Say Hello to Automobilista’s First DLC Package

ams-2016-10-25-16-03-26-45For sim racers who proudly fly the Reiza flag on their desktop, this week has been an exciting one, as the first batch of premium downloadable content for Automobilistadubbed The Brit Pack – has arrived on Valve’s online marketplace. Bundling a trio of laser-scanned circuits from the United Kingdom, as well as a handful of cars which represent the greatest machinery the island has to offer, the new content is the first in what’s set to be a line of post-release packs which serve to elevate Automobilista from the status of a niche South American racing simulator with last-minute additions into something much more diverse. Yes, Patrick Giranthon has done phenomenal work fleshing out the track roster, and an increasing amount of solid car conversions have turned Automobilista into what’s objectively the best simulator on the market, but it’s always nice when the developers themselves are putting new stuff into the game; they know the platform better than anyone else.

ams-2016-10-25-16-02-39-80Personally, I’m not too impressed by the package from a critical standpoint, but most who own Automobilista will undoubtedly purchase it anyways, as more content is always better when it comes to simulators from Reiza Studios. To their credit, these guys rarely fuck something up, and with Niels spearheading the physics operation on the vehicle performance side, and it’s a safe bet anything these guys touch will be modeled accurately.

The three laser-scanned locations included – Cadwell Park, Oulton Park, and Brands Hatch – have all previously appeared in Project CARS, to the point where I believe they’re using very similar scan data, if not the same. Not that this is a knock against Reiza Studios; the fidelity of the tracks is astounding and they fit nicely into the choice of circuits, but the wow factor isn’t really there if you’ve invested any time into Project CARS. Worth the money, however? Yes. I’m not the biggest fan of Cadwell, but Oulton and Brands are both top notch locations for stuff like the Holden Commodore, Marcas touring cars and Porsche… Sorry… Boxer Cup, sliding naturally into place alongside Montreal and Austria as international offerings.

Vehicle-wise, the Brit Pack is an extremely hard sell. I’m not captivated with any single car offered in the DLC considering the abundance of Caterhams and the set of Ultima GTR variants, which many will struggle to drive. The one shining moment I found was with the MCR 2000, which partially acts as a low-end replacement for the set of Radicals you’ve grown accustomed to in other, more accomplished simulators. It’s a fun little ride, although it’s really fucking ugly and visually doesn’t look up to par with other car models found in Automobilista. If you guys need a setup for this thing to make it a bit more lively, you can download it HERE.

The tracks are very nice, but you’ve driven the exact meshes before in a different game. The new cars all drive as they should, but it’s a very underwhelming set of additions when you consider Automobilista shipped with a fairly diverse set of vehicles from the get-go. All filler, no killer.

ams-2016-10-25-15-55-51-75My biggest gripe centers around not with the content included within the Brit Pack, but the recent update Reiza Studios have introduced to the base application. As I’m a single monitor racer, I’m traditionally forced to dig through vehicle folders and manually adjust the cockpit camera view “eye point” to be closer to the front windshield, almost to replicate a Ferrari F355 Challenge camera view. It’s not everyone’s cup of tea, but it’s part of the reason I love PC sim racing – if you want something a certain way, you can physically dig around in the game’s files and do what you want.

Automobilista would let me tweak the camera on every official Reiza car, as it’s not a performance hack by any means, I just want to ensure as much of my monitor as possible is used to look out the front windshield, rather than stare at the internals of the cockpit. The update bundled with the Brit Pack DLC has caused the game to ignore the Cockpit Info INI file and rely on something that’s presumably encrypted into the untouchable MAS file and, thus totally disallow me from making camera adjustments. On some cars – such as the Porsche – I can still run my custom camera. With the Holden Commodore or Ultima GTR, I can’t. And it sucks, because I’d prefer to be driving from the front seat, not staring at the awkward end of the steering column and my non-existent legs.

ams-2016-10-25-15-59-44-11As we always say whenever we talk about Reiza Studios and Automobilista, there isn’t much of anybody playing online, and the offline experience very much resembles a polished rFactor, putting DLC for Automobilista just barely into the obscure sim racing payware mod category rather than a traditional piece of DLC. Make no mistake, you will be driving this content offline, as it has done little to spike the number of active players.

