Brand New KartKraft Footage Leaked

Just under a month ago, I had no problem calling KartKraft vaporware. A hardcore grassroots racing simulator that had been in development under multiple names dating back to 2007 – and whose development team went through just as many alias changes despite leading man Zach Griffin remaining in charge throughout the duration of the project – it was heavily implied the project would see a release on Steam’s Early Access platform at some point during the summer of 2016. Unfortunately, as last summer came and went, the project failed to materialize, with social media posts from Black Delta seeing a sudden shift in tone, from claiming an initial release was just weeks away, to regurgitating the same basic indirect public relations babble, month after month – failing to inform users what had happened to the game.

The situation frustrated sim racers, as with so many young amateur karting personalities also dabbling in the world of sim racing, a game that seemed tailor made for their exact needs was instead appearing to be an elaborate ruse, stringing people along for almost a complete decade with little to show for it. Aside from carefully crafted preview videos released back when the Atlanta Thrashers were still a professional hockey team, KartKraft was turning out to be one of those projects that can only exist in the world of sim racing; vaporware ever so obscure enough for people to completely forget it existed in the first place.

Today, we can add another chapter to the story. Buried deep within an obscure French iRacing community lies three unlisted YouTube videos depicting the latest beta build of KartKraft. Initial impressions of the title from the user behind the three short gameplay clips are fantastic, claiming the closed beta experience surpasses KartRacingPro, which is seen as the definitive Kart racing sim currently on the market. The videos on the French message board are unlisted, so I’ve taken the liberty to mirror them on YouTube to ensure as many people can see them as possible; obviously someone’s going to get in a lot of shit with this article going live considering strict non-disclosure agreements are said to be in place.

Three videos totaling about six minutes in length depict three different karts on three unique Australian circuits, and it seems as Black Delta have even managed to nail some of the subtle leg moments that I’m sure everyone’s familiar with after tossing themselves around in a kart. It honestly looks really good, but so did the preview footage released in 2012.

At this point, however, I’m still left with more questions than answers. It’s fairly obvious this game still exists and is actively being worked on considering YouTube footage of KartKraft is being uploaded today, but it’s confusing as to why Black Delta have been so secretive about telling people what’s been going on with the project as of late after missing their original release window, and how visually the software still looks as it once did in 2012.

Regardless, if you’ve been looking for evidence that KartKraft is still a thing, there you go. It’s just a mystery as to why it’s taking so long to land in the hands of the public.

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62 thoughts on “Brand New KartKraft Footage Leaked

  1. Physics look good, delays are understandable they clearly have bugs or else the videos would feature hands. I don’t understand the entitlement in whining about the delays. It’s not a AAA game being developed by a large development team.

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      1. You haven’t paid them any money yet they don’t owe anything.

        It’s a single developer things are obviously going to move slower than when your sugar daddy Ian rushes out another bug filled mess.

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          1. Where did I say you should pay for it? I said it’s entitled to be whining about it not being released yet when you haven’t paid any money for it.

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        1. Read the french forum where the vidoes came from – it’s a bug

          Btw we disable the arms in VR too not just the hands.

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          1. RE7 disables the arms but has the hands visible in VR.

            A bug or not, it wouldn’t be strange if this was an intended feature.

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      2. You know the truly sad thing about this James?

        Ten years in development…and it looks better than both LFS and Duke Nukem Forever, the poster children of eternal game development….and plays better than both of those put together.

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  2. As a former kart racer at a semi-pro level, this game always looked like the only one to reflect how the real thing feels.

    My kart was a 125cc with sequential gearbox, so not really powerful, but doing 80km/h or so driving that thing always felt like going 10x times faster, especially around corners. If they can replicate the way the chassis “twists” around a track, I don’t really care if it takes another 10 years to be released.

    I don’t race anymore because I never had a game developer sponsoring me and 15 years ago I had to make a choice between my racing career with very little budget and a non delusional life, but I like to stay fit and trained, if anything just to keep in mind what the injection of adrenaline that you can get only by driving a kart feels like.

    rF1 with a mod and a collection of trucks I built for myself has served me well for the past 10 years. But if KartKraft ever gets released, I’ll pirate it on day1.

    Liked by 1 person

    1. I’ve never raced a kart unfortunately but on first look, it did look more like what you’d expect a kart to handle. I’m a big fan of the Project CARS first game but the karting was frustrating. These karts just look great fun to drive although it is expected of a game focused on karts.

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  3. It looks great, even if it still looks like the footage from 2012. still look like from the past decade too. If they use a unreal engine they can compile the software with the latest version and keep up with the latest features. Currently Automobilista has the best karting experience for me, mostly because of the convincing forcefeedback. If this looks great but lacks proper FFB it would not win me over on graphics and physics alone. But then again, release something in any form below 20 dollars on steam and it will be a buy for me.

