One Hot Night

Environment Canada told us it would be a balmy thirty six degrees centigrade for Saturday’s event at Penticton Speedway, but out on the tarmac, things easily shot up into the mid forties. Chugging water like it was going out of style, and strategically positioning yourself under the pit tent to both keep out of the sunlight, as well as capitalize on any gentle breeze that may pass through the bowl, the southern British Columbia resort town had turned into an impromptu sauna. Track management wisely decided to push back practice – and the event itself – until well into the evening to avoid obvious health problems that may arise, but the effects of the heat were apparent shortly after unloading. Crew members across multiple classes were dropping like flies; the pit area a comical array of those who had doused themselves with water and looking like they’d just come back from a summer concert, in contrast with others slumped against vehicles in a desperate attempt to avoid the sunshine.

This is the environment in which I’d willingly be donning an all-black fire suit and jumping into a race car with no internal airflow for my first late model start. With the gremlins of the previous two race weekends now fully ironed out thanks to Dustin busting his ass, we were now going to dive head first into an exhibition event against some of the best stock car drivers British Columbia has to offer – drivers who had made the journey to Penticton Speedway with the sole intention of beating the shit out of each other and putting on a show for the fans. These were not guys with outdated race cars that had sat in a garage for five years and were merely trying to shake off the cobwebs; brands like Lordco – the same group that sponsored DJ Kennington’s Daytona 500 entry earlier this year – adorned the side of trailers that towered over our relatively grassroots operation.

Was it a recipe for complete and utter embarrassment at the hands of BC’s finest? Absolutely. I was not going to win, nor was I going to finish in the top three. I think that’s a given.

However, if we were able to merely hang with the pack, not piss anyone off, and not be a rolling hazard on the race track for others to scream at in the pits afterwards, just getting through the night would be an accomplishment unto itself. Late model stock car racing is the ultimate goal for any Saturday night short track racer, and most people only get there after years upon years of dedication to the sport – with the majority of my competitors for the evening driving these cars longer than I’ve been alive. I, on the other hand, was coming into the event with about a year’s worth of driving hornets of all things, and a whole bunch of sim racing experience on top of that – most of which taking place within simulators that are largely work-in-progress projects, where even the developers are unsure of their own product’s authenticity.

If we could hold our own among this group with such little experience aside from “lol video games”, it would be pretty ridiculous.

Just three tenths separated the pole sitter from last place in open qualifying – and we weren’t last. Though the car was tight through the center of the corner and needed more rear brake so it would actually rotate, I brought home sixth in qualifying; tying K&N Series driver Sarah Cornett-Ching’s father Joe, and going quicker than my teammate Steve Lengert, a former Northwest Tour driver from the 1980’s. Again, the entire field was covered by only three tenths – roughly a single car length gap at the start finish line, if not less. We weren’t embarrassingly off-pace, nor a cheeky marketing gimmick that everyone wished would shit up another track, but instead quick enough to be worthy of a spot on the grid. Furthermore, a gap that small is meaningless in traffic, indicating there was the potential for us to bring home a decent finish at some point during the evening, whether it be during the preliminary heat race, or later during the forty lap main event.

Seemingly absent of nerves that traditionally overwhelm inexperienced drivers, I took the lead about halfway through the first heat, and then slugged it out with Mark Berriau, who eventually got by me on the outside. His car is more or less an engine and tire swap away from being a full-on super late model, whereas we were down about 40 horsepower due to running our backup motor for the evening, so it was a huge confidence boost just to battle door to door with a driver of that caliber, being fully aware of how much money is in the car next to you, and your absolute underdog status.

As the pack behind me applied pressure, I simply applied more throttle and got up on the wheel when I needed to. The downright ridiculous shots you see littered throughout this article are the work of Ian Plasch, a name many iRacers will be familiar with due to his extensive involvement with the service both as a Twitch streamer, YouTube personality, event organizer, and commentator. Ian is up here for the summer following us around for his upcoming indie documentary, so what you’re seeing right now are merely teasers for something much, much bigger than just another PRC article.

