Low Downforce Delirium *Update*

1-3For the most part, the multiple premium Porsche car packs which have graced the world of Assetto Corsa over the past few weeks really managed to whip the community into a frenzy; adding the last bit of spice to the Assetto Corsa car roster that had been so desperately needed among the likes of Ferrari, McLaren, and Lamborghini. You could almost call the launch of each individual pack a miniature celebration based on the initial message board reception, a celebration which served to mark the end of EA’s reign over the rights to the popular German car manufacturer. Even though I’m not the biggest fan of Assetto Corsa by any stretch of the imagination, and Dustin’s recent review of the first Porsche pack highlighted a string of poorly conceived sets of car physics, it really is that big of a deal that Porsche found its way into a game like Assetto Corsa.

Unfortunately, the marketing buzz surrounding the trio of premium DLC packs – which can be bought separately or conjoined via special Porsche season pass – has officially eclipsed the quality of the content users receive for their purchase. In their rush to fill Assetto Corsa with as many Porsche vehicles as possible and capitalize on the inevitable whirlwind of hype created upon announcing the license, Kunos essentially lost sight of their original goal for Assetto Corsa – to accurately reproduce every single vehicle they could get their hands on in a manner which would be useful for their audience.

30374440003_5da8779764_hThe Porsche 919 Hybrid was the German sports car brand’s flagship entry in the World Endurance Championship for the 2015 season, with the team of Timo Bernhard, Mark Webber, and Brendon Hartley capturing both the LMP1 manufacturers’ championship, as well as the overall driver’s championship despite starting the year off with a retirement at Silverstone. This was an absolute beast of a race car, stretching the WEC rule book to its absolute limits, and dominating the class in a fashion not seen since Jaguar’s XJR-14 was whored out to everyone in the mid 1990’s.

It’s really no surprise that many Assetto Corsa players would want to drive a virtual rendition of this car within their favorite racing simulator, and thanks to Kunos Simulazioni acquiring the license to inject a whole bunch of Porsche content into Assetto Corsa, they’d get the chance to do exactly that.

However, there was a catch. And a fairly substantial one at that.

31038329652_4bea1cfbd8_hThe Porsche 919 Hybrid, as it appears in Assetto Corsa, is the low downforce configuration of the race car – only built for a single event on the 2015 World Endurance Championship schedule, the 24 Hours of Le Mans held at Circuit de la Sarthe. No matter how high you jack up the wing settings within the game’s garage menu, the underlying aerodynamic properties – hard values you can’t adjust without decrypting the physics files, manually adjusting the numbers yourself, and receiving multiple online bans for tampering – are based around a one-off version of the Porsche 919 built to go fast in a straight line.

What this means for the average Assetto Corsa owner, is that this car will always be an understeering piece of shit that isn’t very much fun to drive, aside from select sim racers who simply aren’t capable of driving fast enough for the understeer issues to pop up to begin with, and are therefore required to scale back the AI difficulty significantly. Unless you own the PC version of Assetto Corsa and have went out of your way to download a satisfactory third party version of Circuit de la Sarthe, the Porsche 919 Hybrid will quickly develop abandonment issues after you abruptly stop taking it out of the garage. Console owners who are extremely excited to turn laps this car are basically shit out of luck as well. Kunos have essentially built a one-off version of a race car for a track that isn’t even in their game. This decision is made even more preposterous by the fact that the DLC includes both high downforce and low downforce variants of Porsche’s old Prototype, the 962c.

