Eurogamer’s Assetto Corsa Championship a Dud after Horrendous Opening Round

With lucrative brands such as nVidia, Sparco, and Thrustmaster footing the bill for what was supposed to be Assetto Corsa’s most important and prestigious online championship ever held in Kunos Simulazioni’s little simulator that could, today’s Eurogamer.it Assetto Corsa Championship race at Imola instead highlighted why the software itself has attained so many critics in the years since its arrival on Steam in the fall of 2013. Though the high-profile broadcast duo of Matteo Lorenzetti and Shaun Cole of The SimPit did their best to provide an entertaining auditory backdrop for the series’ first event on the calendar, exhibiting a very natural chemistry that was the lone highlight of the three hour livestream, we’re at the point where sim racing just isn’t working out as some sort of headline eSports event in the manner a lot of people expected, and on top of the numerous flubs of both technical and on-track varieties, the reasons many avoid using Assetto Corsa as a serious league platform were unfortunately on display this afternoon.

I was privileged enough to view this event in real time, but the Imola round of Eurogamer’s championship isn’t even worth a tape-delayed viewing for shits and giggles; this endeavor wasn’t bad in a comical sense, where a selection of memes will arise from the various oddities that popped up throughout the broadcast – it was instead a kind of XFL bad; nothing about the on-track product itself, nor the presentation, was enticing on any level. If this is the pinnacle of traditional online sim racing championships – none of this one-off Vegas eRacing stuff, but what we can expect to see from major sim competitions in the future not named iRacing – this simply isn’t going to ever catch on.

The driving standards were poor, the presentation was limited by Assetto Corsa’s lack of live/replay/live functionality, numerous delays left viewers waiting around for several minutes at a time, the commercials lasted far longer than what would be considered reasonable for an online stream, and the race itself wasn’t competitive in the slighest – a winner had been determined only a handful of laps into the event.

It just didn’t work. Back to the drawing board.

What you see is the opening shot all five hundred viewers were greeted with at the start of the broadcast. Generic EuroTrash electronic music blared over Matteo Lorenzetti and Shaun Cole’s lengthy introduction for several minutes, with the Twitch chat aggressively demanding the music to be turned off, effectively neutering any sort of proper reveal the broadcast team had carefully planned out. Instead, users were forced to merely take in the static shot of Imola’s main grandstand section, which had been plastered with an obnoxious amount of nVidia ads. Given this was a 1988 version of the San Marino Grand Prix, seeing the entire location re-branded with Sparco, Thrustmaster, and nVidia ads, looked absolutely silly. I understand that there was this weird retro-modern vibe the series was trying to achieve, pairing the Lotus 98T with a collection of historic tracks that had been given a make-over to appease the numerous primary sponsors, but in execution it gave the whole event this really strange atmosphere.

Every team in the field had also been given extremely radical liveries that directly contrasted the simplistic designs seen on the actual 1986 Grand Prix grid, so it was difficult to understand what was supposed to be accomplished here with the Eurogamer championship from an aesthetic standpoint. Here you had historical cars on historical tracks, but re-imagined with modern liveries and intrusive sponsorship branding, which of course was then hastily plastered on the Stream’s overlay – the giant billboards giving out Sparco discount codes obviously weren’t enough.

There was also seemingly a massive push by event organizers to make the trackside landscape appear more populated than their original releases as free add-ons for Assetto Corsa, though upon closer inspection – as you can see in the shot above – this resulted in a ton of identical safety marshals sporting bright orange jumpsuits copied and pasted just a few feet from one another.

After an introduction period that dragged on for far too long, and numerous lengthy advertisement breaks that quite frankly weren’t necessary, Qualifying eventually did get underway well after the advertised start time, prominently displaying a major issue with the broadcast itself. The Eurogamer stream exhibited a single-digit framerate for the duration of Qualifying, which made the action impossible to follow. I’m not trying to embellish or make things out to be worse than they really were for dramatic effect; the stream was comparable to illegal hockey or football streams you can get at FirstRow Sports. Halfway through the session, the chat had turned into a frenzy of people taking shots at the framerate, because the footage was basically unwatchable.