Most of the smart sim racers among us have bought into the Season Pass, meaning this rather underwhelming and unexciting list of cars alongside three laser scanned locations isn’t too bad of a deal for five dollars – with much more on the way between now and Reiza 2017. It’s not the most exciting start to a series of downloadable content, but Brands Hatch and Oulton Park are solid playgrounds for the vanilla content. The rest of the new vehicles? Meh.

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75 thoughts on “Say Hello to Automobilista’s First DLC Package

  1. Speaking for sim racing magazines.

    Google: “Sim Racer Volume 1 Issue 11”

    That’s the latest issue, for the previous issues just change 11 with 10,9,8 etc

    Liked by 1 person

  2. Automobilista as you said it’s a polished rFactor mod with a very simplistic tire model and a decade old physics & gfx engine API, Sure it’s cool what the Reiza guys have achieved but i don’t want to spend the rest of my adult life playing the same old rFactor/ISImotor2 stuff i was playing back in 2005.

    Liked by 1 person

    1. You should report them to MotorSport Vision like you reported them to the FOM, fucking narc. How ungrateful of you! You should be ashamed. Renato and Alex is love. They hate their customers, but if you buy more, they will love you.

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  3. Objectively the best simulator on the market is the who has 21 official licensed PORSCHE that look like a real Posh not like a heavy BOX.

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  4. The screenshots of the not-Porsche make my eyes bleed. Reiza’s graphics are a disaster, and it isn’t just the engine to blame.

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  5. As I’m a single monitor racer, I’m traditionally forced to dig through vehicle folders and manually adjust the cockpit camera view “eye point” to be closer to the front windshield, James should play more AC, the proper sim for a single monitor user with ahead of time advanced on board settings, so advanced than ISI games that only can do updownfrontback claustrophobia only…Bwoah AC also can be played properly with 2 monitors without stretching ..very nice ..u should try James’

    Liked by 1 person

  6. Funnily enough, Reiza charges a lot more than 5 USD from the Brazilian customers. They are charging around 15 USD and with the currency rate (over 44 BRL), that’s a big chunk of cash for that little content.

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    1. I think James was calculating the price of this pack by taking the price of the season pass/4 packs. By itself, the Brit Pack is 15 USD.

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    1. Speaking of polycount, take a look at some of the AC’s recent Porsche offerings. The top of the dashboard is supposed to be round.

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  7. ams spotter is piss poor, you can actually hear the developer eating doritos while calling flags and pit stops, really amateur job from them

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    1. At least AMS has physics and FFB. And now laser scanned British tracks and Caterhams. Much better than having the tracks with no maths to supplement the driving.

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  8. Cadwell and Brands in Project CARS weren’t laser-scanned at all, so calling them the same meshes is beyond fucking retarded. Even if they were laser-scanned and with the same data, the mesh would be completely different because optimization targets and art styles are completely different between any game. A circuit offering meshes ready to go makes zero sense. How do you still not know this shit?

    Liked by 2 people

      1. Their Oulton Park is definitely laser scanned. Somebody at SMS fucked around with the NFS:Shift version of Brands Hatch for a few minutes and called it laser scanned. Cadwell and Snetterton are clearly inaccurate low detail bog standard tracks, SMS admitted they couldn’t get them scanned.

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    1. I thought Cadwell is laserscanned, but to many differences you see in this video:

      The AMS-version seems more accurate and at least it´s different from the pCars-versions without crests when there should be no.

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  9. I think they offer a lot of fun whilst Ac/porker Dlc does not as throw as much content as you like at Ac, the engine is flawed.

    How can combating understeer by lifting in Ams work whilst in Ac you still end up performing a space catapult maneuver around a planet into the gravel!?!?!?

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  10. this game looks and plays like it should be on a low budget cell phone, gtr2 is much better purchase for 3 bucks if you want retro driving game

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  11. I see all the shills are out in force.

    I’ve not played rre or i-rent, but AMS seems far superior to AC and even rf2. Closest to the feeling of the real thing for me. I was happy to sign up for the DLC and will no longer be buying any for AC. Kunos have now lost my support completely and am tired of all the defence and subversive marketing.

