Earlier today, I ran an article showing an embarrassing AI glitch in Assetto Corsa. I’ve since chosen to remove it.
Because somebody in the comments section, whether it was intentional or not, put me in my place and exposed a much bigger problem in Sim Racing.
For those who hadn’t gotten the chance to read the article before it was shitcanned, the post essentially displayed a really goofy video of some dude running a race against the AI at Bathurst in Assetto Corsa. In Turn 15, the AI made a beeline for the outside wall, and most of the field retired without even completing a single lap. A PRC.net reader complained that the post seemed malicious towards Assetto Corsa, and pointed out a similar issue at the exact same track in rFactor 2.
Five completely different developer teams, all with completely different approaches to developing what’s essentially the exact same game, and all five result in the identical nagging issues that sometimes make each game unplayable. Considering a ton of people who are huge racing game fans own all five titles, and the inevitable fanboy wars that result from dickwaving over my favorite game is better than your favorite game, the sad reality is that everything is equally shit and some people paid $250 to figure that out the hard way.