What you could see if you were willing to put up with the poor quality of the stream, simply wasn’t compelling. The overlay was blocky and unorganized, the action on the track showcased Assetto Corsa’s spotty netcode, with cars warping all over the place like hovercrafts and repeatedly glitching into the ground prior to the Variante Alta chicane, and driver images came with poorly photoshopped fake fire suits over each picture. For a major championship, everything about the viewing experience was decidedly amateurish.

Shortly before qualifying ended, the Stream was taken offline, only to resurface with an absurdly long advertisement break featuring repetitive Thrustmaster product demonstrations aimed at the Flight Simulator crowd, as well as a recycle of the series’ long-winded promotional trailer, which at this point had been played four or five times throughout the broadcast as filler material.

Upon finally returning to Imola, the gap between the end of qualifying session and the start of the race itself had stretched to almost thirty minutes of non-stop adverts – as if we’d been sitting through a real-world weather delay. Alas, we were told the wait would be worth it, as these were the top sim racers in Europe hand-picked by series organizers to compete for very expensive prizes, such as a top-of-the-line nVidia graphics card, Thrustmaster racing wheel, and Sparco racing seat, among many other rewards. Despite the technical hiccups and other miscellaneous delays, the on-track product – what everybody was here for – would supposedly speak for itself.

Instead, we had to restart the event three separate times.

The first accident took out the field before a majority of the cars had even crossed the start finish line, warranting a complete restart. It was a virtual re-enactment of the U.S. 500, CART’s disaster at Michican in 1996 during their attempt to create a rival event to the Indy 500, which saw nearly the entire field involved in an incident on the pace lap.

The second restart produced a very similar accident playing out just after the start/finish line, with only five cars making it to the Tamburello curve within striking distance of the leader – the rest once again involved in a growing cluster of wrecked Lotus grand prix entries.

The third and final restart produced similar results, though a decision was made by race control to continue with attempt number three of the event despite a car in the top five completely blowing the Tamburello curve, ping-ponging off the external concrete barrier, and flying back onto the racing surface before taking out a number of cars, which you can see behind the pause menu in the picture below (look just under the word Corsa in Assetto Corsa).

Instead of being granted a slew of hilarious replays depicting the opening lap chaos, the commentary team of Matteo Lorenzetti and Shaun Cole instead had to awkwardly tell viewers that limitations of Assetto Corsa simply did not allow them to show replays to the audience and then snap back to real-time as they would in a simulator like iRacing or rFactor 2, basically admitting that the software they were using for the Championship was inadequate for online broadcasting purposes.

Not only were there no replays to speak of, the pair also had to make quite clear that any on-board footage – where dashboard gauges were clearly visible – were not representative of the actual car’s performance at that very moment; limitations in Assetto Corsa do not accurately transmit rev counter, turbo dial, or speed indicator data when spectating an opponents’ vehicle, so those watching the feed in an effort to learn how to take a certain corner like the best sim racers in Europe, couldn’t actually learn anything.

Two laps in, another wreck takes place, this time among some of the front runners. The best sim racers Europe had to offer – hand-picked to partake in the series – were mostly incapable of driving these cars, instead opting to just monster truck over the massive kerbs and simply hope for the best – which became increasingly apparent as the laps clicked off and more drivers fell victim to their own lack of talent. Many drivers would run wide in certain corners or make what appeared to be very amateurish mistakes, with competitors often embarking on impromptu lawnmower impersonations, which led viewers in the Twitch feed chat began to make comparisons to public lobby racing.

The continuous mess playing out behind him allowed notable Assetto Corsa personality Hany Al-Sabti to literally walk away from the field, building an enormous gap between himself and second place while lapping everyone up to sixth throughout the sixty lap affair. Polesitter Tuomas Tahtela was a non-factor in the event and crashed multiple times, unable to keep the Lotus 98T under him, while Jakub Charkot – who qualified just behind Al-Sabti in third – spent the majority of the Grand Prix trailing Al-Sabti by several seconds, never once coming within striking distance.

