You can’t sell a product like this in 2015 – Assetto Corsa Version 1.3.3 Impressions

acs 2015-10-21 16-45-21-41It’s been a little over two weeks since Italian developer Kunos Simulazioni released their Version 1.3 update for Assetto Corsa, and there’s been one tiny little problem – I haven’t been able to try it until today. After about an hour spent awkwardly fighting with the game, there’s just no sugarcoating it – you can’t sell a product like this in 2015. The gloves are off.

Adding ten new cars, one new track, and a whole host of behind the scenes features to the popular PC racing simulator which is set to debut on next-generation consoles in 2016, the patch introduced a major issue to a selection of Assetto Corsa owners trying to run the game on 64-bit systems. In short, like many others running a 64-bit version of Windows 7, my game would instantly crash upon loading any track. Two weeks of minor updates later, and I was finally able to load up the game after work today. I outright refused to experiment with the work-around discovered in the forums to launch the game in the meantime based on sheer principle; Assetto Corsa spent a year in Steam’s Early Access program, and another year in a released state. There was no reason for me as a customer to troubleshoot a product that simply did not run out of the box. Alas, I told myself to wait.

I was not impressed with what I saw once the game finally booted up for me, and the opening screenshot is a sign of things to come.

Despite how much we here at PRC.net bash Kunos for failing to implement the most rudimentary of features into a game with the tagline Your Racing Simulator, it’s always important to give credit where credit is due. Words cannot express how much of a leap in quality the physical driving model was compared to other games on the market when we first got our hands on Assetto Corsa in December of 2013. The next generation of racing sims had truly arrived, and I spent weeks working on improving my ranking on RSRLiveTiming. I always find myself at least trying out new versions of Assetto Corsa, because even though there is virtually nothing to do within the environment Kunos has crafted, the game offers the absolute best driving experience available for your home PC. This is what a car feels like.

Dream Pack #2 did not come with a stellar lineup of content as the first one did. To me, Barcelona is just another track on the Formula One schedule; a layout which I’m comfortable with from the days of GTR 2, but isn’t anywhere near my list of favorites. As for the new selection of cars, the GT3 variants of the Audi R8 and Lamborghini Huracan immediately stuck out as cars I’d want to drive, with the classic Ford GT40 being something I’d get around to, but the rest failed to capture my attention.

preview_originalI took the Audi R8 to Vallelunga for some independent shakedown laps, as I’m well aware of the game’s AI issues that both the developers and fans surrounding Assetto Corsa make a legitimate effort to downplay. Personally, I didn’t mind how it sounded out of the box, and I threw some basic setup values at the car that seemed to work as they should, but what did bother me was the restriction on downshifting. It’s absolutely insane.

Even during half-assed shakedown laps where I wasn’t pushing at all, in several braking zones the game intrusively prevented me from downshifting. I was nowhere near running on kill, driving as close to a real life out lap as I could possibly be, and it was like the game was trying to hold my hand around the track. Kunos have implemented a rudimentary downshift protection mechanic that in theory should prevent newer drivers from shattering the transmission into a million tiny pieces under braking, but the assist is so overdone that it completely ruined my rhythm, and felt extremely inconsistent. It would be easy to scream at me and say “you just downshift incorrectly”, but I was babying the car around the track. The first few times, I thought the left paddle was going on my DFGT and began mashing the button as hard and awkwardly as I could just to get it to work, that’s how intrusive it was.

And this applies to all cars in Assetto Corsa, including cars that raced when this technology simply didn’t exist, such as the Lotus 49. You can’t turn it off.

My next step was taking the new Lamborghini Huracan GT3 to the short version of Silverstone, one of Assetto Corsa’s most popular tracks for street legal cars, as it’s the absolute perfect length.

tuningThe Huracan’s tuning menu displays how monumentally fucked up the Car Setup screen in Assetto Corsa really is. Unlike rFactor or other racing sims, where you adjust values and they directly correspond to your pretend race car, the tuning screen in Assetto Corsa adds an unnecessary second step. The values you adjust with the sliders on the left side of the screen correspond to other values on the right side the screen (the values used by the physics engine), and you want to adjust the sliders on the left to display the values you want on the right. Most people don’t even know this, because it is so fucking nonsensical and absurd.

For any GT3 spec race car in any sim, I run a baseline camber setting of -3.5/-2.8, because it works. Shh, secrets! To achieve this value in Assetto Corsa, I have to set completely independent camber values on all four corners of the car. And toe is the same way; a value of -0.25 in the front, and 0.10 in the rear works universally across every racing sim on the market. In Assetto Corsa, the toe values listed on the sliders don’t even mean anything. Instead of just going straight to a number that I’m familiar with, I have to sit there and watch as the game translates the slider setting to a value within the physics engine. If you don’t know about this little tidbit, congratulations! All of your car setups are junk!

That is, if you’re lucky enough to get on the track.

I’m aware of the FPS issues that have arose from the base Version 1.3 update. I had no idea they were absolutely crippling.

131After putting in a good baseline setup, and running laps in a private practice session without any performance issues in the Audi R8, simply jumping into the cockpit of the new Lamborghini GT3 car on an empty race track was enough to brick the game multiple times. I was on Teamspeak while this was all happening, and mentioned to Maple that this was the hardest my machine has ever locked up without requiring a full restart. This was completely unexpected; the Audi worked fine, and with a recent upgrade, previous versions of Assetto Corsa ran flawlessly – I really had no idea what the fuck was going on.

