Troubled Times

discontinuedPRC.net readers are all well aware that Assetto Corsa as it appears on the Xbox One and PlayStation 4 was an abysmal package which retained none of the illustrious magic that captivated hardcore sim racers on the PC, but word on the street is that Kunos Simulazioni and 505 Games are already in a tricky spot. While unverified message board rumors can range anywhere from eerily accurate to completely off the mark, and it’s traditionally not wise to invest in the validity of a piece concocted by a user with no prior credentials, a post by Bibbles within the Assetto Corsa Console Lounge hints at a significant problem brewing behind the scenes.

According to this user, an employee from GameUK revealed to him that hard copies of Assetto Corsa have now been discontinued, and stores will no longer stock the game due to an “avalanche of complaints” in regards to consumer reception of the title. The clerk also supposedly stated that he would not be surprised if Assetto Corsa was taken off the respective online marketplaces of each current generation console completely, though I find this aspect hard to believe given utter tripe such as No Man’s Sky has been allowed to freely roam the marketplace – even though everyone who owns some kind of modern gaming platform knows that Sean Murray is a liar.

dc-2Yet is this situation totally out of the realm of possibility? No. Unlike the aforementioned No Man’s Sky, where you can’t just remove a game from the shelves after a multi-million dollar advertisement campaign, Assetto Corsa flew completely under the radar; a niche offering intended for a fraction of a fraction of hardcore driving game fans. The removal of the game from both prominent console storefronts isn’t something that would even make headlines; rumor has it that Assetto Corsa only moved around 8,000 copies in the United Kingdom, essentially putting the game on-par with forgotten endeavors such as Sega Rally Revo and Bizarre Creation’s Blur. There wouldn’t be a lot of outrage if this random guy behind the counter of GameUK was telling the truth – barely anybody bought this game, and most who did, promptly returned it.

The thread obviously descends into utter chaos, with a janitor eventually locking the thread due to “misleading” and “inaccurate” information, but there’s another aspect to this story found in a different post which raises some eyebrows. Despite an abundance of post release downloadable content recently arriving in the console versions of Assetto Corsa, none of it has even been implemented into the static online servers – meaning those who have paid extra for additional sets of cars and the Black Cat County circuit, can’t even use them outside of the incredibly dull single player sessions. It’s as if Kunos and 505 Games have basically given up on the title already, neglecting to implement the game’s downloadable content into the dedicated servers.

And remember, this is a fairly big problem to owners of Assetto Corsa, as the console version of the game does not allow them to create their own lobbies that adhere to their specific gameplay options. You are forced to play on the servers Kunos has set up, regardless of how many retards you’re sharing the grid with.

dlcIs there any truth to the message board rumors? It’s hard to say. A random message board personality revealed that Project CARS would receive a delay all the way back in 2015 based on some random clerk at a video game store giving him the heads up – and it later turned out to be true. The very same situation could play out for Kunos Simulazioni and 505 Games; a lowly clerk who doesn’t care for these games and isn’t afraid to tell it like it is may have accidentally revealed a fairly substantial piece of news on us.

Or, it’s just a random guy being a shit disturber because he knows he can whip the Assetto Corsa fanboys into a frenzy.

If any of you readers of PRC.net are employed by a major retail chain who can access this kind of information to either confirm or deny the rumor, we’d love to hear from you.

gtp

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73 thoughts on “Troubled Times

  1. UK players or sim racers follow more the PC version of Assetto Corsa. The console version is just not the same in terms of functionalities and up to date game. And maybe another solution could have been found for online play but if time and work power was limited then there was no other choice.

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    1. The physics of Assetto Corsa are not of simulation value, when you compare it to the way a racing driver and racing team and even vehicle manufacturers can use rFactor and rFactor 2’s physics to develop their cars and their drivers in a way that provides accurate data which they can rely on to use at races.

      To give you an example. All our race team clients and even our series clients, they don’t only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life. rF1 and rF2 provide far higher accuracy for those things than any other simulation on the market. When it comes to Assetto Corsa, their game is marketed for a set audience which covers the Semi-Arcade side. When I drive rF1 or rF2, I’m always in a serious state of mind, I can’t just go out on the track and run a few laps. It is too simulation based and I treat it as such. I work on my setups, I push to find every tenth I can throughout a lap. I analyze too much. When I play Assetto Corsa, I can easily go in, pick a car and track, chill back and drive When using my Xbox360 controller and not give a care. The physics seem very much like Forza Motorsport 5, a console game physics HOWEVER, Kunos has done a great job for the simcade fans, but cut down to the wire, rFactor 2’s physics engine is by far the most simulation based physics engine using real life aero and physical data that no other title has come close to.