With Hany Al-Sabti seemingly the only entry on the grid who could click off multiple competitive laps in a row, the snoozer of a race became even more insufferable when it was revealed that Al-Sabti’s decision to select medium compound tires had allowed him to complete the full race distance without a pit stop, as opposed to the majority of his opponents who were pitting for fresh rubber. I’m not trying to take away from Al-Sabti’s victory here, as he obviously came prepared and absolutely deserved to win the event with his performance and strategy today, but as a viewer, I would have liked to seen a race of some sorts. This was not a race in the slightest; it was a parade of virtual cars that was over well before the contest had reached the half-way mark.

And I can’t say I’m the only one who feels this way, either. When the Eurogamer Twitch feed suddenly cut out at lap 24 of 60 and was offline for about thirty seconds, the live audience dwindled to just 289 viewers once we got going again. nVidia, Thrustmaster, and Sparco have a non-existent return on investment in sponsoring this championship – those are horrible numbers for any sort of online event broadcast.

In the coming days, Eurogamer – which seems to be a major European gaming outlet – will obviously talk up their Assetto Corsa Championship as some resounding success with “a few first-timer issues”, but as you can see from the recap above, the event itself was anything but. There were plans to have weekly round-table discussion shows, massive sponsorship participation from high-profile companies, and an ultra-competitive group of sim racers helping to push the series forward into the realm of eSports, but today’s Grand Prix of San Marino was honestly brutal.

The massive sponsor banners were far too intrusive for what little purpose they served. The race itself needed to be restarted three times because the best sim racers in Europe could not drive straight for more than a hundred feet without wrecking. One guy walked away from the rest of the pack and nearly lapped the whole field. The commentary duo had to explain on several occasions that shortcomings of Assetto Corsa didn’t let them present the race in a manner that would be appealing to viewers, despite the website giving a glowing score of 90 to the PC version of Assetto Corsa. Technical issues created major delays in programming, with the longest reaching an elapsed time of almost thirty minutes, on top of several smaller breaks with excruciatingly long advertisements that simply weren’t justified given the audience of around five hundred at its absolute peak. Does this sound like something a vast array of gamers would willingly watch in their free time? Of course not.

We’re running out of attempts to get these endeavors right, as companies like nVidia, Thrustmaster, Visa, Peak Anti-Freeze, and Sparco aren’t going to stick around for long if they continue to throw a whole bunch of money at people to organize this stuff, only for the result to be so underwhelming and downright boring.

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56 thoughts on “Eurogamer’s Assetto Corsa Championship a Dud after Horrendous Opening Round

  1. Surprised that Eurogamer is sponsoring a sim racing series, as they don’t provide much racing game coverage, and I don’t think they’ve ever published any sim racing content.

    Like

  2. If you wanted to see for yourself:
    https://www.twitch.tv/videos/127320722
    https://www.twitch.tv/videos/127334786

    You overstated it a bit but the core of what you say is true. This race was shitty and bad broadcasted, drivers are shitty as fuck and Assetto Corsa doesn’t help either as its damage model is not realistic enough.

    Not to mention that the Italian commentator should never have commentated, it sounds so bad and half the time its difficult to get what he means. Annoying as fuck.

    And the problem is, this will fuck up good live streams of sim racing …

    Liked by 2 people

  3. It’s nearly impossible to find a race on the 98T. It’s not easy but it’s certainly not that hard to drive with reasonable pace and consistency. That is a sad display by the drivers who probably went crazy on turbo boost and lacked any sort of reason with their right foot.

    On to the game itself, there’s just no way the fanboy testers can deny the game is lacking so so so so much, and a lot of it is important instead of “extra features.” Replays always sucked and broadcasting capabilities too, except it all got highlighted with backing money from real life companies.