And in typical Kunos fashion, Stefano Casillo has directly responded to the criticism by telling users he “knew they would complain about something”, and instructed them to play a different game before calling the user who brought up the subject “Ogonoski 2.0” – in reference to yours truly writing this piece. All of this, because an owner of Assetto Corsa questioned why Kunos knowingly built a premium piece of DLC that’s specifically designed to compete at a track that’s not actually featured in Assetto Corsa, and therefore the inclusion of which is sort of pointless.

hybrid-1Casillo then instructs the user to go lodge a complaint on the official message board, the moderators of which are known to be unable to take even the most basic forms of criticism.hybrid-2This is one of the dumber decisions I’ve seen Kunos Simulazioni make over the years, especially considering the high downforce version of the Porsche 962c ships alongside the Le Mans-spec 919, allowing fans of historic prototype racing to blast around Spa or the Nordschleife in a car that will faithfully re-create the performance tendencies of the exact car Stefan Bellof piloted to fame in the 1980’s at many popular European circuits, rather than cook the front tires in a vehicle built specifically for the high speed straights of Le Mans.

Update – According to some of our commenters, Porsche campaigned the Le Mans-spec variant of the 919 Hybrid throughout the early portion of the season, and only introduced the high downforce package later in the season after their victory at Le Mans. While some Assetto Corsa fans may be quick to blast us for jumping the gun on Kunos, the Italian developer commonly includes various “step” upgrades of other cars featured in the game, using the same 3D model while operating on an underlying physics file that is inherently different. The original point still stands; it’s bizarre to see Kunos not include the high downforce package that would be better suited to the majority of the tracks, when they’ve gone so far as to include multiple variants of the 962c, as well as many clones of the BMW M3 E30 and even the Ferrari 458 within the base content.

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78 thoughts on “Low Downforce Delirium *Update*

  1. And as always big name YouTubers immediately praised this car without question.

    Maybe I’m the only crazy one slightly disappointed that I spent 2 hours trying to get handling right to realize there simply wasn’t downforce on the car in the first place. Even worse is the car description has no mention of low/high downforce.

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    1. Maybe you don’t know yet how and when to properly use the hybrid system of the car. For example give some boost out of corners to tackle the understeer, since it will power the front wheels making it behave like a AWD car. Perhaps someone more understood in driving competitively this car can help out joenathan26.

      Liked by 1 person

      1. I can set it to max power and it still has too much understeer in high speed corners. I appreciate the tip though.

        Now, I must say, the car did hit Le Mans speeds with the full boost at Le Mans itself so I think it may actually have something to do with the low downforce.

        Liked by 1 person

        1. Try the UnitedRacingDesign version if you can. The way these guys put that car together is epic including the sound which I actually (still) prefer over the Kunos one. You’ll immediately notice the difference. The car’s long wheelbase and high downforce make it an incredible performer on tracks like Spa, Le mans or any venue with super high speed corners. With the URD mod you can basically recreate a real life Le Mans lap after 4-5 tries. And I done that while watching the car race at Le Mans at the same time :). Lately I been just disappointed by what Kunos pumps out. Seems the cars which seemed to have been the only thing they really prided themselves on as there is no life on tracks, lightning engine is quite sad except you fiddle with it meticulously and overall fun factor is a bit absent. Anyway even the cars are now kinda incomplete as the Porsches. The URD EGT and PX mod gave me weeks of fun and cost less.

          That being said I’m fine with the game being a hot lap simulator first and foremost as the AI is unusable and even beat by the likes of GT but when a studio goes this bezerk on their PR and deception or plain ignorance it pains me to spend any more money on it. That being said I’m grateful for a car such as the GT3 RS which I can now edit after extracting all the physics files and fiddling with them to perfection. Would rather not have to do it but I can’t say it isn’t fun. Just simply isn’t something I’d wanna pay someone for.

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  2. This site really became one pile of shit. Some can say it was somewhat useful in past to point out some real issues but now it’s just about desperate finding some attention. Now it’s really just hate blog or better useless and stupid hate blog with zero information value.
    Information_value=0

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  3. James you must be really consumed of hatred cause you don’t see things any more.

    “Casillo then instructs the user to go lodge a complaint on the official message board, the moderators of which are known to be unable to take even the most basic forms of criticism.”