DLC_1So we’ll have to ask Maple for his impressions on the tire model refinements, because I couldn’t get on the track:

“I think we called it, we said they were going to dumb it down for the console release, and we were right. The tire model is just really bad. I took the Formula Renault 3.5 for a test, you know, the mod that everybody loves and says it’s the greatest thing ever, and I was sideways whenever I wanted to be. You could practically drift the thing…”

Too small to be a Reader Submission, Steve Smith wrote to us today, sharing the exact same sentiments. For those who are unfamiliar with the name, Steve has written to us before, and was the former Editor-In-Chief for Car & Driver Magazine in the 1960’s, also writing a whole series of books on real world race car setup tricks. This is a guy who knows what he’s talking about:

“Somebody’s diddled the physics so that the cars’ ride heights are impacted; many pre-1.3.2 setups are now rejected as illegal because the car rides too low. I suspect that the alignment settings are also smoke & mirrors because the tire temps across the tread are now even (or almost even) no matter what the camber setting, taking away camber as a handling ‘tool.’ Kunos couldn’t get it even close to realistic, so they did the next best thing: magic! Poof! Now the camber settings are always right, no matter how totally wrong your setup us, so the car feels like it’s handling better. Closer and closer to arcade physics… The worst thing about the 1.3 et seq. releases is the super-dumb “downshift protection” (another possible PS4 intrusion) so you can’t downshift when you want to, only when the Downshift Police says it’s okay. Wildly inconsistent, even on the same car, same track (ok, different corners).  Who thinks this shit up?  At least it should be an option, like traction control. Sheesh…”

maxresdefaultWhat I do not understand, is why this game needs such a constant stream of revisions to under-the-hood aspects while major areas of the game have been lacking since launch. In December of 2013, Assetto Corsa blew away any other racing sim to date in terms of how the car felt to drive, and how the tires performed on a technical level. The Version 0.4 update, released a few months into the Early Access program, corrected some minor heating issues, but even in the spring of 2014 you could easily argue that no more work was needed on the tire model, and attention should be placed on fleshing out the game surrounding the superb set of physics.

It’s now almost 2016, and we’ve had five major tire model revisions in the span of just under two years – which are now prominently displayed on the game’s loading screens. You still cannot select the color of your car in multiplayer races. By my count, there have been three major sound revisions, and still you cannot jump the start, or allow a pace car to lead you around for a lap. The aerodynamics model is complicated enough to support airplanes, but Career Mode is a set of completely meaningless races against an artificial intelligence that cannot complete more than a few corners without a complete emotional breakdown behind the wheel.

While Kunos Simulazioni obsess over the smallest details and make constant revisions to elements of the game that people were completely satisfied with two years ago, core gameplay elements are left in a perpetual state of disarray, and features never before left out of a racing sim are still yet to be implemented.

So let’s talk about the AI, because you knew that part of the article was coming.

acs 2015-10-21 16-36-53-21I initially took the Ferrari F40 to Circuit Zandvoort, recreating what a common Forza-like race would be within the confines of Assetto Corsa. I already had a setup, already had my cockpit view set, and already knew the line around the famous Dutch speedway. I made sure to keep the grid size under fifteen cars, as I’m aware that issues can arise with too many cars, and I started at the back to prevent the AI from making any erratic movements due to my presence. Essentially, I crafted a scenario where the AI shouldn’t fail.

acs 2015-10-21 16-26-21-96I couldn’t make it past the first turn. The CPU usage skyrocketed – again, something that hasn’t been a problem for me since I upgraded my PC a few months ago – and I had to retire from the race because the game was 100% unplayable. Not just stuttering or causing slight input lag, but I had to bring up the task manager and force acs.exe to stop running. This wasn’t a problem a month ago.

Even with six cars on the grid, replicating a late-night online race with a few friends, my PC, for whatever reason, was unable to handle the most basic of events in Assetto Corsa. There was no reason it shouldn’t have, and others have reported similar FPS losses, even with infinitely better equipment. This is acceptable and a common occurence a month into Early Access, not a year after the game graduated from the program and is being sold for full price.

fps1Strangely, upon selecting a totally different car, the framerate issues were completely eradicated. I was able to run a sizeable field of 1960’s Grand Prix cars without a hit to my framerate, opting to take a field of Lotus 49 entries to Vallelunga. This is one of my favorite tracks available in the list of vanilla content, and the wide, sweeping corners really compliment the driving style required when behind the wheel of Jim Clark’s old ride

Again, I didn’t run a full grid, I gave the track a realistic level of grip, and purposely started at the back to avoid frightening the AI drivers.

acs 2015-10-21 16-22-41-54Half the field ran wide in the very first corner, eventually piling into each other and causing mass retirements. Restart after restart, I was unable to survive more than thirty seconds before being taken out by an AI driver who’d opted to forego the traditional competitive racing experience, instead tapping into his inner Yoko Ono for an artistic performance that liberally explored the environment outside of the tarmac.

But to be fair, Vallelunga was never on the 1967 Formula One schedule, so one can argue that the AI simply lack the experience to traverse a circuit these cars have never turned a lap on in real life. Thankfully, the seventh stop of the 1967 Formula One season is premium DLC for Assetto Corsa, retailing at $15 CDN. Ideally, there is no better way to test out a racing sim properly than taking the Lotus 49 to the Nurburgring Nordschleife.

acs 2015-10-21 16-46-47-89Jim Clark set the fastest lap in qualifying for the 1967 German Grand Prix, with an average speed of 105.89 MPH. In Assetto Corsa, Jim Clark drove into the fucking sand less than a minute into the race.

acs 2015-10-21 16-44-03-40Our polesitter for the Assetto Corsa version of the race flew off the track in Flugplatz and slammed into the wall at 140 MPH, which is generally something the polesitter of a race at the Nordschleife isn’t very likely to do given their mastery of the track. And upon capturing the moment for readers of PRC.net to see, I found another stupendous oversight – the same buttons used to zoom in and out in photo mode are also mapped to the in-game force feedback adjustment controls. While cropping the shot of the #5 Lotus 49, I was inadvertently dwindling my force feedback value.

acs 2015-10-21 16-41-01-66After Flugplatz comes a dangerous, high speed section of the Nurburgring, dubbed Kottenborn. What was left of the field following accidents in Flugplatz and Hatzenbach proceeded to drive directly into the inside wall. We took the green flag less than a minute ago, and a single lap is eight minutes long.

