This one really sounds like a must-download if you can bring yourself to play this dinosaur of a game. My eyes hurt looking at these screenshots.

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    1. Saw to many people winning with this car and no, it´s not that understeering with the right setup, but always the fastest on the straights. The AMG GT3 is understeering to much and people avoids this car by even more likely taking the older model. Kunos should fix this and if you request it at the forum, they likely do it. The car is not my taste anyway so i didn´t.

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      1. Would you be willing to share ‘the right setup’ or suggest things to tweak then? I love how the car looks, and know it has the straight-line advantage, just couldn’t ever get it to stick going into a corner, no matter how many things I tried tweaking.

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    2. The Huracan doesn’t understeer, it just has poor aero in general. It has so much torque it doesn’t matter because you’re still exiting corners at basically the same speed as everyone else and then pulling 10-20mph on them down the straight.

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    3. It’s my favorite car at the moment in AMS with this mod, it’s really solid with a few tweaks with the setup. The stock set is fairly tight, but it doesn’t take long to get good rotation. And it’s fast on the straights too.

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  8. Jesus Christ stop poluting sim racing with more GT3. Most uninspiring cars ever. They are only popular because a blind monkey could drive them at decent pace.

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    1. Bullshit. Because everybody drives these cars you need a very good setup and talent to be competitive. All GT3-cars i know have a default that´s few seconds away from decent enough to compete.

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      1. You got it backwards mate. The class is highly populated because every retarded minion can drive these cars at a decent pace.

        GT3 is what you´re most likely to drive on the road side if you lack talent, and this is the kind of class where you can stay close to the winning pace from the fast guys without being especially talented.

        For some people it´s their only choice. They suck so all they can do is GT3.

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        1. Yup. GT3 is the class the rich amateur “gentleman driver” kind of guy competes in. They’re not what I’d consider inspiring cars to drive.

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        2. Classic “only old cars are inspiring” post from a true idiot who has ethier never been around racecars or only plays video game versions of them.

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    1. Sim hipsters, the less people use something, the cooler it is. So RF2’s pretty cool, but AMS’s even cooler. Even better is AMS mods, and the best of the best is ripped shitty physics mods because half the community refuses to use them.

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  9. Fantastic mod….enjoyed trying half dozen models at Road Atlanta and feeling (and hearing) the differences. Haven’t found a favorite yet they all feel great.

    Liked by 1 person

  10. If I were a modder, I wouldn’t care if people were ripping my stuff to use in other sims, unless they were getting extremely rich off of my work. If it was free and just to expand the library, it wouldn’t bother me in the slightest.

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  11. Dear James,

    would you be able to produce an comparison article lining out the differences in realism, feeling and look between this GT3 Mod for AMS and GT3 Mods by APEX Modding Team, URD and the BES GT3 Mod for RF2? Also what about the GT3 World by Simtek thats about to be released?

    I personally like to drive these cars online because they are so easy to drive and i am still getting used to driving in traffic. I am not fast, nor safe but i am careful not to hit other players and pretty consistent driving for a few hours.

    I had two AMS Online Sessions with up to 3 Guys on EEC Public Server yesterday and drove with the BMW M6. I really hope that AMS Online Participation is growing since the servers can be joined from ingame now.

    Like

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