Knowing how outclassed we were by the competition, it was pretty gratifying to come home with second place in our first scored session against other cars, but the biggest shock of them all arrived when consulting Speedhive for the official results. Down on power and driving experience compared to the rest of the grid, yours truly clicked off the fastest lap of the session. Judging by some of the pictures and video clips on Ian’s SD card, I most likely did it sideways, too. Now for veteran teams this wouldn’t be much to write home about – you’re not given points or extra cash for going into purple on the timing display – but given the metaphorical Mount Everest we’re trying to climb with this whole venture of throwing a sim racer into a high horsepower stock car with only minimal prior driving experience, it’s a major victory in itself. We’re not out here trying to win races; we’re instead trying to prove we belong, and that consumer racing simulators can absolutely prepare you for the real thing.

I think we accomplished that.

Unfortunately, the early success did not carry over into the main, but at the end of the day, that’s short track racing. Finding myself on the outside line from the very start, the 40-lap main event was spent being gradually shuffled to the back, with Dustin’s radio chatter consisting of “inside… inside… still inside… one more coming inside…” It’s obviously very frustrating as a driver to be placed in this situation, but very few short tracks feature enough banking where the high groove works; you’re instead trying to get a run on the car in front so you can either dive bomb them on entry, or stick your nose under them on corner exit. I was unable to do either; watching car after car slip past outside my window net.

The WESCAR tour events we’ll be participating in will at least allow me to try and fight back given their 100-lap race length, but considering this was only a 40 lap sprint, my only option was to fall in line behind somebody and click off laps while refining my line. It’s shitty that our finishing position doesn’t exactly indicate how well the night was going, but at least we know the speed is certainly there, and there’s only so much you can do when the pack dynamics take over. Not the first time this has happened to me; I was subjected to the same fate racing Hornets last weekend after trying to pass the leader on the outside and promptly getting freight trained.

With three to go, I got a little too comfortable with the front stretch wall after reeling somebody in, but the damage isn’t all that extensive; despite the wild footage Ian captured, I think I only sacrificed a shock – the door bar took most of the impact.

As I’ve touched on in previous entries, these cars aren’t difficult to drive – unlike what some sim racers may lead you to believe across various message boards. The challenge comes in dealing with the immense heat, the stale air inside the cockpit, the serious lack of visibility, the ridiculous engine noise, and what I’ll lump together as general cockpit G-Force effects – though that’s probably a subject that deserves more than just a footnote. In short, you’re getting thrown around a lot in the cockpit.

But from a pure physics and driving behavior standpoint, I have to re-iterate that real life feels very close to a hybrid between Grid: Autosport, and Project CARS 2. What these games both get right is in how they depict race cars to be ultra responsive and ultra-nimble no matter the situation. I’ve been in a late model for a combined total of three days – one test session, one event we failed to start due to a mechanical bug, and one full event – and powering out of a corner with the wheel pointed directly to the wall is so ridiculously easy to grasp, real life would be given a failing grade by all major simulation blogs.

What makes the driving aspect challenging – and therefore races into exciting back and forth competitions – is that unlike modern simulators, race cars are very sensitive to subtle attitude changes and racing surface irregularities. Now I’m not talking about G-Forces here, I’m talking about how the car itself responds to the track.

Most simulators – even ones that boast laser scanned content – feature track surfaces that are almost smooth as glass and are complimented with a simplified suspension model, meaning you can go out and click off ten or twenty identical laps using the same precision braking and turn-in points, which is why some guys seemingly possess robot-like qualities behind the toy steering wheel. This level of consistency is exponentially more difficult behind the wheel of a live car; entering the same corner ten times in a row, slightly to the left or slightly to the right with each lap, will warrant drastically different results – not uncontrollable or unpredictable, just different. You can get away with being a lazy slob in a simulator without much trouble, but the real world magnifies both outright mistakes, or less than ideal corner entries.

The one game I’ve felt is proceeding in the correct direction, would be Sector 3’s RaceRoom Racing Experience. It’s very difficult yet very satisfying in the Swedish-powered racing sim to hit your marks when pushing for a top time, and this is replicated in part by what Sector 3 have done with both their tires, as well as the suspension. However, where the title needs work, is in the intangible weight of the cars; they aren’t nimble enough through the progression of the corner. Whether this has something to do with simple tire behavior parameters, or the way their engine calculates weight, that’s something in my opinion they should look into. But the principle of what they’ve created – a sim in which hitting your marks lap after lap is difficult – I believe they’re onto something here; I just wish the cars were a bit more nimble, and it was instead the track geometry that made consistency difficult.

