Are Kunos Simulazioni Capable of Releasing Assetto Corsa 2?

Despite the success of the original rFactor, a project which was the culmination of years upon years worth of sim racing research, American developers Image Space Incorporated were unable to capture that same magic when the inevitable sequel went live on the digital marketplace in the spring of 2013. Unfinished, unoptimized, and almost completely disorganized, what was once considered sim racing’s premiere team for all they had provided the community since 1999’s Sports Car GT, instead fell to the wayside – pushing out a product so disastrous, a third party was forced to take over the reigns just to keep it on life support. It was a strange couple of years within the sim racing landscape; the elder statesmen responsible for licensing out their engine for others to build upon and succeed, a group so talented they were able to launch a platform that perfectly drew upon what the community did best – create shit – awkwardly stumbled and sputtered during their own comeback tour.

And yet there are people who think the same situation won’t befall Kunos Simulazioni, eagerly anticipating what the Italian simulation team – now under the guidance of Digital Bros – will churn out next. If you haven’t figured out already from the title of this post, I’m certainly not one of those individuals. I don’t think it’s reasonable to expect much from Assetto Corsa 2, and that’s if the game materializes in the first place. Unless a drastic restructuring behind the scenes takes place, I’m under the impression we’ve seen the last of Kunos Simulazioni. Stuck in a very strange grey area as a team, the staff are firmly within what many would consider the indie developer category, yet still too small to properly tackle such a complex genre such as sim racing, especially considering they’ve built the software from the ground up as opposed to licensing a competitor’s engine and injecting their assets.

Here’s the short and sweet: Kunos have spent five, potentially six years building Assetto Corsa into what it is today – very long, arduous, rocky years – and though there’s been a slight change in management and ownership, getting the same core team to do it all over again is a task that on paper is beyond what the individuals involved are capable of. Unfortunately, this means that for sim racers pledging allegiance to Assetto Corsa, the future is now – regardless of how rough around the edges it may be. Realistically, you probably aren’t getting Assetto Corsa 2 any time soon, and even if you do, there’s no guarantee it’ll be the mammoth upgrade you’re anticipating.

Recollecting the progression of Assetto Corsa over the years – watching it grow from a humble “driving simulator” into a more robust experience, and the revisionist history behind it – is what inspired me to write this quick piece today. The reality is that Assetto Corsa exploded in popularity when it first launched thanks to a phenomenal driving experience and out-of-this-world force feedback effects, but it very quickly ran into hiccups. Message boards soon became a warzone, with flocks of sim racers questioning why Kunos Simulazioni seemed almost apathetic to add basic features seen in other games into the core experience, while others aggressively attacked the critical portion of the community for being unable to lower their standards for a smaller development team. Stuck in the middle were the staff at Kunos Simulazioni, who sided with Assetto Corsa supporters, and for months upon months displayed outright reluctance and hostility to anyone who suggested Assetto Corsa as a piece of software could somehow be improved.

Though the overall tone from customers has changed to imply Kunos are this hip indie outlet who are fully in-touch with their fanbase, the reality couldn’t be further from this assertion – most improvements were only made after scores of sim racers complained that portions of Assetto Corsa were not up to an acceptable standard. In a now infamous screenshot, Stefano Casillo of Kunos Simulazioni can be seen downplaying the software’s artificial intelligence issues by urging users to “work with the software and not against it”, only to be posting about AI improvements he himself played an integral role in almost two years later because people wouldn’t stop listing the atrocious AI as one of the game’s biggest negative aspects. In another image, our own personality Sev can be seen giving the tire model within the game a failing grade and Stefano berating him for his comments on the game’s official forums, only for the tire model to receive updates several months later that magically rectified exactly what Sev had been critical of.

Shifting the spotlight away from PRC-infused moments regarding Assetto Corsa, this kind of stubbornness also rose to the surface when the console versions of Assetto Corsa launched last year. Shipping with no custom lobby functionality whatsoever, droves of customers complained about the title’s lack of what many racing game enthusiasts see as an essential online feature, to which 505 Games replied “our priority is a stable launch.” Only after scores of users returned the title and promptly bombarded their social media outlets with negative feedback and accusations of blatant laziness did Kunos finally try to implement the highly requested feature – although it’s still yet to be seen on the Xbox One.

