This isn’t how rFactor 2 was supposed to arrive on Steam…

Continuing with our onslaught of rFactor 2 news, ISI have finally released the details of the upcoming transition of their flagship racing simulator to Valve’s popular Steam platform. Unfortunately, their choice to retain the absurd pricing structure is questionable at best, putting the future of the hardcore racing simulator at risk before the masses who rely on Steam to manage their PC sims have even tried it.

rFactor2 2015-09-20 17-42-04-82The full press release, which can be read at ISI’s home for rFactor 2, details a somewhat rocky transitioning process ahead. ISI’s goal is to have the two versions compatible with each other, but don’t explicitly say they’ve accomplished that goal yet. The base package is offline-only and will retail for $40, while those interested in online racing even in public lobbies are forced to pay $12 per year simply to access the online server browser, or $40 for lifetime online server browser access.

And when I say server browser, I truly mean server browser, the screen you’re presented with whenever you click Multiplayer in games such as Stock Car Extreme or Race Room Racing Experience. ISI have placed a common feature found in all other modern racing sims, the whole goddamn multiplayer component, behind an unnecessary pay wall. EA Sports stopped doing this a few years ago because console gamers universally hated it, but apparently ISI hasn’t gotten the message that the rest of the gaming industry

Because of this, a lot of people have sworn off rFactor 2 and explored all other sim racing options available to them. Due to the game’s serious nature and role as a platform for leagues above all else, people are worried about dropping $40 only to find out there isn’t anybody to race with. Is it hypocritical for people with expensive toy steering wheels and multiple high definition monitors to throw a hissy fit over twelve dollars? Yes, but they have every reason to. ISI doubling the cost of the game from a reasonable $40 to a pricey $80 for access to a mode that has been part of the standard package in racing games for over fifteen years is downright greedy.

Most people were hoping that the switch to Steam would see an increase in sales and invalidate the need for an online subscription, but now that ISI has firmly stuck to the original plan, rFactor 2 arriving on Steam is an announcement nobody needs to get excited for.

rFactor2 2015-09-20 17-40-51-45


52 thoughts on “This isn’t how rFactor 2 was supposed to arrive on Steam…

    1. Dense enough to have been around for 20 years and having been the guys who made engines everybody wanted to build their sim on. And you where were you? Ha you were in your bedroom trying to look smart over the fucking internet…


    2. How cheap and dense can people be, that’s the real question..
      There is no fucking paywall, but I guess that’s a small detail.
      Just get life and be fucking done with it. You have the choice.


  1. Why do they implement steam matchmaking service and ability to join your friends server from the friends list, and then put a pay wall behind multiplayer?

    If they only want me buy the offline package, then I won’t, or in case there’s a half price steam sale.


    1. because those 12 dollars being charged means even less people will play online.why would anyone pay 12 dollars A MONTH for access to a server browser that isnt even fucking owned by isi. i stopped fucking with consoles after they wanted to ask for shekels to play games online.


      1. It’s not per month it’s per years, learn to read ir yiou end up making yourself look like an idiot for ranting about something that is only in your head.


    2. yeah Im of 2 minds, as a marketing aspect bad move, however like ya say if 12 bux enough to put you off, I wonder where you are in life, also james I think “greed” and ISI go together, I dont know how many comments Ive seen ppl beg ISI for paid DLC, but then turn around and cry over 12 dollars despite getting all “DLC” free.

      But yeah 2 minds, its a freaking server browser, no real amount of money should be paid just to access that, but saying that Id personally do it again cause its a great sim, just want more ppl to race against.


      1. Yea that’s hilarious those people who whinge about the pricing model and those same people plaster all internet about how ISI should also make DLCs. Fucking dumbos.


  2. The base package is offline-only and will retail for $40, while those interested in online racing even in public lobbies are forced to pay $12 per year simply to access the online server browser, and another $40 for lifetime online server browser access.

    Not correct. 12 a year or 40 for lifetime, not both. When that’s the crux of your arguement you should probably get it right.


  3. Are they putting out enough free content to actually compare to other games’ DLC? Like so far AC’s had 17 paid + 5 free cars this year.


    1. ISI is the slowest devs around n the road official tracks is kinda boring except for Sepang n Silverstone..they also support modders ripped track from other sims..I swear i have seen that rf2 Barthust


      1. They actually have an agreement with SMS, mister “i impersonnate somebody else because i’m not enough of someone by myself to ever matter anywhere i go in my life”.
        You don’t even check what you post and you hope to be taken seriously after acting like a drama queen?

        Liked by 1 person

    2. No. If you discount the rFactor 1 mod conversions (“third party content” like the NSX, C6, Palatov, and every oval track) and bumming off their engine licensees for tracks (GSCE Interlagos and pCARS Bathurst), ISI have only released two cars and one track created from scratch over the past 12 months. The Shelby Cobra, the Stock Car, and Atlanta Motorsports Park.

      I don’t get how anybody can defend the business model of “charge for server browser access” instead of “charge for additional content”. With zero incentive for creating their own content, ISI have gotten extremely lazy and aren’t making anything themselves anymore. And with the online component under a paywall, they have the least active multiplayer in any modern sim. Somehow their community is completely fine with all of this.


      1. I get the impression that rf2 is now a part-time project. It should still be in beta (much like AC), though the reasons why it isn’t finished are different from AC’s problems for the most part.

        I just don’t see much actual ISI development activity at all. Maybe they have been busy dicking around with the steam implementation, but I’m not all that hopeful that anything is going to change in future.


    1. I, for the life of me can seem to get rF2 looking that good. It’s as bland as the first one with the exception of some highly detailed cars (ISI cars, not third party).

      Don’t get me started on those half-arsed rF conversions that look just as shit on rF2 than they did back in their day. I like the way rF2 feels, but damn it looks terrible, even compared to GSCE for some reason.


      1. I know I snagged one unlicensed conversion pcars track from a MP server. Felt very different in a good way. RF2 should just get all their decent tracks (particularly the ones without visible seams…) and add them as official content.


        1. for real, if these munches are gonna talk about laser scanned nords in rf2 & not share can PRC do some positive investigative journalism for a change?? fucking hoarders


  4. The fact that the price is so high is the main reason I wont buy into rFactor 2.

    Its not the $40 amount, its the principle.


  5. “people are worried about dropping $40 only to find out there isn’t anybody to race with”
    They shouldn’t. With the new steam’s policy you can just refund the game if you don’t like it.


  6. James, in case you want to do a pcars update article:

    Some important things to note:
    “BMW 320 Turbo – fixed an issue where the car would start ‘wandering’ in straight lines after a few laps.”

    This is actually a universal ‘fix’, apparently some of the suspension attachment points would begin to ‘drift’ further and further out of range over time, making the cars feel progressively strange and eventually leading to ‘dip and flip’, which sounds like critical suspension attachment points became so imprecise that the hub basically rolls over. The 320 exhibited this problem the most, though every single car in the game had the problem to some extent.

    Note how SMS decides to leave off this critical information and pretend that this fix only applies to the 320 in the patch notes and only clarify in the forum thread… Shady dickheads. A problem that should have never existed in a full-release racing game and they just gloss over without any apology.

    Also, conditions progression over a ‘race weekend’ now reset for each event and none of the obvious and critical issues that league organizers deal with have been addressed.

    Not good. I was waiting to see how the patches would work out… Abandonware is all I can think at this point.


      1. Ah but now they are breaking things that used to sort of work. This suspension bug is also a great example of how much downright dishonest shilling took place.


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