Developers who understand this element to race car driving will see competitive online races play out in a much more natural fashion, as the path to victory won’t be reached by running a very rigid line they must not deviate from at any costs, but simply by being consistent and capitalizing on the lack of consistency from other drivers. And of course, with consistency being more difficult to achieve, mistakes would be more prevalent, opening things up for natural passing opportunities rather than the hyper aggressive type of racing we’re seeing across many online leagues today.

With forest fires now popping up around central British Columbia, we’re unsure of whether next week’s event in Quesnel will be postponed by the club until a later date, though if it continues as originally scheduled, we’ll be at it again in just six days. July is extremely busy for us, but we’ll do our best to cover stories if something really intriguing lands in my inbox.

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68 thoughts on “One Hot Night

  1. But from a pure physics and driving behavior standpoint, I have to re-iterate that real life feels very close to a hybrid between Grid: Autosport, and Project CARS 2.

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  2. Nice article.

    I went rent-a-karting last week. Even the track is fairly new(and awesome btw , sc performance qc), i didn’t remember how much you get rocked around in the kart seat.

    I agree with you that adapting your driving to track odities is mandatory in real life. Failling to do so will not only make you slower, you’re going to get your ass handed to you.

    Granted, you’re not in a suspension less vehicule but it’s good to know that it affect cars too.

    Liked by 1 person

          1. Pretty much why I never got into CASCAR until I saw Montréal and Trois-Rivières races. I’m sure it’s fun to be in the car, but passing means bumping and wrecking somebody most of the time.

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            1. Short track racing in a nutshell is just dropping to the bottom as early as possible, and hoping the guy in front makes a mistake. The faster the cars, the more space in between each vehicle and the easier it is to get a run on somebody out of a corner to set up a clean pass, but it’s still the same basic principle of running in a conga line and working on the guy in front.

              Hence why I’m in such a good mood over the heat race results; proved I can hang with genuinely good drivers when I’m not watching the whole damn inside row shuffle me to the back.

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  3. Great writeup, as usual. This short-track racing seems really crowded to me – like trying to somehow get ahead during rush-hour traffic. I remember being 3-wide a few times braking for turn 6 at Road Atlanta (IRL) and feeling distinctly, uh, uncomfortable. But it sounds like this style of racing is the equivalent of that moment – for 40 laps.

    Great emphasis on the sheer sensory overload of the driving experience. Like you said, that’s probably the toughest thing to adjust to (along with limited visibility). Your description brought back memories of a certain 1980 323i that we stripped down to bare metal and replaced all the rubber bushings with Heim joints. You’d get these horrible-sounding harmonic interactions between all the various shit buzzing at different frequencies. It always sounded like it was in the process of shaking itself apart (had a really hot cam, too).

    Good to see Raceroom get some recognition. If anyone wants a taste of what an 80’s SCCA D-Production felt like, check out their “Touring Cars Classics”. It’s spot-on, if my memory is right.

    Liked by 1 person

      1. I don’t get it. If you hate it here so much, why bother even commenting? Boredom? Unemployment? A deep-seeded need to write homoerotic material?

        (I’m voting for that last one, btw)

        This is an objectively useful article in that it directly relates an IRL racing experience to its simulated counterpart.

        This shit is gold for those of us looking for max realism and it’s fun to hear about which sims do a better job of replicating specific aspects of the racing experience.

        Check out “Real Life is a Frankensim”. That was also a good one.

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    1. ~ One Hot Night ~

      “I just don’t get it man,” Austin said, obvious frustration lacing his voice. Dustin assumed Austin was upset about the lack of talent in his car when his teammate finished in fourth; Austin, on the other hand, had finished dead last in eighth.

      “Am I doing something wrong Dusty? Maybe it’s like everyone says… that I can’t drive anymore.”

      “Bullshit!” The dejected look on Austin’s face suddenly filled Dustin with a red hot anger. “Don’t listen to them assholes. Every driver has down points in their career. That doesn’t mean you can’t drive anymore.”

      “Yeah, I don’t know. The car was just so damm uncomfortable.”

      Dustin watched as Austin took a sip from his water bottle before sitting back in his chair and scrubbing his hands over his face. He completely understood how Austin felt. It was hard watching your teammates succeed while you were stuck in a rut. It made you question yourself, just like Austin was doing now. All he could do was reassure Austin, and tell him that things would get better.

      “Hey. This race is a long one. You could still turn it around.” Dustin shot Austin a confident reassuring smile. “You work the hardest of any driver I know. If anyone can do it, it’s you Austin.”