The point I’m trying to make with these examples, is that had the community not taken a metaphorical battering ram to Kunos Simulazioni staff members, and hounded them for months upon months to advance the game in a meaningful fashion, Assetto Corsa would have remained a very stagnant, dull simulation with very little to offer compared to its competitors, even after five years on store shelves. And even with a very demanding community outlining exactly what they expected from Assetto Corsa, some of these upgrades took forever for the Kunos team to implement. New tire models were introduced gradually across multiple builds, AI behavior was largely work-in-progress for years, and only recently were things like pitstop strategy presets introduced. It’s not a game, so much as an eternal science project with no date scheduled for conclusion. Left to their own devices, Assetto Corsa would look very different had paying customers not been pushing Kunos to ensure their software was captivating in some aspect.

And this is where a hypothetical project such as Assetto Corsa 2 doesn’t look all that great on paper. Deep in development, and away from the hands of the general public to constantly critique what needs fixing, Kunos are left to build Assetto Corsa 2 using only their beliefs on what a racing simulator should be – possibly with a bit of guidance from Digital Bros as well. If you can’t see why this might be a problem, I’ve got news for you.

Kunos Simulazioni is a team that prioritized tire models over the ability to select the color of your car for online races. They’re a group who designed a game world engine with just one light source – the sun – in mind, making night racing impossible in an era of sim racing where night time events are almost taken for granted. They’re a team who intentionally left out both custom lobbies and custom button configurations from the console renditions of their game, not to mention were unable to ship the game with some sort of post-race animation, instead awkwardly warping cars to the pits as if participants were playing a tech demo. It’s a group who allowed an extensive third party modding community to flourish on the official forums, only to shut it all down one day, and a developer whom segregates online servers via copious amounts of DLC that are structured in a way to split, shatter, and then fragment the userbase into have’s and have-nots despite other games figuring out how to avoid that scenario altogether.

What else have I missed? Oh right, there’s the bizarre lack of in-game leaderboards for a game many use primarily as a hotlapping simulator, a clunky user interface with atrocious HUD elements that look as if they’re out of Rigs of Rods, and lastly some shoddy mod compatibility that breaks most mods with each new build – turning the most enjoyable community element of Assetto Corsa into a scavenger hunt for mod fixes and updates with each passing patch. These were all things that Kunos could have rectified ahead of time, one way or another, but instead for some inexplicable reason opted not to.

The ideology of prioritizing minute details over a complete, functional, and enjoyable package doesn’t bode well for a developer when your rivals are monolithic entities such as Forza Motorsport and Gran Turismo, and your potential customers have been playing the shit out of those in anticipation of your game.

The task of this same group sitting down for a couple of years and churning out something with the name Assetto Corsa 2 that’s not just a sequel, but a vast improvement over the original, is something I feel Kunos Simulazioni just aren’t capable of doing. Had it not been for the fans aggressively pushing for a more complete experience, and the developers reluctantly giving in after months upon months of hounding, year after year since 2013, the sheer density of bone-headed decisions and questionable omissions would prevent something like Assetto Corsa 2 from even getting off the ground.

And that’s before we talk about the team’s aforementioned inability to take criticism, which has been a dark cloud surrounding the otherwise surprise underdog story propelling Assetto Corsa to new heights within the sim racing world. It seems like every couple of months, there’s a new developer meltdown to cover that displays a Kunos Simulazioni staff member losing their cool at mere peanuts on the official forum, with Norwegian stunt driver Fredrik Sorlie’s private exchange being the focal point in a long list of public, private, and rumored outbursts. With these situations taking place with such consistency, one has to wonder if Kunos have already cracked under pressure, and key staff members are in the process of planning their exit from not only the spotlight, but the industry altogether. Though many are inclined to sympathize with Kunos for the way some sim racers have treated them, and deemed their reactions to be a natural response to a never-ending wave of criticism from customers, the team certainly haven’t done themselves any favors by shipping products that many felt were inferior, lacking, and behind the times – regardless of what the Instagram models would have you believe.

