David O’Reilly has written a massive in-depth setup guide for rFactor 2 with help from some very high level drivers from Formula SimRacing, which also gives an interesting look into what a professional level team goes through to get what they believe is the best setup every weekend. Although this is written for rFactor 2, the information inside works across all modern racing sims, and is something you definitely need to read. Many of the steps and tricks listed are exactly what I myself do when building a setup.
You can download the guide HERE.
As far as my own setup guides go, I have been busy getting ready for the upcoming iRacing.com Pro Season and finishing off the current NASCAR Peak Anti-Freeze Series, as well as having the new surface model on my shoulders.. As many of you have now experienced, the new surface model is very good in some ways and allows multi groove racing but is still lacking some key features – such as graphically showing us where the shade actually is on track, or where the rubber build up currently is on track.
As Eric Hudec himself has said, the new surface model is dynamically effected by the actual position of cars on the track, and from Peak Anti-Freeze Series testing, this has been the case. I will have a very in-depth guide on how to get the most out of the new surface model for the oval side coming up soon, though keep in mind it may be subject to change depending on what changes iRacing makes to it over the coming months.