      The smile he received in return was forced and failed to reach Austin’s light blue eyes that he adored so much. Dustin’s heart clenched at the sight and he sighed inwardly. He hated when Austin doubted himself, and wished he could see the talent Dustin saw in him. Dustin knew things would get better and he’d do anything to keep Austin optimistic and focused.

      “Come on,” Dustin said, as he stood up and held his hand out to Austin. When he received a questioning look, he further elaborated. “You need some relaxation time. Trust me.”

      Austin sighed, putting his hand into Dustin’s own, and quietly got up from the chair he was sitting in. Dustin moved Austin in front of himself, and with a hand on the small of his back, guided him towards the the bedroom. He stopped both of him short of the bed and turned Austin around, his hands lightly resting on the orher man’s shoulders.

      “Alright Mister. Shoes off and get into bed,” Dustin gave the order lightheartedly and winked at his boyfriend. He cheered inwardly when Austin broke into a small smile and reached down to tug his shoes off. Dustin toed his own shoes off while he watched as Austin climbed onto the bed and curled up on his side.

      “What are we doing?” Austin asked as he watched Dustin climb into bed behind him.

      “Nothing,” Dustin said cheerily, wrapping his arms around Austin’s waist and pulling him back against his body. He pressed his lips to the back of Austin’s neck, leaving small closed mouth kisses against his skin. “We’re going to lay here and relax. We’re not going to think. We’ll just simply be.”

      “That sounds pretty lit actually,” Austin said happily, and Dustin could finally feel Austin’s body relax back into his. It was a relief, for Dustin and Austin as well, he was sure.

      Dustin moved his hands so one was resting over Austin’s heart and the other slid up under the soft white t-shirt he was wearing, his fingers splaying over the muscle of Austin’s abs. Using his thumb, Dustin rubbed small soothing circles against his boyfriend’s heated skin. Austin made a small noise of contentment at the touch and Dustin felt himself smile. He was glad Austin was finally letting go of the frustration and was enjoying being here in the moment with him.

      As Austin moved back closer against him, Dustin nuzzled the soft brown hair in front of him, his nose bumping against the back of Austin’s neck. He felt Austin’s body shake and knew the man was laughing.

      “That’s funny, huh?” Dustin said, and leaned forward to quickly nip at his earlobe. “How about this?” He continued as he lightly rolled his hips against Austin’s ass. “Or this?” Whispering, he ran his thumb over one of his nipples through the soft fabric of his shirt.

      Dustin felt victorious at the small sound that escaped from Austin, and he laughed. But when Austin smacked him across the arm a moment later, he wasn’t laughing anymore. Instead, he sighed and moved his hands to rest on Austin’s chest.

      After a moment of laying still, Austin shifted in his arms and turned to face Dustin, pretty blue eyes looking straight into his own. “I thought we were just supposed to be laying here, not doing anything.” Austin quickly kissed him, just a light press of lips, before he hid his race in Dustin’s neck, nose rubbing gently against his collarbone.

      “Alright, alright,” he conceded, with a big smile on his face and a feeling of happiness inside. He’d lay here with Austin for the rest of his life if he could. He’d do whatever to make his man happy.

      Dustin wrapped his arms around Austin and held him as close as possible, slotting one of his legs between both of Austin’s long lean ones. Dustin didn’t say a word as he dropped light kisses on his forehead and hair, listening to the calm breathing of the man in front of him. He didn’t know how long they stayed like that, but after awhile he heard Austin mutter a “thank you” and something that sounded like “I love you.”

      Dustin didn’t even hesitate before responding with, “I love you too, you fucking autist.”

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  4. Maxine is a fun person, I think.

    I honestly can’t tell if this is all a big joke. I mean, I do believe that she genuinely hates Trump, but is she having fun with it?

    I genuinely hate Jews for instance, but when I demand that Trump build the wall with Mexico out of ovens and gas chambers, I am having a laugh.

    Is that what she is doing, something similar to that?

    Of course, it’s more likely she’s just a stupid black person and actually is this outraged.

    But did you see the “exile” tweets?

    Whether she is joking or not, I think she is certainly evidence that it is highly irresponsible for developed white nations to allow evolutionary throwbacks to serve in high office – even if they are allowing it only because they think it is a funny joke

    Liked by 1 person

    1. Genuinely hate Jews? Wtf is wrong with you? May that bad karma come back to bite your ass clean off some day.

      You anonymous coward. Grow some balls next time then choke on them.

