The most realistic home racing simulator costs more than a GT car!

Hammacher Schlemmer have revealed their extremely expensive home racing simulator, priced at an absurd $185,000 US Dollars!

This full-motion seat setup is made out of a fiberglass monocoque, with the ability to roll, pitch and 360° rotation, as you can see in the video. The driver, who can weigh up to 300lbs, will be seated in an actual racing seat and secured by state-of-the-art racing belts.

Oh, and it already comes with a wheel and pedals.Racing simulator

Now, the question I ask myself is:

Why the fuck would you spend $185,000 on Pretend Race Cars when you could buy yourself a real racecar with that kind of money, or pay an actual racing team to prepare a car for you to drive.

997You might argue that only people with enough disposable income to throw away will buy this anyway, but then again, I’d rather be at a physical race track every weekend than sit at home in my basement and play rFactor Pro.

lamboThe other obvious choice for who might buy this are small to medium sized racing teams who can’t afford to build their own simulator like most F1 teams or big car manufacturers like Mercedes, Audi or Porsche, and have to rely on other companies to get their drivers into simulators. I can definitely see some of the LMP2 teams in the WEC or some of the bigger non-factory GTE teams using this.

What do you think? Would you spend $185,000 on an elite setup for sim racing, or would you actually put your money where your mouth is for that kind of price? Let us know!

Auf Wiedersehen.

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27 thoughts on “The most realistic home racing simulator costs more than a GT car!

  1. If I made hedge fund manager style money? Sure I would. I’d probably have the house to put it in, too – as well as a track car.

    For just about anyone else, not so much. But then, I bet these guys only sell like 10-20 of these a year world-wide.

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    1. Because rich people can do what you can’t and thats just the way it is. Of course if a rich guy wants this as much as a team does he’s going to get this. If you have the fucking money for this you will be getting this and the goddamn race car too.

      This is what poor people don’t understand and never will.

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    2. Because that’s the crowd that Hammacher-Schlemmer/wtfever targets. No different than the Neiman Marcus catalog. Rich people have cool toys.

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  2. That’s a price that anyone is going to consider carefully.

    Wealthy people that plan to remain wealthy (unless they make ‘earnings’ through declaring personal bankruptcy protection or turnaround ‘consulting’ with no contingency on success) don’t just throw ~180k around.

    Some of you are pretty confused. Those people get to legally gamble all day and if they have the funds to support a real adrenaline rush, that’s what they go for. Sim racing is a pretty poor high in comparison to risking your neck, even with motion actuators.

    Since this is out of the reasonable price range for most professional drivers, I don’t see much in the way of market potential.

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    1. I think you miss the target when you say “professional drivers”. This rig isn’t being bought by the 19 year old kid doing Indy lights and F3000 racing, it’s bought by his 60 year old dad who’s a CEO of a mid size company dropping 2 million a year into “sponsorship” and funding of his son’s ride, or buying rides in pro race series and endurance races for 75-150k/race for a seat.

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  3. Keep in mind that buying your way into race series’ isn’t free, either. Nor are track days, if you don’t want to race. $5000 in remainder goes by quick when you’re paying $250 for track fees, and thousands of dollars in tire, suspension, brake, and body panel replacements after every few weekends.

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      1. Everyone who doesn’t have a factory contract is a pay driver. Hell, even 95% of all NASCAR and Indycar drivers are pay-drivers because they can only race due to bringing sponsorship money with them

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    1. Yeah, would be nicer to show the real cost of running a $180,000 car in a 10 race series, rather than always do this “you could get an accuforce for $1600, or you could buy a RACE CAR for $1600” – sure the up front price tag is higher in sim racing, but you can then run multiple hour long races every week for the foreseeable future and only pay for electricity + internet costs. To run a race car even at the grassroots level you need a truck/trailer, gas + entry fees, days consumed entirely for every race, a garage to store the car + probably work on it, etc.

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      1. Pretty sure the people who can afford almost $200k for either a race car or a simracing rig don’t have to worry about running costs. Though I can tell you that for a current-gen GT3 car, the running cost per weekend run between $10k-$15k, depending on wether it’s a sprint-race series (like Pirelli World Challenge) or endurance like TUDOR, Blancpain etc. A set of tires is usually somewhere around $1000 depending on racing series (spec tires like in the Pirelli series are usually cheaper than a series where you can choose between Pirelli, Dunlop, Michelin etc.).

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      2. for an arrive and drive deal in the GT3 cup, roughly 40-50k per weekend running with one of the front running teams in the US GT3 cup series (yoko, not pirelli).

        before crash damages, travel, food.

        Sure you can buy a 997 cup for 180k, but the minute it touches track surface the figure will increase.

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      3. >40-50k
        >for GT3
        >a cup at that
        nah, at least not in Europe. And I highly doubt the US has higher prices than us Yuropoors. The 40-50k figure is more realistic for GTE/LMP2, or one of the higher open-wheel series like F3 Euro, GP3 etc. I obviously excluded insurance cost for the car because that really depends on driver and team individually.

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  4. Why does it continue to spin after you are already through the turn and on a straight? That seems really stupid. Anyone have an explination? Maybe just momentum?

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    1. I think it’s supposed to give the impression of lingering sideways gs on corner exit or something. It looks like it continues rotating for too long though. Maybe a more sudden lack of movement is jarring to immersion when you’re actually in the seat.

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  5. Prices do not maintenance fees and taxes (for both) and software licensing (for the simulator) or entry fees, tire and fuel fees, etc (for the actual racecar)

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    1. Good points. It also doesn’t cover the hardware for actually running the software. Many of these ‘pro’ simulators like to talk of server-grade hardware as ‘ideal’.

      I really cannot understand why. What good is a multi-socket system when each core is clocked lower and the rendering API is still primarily reliant on a single thread…?

      Both ‘pro’ racing and flight sims talk about hardware like this. Either they are making shit up (my personal opinion) or they have intentionally held back scaling advancements in their ‘consumer’ versions. I know some software can scale out to render per screen on separate systems/GPUs, but when they start talking about multi-socket controlling a single render pipeline on aged APIs, it no longer makes sense.

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