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      1. When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models 🙂

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  2. Yeah I don’t believe this at all. I haven’t been paying attention to how AC has been received on consoles but there’s no way it was THAT bad. Seems like an attempt to get people riled up on the forum.

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    1. “When you enter real data to rFactor 2, it works like real life, it’s not the case for Assetto Corsa, you always have to use workarounds and substitute models”

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      1. rf2 aka real data thermo nuclear still dont have a proper Porsche, now a Studio form farfar away Dutch land of tulip bought the sad sim even Donald Trump dont want to help his fellow sim Merican and invest in rf2 to be the next iRacing.! so SAD.

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  3. None of this would honestly surprise me; according to VG Chartz, the console version has only sold 50,000 copies and 40,000 of those were the PS4 version. That’s barely 1/10th of the number of people who own it on Steam.

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    1. Because they weren’t. They see and review games differently. And not just Italians, but more Europeans too. There is a disparity between what americans see and what europeans see. And james being canadian means 0, he has total american mentality, as if he wasn’t raised inside the canadian culture.

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          1. IGN Italia saying that several people in their office played the game and found that the game ran at a solid 60 fps? They even added a comment after people complained about the review saying that they couldn’t even replicate what people were talking about. They conceded that people were probably right and their own affirmation about the performance was incorrect, after which they proceeded to leave the score unchanged at a ridiculous 9.5.

            “Dopo tutti questi approfondimenti, a cui si è dedicata buona parte della redazione di IGN Italia negli ultimi giorni, continuiamo a non riuscire a replicare situazioni in cui i cali siano analoghi a quelli delle peggiori situazioni descritte. Ma detto questo, è anche vero che la nostra affermazione secondo la quale “Il motore grafico è saldamente ancorato a sessanta fotogrammi al secondo”, indicata nella recensione, non possa essere considerata corretta”

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  4. It wouldn’t surprise me the least. I am one of the 10.000 hapless Xbox owners who were induced to buy this piece of garbage by Kunos’ reporting that the problems had been fixed with version 1.03. Not so, not even close, and they knew it.

    Funny how greed and hubris can turn a company’s reputation upside down. I used to trust and root for Kunos almost as much as I do for the Reiza crew – who still offer unmatched support and are the first to admit when they f*** thinks up (not very often, thankfully). It makes you wonder if some degree of dishonesty is a requirement to thrive in this peculiar market.

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    1. And how does that relate to the work they put towards PC? I see no reason to now untrust Kunos only because they didn’t achieve a console version as good as the PC one. I see even more commitment towards the game due new important licenses such as Porsche.

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        1. Hi Robert, come find me at my address:25 83DZthe Hague. That’s where I’m anally fucking my buddies at when not with my Philippine whore or making shit simcade titles to fund my prolapsed state to infinity. My cock and ego will only improve with your cock up my anushole of doom.

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          1. You need a new joke, dude. Seriously. Not only is it not funny now, it wasn’t even funny when you started this nonsense. It’s not even that you’re annoying, it’s that you just aren’t funny.

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      1. Well, if a used car salesman you trust (not a very good analogy, but anyway) deliberately sells you a lemon, you will tend to be a bit suspicious next time. The key word here is “deliberately”. Consoles being all equal, Kunos certainly knew the game was broken at launch, and more so when they claimed it had been fixed. In a way, I even like SMS’ cynical “you’ve been had, live with it and buy PC2” attitude better than Kunos’ “we’re looking into it” crap.

        Many will disagree, but the only decent racing game for new generation consoles right now is still Forza 6, which delivers what it proposes to deliver. For the PC, AC is still good, but AMS is way better in spite of the outdated graphics engine. I think Reiza has a great opportunity to seize the market of adult racers who can’t afford iRacing.

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  5. This is bad news for the PC players of AC.However bad Project Cars was perceived it did shift some numbers across all platforms allowing improvements to be made and PC2 to be made.
    Ironic that Project Cars sales success probably encouraged Kunos to release a console version of AC but the awful Project Cars release version probably killed off any AC day 1 sales.I waited to see if AC was worth buying for Xbox and probably will not buy now.