But while other developers can take this hostile environment in stride – a recent example would be Codemasters directly responding to criticism of DiRT 4 in a launch day livestream and being upfront that they weren’t quite ready for release in regards to some cars – it seems to instead drag Kunos into the fray and actively impede the team’s progress, becoming some sort of known phenomenon for those who have follow Kunos’ rise to fame among the sim racing scene.

In conclusion, because of the team’s inability to make sound decisions about the direction of their game without fans hounding them for an excessive length of time to implement features other pieces of software would include by default, and the staff’s track record of being unable to deal with actual, legitimate criticism, I have a very difficult time believing Kunos are capable of building a sequel to Assetto Corsa that’s worth our time – and that’s if they even want to. It took five painstakingly long years to morph Assetto Corsa into a simulator people can recommend to motorsports fans, and after all this time there are still things missing, incomplete, or simply configured in a way that aren’t user-friendly, which fanboys awkwardly have to explain or defend whenever they’re brought up on the official forums. For Kunos to sit down and embark on this entire process again for another, more detailed simulator, knowing both their shortcomings as a developer, as well as what awaits if they get it wrong, is something I have a hard time believing they’ll see to completion.



120 thoughts on “Are Kunos Simulazioni Capable of Releasing Assetto Corsa 2?

  1. Adding to that, didn’t the devs mortgage their houses to fund Assetto Corsa’s development? Don’t think they’ll be doing that again.

    The problem with Assetto Corsa is, what does it have that is new and different? I can already play Ferrari F1 cars on F1 2016, and that game has way more presentation, I’ve driven the 1985 Lotus for hours in GT6, and that has way more content and features. You can’t manage a team like in DiRT 4 or MotoGP 17, there’s no depth to career mode, I can play most of the tracks and cars in other games. That’s not to say that you can’t still enjoy Assetto Corsa, I think it can drive quiet well at times, but the lack of presentation and depth compared to other games with mostly the same content is why I don’t return to it as much.

    Liked by 1 person

    1. Saying the 1985 lotus in gt6 is in any way accurate is ridiculous. They couldn’t even be bothered to simulate turbos properly. You build boost almost immediately, making it not only much faster, but also much more predictable, because there’s never the surge of power as the turbos spool up.

      It’s the same for all the turbo cars, and it makes them all uselessly inaccurate, and that’s before I even mention the tires having way to much grip.


      1. Believe it or not, there was very limited turbo lag in the 97T. It had an extra piston, mounted sideways in the bottom of the engine block that would pump air just to pre-spool the turbos.


  2. There simply is no place in the market for AC2 on consoles. AC1 brings nothing to the table that other games don’t do 100 times better already. It’s a well intended piece of art but it’s so dated I’m almost embarrassed for the devs. Well I would be if they weren’t led by such a despicable little manchild.


    1. Nothing except the best handling model on console and cars that are more accurately modeled (mechanically) to take advantage of it. Most console racers don’t care about that too much though and there have been lots of teething problems so if that accuracy doesn’t appeal then A.C. would be pretty frustrating on console.

      Just like this obvious hitpiece…. just in time to support pcars2 pre-orders.


        1. Precisely.
          I let the genuinely-useful voices warn me about PC1. So I did not purchase it. Thank you all for that!
          I am open to the idea of getting PCars 2. Same way I was open to – and purchased – Dirt 4 after being “wow”ed by Dirt Rally. That did not quite go acording to expectations, but well…
          …fool me once, joke’s on me.


  3. I don’t think it would ever be worth talking about AC2, I doubt Kunos would do this shit, I bet they have another ~80 cars to release for the game and their shit is registered only until 2020, rework the game engine so they can add some shitty weather feature (like wind that nobody uses anymore) every once in a while.
    At this point pCars2 will empty their balls and get all the players (but their “drone scanned tracks” are pretty shit).
    If GTR3 is still a thing, I doubt it would get a lot of attention, considering what pCars2 is already got going.


    1. The wind was something pretty strange to add considering they always used the “we won’t do this or that because it’s for hardcore simracers” excuse. Now if they’ll bring a full weather system then yeah it makes sense


        1. Based on your logic they should add a full weather system because “ehem *cough*: GRIP *cough* !
          Read again> “considering they always used the “we won’t do this or that because it’s for hardcore simracers” excuse”


          1. I think we agree on more than we disagree.

            You know: it’s called “to persuade someone about something”.
            if I recall that right, that is.