    Plenty of things reported in the physics and other bug forums were fixed by the devs. Where do you think the game updates come from? If they thought their game is perfect and didn’t take any suggestions or criticism they wouldn’t constantly work on fixes and improvements, and release so many updates since its release.

    I thought you had some face and were honest in your judgements, but you’re simply writing out of hatred and with dissinformation.

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    1. Porsche didn’t debut their new LM bodywork until test day in 2015 I believe, but it’s quite common to run the low downforce configuration at both Spa and Le Mans anyways.

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      1. he has written irate messages about how dare people bring up things like the post-update sandtrap textures, among other foul language-filled messages

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  4. 2015 WEC Porsche 919

    Assetto Corsa — Real (qualifying average lap times)
    1:54.735 Spa 1:54.767 Car No. 17
    1:36.761 Nurburgring GP (GT) 1:36.473 Car No. 18
    1:40.357 Silverstone GP 1:39.721 Car No. 17

    All these sim lap times were posted by a Canadian on RSR leaderboards, Philippe Simard.

    Liked by 1 person

  5. The only car I’ve enjoyed so far from the Porsche pack is the Cayman GT4. The others either feel too boring or too planted. I’m really hoping pack 3 has something interesting to drive so that my season pass purchase isn’t wasted

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        1. I’m off everywhere when I’m new to a car. I only really stick with the cars I enjoy pretty quickly. Also my setup game is about as good as a floppy disk in a volcano.

          Also you might as well throw sector 1 in there too because I fucking hate turn 1 in just about any car.

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    1. Hear that man! Couldn’t agree more. I’m afraid our $ is wasted though. The reason Porsche’s absence was so hard to handle is cuz all that history of road cars was missing. You look at all these cars and then have a Group C entry (962) and then a C9 and the others? What am I gonna race that against? What about the road cars like a 964 turbo 3.8, 993 911s etc. I can’t believe that car selection. Some racing legends and the entire 2016 lineup which is at the moment (not exclusive to Porsche but the car industry in general) quite sad at the moment except a few outliers like the 911 R which is…missing 😀

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  6. “And in typical Kunos fashion, Stefano Casillo has directly responded to the criticism by telling users he “knew they would complain about something”, and instructed them to play a different game before calling the user who brought up the subject “Ogonoski 2.0” – in reference to yours truly writing this piece.”

    What did he call the user?

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  7. What are the maximum downforce values for the front and rear wings?

    If you have those values you can run a comparison to the maximum values of the same car in Forza Motorsport 6. From what I remember the 919 had a ton of grip compared to the other prototypes in that game.

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  8. Quite strange that they didn’t include the high downforce version when they have other cars in the game where you can choose from two different configurations. You’d think with all that unprecedented access to Porsche, they’d have been able to do it. Is this a case of laziness or oversight then?

    And Stefano continuing his Bell-esque god complex routine is no surprise at this point.

    Liked by 1 person

  9. Same shit for the Sauber in LeMans configuration lol more funny is Casillo not knowing about high low aero configurations… wtf he shuld code apps for smartphone

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        1. Mine isn’t but maybe yours is since you seem to have Stefano constantly on your mind… and in your mouth. Hehehe.
          Get rekt troll.

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  10. So let me get this straight:

    This clown went on a public board and officially stated he has no idea what the fuck he’s doing? How do you even work on the physics of a car if you don’t know what the car actually is and how it works?

    Also, is the game engine even capable of simulating the hybrid systems this generation of LMP1-Hs has? KERS, ERS, electric engine, petrol engine, anything?

    And they even want money for that piece of shit?

    What the fuck.

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    1. Aris works on the physics/specs of each car. Stefano works on changes in the software needed to simulate particularities of these cars, such as the hybrid system, kers, ers, electric engine, etc. So in few words, Aris is the manager of each car while Stefano is the main programmer of the software and does things on request for each car that needs it.

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  11. In 2015 the low downforce package was used at Silverstone, Spa and Le Mans. It was only introduced at Nurburgring….good job PRC.

