Part fan mail, part Reader Submission, today’s entry into our long-running segment discusses two topics brought up by PRC.net reader Robeott S., asking both where he could find the extensive NR2003 mod collection that was DMCA’d by Sim Racing Design, and if Game Stock Car Extreme can be played with an Xbox 360 controller:
Hey guys, I just recently read about the DMCA troubles you had with SimRacingDesign and all that stuff. I was wondering if you still happened to have any of the rare mods/tracks you’d uploaded, and if so, if there was a way to get a hold of them. If not, it’s cool, and I just want to say thanks for PRC.net.
As for Stock Car Extreme, I’ve been searching and I cant find anything on how well a gamepad works for that game. I really want to play with the new Aussie V8s’ and some third party ovals, but I don’t want to waste a bunch of money on a game I have to get a steering wheel for.
The first part of the submission is pretty easy to answer. Despite SRD’s best efforts to file a wave of fraudulent DMCA’s against me, Mediafire hasn’t done shit about their actual files. While the Tumblr and Wix paged I’d set up to give some sort of basic navigation to a wide variety of NR2003 content were taken offline by rabid SRD members, the raw files are still available on my Mediafire account, which I’ve opened to the public.
You can find that here, but keep in mind, nothing is labelled, so good luck.
As for Game Stock Car Extreme, I can guarantee you it’s playable with an Xbox 360 controller, but you won’t be getting the most out of what the sim has to offer. I’m not trying to sound like an elitist prick, but it’s the equivalent of trying to play Guitar Hero (or it’s freeware equivalent Phase Shift) with a keyboard. You might get really damn good at the game with an alternative means of input such as a gamepad, but the developers spent months optimizing the core gameplay for one specific type of third party controller. If you’re spending more and more time playing racing sims compared to other forms of video games on your shelf, the ugly truth is that sooner or later you’ll have to purchase a plastic steering wheel.
It’s entirely possible to make ISI powered sims feel like Forza Motorsport, and it relies on three simple sliders in the options menu. The first is your basic X-Axis Sensitivity, which usually doesn’t need to be adjusted at all unless you have a specific preference when it comes to how much thumb input you want to give in each corner. The second, is X-Axis Deadzone, which should be set at around 10% – 15% if you’re using a 360 controller to prevent from detecting miniscule thumb movements. The third, and most important, is Speed Sensitivity.
What Speed Sensitivity
does is take away steering sensitivity as you increase speed with your car. Driving with a 360 controller, you can make lightning quick movements with your thumb and turn the virtual steering wheel much quicker
than what you’d be able to do with a plastic wheel in your hands. At high speeds without Speed Sensitivity
enabled, this would make your car vulnerable to all sorts of unwanted movements because your thumb doesn’t have to travel very far on the thumbstick. Turn it on (you’ll have to play with a setting that feels comfortable for you, some trial and error required
), and there’s a lot more lenience when translating what your thumb is doing to how the car reacts. It’s a setting designed for gamepad users.
I think that covers everything.