What started as a mild shitstorm a few weeks ago has grown into an F5 shitnado, as iRacing announced today how they would rectify the results of each race affected by the dynamic weather exploit that plagued the online-only racing sim for the past handful of weeks.
The exploit, which could be pulled off by pretty much anyone, allowed users to join the session at a very specific time (around two minutes before the start of any race), and receive totally different weather conditions and cloud cover that would drastically benefit the performance of your personal car. The cooler the weather, the more horsepower an engine makes, so exploiters crossed their fingers and hoped the game would give better conditions than what were scheduled to run in the particular session they’d signed up for.
iRacing President Tony Gardner announced today that the developers had found the problem and will push out a fix in the coming days.
Gardner also announced the results from the first week of the Blancpain GT Series Qualification Season would be wiped; a revised schedule sees the season begin on October 10th. This angered some users, as while the GT series is still in it’s infancy, other races with much larger implications, the two iRacing.com World Championships, each offering a $10,000 prize to the winner, were untouched.
Glacier Racing driver Jere Seppala, who we’ve quoted on PRC.net before, draws attention to the iRacing.com Peak Anti-Freeze Series race won by Landon Harrison at Darlington. He wonders why an entire week of results was thrown out due to the exploit scandal, but someone winning a top level race with the use of the exact same exploit that drastically altered the points standings was ignored.
So the race that didn’t really mean anything was wiped, but the two races that had massive championship implications worth a shitload of real world cash, one of which was proven to have been won by someone using the aforementioned exploit, were ignored.
Yeah, I’d be mad too.