    Is Stefano going to have another rude, childish, moronic rant where he calls everyone with common sense idiots and other far worse words? Will he personally write it on the formerly his forum, thinking he has the right to be one of the worst humans outside of murderous jerks, and send the people he fearmongered into sucking up his game in exchange of testing roles or a job?

    Most of us who bought AC based on misplaced hopes and awesome initial licensing don’t run it for any serious racing. Some of us don’t run it at all, some are put off by the online and offline experience, and others just realized it’s little more than a good looking hotlap simulator…. for only certain cars. The 98T is notorious for having issues with behavior and parameters. As much as we may dislike it, iRacing and rFactor2 offer the best racing experience, adequately portraying quite a few cars. And AMS, the friendliest for new guys to pick up and race with ease of control.

    AC is an embarrassment, like Stefano. It would have been so nice to be able to learn how the sponsors feel about this event.

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    1. iRacing and adequate? You kidding

      iRacing is in terms of realistic basic physics BEHIND rFactor 1 … iRacing is unrealistic as fuck

      Yes it has nice multiplayer events (except for endurance racing with their server problems), yes the tracks, cars and setups are modeled quite nice and realistic, the graphics are average,but the UI looks like prehistoric, the prices are insane
      and the most important aspect, the physics, are unrealistic, old and shitty <<< this is a known FACT

      Like

      1. iRacing simulates areas rf2 doesn’t and to ignore ask the things they do right is being partial. I haven’t driven the Porsche so can’t speak to latest change in tires, but the only games that handle tires reasonably well do so in a more simplistic manner but then lack areas you’d have to think about like adequate tire management.

        So their tires being off don’t disqualify them. Rf2 also has issues with their tire and suspension. It would also be silly to disqualify rf2 on the basis of all the tech it doesn’t simulate or the issues with tires.

        The absurd pricing for RENTAL content was never mentioned or point of subject. It’s the biggest reason not to support them, alongside their treatment of the community dating back to NR 2003 days. But that was also not part of the original point.

        PS: rf2 apparently completely screwing over one of the last, large and committed (free) modding group. Expect them to either stop work on mods or move to private and paid style.

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        1. Saying iRacing is lacking in certain areas is one thing, but if it weren’t for AC it would easily be the best available sim from a driving standpoint. Then again, ISI stuff has always been known for having a high number of simulated systems and not actually being convincing to drive in any way whatsoever with a few exceptions like GTR2 or the V8SC and F1 79 mods.

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  4. I enjoy my sim racing as well as my real motor racing, but with motorsport viewership on the decline, what appeal does watching fake racing cars have?

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  5. Meanwhile on iRacing you can race the Lotus 79 every week (SOF races on the weekend) with way better fields than this, despite it being very niche over there as well. Nevermind AC’s complete inadequacy regarding league racing and streaming capabilities.

    Just a note: Dials on iR mostly dont work either for opponent cars. Apparently it’s not so much a software/latency issue as it is as competitive one. Basically since you have much more liberty with camera controls than real life, they figured you could have access to too much information. Personally I dont think it’s a big deal what you can see on there, my guess is it’s just a software thing and they’re lazy about it. Altho some people feel strongly about the competition aspect.

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  6. Oh yeah, all of those shitty garbage leagues pulling sponsors around that end up being a joke surely is a good thing for simracing’s legitimacy right ? Riiiiiight !?

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  7. This esport stuff, at least when applied to sports which already exist IRL, is really gen-gapping the fuck out of me.

    I mean, for real? People really want to watch fake racing? When you can watch – you know – *actual* racing?

    I loved the recent Street Fighter finals, because SF doesn’t exist in real life. Yeah, I’d rather watch MMA but they’re not exactly similar (haven’t seen anyone pitching fireballs in the octagon lately).

    But this? Why not download all the races from 1986 or the FIA review tape and watch that? It’s fucking awesome (watched them all).

    Anyway, I love sim racing because I’ll never get my hands on a mid-80’s F1 car any other way. But I’ve got zero interest in watching other nerds do the same.