And this wasn’t a freak occurrence because the front runners were in a massive pack, slicing and dicing with each other. Hell no. Multiple restarts warranted multiple variations of the same basic wreck – half of the grid were pulling a Harry Potter and making their best effort to visit Platform 9 & 3/4 with a vintage Formula One car. I have a slew of comical shots detailing this absurd phenomenon in my FRAPS folder, and if you asked me to make a few more, it would be as simple as booting up Assetto Corsa.

acs 2015-10-21 16-45-21-41Unfortunately, when developers are confronted with these AI issues, ones which render the Single Player portion of the game absolutely useless, those who repeatedly draw attention to the AI shortcomings are labelled as mentally ill and with irrational vendettas.

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Of course, that still leaves an entire other half of the game to be explored and enjoyed, right? There is a multiplayer component that isn’t half-bad, right?

Nope.

After online racing hub RaceDepartment penned an open letter to Kunos describing the dismal state of Multiplayer functionality within Assetto Corsa, Kunos responded by saying that “Assetto Corsa is a driving simulator.” This may or may not have gone against the tagline of their game.Assetto-Corsa-LogoAnd given that games such as Stock Car Extreme, rFactor 2, and RaceRoom Racing Experience exist, you can’t just release a game that doesn’t stack up to the competition – especially in an already crowded market. This isn’t the late 1990’s anymore where nobody has a clear idea of what a video game should be. Necessary features for each individual genre, whether we’re talking about hardcore racing sims, or casual shooters meant to appeal to teenagers, have already been established, and it’s a foolish move to expect that customers will settle for less when you start taking stuff away from them.

prc steveThis situation only becomes more complicated when Assetto Corsa races onto the Playstation 4 and Xbox One early next year; Forza Motorsport 6 is on a completely different level compared to niche titles by Reiza and ISI. Console racers who are used to the polish and depth of the Forza series will wonder “what the fuck is this” if the issues described above in my horrible experience with Version 1.3.3 still exist. Sadly, there appears to be little hope that the Italian developers will turn things around, as public Twitter feeds reveal that basic AI logic issues prevent multi-class racing from even being possible, something Slightly Mad Studios have been able to accomplish with Project CARS. It seems as if everywhere we turn, Assetto Corsa lacks something found in a direct competitor’s game, and we are listing not what to get excited for, but instead what is missing compared to what you can already buy.

improvementsMaybe I’m a spoiled brat, maybe I’m entitled, and maybe I’ve taken the pretend journalist tagline a little too far.

However, from the two weeks I was unable to play a full-priced retail game that’s been on the shelves for a year, to the framerate issues that spawned out of nowhere, to CPU occupancy issues that nearly bricked the application, to the wildly incompetent AI that made Single Player racing impossible, and finally the god awful multiplayer component that Kunos have essentially said won’t be receiving anymore attention… Just remember that this is all after a year in Early Access, and then another year as a fully priced retail racing game, complete with not one but two DLC expansion packs. You can’t sell a product like this in 2015.

I enjoyed hot-lapping in Early Access, and the first few optimistic days of online multiplayer in 2014 were a blast with friends, but as it stands right this minute, I cannot recommend Assetto Corsa to anyone, nor can I predict a bright future for the title on next generation consoles if the experience is anywhere near what’s been described above.

209 thoughts on “You can’t sell a product like this in 2015 – Assetto Corsa Version 1.3.3 Impressions

  1. I feel like if you’re gonna criticize AC for coming a bit short of perfect, you should at least try to be better about the accuracy of your articles.

    You have a couple factual errors in the section about downshift protection.
    1) It’s not protecting the transmission from damage, it’s protecting the engine from going above redline.
    2) It’s completely consistent in behaviour – if your downshift would bring the rpms above a set point in the new gear (typically redline, higher in GT3s), it’s cancelled.
    3) It in no way affects the Lotus 49, or any other manual transmission. You can downshift any time you want, your button push is always accepted unless you’re using assists. (automatic cut/blip gives the shift a certain duration, you can’t shift a 2nd time before that time’s up)

    And some other oversights.
    4) Toe value corresponds to the length of the tie rod.
    5) The ‘tire model version 5’ is not the 5th “major” change. It’s the 5th change, period. Every time the parameters change in any fashion, a new version is created to allow complete backwards compatibility. Cars on tire version 4 only have a couple differences, namely the load sensitivity and the rolling resistance.
    In the first case, this was a change repeatedly requested by users who wanted to simulate cars with extreme tire loads (F1) and is actually the subject of some of Associat0r’s copy-pasted complaints, so guess what – the game is now a more realistic sim.
    In the second, a bug was found in the rolling resistance equation, so the game is slightly more theoretically sound – this amounts to <1% of overall drag so the difference is going to be near undetectable other than through telemetry.

    There's one proper bug that I think does deserve highlighting, though – as of 1.3.0 tire vertical stiffness had a major issue resulting in 30%+ lower stiffness than intended. This led to ride height issues that you mentioned, as well as a fairly squishy feel when driving at decent temperatures. It's fixed in 1.3.3 and is fairly obvious if you compare the two.