      You’re just as bad as the sjw crowd but in reverse.

      Liked by 1 person

      1. For real. Why the fuck do you “genuinely hate Jews”? Jonas Salk and Albert Sabin were Jewish. These Jews are the *only* reason you don’t have to live in daily fear that your kids (if you have any) will be permanently paralyzed due to the polio virus. They gave away the vaccine and refused to patent it or profit from it in any way.

        You’re just a boring troll, man. You don’t hate Jews. What you hate is feeling unnoticed and unimportant, so you’ve latched onto something “shocking” in a sad attempt to get some attention – even if it’s just as an anon shitposter.

        TLDR: You remind me of a certain failed, embittered, sexually dysfunctional Austrian painter.

        Liked by 1 person

        1. You have undoubtedly been force-fed that Jewish self-promotional propaganda story about the Dr. Jonas Salk working alone against all (anti-Semitic) odds to create a vaccine that nobody else could figure out in order to save dying legions of children from the horrors of polio. Like most Jewish invention stories, it turns out to be mostly fiction.

          Salk’s ego and refusal to acknowledge the contributions of his other team members at the lab was well known. David Oshinsky, author of ‘Polio: An American Story’, writes that ‘once the goal was reached, the group [working with Salk in the laboratory] would split apart amidst charges that Salk had not appreciated, much less acknowledged, the collaborative nature of his success.’

          History has certainly justified their claims as their names are not even mentioned when his comes up.

          Salk had neither humility nor indifference to wealth, though he tried hard to project the impression of possessing both in abundance.

          For example, he tried to mislead public opinion of himself in a 1955 television interview about his polio vaccine by answering a question about who owned the patent on it with the humble-sounding response: ‘The people [own it], I would say. . . . Would you patent the sun?’

          What Salk chose not to reveal is that actually they had investigated the possibility of a patent on the vaccine, but found that there was too much dependency on the research and achievements of others to support the patent claim. In a manner of speaking, this Jew actually had tried to patent the sun, failed, and was attempting to instead claim impartiality to money.

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          1. I firmly believe in hating on an individual basis, hating on a group level shows a lack of creativity and intelligence, if you can’t hate on an intellectual level you are a sad person.

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  5. Please do not mention Pcars 2 as a good sim cause you are paid for it. Its written on your car your disclaimler etc…. Just start your articles by “Except pcars 2 who is the most authentic in every aspects, bla bla bla bla …”.

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  6. Well done in the heat, as for the main race, it happens and only more real world experience can really help.

    I enjoyed your honest write up about the physical realities of race car driving. The heat, the limited visibility and the physicality of it all. That is the part no sim can capture or prepare you for.

    I also agree on the variability in lapping. Tyres and brakes get hot, you get more confident and carry more speed through a corner and arrive at the next one faster as a result. Being perfectly consistent every lap as in many sims, especially those where the realism can be dialled down, isn’t as easy in the real world.

    As I’m sure you are finding out the physical, emotional and financial costs of racing are exponentially greater than any sim.

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    1. A lot of guys will rag on me for the results of the main, but the intangibles are what people should be looking at IMO. Paints a much more interesting picture.

      – I lost five spots in three laps after being hung out to dry on the outside. This is like, a normal part of the dice roll that is short track racing, and not always indicative of driver skill. When I did drop to the bottom in the heat, I held my own. Sometimes you just get shuffled out and watch the whole field drive by on the inside. Happened to me in Hornets as well (2nd to 7th in one lap LOL), and that’s a class where I’ve won multiple features, too many heats to count, + rookie of the year. I understand it’s just part of this brand of racing so I’m not as disappointed as a few of the commenters on here are.

      – Smart stock car fans will go on myLaps and compare times between myself and two other random drivers during the final 15 laps or so when we were all single file. Lap time wise, I’m right there. Not X or Y tenths off pace, but clicking off laps on par with 10-year veterans. I am a nerd from the internet with one year of shitbox racing under my belt. Think about how absurd that is.

      As for the most difficult part of real world racing, its the traveling.

      The physical part wasn’t bad; I chugged major amounts of water and it paid off. Emotionally I’ve had some stuff happen in my personal life that makes stock car racing not seem all that intimidating, so I don’t get nervous in the car. Financially, we have a major sponsor.

      But I love Edmonton, and I love sleeping in my own bed. Traveling is the opposite of that.