    Random thought:
    Funny how it *is* entertaining to watch other people have sex, though. I guess some types of material lend themselves better to vicarious enjoyment than others 😉

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    1. “(haven’t seen anyone pitching fireballs in the octagon lately)”

      Uriah Hall tries his best every time he wins though.

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      1. Coming out of TUF, Hall was supposed to be the next Silva (even though Gastellum beat him in the finals), but beyond catching Mousassi with that admittedly ridiculous head kick, he’s been a bit of a disappointment.

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    2. I’m with you dude, cannot understand the appeal of watching some guys playing a video game from their living room when you could watch a real race.

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      1. I’m with you dude, cannot understand the appeal of reading some guy write about a video game on his toilet when you could read real motorsport articles.

        Like

  8. By the way, it’s not as if real life series aren’t immune to bad presentation. I mean, look at the WTCC. Aka the worst championship in the world.

    Also: ‘brutal’

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  9. At least the quality in some of iRacings races is way better than the crap mentioned above.
    And way more entertaining 🙂
    Just a pity that iRacings tire model on some of the cars still sucks.
    Road America

    Laguna Seca

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  10. Kunos couldn’t give a rat’s ass. They’ll tell you they’re working on it, just so the forum fanboy zombies continue to pray at the feet of the self proclaimed Lord. In the hope he throws them a fucking fish or piece of bread, or another shitty free people carrier / SUV road clogger.
    The man is a cu….

    Like

  11. You know, if you want to see something again, you’ve just recorded video of it, play that footage again like they do irl. The real issue imo which I’d avoid AC for is no spectator slots so you can’t just have the whole broadcast crew watching the race live to call it.

    I don’t understand why these broadcast series persist in using low-medium quality mod tracks instead of high quality originals. Wouldn’t be surprised if poor track optimization is to blame for the fps issues too.

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  12. Why no mention there weren’t fps problems during the race stream as opposed to qualifying? The way you write makes people think there were problems during the entire stream when it was only during the beginning, of the first streamed event they did with AC.

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    1. The same with netcode, I saw the stream during the Race part and no netcode nor fps problems. But for this blog’s agenda is good to leave the doubt in the air… half a year from now pcars2 10/10 -prc. SMS did a good job with this blog’s acquisition, like they did with other news websites and youtube channels.

      Like

  13. What did they expect, though. It’s a simulation of a 80’s F1 race. Most races in the 80’s were drawn out affairs, where the leader drives away from everyone and laps up to the 6th place guy.

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    1. They didn’t all drive the unreliable Lotus like here.

      I wonder if people were running soft compounds for the whole race with very small wings, which would be insane in real life despite the massive foot-down section.

      Like

  14. Most of the shit you give eurogamer is valid.
    Most of the shit you give AC is mostly valid.
    None of the shit you give the drivers is valid. Mostly.

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    1. Most of these “average” drivers would eat him for breakfast. That’s for sure. I know a few names who were racing there and they are alien-level fast

      Like

  15. Hello James

    I’m Matteo Lorenzetti, organizer of the event along with the guys of SRZ. I would like to answer to your critics because i think that some points are not correctly explained, altough some of the critics are justified. I’m a reader of PRC so this article was kinda expected 😀

    Firstly thanks for the High profile definitiion altough i wouldn’t define myself “hi-profile” when Shaun definitely is. Glad for the appreciation of the commentary but clearly me and Shaun we got a lot of room to improve in the next races.

    I would anyway contend many of the following assumptions.

    Race location rebrand: we rebranded the cars, we do not understand why we could not do the same with the tracks, considering the fact that to display non involved brands during the race (old brands mainly) could have created us eventual issues of any kind.

    The Teams have not been given radical liveries at all, but the were given just the template with sponsors, and asked to design their own liveries on it. We asked them to give the cars a 80′ feel and we think that many of them worked very well because many cars (and helmets) are really nice, in particular the Thrustmaster Ones, Scuderia Leone, Fast and Aged and the Magenta warriors.