    You're setting camber wrong btw, you should do it equal if you want it equal on both sides. I agree that the app showing actual camber is not an ideal system, but the truth is in other games you're moving the same slider, it's just not showing you that actual camber (which varies with ride height) at all.

    Liked by 1 person

    1. If you’re curious, the earlier tire version changes were:
      v1 -> v2: rolling resistance parameters renamed
      v2 -> v3: default compound (so GT3 cars default medium), rim radius (for punctures), grain & blister parameters added
      v3 -> v4: short name added (so you can see what compounds other drivers have as ‘S’, ‘M’, ‘H’)
      v4 -> v5: load sensitivity parameters added, rolling resistance parameters changed

      Mostly this is addition of features, not “a new tire model” implying the old one was wrong.

      Liked by 1 person

    2. He’s trying to show that the values you’re setting aren’t the values the physics engine is giving. If that’s the case why is the camber not being set on a static flat surface or on scales(race car) Or is something else a miss?

      I agree 100% with this article except for AI as I have no interest in it and never tried it. I loved the physics always and while they get better each update why couldn’t there be atleast some effort in MP? It sounds petty and needy but being able to chose red green blue white orange would make me a bit happier. There is no pace lap, net code is meh at best, collisions are all over the place consistent.

      Pretty hard to keep defending this personally. If iRacing keeps getting better there really won’t be much of a need for AC when their Nurburgring comes out.

      Like

      1. The slider sets the camber at the car’s arbitrary ‘neutral’ ride height, if you set the ride height to a certain amount on a flat surface you’d see them lining up exactly, but the car’s on whatever surface and it shows you the realtime values. I think there’s some weird jacking up going on to make the ride heights more lenient so it’s kinda a mess.

        I’m actually unsure how other games handle this problem – like I said, my guess is they’re also setting camber for a specific ‘neutral’ height, and the realtime values would depend where the car parks.

        Like

      2. “I loved the physics always and while they get better each update why couldn’t there be atleast some effort in MP?”

        Then you aren’t even close to agreeing 100% with AI out of the equation.

        The article contains pure ignorance about the updated model.

        Like

      3. I guess you missed this?

        “the game offers the absolute best driving experience available for your home PC. This is what a car feels like”

        I agree with that and all the other points besides AI which I cannot comment on not having tried it

        Like

      4. You mean the opinion that is directly contradicted later on in the same article?

        I didn’t miss it, I noticed direct contradiction.
        “This is a guy who knows what he’s talking about:
        …Now the camber settings are always right, no matter how totally wrong your setup us, so the car feels like it’s handling better. Closer and closer to arcade physics… ”

        A completely false statement (you can still make a car incredibly wayward with 1.3.4 and the tyre temps reflect this) and ‘closer to arcade’ physics, yet this is the best driving sim and this guy knows what he’s talking about?

        Don’t give me this bullshit. James selected supporting evidence, it’s not my fucking problem if he contradicts his own opinion by choice.

        Damned right I will point it out though.

        Like

      5. Additionally, let’s take a look at your chosen line in context: ‘Words cannot express how much of a leap in quality the physical driving model was compared to other games on the market when we first got our hands on Assetto Corsa in December of 2013’

        This opinion is based on findings in 2013 and the tyre model that actively allowed excessive over-driving. This is not a new opinion of mine, I already agreed that the model was not correct months ago. However, to James this was all perfect.

        I have trouble understanding exactly what you think you read in this article.

        Like

    3. Congratulations, you just wrote the only reasonable comment here – including the article it relates to :-)…
      Some people just don’t get it. Even if the developers claim AC is a game – it isn’t. It is a driving experience simulator. But that it does almost in perfection – and keeps getting better. As for all the downsides or flaws it has:
      AI: Actually never did a lot of AI races until recently. In the past few weeks I tried all kind of races -> never ever had I the problems some people describe. If you drive as you would in real, the AI just works fine
      Crashes: I have an average setup, nothing special, in the past 12 months I only experienced very few crashes of the game or FPS decreases (almost steady 50-60 fps with GTX-970)
      Comparison to iRacing btw. is a big joke… apart from good online racing, this game lacks in EVERY other department! I gave it a try several times and stopped the subscription finally…

      Like

    4. List of essential features missing in Asetto Corsa

      Aerodynamics that takes proper sideslip/alpha into account
      -Properly handling stiff suspensions
      -Properly working AI
      -Properly working netcode
      -AI during multiplayer
      -Brake temperature
      -Oil temperature
      -Water temperature
      -Dynamic day/night cycles
      -Drivers swaps during multiplayer and singleplayer
      -Dynamic weather with rain
      -Proper race/flag rules
      -False starts
      -Rolling starts
      -Safety car
      -Proper damage
      -Pitstops in singleplayer
      -Visible tire deformation
      -Animated marshalls
      -Steering assist and adjustable speed sensitivity for keyboard users
      -Steering assist for gamepad users

      Like

      1. This is not the real Associat0r. It’s an impersonator that repeats his old comments from around the web.

        It’s the same guy as ass0factor.

        Like

    5. List of essential features missing in Asetto Corsa and this is just tip of the iceberg

      Aerodynamics that takes proper sideslip/alpha into account
      -Properly handling stiff suspensions
      -Properly working AI
      -Properly working netcode
      -AI during multiplayer
      -Brake temperature
      -Oil temperature
      -Water temperature
      -Dynamic day/night cycles
      -Drivers swaps during multiplayer and singleplayer
      -Dynamic weather with rain
      -Proper race/flag rules
      -False starts
      -Rolling starts
      -Safety car
      -Proper damage
      -Pitstops in singleplayer
      -Visible tire deformation
      -Animated marshalls
      -Steering assist and adjustable speed sensitivity for keyboard users
      -Steering assist for gamepad users

      Like

    6. As I have already proved before, rFactor 2 is the simracing benchmark, so people who say otherwise are spreading major disinformation.
      rFactor 2 is the first consumer simulation with a thermomechanical tire model that simulates proper tire heat transfer and truly dynamic track conditions which most simracers aren’t familiar with. You have to adapt your driving to real-life situations.

      rF2 has one of the best UIs in simracing and the package system allows for auto syncing/downloading of mods during multiplayer, so there are no mismatches.