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    1. crooked reiza really need all the support they can get or they will need yet another crowdfund, brit pack sales were a total commercial flop, ac pursche packs on the other are doing really well on the steam top seller list, all 3 of them in top 15

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      1. Kunos probably only tied the lateral weight transfer to the FFB. Basically, something that should be only felt by your inner ear, they put it onto the wheel. That can hardly be called FFB at all.

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        1. The FFB in AC comes from the suspensions. And as such FFB feeling will come from how the car is setup, the fuel, tyres, downforce, etc that will have a consequence on the suspensions, and the forces exerted on the suspensions are passed to the steering wheel.

          If you believe FFB in AC is fake you couldn’t be farther from the truth, because if it would be fake the FFB would only respond to one or very few scenarios and the dev can’t account for all scenarios. But the FFB happens as a result of what the car is doing physically. The only thing fake in the FFB are those effects like road rumbling, because when you enable that effect it will rumble anywhere and in any situation where the tyre is touching the ground. Therefore I only use the gain% (at default 100) because that controls the intensity the steering wheel receives the forces generated by the car.

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          1. I prefer having FFB come from the front wheels… as it freaking SHOULD. No SAT felt on the wheel, and you call that normal? They ought to at least leave it as an option.
            Either way, it may have all the FFB in the world, but the understeer mess is one thing that truly kills all the enjoyment of the title.

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  12. “Keep in mind that as more stuff is confirmed, pricing for the Season Pass on Steam is bound to receive another upgrade – the sooner you get onboard, the more value you´ll get for your buck.”

    better buy fast or crooked reiza will make it more expensive for you

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  13. The Brit Pack are with the Porsche pack the best DLCs this year and i have fun with both. 28 hours alone with the Brit Pack by now and love the physics and FFB of these cars, all of them.

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  14. Its kind of fun isn’t it? Reiza fucks up their business model by having a bunch of unknown Brazilian tracks. They get a number of well known ones and its instead “underwhelming” because we already have them. Then the mesh seeming to be like another game with a laser scan version is a negative? How is it being so close to another accurate version bad? Isn’t that the whole point of laser scanning?

    So they fuck up if they don’t parrot the content list of every other more popular sim but they also fuck up if they do.

    PRC logic means that there’s a dark cloud behind every sunny day. Starts article by saying that AMS is objectively the best sim on the market then proceeds to describe it as if its barely holding on for dear life at the bottom of the list of shitbox sims.

    Like, I don’t even know wtf this paragraph is actually trying to say –

    “As we always say whenever we talk about Reiza Studios and Automobilista, there isn’t much of anybody playing online, and the offline experience very much resembles a polished rFactor, putting DLC for Automobilista just barely into the obscure sim racing payware mod category rather than a traditional piece of DLC.”

    What does that even mean?

    Liked by 1 person

    1. basicaly who cares what it is about, what readers thinks .. as long as they load the web and those 11 (blocked in my case) ads will make some money … now and than author can do good job, when he is not trying to be sensational, controversal or shitting on everyting it is quite good reading but other than that just tabloid and people love tabloids

      Liked by 1 person

    2. Thanks for saving my time, I actually wanted to write pretty much the same. Yeah, James seems to harbor some pathological hatred towards Reiza in paticular. It’s understandable he hates iRacing for kicking him out, but what did Reiza do to him that he hates them this much?

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      1. Nobody has to do anything to him, that’s how he rolls. Everyone does everything wrong except him writing articles telling us we’re doing it wrong. Therefore James is never wrong.

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      2. I bought rFactor in middle school.

        Despite the rest of the industry evolving, I’m still playing rFactor in my mid 20’s, and companies are still pretending this is somehow okay.

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        1. Good luck turning vanilla rFactor into something close enough to AMS. Also, going by your logic R3E is just another rFactor as well. Haven’t heard from you bitching about R3E all that much though. Why is that? More shiny graphics and better sounds?

          Also don’t forget that iRacing is just a glorified NASCAR 2003.

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        2. “Despite the rest of the industry evolving, I’m still playing rFactor in my mid 20’s, and companies are still pretending this is somehow okay.”