    “For the identical safety marshals sporting bright orange jumpsuits copied and pasted just a few feet from one another”

    We just edited the adv boards nothing of the original mod has been touched.

    “The introduction period that dragged on for far too long, and numerous lengthy advertisement breaks that quite frankly weren’t necessary.”

    Nope and Nope. The introduction was necessary because the event is new and people must understand some basic informations, especially about the car, the calendar and rules, since we are talking about an historical event that the vast majority of youngsters do not understand. About the adv breaks, since you don’t know whats going on in the backstage, how could you entitled to say that they are not necessary? We timed the breaks because the management of the server and of the drivers had some definite times that we must comply.

    “Qualifying eventually did get underway well after the advertised start time”

    5 minutes after 21:00 CET i don’t think it was well after the advertised start time, but not sure about this, could be wrong.

    About the issues of the qualify period nothing to say, critics are justified. We tested a lot both streaming servers in the previous days many times and we didn’t noticed any kind of issues even for 2-3 hours long streams. The day of the race, something happened at Xsplit level (it wasn’t the video output, nor the connection, but a problem of the bitrate of Twitch) and the output video gone bananas. So at the end of the qualify we switched to the backup machine and from them on everything was fine. This of course has caused a delay in the restart of the race, altough in the middle me and Shaun explained some others features of the championship. Anyway, agreed about the fact that we’ve been too long with the break, but we needed to be sure about the backup streaming machine streamrate.

    The restarts
    By the rules of the event, adherent to ones of original F1 championship, the restarts were customary at that times because drivers were allowed to enter the spare car. We agree about the fact that three restarts are a bit too much but you must consider the extreme difficulty of this car. It’s nowhere near a normal modern formula, let alone a GT and with that turbo and aero charachteristics, it’s an absolute beast to drive. Drivers will be more accoustomed with it as the championship going on and we are confident of more clean starts. BTW, this is not something we can control fully, as you are of course aware of. Accidents happen.

    “Basically admitting that the software they were using for the Championship was inadequate for online broadcasting purposes.”

    This is a very well known limitation of Assetto Corsa, and we basically admitted nothing. We just explained that since AC do not have this funcionality, we will cover the missed action in the SimracingZone Virtual Studio that will go live the day of the following race and we reshoot it during the pause between qualy and race. And we will explain this again in the next races, so, nothing to be ashamed of.

    “where dashboard gauges were clearly visible – were not representative of the actual car’s performance at that very moment; limitations in Assetto Corsa do not accurately transmit rev counter, turbo dial, or speed indicator data when spectating an opponents’ vehicle, so those watching the feed in an effort to learn how to take a certain corner like the best sim racers in Europe, couldn’t actually learn anything.”

    As i explained during the live, this is not a limitation but a precise AC feature taken by the devs to prevent that viewers could desume from a competitor dashboard the fuel amount and therefore the strategy. In the case of the Lotus 98T it’s even more justified because from the turbo dial you could easily understand the amount of turbo used by the driver and therefore the fuel consumption rate. More over, if anyone would like to study the replay of the race to understand driving styles here the replay of the race. http://www.mediafire.com/file/9fkzvcn9p66icfd/EACC_R1.rar.

    “nVidia, Thrustmaster, and Sparco have a non-existent return on investment in sponsoring this championship – those are horrible numbers for any sort of online event broadcast.”

    We perfectly know that the viewing figures could not even be in the ballpark of major events with different games like Dota, LOL or Overwatch, that’s why this event is only a part of a deal that perfectly satisfy our sponsors, So, no need to worry about them.

    “what appeared to be very amateurish mistakes, with competitors often embarking on impromptu lawnmower impersonations”
    Again, driving this to the limit, is not your everyday sim car. The power is brutal and the handling extremely difficult for everybody involved. The quality of the Field is clearly different but for the vast majority we are talking of championship winning drivers from various series, some teams also contested for the Vegas Race. Clearly Alsabti get it right from the start the setup and the driving style, but the first 5-6 drivers are absolutely excellent simdrivers, and we are expecting more from the rest of the pack once they will get to grips with this beast. We prefer also drivers doing mistakes because the car is difficult rather than boring processions until the chequered flag.

