Hell yeah, time for a Reader Submission on a game that unfortunately gets left on the backburner a whole bunch here at PRC.net, as avid reader FMecha is drawing attention to the complete lack of updates for Polyphony’s Gran Turismo 6 over the summer – and now well into the fall.
Hi PRC, it’s FMecha, the resident Gran Turismo “representative”. I would like to state something – and please, get this actually picked up RIGHT – It has been three months since GT6’s last update was released.
THREE FREAKING MONTHS! The last one brought the mighty yet broken speed monster that is SRT Tomahawk Vision GT and new Goodwood sculpture (plus updating the Mazda LM55 Vision GT in process). It also brought the GT Academy Le Mans cars, the Zytek LMP2 and the ill-fated GT-R LMP1 NISMO to the dealership for players who missed GT Academy to buy.
After that, things went silent for July and August. They are supposed to remove the GT Academy icon from the Special Events (since the event has been ended) at this point, but they chose to remain silent. This September, however, saw something coming at the end of the tunnel – the announcement of the Bugatti and Hyundai Vision GT concept cars.
The rule is that, when there’s a Vision GT announcement, an update is expected.
The game is two years old, and we’ve got all the promised “coming in a future update(s)” features – except the Course Maker. According to a GTPlanet admin (I am tankuroded there), apparently it took longer than PD expected to develop it. Yet there are no official announcement on GT’s Twitter or their web sites – they only stated in response to a random fan, “soon”. And you know what that means…
Well I hope you’re aware that all games have to die at some point, and with Gran Turismo 6 being two years old; the game going for $20 at the Wal-Mart a few blocks away, Polyphony may very likely be done supporting the title. To be fair, two years is a pretty substantial run for a game on inferior hardware. I admittedly don’t give GT6 enough playtime, as I’ve got way too much shit to pick from in the first place, but I vividly remember the long load times and occasional FPS drops. It’s understandable that people have moved on.
It’s entirely possible Polyphony has said “fuck it” in regards to the course maker. I know we ran an article on them a few months back, and between the FIA partnership, Tourist Trophy Sequel, possible Blancpain Endurance Series game, and multiple job openings, a safe guess is that GT6 is firmly in their past and they are full speed ahead towards the future. So that’s one theory.
Another theory is that studio figurehead Kaz has shifted the focus of Gran Turismo into being a brand rather than a video game. This is something EA Sports did with Madden for a few years – tons of reality shows based around playing the game at a competitive level (much like GT Academy), and the actual game itself suffered. Kaz may very well be into the brand-building phase, and for all the Gran Turismo windshield banners that adorn numerous GT-level race cars at several prestigious motorsports events, there’s not much of a game to show for it.
I mean, I personally like GT6, and it has some very good qualities that make it a worthy purchase for PS3 owners, but in the long run, several PC racing simulators contain the exact type of driving experience Polyphony Digital tells you that Gran Turismo contains on the PS3. The Gran Turismo series itself is objectively riding on the coattails of GT4’s success, which isn’t the greatest long-term plan. I know lots of kids say GT6 is what GT5 was supposed to be, and that sort of gives support to the brand-building theory. Not that it’s a wise approach, but at least you have a bit of insight into the mind of Kaz, who can be a bit eccentric at times with his decisions.
For the course maker itself, is this really a necessary feature? For me, I’m the kind of person where if I’m not given full control, just take the damn thing out. In GT5, I remember the mode itself was really restricted and you adjusted a few sliders for the game to spit something out for you. If not a whole lot was planned to be changed for GT6, is this a feature really worth getting your knickers in a twist for?
Maybe some Gran Turismo guys can help me understand why this feature is such a big deal to the community – is it some metaphorical statement for the overall focus of Polyphony Digital, or did the course maker in GT5 add that much to the game?