          You clearly don’t know what evolution is then because Kunos evolved their engine from the NKpro one, ISI evolved theirs from the rF1 engine, and everyone else using the rF1 engine is evolving it as well.

          Of course its funny that you claim no evolution is happening and then criticize Reiza as you did in another article for evolving the engine. I think it was the throttle maps update you claimed nobody would feel, nobody would notice, and it was a waste of time to do it, to take an old piece of ISI code, rewrite it, and fundamentally change how the engine behaves. So apparently Reiza is also a loser if they evolve the engine because nobody can notice it.

          Incidentally if you ever tried to drive the Formula Reiza before the throttle map update and then after you’d definitely notice a difference, in that its actually easy to not spin the car unlike before. Frankly it was a revelation to have throttle maps, such a basic thing in modern car use and how approachable it made such a monster of a car.

          So I dunno what you want. Evolution is the steady progressive change of things, not some earth shattering sea change but then Reiza is harmed in their efforts because they produce continual updates rather than going off the map for 5 years to drop a new product that accumulates all the evolution into one package. However only an idiot would think any sim developer has been or ever will drop all their old code and start from scratch. That doesn’t happen.

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  15. For the most part this is accurate, although it seems that the author doesn’t understand the difference between the terms “subjectively” and “objectively”.

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    1. I think he understands it better than you. He’s saying that objectively, it’s the best. Subjectively, it’s still got quite a few problems and the new vehicles aren’t exactly what everyone would like if it was up to them.

      Personally, I would trade the caterhams and trainers for other vehicles if I could. Keep the ultima

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      1. Uh, no neither of you seem to understand the difference. “Objectively” means no affected by personal feelings or opinions. Saying one or the other is the best is largely an opinion, so it can’t be stated “objectively”.

        The ironic part is two of the things you stated as subjective are in fact objective statements… It’s an objective fact that there are still some problems with AMS (the devs have stated as much) and it’s an objective fact that some vehicles aren’t exactly what everyone would like.

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  16. I like the tracks – Oulton in particular seems to have really benefited from the LIDAR data. The physics/ffb has improved over GSCE and while I know the AMS fans love it, for me there is still something missing from the driving experience. Not crap or anything but it just doesn’t do anything for me,

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  17. I would have preferred a different selection of vehicles myself. IMO, the caterhams aren’t great simracing vehicles full stop, seems like people tend to get those ‘enclosed’ front wheels tangled up when making light but careless contact. The short wheelbase already moves it further into the ‘too hard for average simracer to race competitively’ as well. The Ultima isn’t really asking too much from the driver at all, but it’s also going to be ignored, short wheelbase + power = pickup MP havoc.

    I really don’t think Brands Hatch is the same mesh though, i haven’t checked out the others yet.

    Based on the comments, I think you’re just wrong about the meshes and have driven too many versions of the same tracks over the years haha

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    1. I´ve much fun with the Caterhams and prefer the medium performance, but all three are great. The Ultima Road is probably the most difficult to drive modern car in Sim Racing. Maybe even in real life, because couldn´t find a review on YouTube, probably because every testers crashed this car while trying:D

      The MCR 2000 has the best FFB i can remember with my Accuforce and just pure driving pleasure. AI on 115 giving me a nice challenge where i still could pass one to two cars every lap.

      This little Formula Trainer is tough to drive and the sweet spot between the Skippy in rF2 and iRacing IMO.

      Ultima Race far more approachable than the Road-car, but very tough to keep a the limit. AI around 100 is more my pace with that car.

      IMHO it´s fair to say, that Niels put this sim to another level with FFB and physics. The FFB-connection to the road is exceptional, SimVibe is working as good as with AC and iRacing (Raceroom for example a total disappointment).

      And no, the mesh has not been stolen from pCars, like “James” is guessing. That´s a big pile of Bullshit like so many opinions in this blog.

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      1. PS: Seems that AMS is the only Sim remembering different AI-levels for every car. A little but big feature if you like AI-races and don´t want to use a diary to remember the personal sweet spot. And seems the same level works with different tracks as well and isn´t all over the tracks like in rF2 and others. Changing AI-level during a race is still impossible in other titles and in Raceroom not even possible during a champion-ship, which makes this title obsolete for me. Giving you information about the car performance and proper shifting-method while loading is still a pure AMS-feature. Whoever says this title is rF1 in another skirt is just a moron fucking idiot.