            Stefano is a stubborn autistic sole. When he has set his mind on something, nothing else matters. He just falls into tunnel-vision – mode until that specific task that he is working on is near completion or better yet: finished. THEN you might get to him. Otherwise he will ignore you or just scream like a child “NO!, That man over there doesn’t like my game? Screw him!”.


      1. What’s the point of simulating stupid fucking things like wind if the AI won’t even overtake? The game is a pile of shit, coded by self-felating egotists and praised by idiots.


        1. The AI overtakes, troll harder next time. Your insults are 10x worse than any comments Stefano did. Troll harder next time.


  4. While I agree with some of this criticism, I have to say that, for me, the tire model is more important than being able to choose the color of your car.

    KS’s focus was *always* on the SP hotlapping experience, and consequently they were obsessive about the minutia of that driving experience – even to the point of ignoring basic game features.

    Which actually makes sense: First, nail down the driving dynamics and then start adding functionality in a modular manner. Given the small size of the dev team, that’s probably the only choice they had. I do think their customers were instrumental in (eventually) pushing KS to expand the game beyond that initial vision of “Your Driving Simulator” (notice they didn’t say Racing Simulator).

    TLDR: This article seems to be criticizing KS for not having enough resources to do everything at once.

    Liked by 1 person

    1. “TLDR: This article seems to be criticizing KS for not having enough resources to do everything at once.”

      I believe it’s more ‘Stefano is incapable of working off feedback and self-improvement on his own, and may not want to do more work that will still receive (constructive or not) criticism’. His own words, he wishes he could select who plays the game and that nobody would make mods. He just wants money and be told he is perfect.

      They don’t need to rush to make a sequel. They’re making a lot of money with their pieced DLCs, sold off the studio for a few million, and modders still flock to AC because it is FAR easier to mod to, and content ingame looks as it was meant to look (both unlike rF2) regardless of how basic the game may be.

      Liked by 1 person

      1. even more people “made a lot of money” through investing into project-cars and then harassing anything “that would not find the way up a safe tree on count-3” into buying it.

        Granted, there goes more into a modern racing-sim than “just a few physics-formulas” – but what is the point if it does not reflect reality in the slightest?

        We will be all over Project Cars 2 if it is any good. If it isn’t, then … well …

        Cheers and enjoy your ride!


      2. I doubt they are making a lot of money with those DLCs, not enough to sustain the company for so long. Selling the company, the console cashgrabs and the fact that they are such a small studio is what keeps them in the black. The game plus the first 3 DLCs is 50€, and they go on sale quite often for as much as 75% off.


        1. They didn’t sell 225.000 copies of the game at the cheapest price, nor the DLC either. You could likely safely do an average ticket price of $60 per unit, which accounts for DLC at launch price + discounted base game.


    2. Having not played AC in years, James has pretty much convinced me that, as long as KS learn from their mistakes, AC2 could be a really special sim.

      Unless I’m mistaken, it appears they’ve finally created the foundation for an incredible sophomore effort.

      From the article, I gather the driving model and FFB are excellent, they’ve managed to create groundbreaking AI, and are finally beginning to listen to their user base regarding feature implementation and improvement.

      Although I hope they flesh out the career mode (especially with one or more real series), provide leaderboards etc., and generally nail the details, they certainly appear to have a amazing foundation from which to proceed.


  5. No, the article is criticizing the lack of vision and upper management on KS.

    They don’t have a leader, they don’t have goals. This is sad for such a great racing game

    Liked by 1 person

    1. I understand James’ thesis (and he’s critical of much more than KS’s perceived lack of vision), but perhaps my sarcasm wasn’t clear.


  6. And yet a lot of morons here who bought Nfss,S2,Pc1 which basically use the same fake shitty Nordschleife track and floaty cars..Pc2 and beyond will be the same shit..


  7. Stefano should definitely consider hiring a couple of high IQ negroid programmers that are currently flooding Italy, with their help Assetto Corsa 2 would be developed in record time.

