Today’s Reader Submission comes from Nate D., who wants to draw attention to the Landmine Bug found in community assisted racing sim Project CARS, and more surprisingly, how little Slightly Mad Studios seem to care now that the game is a few months old:
Hey PRC.net, I figured I would share a bit of comedy gold with the readers. Browsing the pCars forums earlier tonight, I came across what can only be called a hilarious bug. Basically, when you are driving along on track, usually on a straight with nothing around you, your car will suddenly sink into the track and explode – in some cases literally.
Now we’re all quite familar with the plethora of bugs in pCars, but this seems to be a new one to me. I haven’t had the displeasure of experiencing it myself, but from the videos posted in a thread now four pages long with a decent bit of info on the problem, this seems like a nasty experience for a handful of people. I think this rather sums up many players’ experiences with pCars so far – it can be a fun game when things go right, but when things go wrong, what’s the point in even booting up the game and playing it for a few minutes before your race is ended in a hilariously infuriating fashion?
I’m not the most familiar with software development and bug fixing, but generally the process is very simple, right? First, a bug is reported, the devs look at said bug, see if they can reproduce and find the issue, and from there dig into the code of the game and fix what was wrong. Well, as a few users commented in the same Landmine Bug thread, it seems SMS is taking a far more hands-off approach to the community as of recently. Not acknowledging issues, not commenting on any bugs reported (even with ample proof something is wrong), and letting issues die in the forums without so much as an official or even unofficial word on the matter.
This is a fairly stark contrast to the times when a certain Ian Bell would interact constantly with the community. Frankly, I miss the days when Ian would call entire groups of his customers idiots.
And not related to the above, I just wanted to give some feedback on the site. I first heard about PRC.net around January or February when it was being spammed on Reddit. At first, the posts seemed like nothing more than rants about various games & issues, and bitching just for the sake of bitching. Well, you know what? These articles are pretty damn good!
I was a skeptic at first and discounted most of what I read, but as time went on, there was an undeniable sense that the site knew what it was talking about. The articles were well-presented, backed up with loads of proof most of the time, and generally had a fairly entertaining sense of humor to them which I always found refreshing. Most other blogs or sim racing sites are rather mundane and do nothing but praise the games or products they are sponsored by. PRC was different, and it was always clear the opinions on it weren’t meant to appease, but to share the unfiltered feedback of those that play/use the products the most.
I guess this feedback can come down to thanks for the entertaining articles, well presented thoughts, and the ability to not be shills for the topics being discussed. I don’t always agree with what you guys write, but it’s always an interesting read, and worth a visit every few days to see what new stuff is on here.
The kind words are a nice change of pace compared to the drama unfolding in the comments section of certain Assetto Corsa articles over the past few days. For a site that’s an alleged hate blog and is banned on no less than four different message boards, this place sure gets a lot of traffic and positive feedback. I don’t know why creating TheDirty for driving games worked, but it did, and y’all are here. Seriously, why are people still here?
I’ll formally introduce the two new staff members eventually.
It’s very interesting that SMS are taking a hands-off approach to dealing with bug reports, but earlier today I essentially posted an answer for why they’re using this strategy – the studio has five fucking games in development, and they employ roughly 140 staff members. Judging by information that’s publicly available, they are simply too goddamn busy to care about a title they’ve already made their money on. Shady as hell? Well yeah, but that’s something everyone should have came to expect from Slightly Mad Studios, and it’s something that keeps this site rolling. So many days I wake up in the morning thinking what the hell am I going to post today, and by lunch time, SMS usually does something retarded enough for me to have an answer.
I don’t think all support has been dropped for the game – I think what you’re going to see from here on out is Slightly Mad Studios phoning in patches for pCars the same way your stereotypical big-time rock band phones in shows during stops in cities like Cleveland and Tallahassee. You’ll get a string of patches and DLC until probably January or February, and at the end of February, if the game’s still broken, too bad. A lot of what didn’t make it into the retail version of Project CARS were features that would allow the community itself to maintain the lifespan of the game, meaning you’ll see the user base dwindle to Race 07 levels within a year. Pretty big mistake in my opinion, as the game was supposed to include a Forza-like Storefront feature, and we all know how addicting that shit can be for console children.
Oh well, that’s Slightly Mad Studios for you. Here’s a video review of Ferrari Racing Legends by a guy who role-plays IRL as a girl.