So if you haven’t seen the announcement on VirtualR, Project CARS is now becoming an official E-Sport – one that’s played professionally.
Despite the game being completely broken online, Slightly Mad Studios have paired up with the Electronic Sports League to offer a legitimate Project CARS division. I don’t exactly have a problem with this; there’s really no reason competitive online racing shouldn’t be on par with other genres of gaming like first person shooters and real-time strategy titles. If Slightly Mad Studios believe their notoriously buggy game will hold up in a professional setting where cash prizes are on the line, it’s their job to perform damage control if it all goes awry.
What I do have a problem with, however, is the race format:
How did this get past the drawing board? Nothing says “we’re taking sim racing seriously as a E-Sport” by creating an event format that doesn’t make use of virtually any elements of a racing sim, and instead turns a competitive league with cash prizes into Need for Speed-like shitfests. I mean, how hard was it to seed people into random groups of 24, and just taking the top twelve finishers from each room until nobody was left?