    Liked by 4 people

  8. The company’s tagine is ‘professional solutions for Simulation software’ so theyre clearly not a games company… why they then decided to release it on two games consoles and then wonder why there was such a backlash over the lack of game is beyond me.


  9. LLLLlovvvve your articles, “James”

    Just needed to paraphrase this and immediately found what I am looking for when reading PRC, especially concerning Assetto Corsa (which I LOVE, as well)!

    But now I need to step away from it before really reading it: Thing is: I have other occupations and hobbies besides simracing. My left hand needs it’s workout… …yes I am a 30+ year old male tool that decided to play a bit of guitar, again. taking lessons and such.

    You see: the world is not black-and-white. And Mr. Stefano Casillo is not a native English speaker. Me neither. He is however one of those rare, capable individuals that advanced simulated “pretend-driving” in a way that only a few of our fellow world-citizens could, much less so that could realize it into a tangible thing us mortals can afford to play around with. One other one-man-show I can think of is Scawen Roberts (I believe he was/is called). And I have utmost respect for these guys and everyone and anyone that does the same and/or similar things in their real life!

    simracing has never been better – and we owe these independant, cross-thinkers that have a strong will and focus – and ultimately don’t care as much about money in their young years as those that do not choose their path – for bringing us more “simulation value”.

    Because noone else ever did. No individual, no big-dollar company, no anyone.
    Simracers with a brain long realised this. Usually the famous/infamous “aliens” are among those that have one – and most of them will agree.

    Playstation-players that know nothing other than their big-dollar driving-games “because PC-racing == elitist” really are the folks who cannot think outside their accustomed to being-spoon-fed community… …until they actually start doing so.

    I’m sure in 20 years time this will all lie in the past. Driving-games will cater to all types and be actually able to deliver to all sorts of people. But not today.

    Thx for “nerding out” with us “James” & the gang!


  10. VR in assetto is amazing. The sheer sense of speed and scale is 1:1.

    Catching a slide using the ffb and attitude change in the car as it begins to rotate in VR is just so natural and fluid.

    You guys really should try it .. VR is the best.


    1. it’s already this fluid and natural when using a single monitor, adjusted for somewhat near life-like FOV.
      If VR was further along as a product than it is today with 1st-gen HMDs that under-deliver in the user-experience ALL THE WHILE needing a super-computer to run them satisfactory within their current limitations, I would be all over it.
      Because then I would not have to get a superb monitor for work&play. A simply outstandingly colour acurate monitor with massive input-lag and low refresh-rate for half the cost would be just perfect plus a VR-toy.

      Thing is: these goggles are still not simple toys.
      Thing is: Software like A.C. offers US (that is you and me and everyone else) to enjoy it the way we WANT TO. You can already make full use of your VR-goggles, I still can use whatever (combinations of) monitor(s) I happen to run. We can both race each other:

      WIN! (~DOWS 7/8/10 exclusive “eco”-system still, unfortunately)

      BTW: death to exclusive console-titles!
      Or rather: I do not care about those.


  11. But your daddy’s company put weather effects, nVidia banners and physical glitches above the core driving experience and tire models. Project Shit 3 (or 4) turned promises into shit, wasn’t finished and never will be. It was just saled. Now you sunk yourself in it’s shit and trying to pretend there’s no smell around you.

    Liked by 1 person

  12. so what you are saying is that Kunos have no intention to capitalize on AC financial success and release a successor?


  13. Sweden’s biggest music festival is being cancelled due to hajis raping and assaulting everything that has a vagina.

    Swedish feminists have since found a (((solution))) to this.


    Swedish feminist Emma Knyckare has an answer to the rising number of sex assaults at Swedish music festivals: organise events where men aren’t allowed to attend.

    Ms Knyckare says she is organising a new outdoor music festival for women by women in which men will not be allowed to participate Swedish broadcaster SVT reports. The proposed women-only rock festival already has a number of backers and people willing to support it she claims.

    “There are very many who want to help. Everything from project managers, festival organisers, cleaners, nurses and musicians,” Knyckare said.

    I checked this whore, and she’s not a kike. Her (((ideas))) were put in her empty skull by the kikes though. Seriously, we need to put these broads back where they belong. The particularly repellent ones like this one, we can just nail their feet to the kitchen floor.