      No one is competing on the AI and physics front with rF2. Remember that rF2 had many improvements in all those 7 years, among those an advanced package system for auto-syncing of mods during multiplayer, resume from replay, totally revamped AI and race rules, chassis flex and many more

      Nobody will be competing with rF2’s thermomechanical tire model anytime soon, which took more than a decade of research.

      Like

      1. This is a ridiculous argument, just because rf2 has a – technically – more advanced tyre model it is the better sim racing game? Laughable! The accuracy of the handling and detail depth of the driving&ffb is nowhere near Assetto Corsa. I play both (and almost every other racing sim known). It is very simple: Compare cars you have driven in real life with the one’s in the simulator and you can tell which is more accurate and replicate the driving experience better -> at the moment Assetto will win over every other sim. At least I can tell for following cars that I have driven IRL on tracks: BMW M3 2006, Megane Trophy 2009, Clio RS 2009, BMW M135i/M235i.
        RF2 has for example a terrible feedback, when going into oversteer or when loosing grip in corners -> the effect is far too sharp and artificial.
        So: I give a s*t if the data model behind is more sophisticated. As long as you can’t do a proper handover to the actual user interface (effects on wheel) this is worthless.

        Like

    7. Ding ding…

      Informed post vs. article by American car fanboy who wants to use the same setup on all RWD cars and thinks that suspension geometry is completely independent for each wheel. I can’t wait to hear more about his attempts to run an uncompetitive setup simply because that’s what he uses on other ‘simulators’ with fantastically broken static setups, all while basically asking for LESS tyre model accuracy.

      Best usage of a first post on this website so far.

      Like

    8. I may be old & slow, but I still know the difference between up and down. If the 1.3.3 et seq, tire has a stiffer sidewall, then pre-1.3 (but post 1.3) setups used post 1.3.3 should result in a taller ride height, whereas in fact the ride height has most often been (illegally) lower.

      Like

  2. “And this applies to all cars in Assetto Corsa, including cars that raced when this technology simply didn’t exist, such as the Lotus 49.”

    Something doesn’t sound right there.

    Before I call it a night, I can say the opposite happens for me when using a G27’s shifter/clutch, whether it’s the Countach or the GT40, if I want to go from 4th to 2nd to simply skip a gear under hard braking, I can. If I want to shift-lock the GT86 to get it sideways, I can. When it comes to ‘stick-shift’ cars in AC, I haven’t had an issue with downshifts thus far. (outside of my own timing errors.)

    The downshift protection should only be for cars with semi-automatic paddle-shift cars, are you downshifting the 49 with the DFGT’s wheel-buttons or the little sequential-shifter on the side ?. Maybe there’s something going on with giving the game a ‘sequential’ command from your setup or something ?…

    Not saying you’re wrong, AC really does need to step-up, and/or Kunos needs to stop following the “Ian Bell School of Professionalism”, but what I quoted was the first thing that struck me for this article, the rest feels like a wash/rinse/repeat again.

    Like

      1. Out of curiosity, does everyone else in the Teamspeak group drive/race in the same manner with a similar setup?

        If not, that could be one way to see if the issue is equipment-related, different wheels & such.

        Like

    1. List of essential features missing in Asetto Corsa

      Aerodynamics that takes proper sideslip/alpha into account
      -Properly handling stiff suspensions
      -Properly working AI
      -Properly working netcode
      -AI during multiplayer
      -Brake temperature
      -Oil temperature
      -Water temperature
      -Dynamic day/night cycles
      -Drivers swaps during multiplayer and singleplayer
      -Dynamic weather with rain
      -Proper race/flag rules
      -False starts
      -Rolling starts
      -Safety car
      -Proper damage
      -Pitstops in singleplayer
      -Visible tire deformation
      -Animated marshalls
      -Steering assist and adjustable speed sensitivity for keyboard users
      -Steering assist for gamepad users

      Like

  3. While rubbish like this shouldn’t be sold in 2015, 2014 was the worst year of unfinished releases to date. It appears nearly all customers suffer from a form of battered spouse syndrome where they feel the need to not only keep purchasing shitty release after release or even pre-ordering them, but to then go into fight for the developer when someone brings forth any issues. You’d think most of these people would be 12 to 14 year old console kiddies, but unfortunately most of them are full grown adults, autistic or not while going through life believing purchasing a product like this is acceptable.

    As long as this mentality sticks around then developers and publishers wont change their ways.

    For the record, I enjoy AC, but since the 1.3 update when I was not able to play it without workarounds, I have not touched it and wont be wasting my time any time soon either (I’d rather go play Ubisofts The Crew). While all other sims have their faults, at least their devs don’t go and bully their customers on the forums (with the exception of Ian Bell of course).

    Good write up James, prepare for the backlash though.

    Like

  4. “While Kunos Simulazioni obsess over the smallest details and make constant revisions to elements of the game that people were completely satisfied with two years ago, core gameplay elements are left in a perpetual state of disarray, and features never before left out of a racing sim are still yet to be implemented.”

    This right here.