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      1. Because they treat normal and long tail as two “different” cars and not the car that uses different downforce levels at different tracks.

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    1. If the car does the same laptimes at Spa, Nurburgring, and Silverstone, this indicates they chose the right configuration. So the point of this article is? Ah right, they needed an excuse to judge whatever Stefano does.

      Liked by 1 person

  12. Silverstone 2015

    3 minutes of Audis running in circles around Porsches in the corners and then getting mugged on the next straight. If that’s the high downforce package on the Porsche I don’t know what Audi was running.

    Alexander Hitzinger, Technical Director LMP1:
    “For the 919, preparation for Le Mans was the first priority. The aero package with which we began the season in Silverstone was a targeted compromise on our way to the 24 Hours. Only when this configuration was in place, did we go on to develop an aero package with higher downforce for later. This was initially tested from August 18 to 20 at the Circuit de
    Catalunya near Barcelona and will go racing for the first time at the Nürburgring.”

    Liked by 2 people

      1. The 2016 version will be slower anyway, in pack3. It makes sense they give that 2015 configuration because that was the car that raced at Spa, Silv, Nurb, LM and everyone followed it on TV/streams.

        I remember about the Mercedes C9 LM that Mercedes only licensed them this one and Kunos couldn’t make another configuration for the car.

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      2. Which cars they do is propably dictated by licensing
        The Porsches released so far are extremely accurate.

        There was no “point” to begin with, there is no “point” now, period

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  13. The 919 drives very well in AC and generates realistic laptimes. I’m at work, but I was turning excellent times at Spa with the car and didn’t experience severe understeer at all.

    Part of the art of driving is learning how to work with what you’ve got. Years of running a fairly high-performance 4WD car at real track days (2013 Audi TTRS) have helped me learn how to mitigate the understeer you sometimes get with 4WD.

    The 919 tends to scrub until the apex, then you nail it and engage the KERS, this will haul you out of the corners at rocket speeds. The only place where I felt a lack of grip was right at the apex. So, you adjust your technique.

    If all that sound likes incredible fun, you’re right.

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  14. Ogonoski 1.0 = though the point about not including the high DF package still stands.

    Maybe the High DF is more cunt sensitive thing..lel

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  15. Are the Porsche packs finally available for console owners?

    I don’t keep up with AC news (though I did buy pack #1), but I’m pretty sure I read that DLC remains unavailable on console.

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  16. First time Porsche appeared in the video game that is not Need For Speed? Excited.

    But after I read several article, including this one, I’m pretty sure the more dumber Kudo decide to, the more chance for us to see him in the flame.

    Seriously, now in 2016, racing game are on the brink of the destruction. First we have the most hated people in racing game, Ian Bell and Kudo, then iRacing start to struggle on the tire model, and recently we found another side of the simracing reddit commuity (not everyone is bad, though): being a manchild, who despise criticism from a single video (like Joe Nathan, who recently join PRC as well.)

    Wondering how long they will play as the manchildren in 2017, because when they saw one of the “favorite” sim racing game died, they just don’t blame themselves. Instead, they blame on the one who is innocent as the one who killed *insert sim racing game name here*.

    They don’t know PRC too much, so send this message to the SIM RACING Sub-Reddit when racing game died, possibly, 2020: Deal with It.

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    1. Yeah, I made a dramatic post on the last AC Article, I admit. (Count this too)

      But the point that worried me is the fact that the manchildren, but some like several iRacing members who switch side to PRC (?), seem to admire the thing that already in the game, and when the one who realized it was broken, made a video, and post on the reddit, chance that he will wreck by FANBOI is high.

      Like I said, Joe Nathan was one of “them”, posting a video about William FW26 created by MAK-Corp for rFactor2, into the Reddit, and you guessed it.

      Until the situlation is clear, the 2017 will be the worst year in the sim racing.

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      1. People calling others manchildren so many times is what a kid does when he’s irritated and needs to sleep the siesta (you’re a monkey, you’re a monkey, you’re a monkey).
        What do we call the men who keep bitching about others? Manwoman, like the manwoman you are.