    Ms Knyckare, who is known in Sweden as a comedian and radio personality, said she wants to create a festival atmosphere where women feel safe.

    Those things used to exist, you know. They were called “White countries,” and women were generally safer there than anywhere else in the world. But thanks mostly to (((feminists))), those are rapidly disappearing, and instead you’re getting a nightmarish diversitopia where rape is as normal as it is in Africa and the middle-east.

    Liked by 2 people

  14. Here’s an idea:

    Don’t revolutionise; Iterate.

    Not in the same way the general gaming-industry is used to: change the title, build the same game with more pretty graphics, sell for another $60. Profit from those that cannot throw money at you fast enough, forget about the nay-sayers that don’t…

    why not keep the project-name and all the licenses. Why not keep all the sold content and your acquired, paying customers. Just iterate on the tech and call it “upgrade”. Not for $60, but maybe for $30..$40.
    And make a full jump on that upgraded version available for the “full prise” with a reasonable amount of race-able, select content to join actual competition right away.

    Sounds like a plan?


    1. At one point , if I recall correctly, Austin was speculating that there might be serious problems in PC2 development behind the curtains. This, of course, was way before he started shilling for them.


  15. Assetto is super fun as far as i recon, pc couldn´t deliver yet and was a undeveloped garbage i did never have fun playing with, so you are willing put your dick in the fire for PC2 being the best driving experience? What you need is probably a plan to extinguish your dick because PC2 will be the same crap PC1 was


      1. Do not listen to this lunatic guys. It’s better than PCARS in most cars, equal in others, nowhere near AC in pretty much all of them.


  16. Everything falls on how well polished PC2 will be at launch. If the physics are good and the bugs are minimal, then AC is dead, as the lack of content and features in AC will render it obsolete compared to PC2. If PC2 ends up just like the first game, then SMS will be even a bigger joke than they are right now. Either SMS or Kunos will fall come September.

    Liked by 1 person

    1. This is an accurate assessment.

      The driving in pCars 2 is really good. I think a lot will be surprised. I still say it’s very similar to driving rFactor 2., just with a more refined tire model.

      It’s all the little shit that will make or break it.


      1. Additionally netcode & bugs is what it will make or break it aswell.

        –> Too many bugs … and it ruins your experience.

        –> in PC1 p2p with more than 16 people led to sooo many crashes and was unstable as fuck, even dedicated servers were without some precautions extremely unstable
        now they introduce Livetrack 3.0 – the sync of it in Multiplayer will be extremely important – if they dont get that right, it will be shitty for leagues and thereby kill the game

        Liked by 1 person

      2. I could never get into rfactor 2 too many issues & pissing about with broken ffb that seems to properly mess things up for other games. One thing AC seems to do well is road cars & i don’t think there is content to compare the 2 sims rf2 & AC. What is pcars2 road cars like? Does it have the convincing movement of the soft suspension you get in AC?


    2. people like you is why this community is cancer.
      why one sim has to be dead? why in that tiny box of yours you think that everyone will just abandon other titles and play pcars?

      Liked by 2 people

      1. He clearly DOESNT say that

        It would be unrealistic anyways – this is what will likely happen in early 2018

        Most people race in PCARS 2 – many still play iRacing – some are still using Assetto Corsa & rF2 – and the rest is on minimal lifesupport


        1. most race in pcars2, many still play iracing, some are still using AC

          ok then… except that Assetto Corsa is the most played sim on Steam by a considerable margin to all the others.

          I guess most people race in pcars while the game is in beta. A couple months after is released they stop playing and move to pcars3 beta. It happened with pcars1.

          Liked by 1 person

      2. Because AC is actually shit, and only a few people are brave enought to say it against a backdrop of fanboys still wanking over it’s supposedly one redeeming feature, i.e. it’s tyre model?


    3. You’re completely ignoring the mod scene in your “analysis”.

      Will PC2 be easy to mod for? Because if not, AC will be the only game in town when it comes to driving things like F1 cars that aren’t licensed.

      Most of my time in AC is spent driving one of the excellent F1 mods (personal favs: the FW31 and MP4/22 by VRC).