    Liked by 2 people

  5. Fucking brake temps, good/variable race rules, pace cars or safety cars, car stalling, jump starts. That’s what “my racing simulator” would have in it…

    Liked by 1 person

  6. I have to agree with this article. My opinion of AC started pretty positive but has soured as of late. Really hate how the update makes the game feel and the performance hit is ridiculous. AI still a disaster. Hard to justify the decisions they’ve made in developing this. It’s “your racing simulator” but the you can’t hardly race. I wholeheartedly agree; representing this as a finished product out there on the market is unacceptable for 2005 let alone 2015. Here’s hoping Kunos gets their shit together.

    Liked by 1 person

    1. List of essential features missing in Asetto Corsa

      Aerodynamics that takes proper sideslip/alpha into account
      -Properly handling stiff suspensions
      -Properly working AI
      -Properly working netcode
      -AI during multiplayer
      -Brake temperature
      -Oil temperature
      -Water temperature
      -Dynamic day/night cycles
      -Drivers swaps during multiplayer and singleplayer
      -Dynamic weather with rain
      -Proper race/flag rules
      -False starts
      -Rolling starts
      -Safety car
      -Proper damage
      -Pitstops in singleplayer
      -Visible tire deformation
      -Animated marshalls
      -Steering assist and adjustable speed sensitivity for keyboard users
      -Steering assist for gamepad users

      Like

  7. Those Twitter comments about the AI really irk me. What an awful excuse…work with the software not against it? The hell does that mean? “We’re too lazy or incompetent to get an essential feature in a racing game working, so you, who paid for this game should stop complaining?” Hardly a way to endear yourself to your customers. I guess that applies to many areas in the game not just AI.

    AC needs a TON of polish to function well as a game and they’re too busy futzing around with minute details that just break everything. They’ve lost the forest for the trees. I’m beginning to think Kunos might have something of an idea of how to make a sim but are struggling mightily to make an enjoyable game out of it. And if they can’t do that, what’s the point?

    Like

    1. The worst bit is the bloody game is a hodge podge of different car classes, therefore multi class overtaking is fucking essential, that response is a fucking joke, kunos is really starting to get a nice catalog of fucktard responses, ai still sucks arse, Im pretty much over it, DRM mod will be next time I fire AC up, I suspect to be disappointed at this stage.

      Like

      1. Yeah but the AI aint fucking retarded as fuck, AC is outright broken when comes to multiclass , fuck you’ve gone into major meltdown mode over this article, what’s the point of having shit ton of random cars I cant even put in same race, did you even read what I wrote.

        Just last night I put in Mak corps group c mod with GTE’s and some LMP’s I have, all mods on a modded track , and it fucking rocked, do that on AC makes me wanna burn my PC, and then have kunos turn around and tell me I need to “work with the software”, yeah sure thing.

        Like

      2. Oh yeah and when there was a accident 15mins in (my fault) there was a yellow flag with safety car, pretty cool eh, bet you never seen one of those if all you play is AC.

        Like

      3. oh yeah, and I had it set up for pit stops 20min in, that’s pretty cool eh, something you might not know even happens in motor sport if all you play is AC.

        Like

      4. Arh almost forgot, had it start at 5-30pm with 10x time, so was racing into the night, thats pretty cool eh? may tonight do same race but throw in a bit of wet weather around 15 min mark, or make it random what eva floats my boat.

        Like

    2. It means you have 2 options: wait for the next patch (typically months apart), or find a way to play the game as it is. Obviously they’re working on various things that people complained about but that’s not a one or two day fix, and since thousands of people have their own ideas of what’s most important, it’s not always going to be your top preference that happens next..

      Like

      1. I’m far from the only one who thinks the AI needs sorted out badly. That’s an essential part of the game and should be a priority. Don’t try to justify Kunos’ mistake in screwing that up because I won’t buy it.

        Like

      2. Not to mention these features:

        Aerodynamics that takes proper sideslip/alpha into account
        -Properly handling stiff suspensions
        -Properly working AI
        -Properly working netcode
        -AI during multiplayer
        -Brake temperature
        -Oil temperature
        -Water temperature
        -Dynamic day/night cycles
        -Drivers swaps during multiplayer and singleplayer
        -Dynamic weather with rain
        -Proper race/flag rules
        -False starts
        -Rolling starts
        -Safety car
        -Proper damage
        -Pitstops in singleplayer
        -Visible tire deformation
        -Animated marshalls
        -Steering assist and adjustable speed sensitivity for keyboard users
        -Steering assist for gamepad users

        Like

  8. Would you like if AC remained the same as in 2014 December when it launched out of early access? Btw, I remember than in 1.2 you also had trouble running the game due to your machine, and there people weren’t complaining about the updates in 1.3, about physics threading on quad core cpus.

    Which means you have a low spec cpu, maybe is still in the minimum game requirements, but is still not sufficient. Have you even been able to play project cars with your current pc specs, at more than 25fps?

    The AI behavior is also dependent on how good your cpu is, meaning if it can’t do enough calculations on time, then for certain cars it can be a mess. This is easily testable, grab a medium-high performance pc where the cpu isn’t holding back your gpu, and then compare it to a low or very low pc. Is possible that more AI accidents will be created due to the cpu not performing on time for the AI.
    And you had this problem in 1.2, when the physics threading that benefited minimum 4 cores cpu, only came in 1.3.

    About tire model on 1.3, they are still experimenting with some properties, mainly about the heating model on the tire, so give them some time. AC is a work in progress sim racing game, if you wouldn’t want the developers to keep working on it after so long after its release, you would have stuck with need for speed shift. Look, even SMS has been working a lot on new content and new updates since its release in May. It will satisfy plenty of people, but then obviously some will complain. Is the same with AC, others like new content and new game improvements/additions, but that’s the thing with steam, you can’t remain on the same version as one year ago, you must update it continuously if the developers also continuously work with the aim of improving their product.