    Liked by 1 person

  6. So this is how PRC justified posting a rumour posted by a single anonymous internet person as a full blown article.

    “Is it plausible? Is it even possible? Maybe? Yes? Then its news!”

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  7. I fired up this again last night after a session on AMS; however my G29 must be setup wrong as the FFB was crap in comparison. Also anti aliasing seemed to be just as bad.

    Anyhow preceded to race the AI trying to get into a rhythm, simply was not happening.

    Long live RF2/Ams.

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  8. Lol I have a hard time finding this game in some major retailers games list because well, it doesn’t sell good. Even driveclub shows up and not ac. And if you find it after text searching for it, the Xbox version never has reviews LOL

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  9. as someone who used to work for Game UK I can confirm Game employees are complete retards who talk a load of shit with access to absolutely 0% inside information whatsoever

    Liked by 1 person

  10. rFactor 2 pushes the state of the art, with a physically based thermomechanical tire model that works from first principles with full tire contact patch modeling with majorly accurate heat transfer, dynamic real road and rFactor 2 also model chassis flex, while AC uses a pretty simple emperical tire model, has aerodynamics simpler than GPL and has no chassis flex, nor dynamic realroad.

    Physics-wise it’s no contest.

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    1. rFactor 2 – the alleged technical masterpiece that looks like it was released in 2005 and has a grand total of 20 players on a good day.

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      1. Somehow AC manages to look even worse despite being a DX11 title. And don’t get me started on how the cars appear to move on screen. It’s ironic how a game resembling a bad console port is even worse on consoles.

        The army of the apologists is simply a product of Kunos propaganda — the sole real talent of theirs.

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        1. looks worse… AHAHAHHAHAHAHHAHAHHA… just like Trump… AHAHHAHAHAHHAHAHHA… you sound … just like Trump, “Such a nasty woman!”

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    2. “3 Approaches for Driving Simulator Tire Models”

      At the heart of any engineering class Driver-in-the-Loop (DIL) simulator is a vehicle physics model, a mathematical representation of the systems of the driven car.

      driving-simulator-tire-modelsDifferent DIL experiments often require different types of vehicle models. Sometimes this is due to the desire for computational efficiency – i.e. Real-time calculation resources can be allocated to the vehicle subsystem that is of interest for the particular DIL experiment. For example, a detailed multi-body steering system model will benefit a DIL experiment where settings for an Electric Power Assisted Steering (EPAS) system are explored, but the vehicle’s drivetrain may require nothing more than a lumped parameter representation for this work.

      It is often asserted that the most important aspect of any vehicle model that is used in a DIL simulation is the tire model. There is something to this. After all, one hundred percent of a driver’s intended vehicle control forces are acting through the tires, and a significant portion of a driver’s sensory feedback is delivered by the same. But just as is the case with vehicle models themselves, and for the same reasons, different DIL experiments often require different types of tire models. For example, a simulator tire model that is useful for simulating vehicle handling characteristics may not be capable of providing ride or harshness feedback.

      “Basic Simulator Tire Models”

      The go-to mathematical representation of a tire for off-line and DIL simulations, in terms of calculating a tire’s control force generation is the Magic Formula Tire (MF-Tire). Sometimes called the “Pacejka Model” after one of its developers, Hans Pacejka [Egbert Bakker and Lars Nyborg were actually the lead authors in the paper that introduced this tire modelling method in 1987], this formulation is called the “magic formula” because there is no physical basis for the mathematical equations used to fit the general shape of tire force generation curves and characteristics. Although this modelling approach is ubiquitous, and is often the starting point for DIL simulator programs (and the associated vehicle modelling), it is limited to vehicle handling simulations not exceeding ~ 8 Hz on smooth surfaces. As an example, if DIL experiments for damper tuning are of interest, different tire modelling approaches may be required.

      “Thermo-mechanical Tire Models”

      In the last decade, new formulations for tire control force generation have been introduced. Sometimes called simply “thermal models” these tire performance formulations are more than just tire temperature predictors – These models are typically derived from first principals, and are aimed at calculating tire forces (which are indeed related to temperature) based on the excitation content in the tire contact patch. This approach necessitates detailed mapping of the road surfaces on which the vehicle is driven, which, if the fidelity is appropriate, can sometimes be derived from the same LiDAR scanning data sets that produce information for DIL graphics. Although this modelling approach originated in top-level motorsports, it is now making its way into road car DIL simulation programs since it is useful for vehicle simulations of events such as transient handling/maneuvering and limit performance.

