We’ve done a pretty decent job of keeping up with the latest exploit fiasco surrounding iRacing, one which allows you to join race sessions at a specific time and receive a huge performance boost due to the way weather and track conditions are sent between the server and each individual user in a race. The issue has been around for a couple weeks now, and performance advantages were even foreshadowed by an anonymous user on Reddit prior to the new build, but the situation quickly escalated when the steps to reproducing the exploit were shared among the community.
Minutes ago, iRacing President Tony Gardner posted an update on the situation within the game’s extremely active official forums, announcing that iRacing will temporarily be reverting back to static weather to ensure a fair competitive environment, although results from the exploited sessions still count towards the championship, and the entire userbase will effectively be used as beta testers:
On the positive side, it’s the right call to disable the exact features causing the issues at hand. When you have two $10,000 championships at stake, and the qualification for a third underway, you can’t allow a portion of the field to have an extra 100 Horsepower. On the negative side, iRacing essentially has to disable a portion of the sim that was only recently implemented, and rely on their own userbase, who are already busy racing for the spot to compete in a prestigious championship, to find bugs instead.
Ideally, iRacers everywhere hoped this type of situation would never pop up in the first place given the entry and overall commitment iRacing’s made to providing a mammoth world of virtual motorsports, but they needed to do something, and fast.