Show Your Projects threads have become a staple of many sim racing communities, allowing prominent third party talents within the ecosystem to display and discuss their upcoming releases in a very laid-back fashion, and with the Assetto Corsa modding scene migrating to the forums over at RaceDepartment.com from their original home inside the Kunos Simulazioni domian, conversations are now allowed to flow in any direction the users may desire. A user by the name of RC45 has recently decided to open up about his massive Chevrolet Corvette C5 project – which will see many variations of the American brand’s popular sports car head to Assetto Corsa – though not everyone is happy with what he has revealed to his fellow sim racers.
Originally intended to be an open and diverse modding platform before Kunos Simulazioni inexplicably chased out the third party content community they had once helped nurture, RC45 has gone against the grain and taken the time to voice his frustrations with the modding side of Assetto Corsa – criticisms which many diehard fans once believed to be the product of irrational vendettas and hate campaigns. On the outset, sim racers are led to believe that creating content for Assetto Corsa is extremely simple, with the physics engine working hand in hand with basic variables outlined in various notepad documents to produce an accurate replication of the real car’s performance within the game. And in theory, the more real-world values are collected and used within said files, the more authentic the on-track experience within the game world. This is what has drawn so many sim racers to Assetto Corsa in the first place, away from the isiMotor environment they’ve spent several years studying; modding is simply that much easier in Assetto Corsa.
Unfortunately, RC45 is yet another modder who has instead grown frustrated with Assetto Corsa. After spending nearly one hundred hours on bringing the Corvette C5 to life inside his simulator of choice, the author has instead grown frustrated with the shortcomings of the software. Despite going above and beyond for a car he loves, learning the inner-workings of what makes a Corvette C5 a unique piece of automotive art, none of this information applied when he tried to put it into Assetto Corsa.
RC45 dives into great detail about his Corvette C5 project inside the RaceDepartment thread – which I’ve linked in the opening paragraph of this article – but his findings are quite interesting and directly contradict the rhetoric spread by the weaponized fanboys of Kunos Simulazioni. Assetto Corsa was not marketed as the answer to Gran Turismo or Forza, but rather a niche racing simulator fueled by an extremely accurate physics engine, whose cars were carefully implemented into the game world using as much real data as possible – with the developers themselves sometimes bragging about just how many real values they used.
RC45 basically comes out saying Kunos Simulazioni are full of shit. This guy has a Corvette C5 up on jack stands in his own personal garage, and is meticulously measuring every single part to ensure his virtual representation of the car in Assetto Corsa is as accurate as it can possibly be.
What RC45 has found is certain to cause problems within the Assetto Corsa community. None of the numbers he’s physically measured himself produce an accurate representation of the car within Assetto Corsa, and he is forced to greatly skew variables within the configuration files just to make the virtual car feel right. Kicking things up a notch, RC45 also calls out Kunos Simulazioni’s unwillingness to listen to the community on the official forum, explaining to sim racers that they’re well aware of the shortcomings of Assetto Corsa’s physics engine, but they are too stubborn to admit their product might have flaws or be inferior to the competition.
After all of this work on the Corvette C5, RC45 claims Assetto Corsa is an illusion, but to his credit actually attempts to explain to some sim racers what in particular Kunos have gotten wrong with a game that has otherwise garnered immense praise from the community.
The icing on the cake of his visual documentation and lengthy explanations are the flock of Assetto Corsa fanboys who promptly show up to the thread and label RC45 an “attention seeker” for criticizing the game’s inability to accurately translate his own hands-on research into proper results, despite a very tangible amount of work and dedication invested in bringing the Corvette C5 to life.
I’ve spent several articles on PRC.net exploring the pack of Assetto Corsa apologists who basically attack anyone who finds any sort of fault within the game, and this is by far the best example I’ve ever come across. RC45 literally has a Corvette C5 in pieces on his garage floor and is putting in more effort to make a car for Assetto Corsa than Kunos Simulazioni themselves, yet brainwashed losers looking for meaningless brownie points literally show up out of the blue to tell him he’s just looking for attention, instruct him to stop posting at RaceDepartment, and move on to a different game. These people above, as well as anyone else who exhibit this behavior, are nothing short of pathetic. RC45 is crawling all over a car in an effort to create the most accurate mod ever for Assetto Corsa, but because his work is currently being hindered by a game with obvious shortcomings that this guy is more than qualified to talk about, the weaponized fanboys instead tell him to leave.
Brilliant. If these are the kinds of folks who help test the game for Kunos Simulazioni, it’s no wonder why the PC version has suffered all sorts of botched patch releases, and the console version was a complete and utter mess.