      “Ride Tire Models”

      Although a driver’s vehicle control inputs (voluntary movements of the hands and feet) are limited to 5-7 Hz, some DIL experiments require driver sensory feedback that far exceeds this level. For such experiments there are yet other tire models that can be deployed. For example, the Short Wavelength Intermediate Frequency Tire (MF-Swift) is an extension of MF-Tire that can include rigid ring dynamics to describe the frequency response of a tire carcass and a road irregularity envelopment model for the tire contact patch. Such a model might be used for ride simulations up to ~ 90 Hz or in experiments where road loads and vibrations are of interest – such as EPAS or other control system tuning. There are also special formulations of the Flexible Structure Tire Model (FTire) that can run in real time, but these are still under development at the time of writing.

      Getting Traction…

      The point of all this is not to overwhelm, but rather to state that since the tire is such an important component of a car, it always deserves some special attention. There are different tire modelling approaches for different applications, and it behooves anyone who is conducting DIL experiments to have sight of all the possibilities – and (hopefully) make full use of their DIL simulator’s performance capabilities. Ah, but this tempts me to digress into whether or not certain DIL simulators are up to the task – and of course that is an entirely different topic!

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      1. yes thats why rf2 only shill their stinky guesswork Formula E lately cuz other sims like AC has better Porsche,better proper F1 car with proper ERS etc..Go watch ISR new video one of them bitching about that rf2 Formula E terribad audio optimization.

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    3. rf2 simulates protons colliding at majorly speed. Why do we even need LHC to do this stuff, they are just ripping off money when they could buy rf2 for 80 bucks and run all that in the majorly simulation.

      Liked by 1 person

    4. Who cares the BT20 has cpm and all the fancy stuff when their driving train model is complete rubbish. Shifting in a classic car without needing to use the clutch. Really immersive..

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    1. I didn’t say the source was accurate. I clearly stated it was a message board rumor, and there’s a 50/50 chance it could be right on the money, or the guy could be full of shit.

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      1. just because there are two options – true or false – doesn’t mean they’re equally likely. That’s just retard-level logic James.

        I mean, otherwise I could say I’m a sentient intelligent piece of shit and there’s a 50/50 chance it’s right on the money, right? Cos it’s either true or it isn’t. 50/50.

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      1. The article was suggesting GAME had removed Assetto Corsa from its shelves. You can check the stock of the physical stores on the website. Assetto Corsa is still on the shelves.

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        1. It doesn’t though. “Stock” can be used to both describe holding and acquiring product, so it can just mean ceasing to buy more copies, and if it’s like FUCKING GAMESTOP refusing the game on trade because they can’t get rid of them.

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  11. Shame on them both, Kunos and SMS. Sim racing chance to grow numbers with console launchs has been wasted because some greedy assholes wanted a quick buck. No sane costumer would buy the next console sim having seen the precedents.

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      1. Because they are. How accurate of a sim could be debated. Call them simcade? Whatever. But they are sims none the less. Regardless of your opinion.
        I’ve heard those trips too much from fanboys who think their sim of choice actually is a simulator.
        Ummmm. No it’s not if you compare it to the rigs and computing power F1 teams use.
        Where do you draw the line? Right in front of your sim of choice usually.
        Stupid fanboys.

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        1. The are not. You bounce off walls and drive on the grass to win. The cars don’t get anywhere near in terms of handling and overall performance to their real World counterparts.

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          1. Are you 10? Or just not that articulate?
            Stupid fan boy. Every sim has its failings. And certainly can be abused in someway. Not just the ones you don’t like or play.

            Are you saying your sim is as good as an F1 teams rig? Hell no, does not mean your not playing a real simulation.
            It means your playing a less accurate simulation.
            If this escapes you. Can’t help those who refuse simple logic.
            Just for kicks and giggles. What is your sim of choice?
            But don’t be that guy. We all read this blog to discuss the failings in EVERY Sim.
            If your playing an ISI sim
            Congrats on being on the most legit platform Sim Racers have. Doesn’t mean us gran turismo converts were not easily able to step into the ISI engine and tear it up based off what we learned in our previous, and admittedly inferior sim.
            Elitist Sim attitude is for Nerds & losers.
            Good luck with that.

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  12. “Or, it’s just a random guy being a shit disturber because he knows he can whip the Assetto Corsa fanboys into a frenzy.”

    This. Just this. Smh.

    Like

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