      Unless something drastic changes, my guess is that the modding scene for PC2 will be just as moribund as it is for PC1.

      AC seems highly likely to remain the modding platform of choice, and that alone will ensure that it survives for a long while yet.

      Liked by 1 person

    1. Two words: Mod Scene.

      What other racing sim (newer than rF1) has such a robust selection of (excellent) car, track and app mods?

      AC is going to live a long time due to this alone.


      1. Maybe. I do not think Pcars2 will have mods at all but im not sure if that will be enough to keep AC toe if it does turn out as well as Austin (SMS employee) says of course. I think modding of tracks & cars is as much about people’s constant hunger for new content than anything. If Pcars2 DLC is enough then maybe they won’t think too much about mods.


  17. Even if AC2 or GTR3 come true – it will take years to produce a worthy competitor to Project CARS 2.
    The whole graphic engine needs upgrade (make rain & night possible), their whole physics engine needs an upgrade (away from table read out physics), they need to redo the physics of every single car, they need to redo all tires and must create at least equally new ones (wet tires) – and they need to do it new from scratch and on a extremely high standards. Additionally track physics improvments to keep up with Project CARS 2 …. If PCARS 2 is enough bugfree and multiplayer will actually work, then it will be the sim racing title to have, there is nothing better out there then.


    1. I can’t believe people aren’t calling you a paid shill. You’re making these grand sweeping pronouncements on a game that’s still in *beta*.

      Reminds me a lot of all the “preview” posts saying how PC1 was going to be the ne plus ultra of racing sims. And look how that turned out.

      Liked by 1 person

      1. they still say the same thing about pcars2, most advanced sim on the entire planet. associat0r is gonna have a field day with that one.


        1. It IS the most advanced sim on the planet, that is available for consumer
          Just look at how much they simulate (dynamically)

          Livetrack 3.0 alone is a huge step forward in tech in sim racing games … which no one will get close to it

          Objectively seen it is the most advanced sim on the planet atm – BUT this doesnt say if its realistic or good …


        1. Sure, of course. That’s extremely persuasive: “I could extensively test it faggot”.

          You certainly sound like the sort of diligent, organized and detail-oriented person who would give useful feedback during development.


  18. That Islamic extremist feminist bitch again lol

    Linda Sarsour.

    She’s a funny joker.

    But why doesn’t she go live in Saudi Arabia tho?

    I mean, why is she telling us how to live in our own country?

    Liked by 1 person

    1. By the time they scrape their shit together to make a sequel, the Ferrari FXX will be available on classic insurance.


  19. A missed opportunity here to also look at the shady outfit that is the Digital Bros the new owner of KS. They hide behind the 505 games based in the US to avoid pesky things like EU law.

    AC2 is coming with more DLC than you’ve ever experienced before – it’s the Digital Bros way. They follow the razor blade model – reasonably priced main game (razor) followed by a ton of DLC (the blades – see Pay Day 2 the great DLC heist).

    As the other game studios who sold out to DigitalBros found they soon get fed up of DLC pushing. You’re not in charge anymore Stefano no matter how expensive the golden handcuffs that is what they are. Just like the PayDay studio and Rebellion with Sniper Elite KS will soon be regretting the decision and attempting to buy the company back. If that is Lord Ego stays and doesn’t go through with his multiple quit threats.

    AC2 will not be the enthusiast game it will be designed by committees for profit. Who else is looking forward to the mobile version? Thought not.


    1. The original was designed for profit. By a bedroom outfit. On that count it succeeded. A bit like the band Oasis, everyone thought they were great for a time, and then we all woke up, looked at the facts and said “actually this is incredibly shit and we’ve been conned”


  20. According to the self-proclaimed lord, the XB1 1.14 patch just passed certification. Great news, only 3 or 4 days to go until we find out what else got fucked up in the update.


  21. Here’s another headline for you: pCARS 2 AI is still the same crap as original pCARS & I don’t think SMS can fix it.


  22. It’s a shame that the mess in this comment section prevents any useful argument.

    I honestly thing that most of the points raised by the article are true for basically all the simracing genre, and would worth a cool discussion if joined by that topic “Looking for Simulation in the Wrong Places”.