    Steve Smith, the former Editor-In-Chief for Car & Driver Magazine in the 1960’s, no wonder he considers AC arcade, all he ever likes is the glass tires from 18 year old sim games.

    Like

    1. Whaat? So because a CPU is too slow, the AI are screwed up? What kind of nightmare programming is this that is dependent on your clock speeds to run as it should?
      If there is some crazy reason that physics fall out of realtime and things get unsynced, yeah sure that makes more sense, but that thing isn’t related directly to clock speeds/processing power.

      Work in progress sims in fine with me, that’s how it has to be nowadays. But the whole “1.0 feature complete” things makes me wonder if I’m ever going to see brake temps, or actual stalling, better clouds that don’t rotate around the camera, and tracks that actually have different latitude and longitude. If that isn’t the case, then it’s not my racing simulator, and it certainly can’t be the “next gen” and the “savior” of racing sims.
      AI issues, yeah they all have certain issues in any sim with AI, and I certainly think there is a bit of rose tinting going on in relation to older titles. At least in rF2’s case, I’ll cut their oval side some slack as it’s their first release, and in the hopes their next updates bring improvements. Bathurst, yeah not so much, but at least they have far fewer issues than in AC.

      This isn’t complaining for the sake of it, as you seem to allude to. This is stuff that should be sussed and covered as the basics in any simulator nowadays. We are meant to be progressing in these sims, and while it has certainly progressed on the style, and the content within (some very nice and exotic licenses, the key is being Italian I assume though XD), for me to not be able to stall a car is just insane right from the start. This is the basics we learn right when we start to drive a manual car…something I saw ruin many F1 races over the years. Something that is just another part of an actual race…including managing brakes, variance in rulesets for different classes/events, etc.

      Like

    2. Small list of essential features missing in Asetto Corsa that comes first to mind:

      Aerodynamics that takes proper sideslip/alpha into account
      -Properly handling stiff suspensions
      -Properly working AI
      -Properly working netcode
      -AI during multiplayer
      -Brake temperature
      -Oil temperature
      -Water temperature
      -Dynamic day/night cycles
      -Drivers swaps during multiplayer and singleplayer
      -Dynamic weather with rain
      -Proper race/flag rules
      -False starts
      -Rolling starts
      -Safety car
      -Proper damage
      -Pitstops in singleplayer
      -Visible tire deformation
      -Animated marshalls
      -Steering assist and adjustable speed sensitivity for keyboard users
      -Steering assist for gamepad users

      Like

      1. Hehe nice try. Associator doesn’t use sarcasm in this posts. This impersonation thing is getting really bizarre. Long live the sim racing community, eh?

        Like

    3. I run R3E with an Athlon X2 and the AI are not screwing up. My framerates go low unless I turn down most of the details and I’m getting some stutter when going over CERTAIN (not all, which is weird) kerbs and during certain paint trading moments. It does not cripple the game, it is just annoing. So I’m not sure this is the case.

      Also, I think that Minimum Requirements should allow you to run the game normally, maybe not with a very large grid of cars and certainly without using all graphical details, but NOT in a crippled manner. What would happen if someone launched GTR2 and said “minimum requirements: Intel i3; requirements for night + rain racing: a supercomputer”? To tell you the truth one of the first things I’ve tried when playing the rF2 demo was doing a few laps in rain + night conditions, because I knew they impacted performance a lot. They didn’t, which was pleasantly weird.

      I do agree with you on the content thing. It will satisfy some people, it will piss off others. A good friend of mine is pissed off by R3E in this regard, as some issues are still not fixed, even though they are adding new features and content.

      I think what SMS and Kunos might be doing wrong is how they handle these things client-wise. I know how it is to run a company and above all technical achievements the number one concern should be client satisfaction. If you go the Ian Bell way and tell your clients to suck it, eventually they will stop being your clients. If Kunos do not sort out the issues the majority of their userbase wants to see fixed, they will have the same problem. If I were in Kunos’ situation now I’d probably find it hard to decide, as we’re all quarelling here about what is or isn’t broken and what is or isn’t important.

      Like

  9. And yet, my experience has been mostly flawless apart from t1 accidents in mp. If you have problems running the game, the please by all means enlighten us with your “upgraded pc” specs. Every “article” as of late sounds like “my best friend betrayed me and now I shit on him every opportunity I get). I have no perfomance issues (i7 2700k at 4.5Ghz, GTX 970. 12GB of 1600Mhz ram), My AI (when I bothered to try it) didn’t drive into walls, MP is flawless unless you have massive packet loss. You could genuinely be unlucky but I think you have to fix your shit before complaining that your potato has performane problems. Games can always be improved but this here is just exaggeration.

    Like

  10. I have 26 hours in GSCE, all of them only beause of the /OVGT3/ league.

    I have 21 hours in Trackmania Canyon and 27 hours in Trackmania Stadium.

    I have 22 hours in BeamNG.

    I have 25 hours in Automation.

    I have 43 hours in The Crew.

    I have 28 hours in Burnout Paradise.

    I have 76 hours in Just Cause 2.

    I have 734 hours in Gmod.

    I’ve owned Gmod for longer than most other games in my library and have had a gigantic amount of fun fucking around with my friends pissing off autistic little shits with mommy-sponsored headsets.

    I have 16 hours in Assetto Corsa and I regret every single fucking hour I’ve put into it.

    Like

    1. You aren’t much into racing games, or at least sims. You may like them, but your motivation for playing these sim racing games isn’t there. I doubt is a specific problem with AC, as if you’d want, there are other sims with more features and better overall AI, for example GSCE, and you haven’t played it more than 26 hours.