    “And I can’t say I’m the only one who feels this way, either. When the Eurogamer Twitch feed suddenly cut out at lap 24 of 60 and was offline for about thirty seconds, the live audience dwindled to just 289 viewers”

    Yeah, but that wasn’t the only stream channel of the event: we had other restreams on FB and the final number of simultaneous viewers so the peak was definitely higher, approx 700-800 users. We could do better? Definitely, but it’s not a bad start for a series that basically has come out from nowere in a niche genre.

    “the race became even more insufferable when it was revealed that Al-Sabti’s decision to select medium compound tires had allowed him to complete the full race distance without a pit stop, as opposed to the majority of his opponents who were pitting for”

    By all means the race was definitely not insufferable, boring or brutal: yea, Hany was pulling away but we saw a lot of overtakes at the Tosa and before the Rivazza (real overtakes, not nowadays DRS shit) on a track designed to favour overtakes. The guy that devised the modifications of Imola after 94 (Tilke? Not sure) should be crucified and be put in public display for the the tamburello chicane and the villeneuve double corner before the Tosa. Also, basically almost all the first 10 drivers were on a non stop strategy, the majority of the opponents didn’t pitted at all.

    “There were plans to have weekly round-table discussion shows”

    Infact we will publish the SimracingZone Virtual Studio next week the day of the following race, as planned (but they are not round-table, just a race recap and highlights).

    About the massive sponsorship participation and the plans to push the series forward into the realm of eSports maybe you probably exaggerated a bit. This event has been organized with the aim to create content for EG and all the sponsors on their socials. Despite the fact that we’ve been able to pull out good prizes for the drivers (nobody spits on a 1080TI) we aren’t proposing ourselves like the saviours of the simracing competitive scene that will make the this niche genre going forward in the PRO realm of the esports. We just want to do something cool and different. I could have devoted the resources i found to other more audience-lucrative genres, but since i’m a simracer myself i would like to, along with my fella of SimracingZone.net and EG partners, do my best to promote the simracing as a fun (not necessarly at pro level) event and i think that the start wasn’t the disaster that you are depicting. (but, hey, this is PRC, so i’m fine with that, after all, that’s the reason sometime i pop up here. Analysis of the Simbin/Sligthly mad spat, was spot on, great work on that James)

    In the end, sure, we can perfect many things, AC is definitely not the easiest platform to work with, but at least we are trying to create something different for the fun of the simracing community rather sitting in our armchairs complaining about the fact that the simracing scene is dead and nobody cares about it.

    P.s
    For the guy that sometimes pops up in the comments saying that “the xxx game has no simulation value!” (i love that shit) here’s an interesting fact about yesterday race. The original Pole position of Ayrton Senna at imola the 26 of april of 1986 was 1.25.00. Yesterday pole of Tuomas Thathela was of 1.24.01 (probably jumping a bit aggressively on kerbs) Original race time lenght won by Alain Prost 1h.32m.28s. Yesterday the race was won by Hany Alsabti in 1h.31.43s seconds. Not to say that AC is the perfect sim, but hey, not bad anyway.

    P.p.s.
    Sorry for the WOT 😀

    Liked by 2 people

  16. Hi Matteo,

    I wanted to you to know that after reading the third sentence in your post I could not take anything else you said seriously and eventually had to give up reading it entirely

    Like

    1. This? “I’m a reader of PRC so this article was kinda expected 😀”

      You didn’t take seriously anything Matteo wrote because he reads this blog? So by logic you also don’t take anything seriously the writers of this blog write. Which I understand you very well to not take up what these guys write, as they often exaggerate and mostly everything has negative emotions attached to it. But how does that transform in not taking what Matteo wrote seriously?

      Like

        1. More of this non-sense provocative “arguments”. What is someone supposed to reply to what you just said? I think you’re more fed up with life and are discharging on people with pseudo snarky comments.

          Like

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