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  17. “Kunos have essentially built a one-off version of a race car for a track that isn’t even in their game.”

    Where was this article when the Sauber C9 LM or 935/78 came out. Or the 962C Longtail. Or the upcoming 908LH.

    And yes, it sucks. We can’t get GTP or GTO cars that would actually be fun to race on AC’s tracks, but we get all these useless Le Mans specials.

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    1. Another clueless sim racer that eats anything this blog posts. This specific version of the 919 2015 in AC was raced as is at Spa, Silverstone, Nurburgring GP (GT), Le Mans. Yeah, keep thinking this blog is doing a service to sim racing, James should just stick to driving in leagues because he’s clueless about everything else, physics, game development, licensing, business, running a company.

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      1. And forgot one, journalism. At least we have pretend journalism.

        Virtualr, Bsimracing, Racedepartment, these websites post the news they find or are announced by the games. They don’t make up, they don’t twist, they don’t talk about subjects they don’t dominate. They just report the news, but over here we’re reading fabricated stories portrayed as news.

        James did warn us though “The worst site you could possibly visit for Sim Racing news.”

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  18. Hey, you manned up and updated the text accordingly. I do think you have a minor point with the stepped car performance levels. I think in many cases it comes to licensing, like why would the GT-R R34 OR 370Z (both staples of HOT builds) not have any upgraded step version when both the Supra and AE86 have them? The reply? Licensing deal intricacies with Nissan.

    I’m guessing Porsche, despite the Kunos hype on how good a collaborator they are, did not offer them information and rights on the high downforce cars.
    I hope, once the car is updated again by Porsche for 2017, Kunos will be nice enough to revisit it and add high downforce values ,tho I doubt it. By the looks of it, this will pretty much wrap up AC in pursuit of AC2…

    Liked by 1 person

  19. At the end of the day, what is their slogan? The ‘Real’ driving simulator? Something like that.

    All of these complaints, issues, whatever it is or whatever people want to call it all point back to one thing.

    The game is flawed in multiple ways. The underlying physics and game engine have been revealed to be questionable and last but certainly not least, the game is incomplete.

    Why is everyone in such denial? It’s an incomplete game. Instead of adding all this DLC, I cannot understand why they don’t complete the product. It’s going on 5 years and so many things just are entirely not there or are not working correctly.

    One has to wonder if they just took the old NKPro framework and rehashed it into the arcade mess this game has become.

    Why is asking for or expecting a complete game when you pay for it such an outrageous proposition?

    Like

    1. Your racing simulator. Which means you can add things to your game beside the official route.

      Your other questions and doubts just seem senseless and are based on speculation, and then start fabricating facts from that premise.

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      1. What doubts are you talking about? Stop twisting words or putting words in people’s mouths.

        There are enough known issues with the physics, physics geometry and game engine that should have been addressed long ago instead of pushing out $75-$100 in DLC.

        As for my personal biggest question – again;
        What is so outrageous about expecting a completed game for the money I paid? Particularly after nearly 5 years? We generally do not, nor would we accept or expect that from most any other product. Why then is it suddenly okay with this?

        Let’s hear the irrational logic and defense?

        It won’t do much good since I paid for a product that made certain claims that it doesn’t fulfill and it is certainly not a completed product however, just how messed up your synapse are is curious.

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        1. “There are enough known issues with the physics, physics geometry and game engine that should have been addressed long ago instead of pushing out $75-$100 in DLC.”

          Of what faults are you talking about here? I just keep reading the same mantra no actual information or evidence.

          It hasn’t been nearly 5 years, the game launched in early access november 2013. But 3 years since then. And 1.0 release december ’14.