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        1. Yeah, I’m pretty sure the SP aspect in terms of actual sim racing is now the best on the market. Not really any game value but the tools are there to have some pretty amazing SP races. I’ve spent about 5 hours with it now and spent basically the entire time racing instead of messing around trying to find a decent combo of car, track and difficulty.

          AMS is nailing the 3 variables in a very comprehensive manner. Since you mentioned menus…. I consider pcars to be a nearly unplayable waste of time due to the idiotic and classic SMS ‘must exit session and re-initialize everything for any changes because our engine sucks and consists mostly of poorly-chosen 3rd party plugins’ menus alone.

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      2. The ultima is still able to be consistently over-driven in a controlled manner though (once you get used to its limits). It doesn’t bite you too hard if you do something foolish. I disagree with the relative assessment of difficulty vs. other sims and certain cars, simply because it feels natural and inherently less difficult because of it.

        “And no, the mesh has not been stolen from pCars, like “James” is guessing. That´s a big pile of Bullshit like so many opinions in this blog.”

        Careful now, James already fucked me up on this one, that’s why I corrected myself.

        ” to the point where I believe they’re using very similar scan data, if not the same”

        If I had to bet, I would have to say that it is indeed likely that reiza is using the same base pointcloud. This pointcloud to used to interpolate the track mesh. Pcars ‘scans’ seem to have been edited for dramatic effect.

        AMS certainly handles paddock hill in a far more realistic manner than pcars, that much I am sure of. It’s actually the first time that corner hasn’t seemed like some alternate physics reality in a sim to me, similar to how the corckscrew often breaks physics engines.

        I still think AMS may need some underbody collision work though, sometimes it feels like you’ve got this pliable friction pad on the underside of your car, where you lose pace due to drag but aren’t getting that metal or kevlar on asphalt skip and instability.

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        1. Cadwell-Park in AMS is very different than the fake “laserscanned” track in pCars. Just watch the video i posted already and i tested it with both within an hour. Very different respectively wrong crests in the pCars-version. AMS is very likely doing a better job. Even mods can be more accurate than this track in pCars. Brands Hatch is as accurate as in AC, can´t tell a difference. Oulton Park as well compare to pCars and the rF2 track seems very close. Certainly different mesh and it´s always more difficult to tell if there are no big hight-differences like with Cadwell and Bathurst for example. The AMS-Bathurst-tracks seems much more accurate than the rF2-edition or it´s the physics. AMS feels like rF2 just with more reasonable grip. rF2 feels like cars are made for spinning and you must be some genius driver to keep even easy GT3-cars on track. That´s just Bullshit.

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  18. I bought the Porsche pack for AC but I wish I bought this instead.
    Jesus Christ the cars handle appaling. Like they have 125 section tyres on the front. And the 935 has a slower steering ratio than a truck. The Cayman GT4 is quite enjoyable though.

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  19. I can’t speak for Cadwell but Oulton and Brands are DEFINITELY not laser scanned. They’re dreadful.

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      1. So you give us a pic of a track that isn’t actually in the game as proof it doesn’t do laser scanned tracks? that’s some meta level anti shilling on the go there,do you happen to work for Trump on his fact finding team?

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  20. FYI, the camera eyepoint on the Ultima and other cars that the driver’s location can be swapped is located in the upgrades.ini file, which overrides the cam file. I don’t know if changing it will cause mismatches online though

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  21. Why is it enough for me to just use the seat position adjustments? Yes, most of the time I have to bring the seat as close to the dashboard as possible, but then it becomes perfectly usable on my single screen. Maybe because I don’t run idiotic fish-eyed FOVs James seems to enjoy so much?

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  22. Totally disagree on the cars – the caterhams are a blast to drive! So is the little formula car. The Ultimas are overpowered to the point where its no longer pleasant. Cadwell Park is a great addition since it offers a nice challange and is not a popular track. Btw I thought I’ve heard that only Oulton is laser scanned.

    Like

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