    But I’ll retain myself to just comment on something from the first paragraph regarding ISI & rFactor.
    I believe that most of “what we see wrong” comes from this concept that rFactor 1 was a polished success by itself. It wasn’t. It was the same mess that rF2 was/is. It had the same “science project” style of development.

    The main reason it ended up being “successful” it’s because it took advantage of a time where modding (which meant modifying the game files) was at it’s highest, a lot of people was already doing it for other games (the hard way) and the knowledge/time required was feasible.

    The product rFactor also didn’t have any valuable content (the little it had, was also added up through the course of almost 5 yrs), it purely depended on people developing addons (not mods, addons!) and had the laziness not to publish any proper documentation for it.

    Anyway, don’t get me wrong. For me, the ISI team is the best developing the hardcore mechanics of a racing sim. In my opinion (not trying to start an argument on this) they produced the best tire, AI and netcode, but this whole lack of focus all “our sims” have today basically started when we though that rFactor 1 was THE THING! And now, some 15 years later, we have 3 or 4 developers making “rFactors”, yet no one cares to develop a GTR2, NR2003… anymore.


    1. I wish devs would devote their time towards creating full-fledged recreations of actual racing series, complete with proper rules, teams, drivers and liveries, instead of constantly tinkering with tire models and adding useless tinsel like wind effects to a sim that can’t even do rain.


      1. raceroom for you. You already told us is what you like the most. So you’re unhappy with it? You keep asking for the same but you already have a sim suited for you, go enjoy it.


        1. I do love running the DTM’s with full correct rule sets, but Raceroom is a fairly small player and will likely never get the big licenses. Also, it doesn’t have weather or modding support.

          But Yeah, add weather and modding to Raceroom, along with a few more modules that replicate entire racing series, and it would be pretty much perfect.


    2. simracing isn’t a “game”-genre for me. I see it as a past-time that came to be by the community it attracts. And I don’t see it black and white either.
      GTR2: tried the demo back in the day -> I laughed -> went back to liveforspeed (my first simracing-“love”). 5..6 years later I bought it in the discount-bin because: “maybe I was wrong to judge”. But I probably was not: the clutch still felt “scripted”, like a QTE, not an analogue input – no matter the car’s speed. And ffb and such was still a clown-show (without heavy modding which can turn things around; I am told)

      rFactor? Similar story. Except then years later I saw a video made by Niels Heusinkveld showing off one of his “add-ons”. It draw me in – and I did not regret it. HistoriX 1.95/1.96? Count me in! “Sports-Coupé” mod portraying MR2 2nd-gen; Lotus Elise; F40? Brilliant! Targa Florio conversion? Heaven on earth!

      Just ehm… …what about turbo-engines?

      If LFS’ development had not hit a wall, I would probably still race in there. rFactor 2 feels “nice”, when the chosen car&track combo happens to be any good (same problem as with rFactor-1, yet on a clearly higher level).

      Automobilista spices things up a bit with cars and tracks that not many others offer. Finally a rFactor-spinoff that focuses on worthwhile content and tries to do good what the “engine” does best.

      But yeah: Assetto Corsa pretty much is where I go to, at the moment. Because I can get my head around it an it offers great-quality 1st-party content. As well as many a good mod. And most worthwhile track-conversions are present, too.

      If PCars 2 wants any recognition, it better allow extensive modding. Otherwise it will fall into the same category as Automobilista (if we’re lucky): a “runner-up”-title worth keeping around. But that is already a tall order to achieve!

      Simracing is not ONE game. It is the community who decides what it wants to race. There is many tonalities of “quality time” within this space.


  23. Whoever says AC has accurate cars and great physics are deluded fools. It only does clutch pack LSD as said by the Lord Kunos himself on the official forum, a one size fits all approach as Kunos don’t even know how to model torsen or any other type of LSD like viscous. Most of the cars have inaccurate data, either suspension,LSD,weight/distribution power etc. Don’t even need to drive them to know, just extract the ACD files. Don’t even go to the tire model, where some cars like the latest Porsche GT3 Cup can run unsafe very low pressure, just to get to optimum grip/heat.


    1. ok sure pcars2/rf2 fanboy

      im waiting for that reader submission or article by james where he shows us all those wrong things in the physics of the cars.


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