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    1. Project CARS, beginning life as a rogue crowdfunded campaign supported by a massive portion of the sim racing community before being quickly rushed out the door thanks to pressure from key investors and an impending schedule of heavy hitters that could easily steal its thunder in the fall

      Project Cars Apologist Austin already made it quite clear he feels that every problem with the previous game’s release was outside of his employers control.

      Liked by 1 person

  4. Except this isn’t new stuff. All this content and everything seen in the video was shown in the closed beta last year. Nothing at all has changed from the closed beta (Hell, the closed beta had hands on my system)

    The game was handling well, and had the beginnings of a half-decent career mode. It should not of taken this long to get something out.

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    1. Yes, something possibly dodgy took place behind the scenes to bring it all to such a halt. Judging from gameplay without FFB, it looked as if the kart behavior was not wrong. How it swung you around, how it behaved, the tire biting into corners. Performance was far from optimized and controller support was below sub-par (hence my choice to avoid FFB and artificially impact my experience), amidst other faults, but it’s baffling how it just all stopped.

      Could it have been a sale of the studio? Could Zach have capitalized on investment and passed it on to new owners who might be lost in their footing, or have this as an asset in the backburner which will be analyzed in the future? Could it have gone into a private and possibly localized development realm?

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      1. Could it this, could it that, ISI purchased the graphics engine because of how realistic it looked compared to their shitty Gmotor engine, can only hope.

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  5. We are the most advanced simulator and I’ll explain why I think so. Give me any metric by which that ‘most advanced simulator’ can be measured, be it detail in the tire model, the heating model, Hz cycle rates, time of day, weather, you name it and we are doing more, for more of those metrics, than others are doing. So this question falls a little flat. The handling in Project CARS is what the race drivers tell us it should be – or as close as we could model it – and that is something which moves away from the handling of the current so called best simulators.

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    1. This is a nice meme. It passes associat0r’s long ass boring copy paste, the only part interesting are the thermonuclear tyres. But this is something else.

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      1. The term “thermonuclear tyres” was brought by butthurt iRaciers. Precisely Orr and Levesque. Nobody in the rF2 bunch uses those terms. It is more an being butthurt iRacing thing, just like the claim that iRacing is trying to achieve “cold fusion” with tires, hillarious epicness.

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        1. and what is associat0r so butthurt about that needs to talk badly about all the sims except rf2. I mean, if rf2 is so great there’s nothing to fear right?

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          1. what do you mean badly? if they are shit in simulating some aspects of vehicle dynamics that is just how it is. you being butthurt for that reason when somebody has the balls to say it doens’t mean anybody else is.

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            1. yeah rf2 is perfect, that’s why no one bothers to talk about what it does and doesn’t do. rf2 is so advanced that nasa engineers had to take it to area 51 for how advanced it is, some say rf2 is alien technology.

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                1. because those spins on the central axis are perfect vehicle dynamics in rtractor2. oh and that amazing ffb full of detail when in fact is just a super bumpy track all over the place. rfactor2 is the sim where understeer doesn’t happen. superb vehicle dynamics.

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                  1. spins on the central axis .. super bumpy track all over the place… yadayyadabullshityada.

                    at least make some valid complaints, nobody will defend it if you come up with serious issues.
                    rF2 has it’s own set of issue of course but it does a bunch of stuff more correctly than other sims especially when it comes down to simulating vehicle dynamics and thermofuckingnuclear tires, yes.

                    if you just talk your yadayadacrap nobody cares at all, like minus care is given.
                    like thermonuclear-cold-fusion-fucks are given what a numb says that can’t even make up a valid complaint. that is how retarded this is.

                    make fucking sense man. the selfmade commonsense simracers logic.
                    come up with two more of those genius strikes and you can set up your own simracing youtube channel. no joke.

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                    1. rfactor2 fanboys pass all day saying their shit is so much better when the only thing they do is copy paste the stuff ISI said about the game in 2012. studio397 made rf2 more simcade though, usf2000, nissan gt500.

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          2. When you hit that hard wall infront your face your only thermonuclear cold fusion argument is “why why assosiat0r” lol. why why why mimimi. bunch of loosers

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    2. So, you’re saying that race drivers told you that, for instance, grass run-off areas have the exact same grip levels as tarmac? That’s amusing.

      And Yes, that sort of thing certainly does differ from the “so-called best simulators”.

      But not in a good way.

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    3. Once upon a time we had the most authentic, beautiful, intense, and technically-advanced racing game on the planet. Tested by real racing drivers.

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  6. Okay, so apparently, the new Assetto update makes people masturbate to how amazing the AI is, I’m dying to know if it’s really that good.

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