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      1. Thanks for the reply. I think this is the kind of detail people will want to see in your indie documentary. I suppose I really meant the emotional ups and downs of racing good results, bad ones, problems but you seem to take them all in your stride so well played. Agree that real life issues make racing insignificant.

        Totally agree re travel no fun at all though many associate it with part of the glamour. Unfortunately, as I had to remind myself on a 6hr drive to one track, the track isn’t going to come to me.

        Good luck at the next event.

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  7. grid autosport got the best feel, reality is somewhere in between PC2 and Grid autosport. Well ehm so not interested in a realistic simulation at all

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  8. Ultra responsive and ultra-nimble no matter the situation???..just open your Logitech profiler and boost your steering sensitivity to 80-100% like what i did on games like AMS and AC..if still not enough nimble then i guess your Steering is made form China.

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      1. Did the same fucking thing with Austria (waited til after the GP, cause I’m not a total douche) and…also totally unresponsive, even with a much smaller country.

        Who should we try next? Liechtenstein?

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  9. Austin in your opinion how does the handling in Brick Rigs compare to real life?

    What aspects of the game should the designers work on most if they are going to achieve the god-tier physics you have seen in Grid: Autosport and Project Cars 2?

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  10. Good job man, hope you can keep doing well! What made you decide on oval racing? It seems like you have a larger interest in road racing when I have read your other articles. Considering iRacing is the only sim with offical short track content I figured you would like it, but don’t you hate it’s physics? Do you think you can get Project Cars 2 to include a late model and a couple short tracks? That would be pretty crazy I know it probably won’t happen but it would be cool.

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    1. Stock Car Racing at a hobbyist level provides the most amount of track time for the least amount of money.

      People gave me shit for racing Hornets, but the reality is I paid my car owner $1250 CDN for a 22 event season that stretched from May to October, with two practices, two heats, and a somewhat lengthy main in each outing. A few of us did the math one day and it was actually three times cheaper to race hornets than to spend the same number of weekends & track time at our local indoor karting complex.

      I won two official championships in the iRacing K&N Series, even got invited to some Short Track All-Star private championship with guys like TJ Majors and Tyler Hudson. I *did* enjoy that racing, but once you get to a certain skill level the physics problems become more apparent. I found I was winning more races by abusing physics shortcomings than I was winning via driver skill, and that’s when I really started to become outspoken about iRacing.

      Project CARS 2 has the ’95 SCCA Roush Mustang and it’s close enough. I really don’t give a shit about them making my exact car, I just want a good simulator like the rest of us do.

      Like

    1. What did I lie about?

      Said we did well in the heat, posted results to back that up, got hung out to dry in the main, clipped the wall with 3 to go.

      Basically, jump in an iRacing event at Martinsville and run exclusively the high line.

      “Car inside… Car inside… Car inside… Car inside… Still there… Inside…”

      Bonus Round: Same thing happened to me in Hornets a week ago. 2nd to 7th in like three laps.

      Like

  11. Americans’ lives would be a whole lot happier if we had things like Pikachu trains in this country.

    But you know why we can’t have that?

    Because of niggers.

    Niggers make it so we cannot have anything nice at all in this country.

    And I for one have had enough of it.

    I would like nice things.

    I would like Pikachu trains.

    We have to send these niggers and other undesirables back to Africa and we need to do it quickly.

    Like

        1. Tbh it was the absurdity that I found so amusing, someone actually making time to advertise his ip as a bigot and to then add pictures like that to somehow justify his hatred and lack of self awareness.

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    1. Pokémon trains are weird as fuck, but I know the point is if this was in the US this train would be vandalized/looted so fast it’d make your head spin.

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  12. Great report and very practical, good thoughts on RaceRoom as well. And then in the comments the usual anti-semitic / racist BS. Can someone pls start banning users or setup some monitored commenting system…? Honestly this can be a good site, and then a complete waste of time..

    Liked by 1 person

  13. So the assertion that racing games are an assistance with real world driving is a tricky one to qualify considering all the messing about you’ve done in cars over the years, like most of us have. Say if we had a subject who had drove neither real or virtual but was about to go for a few laps in the shitbox challenge. Would an hour on a sim be more helpful or an hour on a garden tractor? It’s easy to argue either

    Like

  14. If no whites are around to protect/feed blacks, Asians will rule world and farm them and eat them for magical sexual properties lol

    Like

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