Well, it seems as if PC owners will have to wait a little while longer for the next iteration of Need for Speed. Today’s Reader Submission comes from Plush Labs, and he offers his own insights as to what the delay means for fans of EA’s aging racing series.
Ghost Games have decided to “listen to the community” and improve their game over the span of an entire season so they can upgrade the PC version of NFS 2015 by removing frame lock and making the game run smoother. I have no idea why they’d need to take more than a month or two just to disable a frame limit when it should have been done in the first place; Phantom Pain runs at a buttery smooth 60 fps with the FOX engine on consoles and PC, but for one reason or another the Frostbyte Engine is incredibly hard to make smooth while also looking nice.
I saw this coming from fucking miles away and I’m honestly not even mad about it just because I knew it would happen. EA is the second worst thing to happen to the gaming industry, runner up to perennial crybaby Anita Sarkeesian.
Apparently, it’s too hard for a well-established publisher and developer to implement unlocked FPS for a fucking PC game and takes three whole months to implement it, while nowadays it’s actually just a single line of code. Back during the days of PS2 and Xbox there had to be FPS locks because of the way the FPS were tied to game speed, and because those consoles didn’t have a properly working internal time system. This could lead to some funny situations depending on the game, such as with the Marines in Metal Gear Solid 2 during the tanker mission. However during this day and age an FPS lock, especially on the PC, just means the developer is an incompetent piece of shit that doesn’t know how to code properly.
Just as well as the FPS lock, the “wanting the game to run smoother” argument is just a shitty excuse for them sucking at their job. This is literally what beta testing is for (next to finding bugs etc. of course). Code, content of the game and almost everything else should be well finished at this point and you should focus on making the game bug-free and run better until the game reaches gold status and gets sent off to the disc printers. But since there is this little thing called the internet nowadays, and almost everyone has access to it, developers simply call their beta versions “Release Candidate” and ship them anyway, knowing that they can hotfix or patch any game-breaking bugs quickly and have users beta-test their game while getting paid for it as well. Apparently, the new NFS Underground will undergo the same process, with every console user being a beta tester for the eventual PC version of the game. The only problem I see here is that console users in general are absolute fucking retards and are so delusional about the state of the game they are playing that they don’t even care how absolutely broken it is. This will lead to the console versions absolutely not receiving the improvements that the PC version will receive, and the few console players that actually do care about their game will suffer from it.
You are right about the fact that the only positive thing we can take away from this is the above-mentioned fact that this game will get intensively beta-tested for 3 whole months before we get to play it, meaning that we will get a (hopefully) well-polished game at release.
Concerning manual shifting and wheel support, I simply don’t see it happening. As mentioned in my previous article on the new Need For Speed, people who got beta versions of the game stated that there is neither manual shifting nor wheel support. I predicted that NFS Underground would be a casual fest and a shit show and Lo and behold with each passing day it looks more and more like I was correct. All I can hope for now is that it plays well with a controller.