          As about your completed game, a game is never complete, especially when we’re talking about simulation of real life racing. There are so many things and details you can make that no one ever will be 100% satisfied. The important thing is to give people the features, tools, content, and game design to race or drive around. And they can do this in the game today. Maybe it doesn’t meet your spectacular standards of quality, but they are still working on the game and the software. If you aren’t playing the game throughout its journey, most definitely you won’t dedicate your time after is “finished” or “complete”.

          Like

          1. Read the posts here with the screen shots from THEIR (AC) forums. Forget whether you like or don’t the author here. Often enough the points and issues raised point to the issues as raised by others from their forums. He isn’t making the shit up. There were some posts at RD and elsewhere. Do your own searching or don’t argue. These are the least of my concerns. If the devs decide they want to make this an unrealistic console game to be played by controllers then go crazy. Just don’t call it a simulator then or freak out when somebody questions the validity of the claims.

            Purchased pre-steam in 09/12 so going on 5 years. Don’t argue if you don’t have or know your facts.

            It’s not complete. No flags, no penalty system, no day/night transitions, no weather, no damage, off road/grass is like glue, no component management (wheel/suspension damage, water/oil temps) no dynamic road. You know all the things that complete a racing game. Stuff that was in other games as far back as 15 years ago.

            Liked by 1 person

            1. Nah. Too weak arguments and zero evidence of anything.

              Besides, if you want all those features that tingle your belly then you have other sims on the market right? You were very unreasonable to expect those features when the devs never announced any of that.
              Hey, I’m not saying for a future game kunos wouldn’t see a strong sales point in it, but this AC didn’t really need all of that, nor they had the budget to make those things when they were designing the game.

              Like

              1. Speaking of weak? Your comment of being weak is exactly that. You fanboys are fucking tiring with mincing of every little word. Forgive one for reading numerous references to state of the art ‘simulation’, with full features, satisfying single player experiences, satisfying the expectations of ‘professional sim racers’, etc., and expecting a racing simulation to have the basic core elements of the racing environment, only to end up with an incomplete product.

                The announcement from 2011 with release in 2012
                http://bit.ly/2heWLpl

                http://www.develop-online.net/press-releases/kunos-simulazioni-announces-assetto-corsa/0163315

                http://www.cinemablend.com/games/Assetto-Corsa-Announced-Next-Gen-DX11-Racing-Title-PC-38088.html

                Seriously, try not being an ignorant cunt. Even slugs like you with no opposing thumbs must be able to peck enough characters on a keyboard with one finger and have a search engine fill in the rest. Why do people always have to spell everything out for douche nozzles? I’m sure, even reference upon reference would not be good enough for you.

                Don’t let Kunos balls slap you in the chin too hard while you suck up a load.

                Fucking tiring… wow!

                Like

  20. Speaking of weak? Your comment of being weak is exactly that. You fanboys are fucking tiring with mincing of every little word. Forgive one for reading numerous references to state of the art ‘simulation’, with full features, satisfying single player experiences, satisfying the expectations of ‘professional sim racers’, etc., and expecting a racing simulation to have the basic core elements of the racing environment, only to end up with an incomplete product.

    The announcement from 2011 with release in 2012
    http://bit.ly/2heWLpl

    http://www.develop-online.net/press-releases/kunos-simulazioni-announces-assetto-corsa/0163315

    http://www.cinemablend.com/games/Assetto-Corsa-Announced-Next-Gen-DX11-Racing-Title-PC-38088.html

    Seriously, try not being an ignorant cunt. Even slugs like you with no opposing thumbs must be able to peck enough characters on a keyboard with one finger and have a search engine fill in the rest. Why do people always have to spell everything out for douche nozzles? I’m sure, even reference upon reference would not be good enough for you.

    Don’t let Kunos balls slap you in the chin too hard while you suck up a load.

    Fucking tiring… wow!

    Like

    1. This is what happens when you have weak arguments and no evidence. You just post random stuff and write more stuff expecting someone to agree with you.
      Especially when you have to resort to insulting people it shows how weak your arguments are. You need to beat people up to make them agree with you.

      Like

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