      Like

      1. i think you should add up the hours I have across all these sims for a more accurate representation of how many hours i put into racing games.

        i’ll be honest though, i’m a bit of a casual. i skip from game to game, usually in the span of a half hour or so, except in GSCE where I spend a few hours at a time practicing for the league. I purchased GSCE at the beginning of September. Every hour I spend in these racing games – whether casual or simulation – lack a sense of regret. I feel like my purchases are well worth my money.

        AC is the only racing game I’ve purchased that I’ve outright regretted purchasing. I bought it in anticipation of an /ACGT3/ league that never happened because the online is terrible, and I haven’t played it much since. I’ll admit, the 86 on the Nordschleife is great. But that’s all I ever do in that game, because the multiplayer is broken/empty and the single player is also broken and boring.

        By the way, this also excludes my many hours in iRacing, which is my sim of choice thanks to the fun multiplayer, even if it’s bugged as fuck.

        Like

      2. https://www.reddit.com/r/acrl
        http://www.assettocorsa.net/forum/index.php?forums/online-leagues-championships-room.46/

        The first link is for a GT3 league which is well seek by top drivers in AC, but I think they have different divisions or grids in the same division. So I think it can be a good option since the league you wanted didn’t happen, this can be a very good alternative. And in the 2nd link, you have a place where hosts announce their leagues, browse it.

        Like

      3. “i think you should add up the hours I have across all these sims for a more accurate representation of how many hours i put into racing games.”

        Wait wat? So Burnout Paradise and The Crew count as sims?

        Like

  11. I agree that the game still need some work. The tire model 5 needs some tuning and there has been some issues after they upgraded to 64bit.

    I completely ignore AI issues, as I never play AI. Playing AI is never a “SIM” as no sims have as good AI as real people. rF2 has a decent one, but they still somewhat pile up and drive predictable. AI simply has no place when discussing a simulator. Drive with other humans online, that’s how you evolve as a driver. I find it rather hilarious that one discusses physics and realism (which has evolved pretty good now) in an article and then suddenly starts discussing AI which in 2015 is still years behind simulating a real human driving.

    Like

    1. For the record…at default settings, rf2’s AI is boring and incredibly slow. Don’t expect the authors behind this website to ever acknowledge this obvious fact.

      Like

  12. “And given that games such as Stock Car Extreme, rFactor 2, and RaceRoom Racing Experience exist, you can’t just release a game that doesn’t stack up to the competition”

    I think you can because Asetto Corsa is much more popular than any of those games.

    Like

  13. And this applies to all cars in Assetto Corsa, including cars that raced when this technology simply didn’t exist, such as the Lotus 49. You can’t turn it off.

    Major disinformation that is not true at all you can shift just like before with manual cars, downshift protection only affects cars with semi-automatic transmission.

    Like

  14. So we’ll have to ask Maple for his impressions on the tire model refinements, because I couldn’t get on the track:

    “The tire model is just really bad. I took the Formula Renault 3.5 for a test, you know, the mod that everybody loves and says it’s the greatest thing ever, and I was sideways whenever I wanted to be. You could practically drift the thing…”

    Major disinformation, this is funny because Formula Renault 3.5 mod doesn’t even use the new v5 tyre model, it’s using the same tyre model as always before, but they are going implement v5 tyre model at some point..

    Like

  15. Fantastic article James probably your best one as of yet. This once again proves why rFactor 2 is so superior compared to this simcade trash.

    Like

    1. I’m not sure but are you a double agent? First, you give yourself an insulting name, as in trying to make others think is not you but an impersonation. But then the speech of the associat0r/hexagramme we all know, is there. In fact this sounds more like hexagramme impersonating associat0r, because associat0r doesn’t trash talk nor is offensive. And this is just the tip of the iceburg.
      So in conclusion, did hexagramme split up from associat0r and are no longer friends, thus insulting themselves, but both still keep their hatred with AC.

      Like

      1. It is weird.

        “In fact this sounds more like hexagramme impersonating associat0r, because associat0r doesn’t trash talk nor is offensive.”

        I had the opposite impression, but perhaps I am mistaken.

        Like

    2. This is not the real Associat0r. It’s an impersonator that repeats his old comments from around the web.

      It’s the same guy as ass0factor.

      Like

  16. Console racers who are used to the polish and depth of the Forza series will wonder “what the fuck is this” if the issues described above in my horrible experience with Version 1.3.3 still exist.

    That’s before we even get to the multiplayer situation. Forza and Gran Turismo both have very large, very active multiplayer communities, even F1 has in recent years been popular online. AC may have a better driving experience when it hits console, but if there’s nowhere to race with people then it’s not going to sell, unless it has a stellar Career Mode.

    Console gamers are objective-based (you can thank Achievements/Trophies for that), simply hotlapping around for the fun of it will not make much of a game.

    Like

  17. The AC tire physics for the player is already a simplified empirical model and the AI use increased grip levels. Some other sims use a more advanced physically-based model for the player that can stress a whole CPU core, so they use a simpler AC-like empirical model for the AI.

    Like

    1. I’m finally convinced!

      Your initial 27 posts fell on deaf ears but I guess persistence pays off.

      I now realize how awful the once enjoyable driving experience really is, and will no longer enjoy it.

      Liked by 1 person

  18. I personally didn’t measure any fundamental improvements and the people that reported the AC FFB issues in the first place are disappointed as well as it’s nowhere near rF2. rF2 got a proper release in 2013 and was by then already pretty much feature complete

    Like

  19. Project Cars is a complete sim as opposed to Assetto Corsa.

    Also Assetto Corsa’s physics are fundamentally flawed, so it can’t handle dedicated race cars properly.[pretendracecars.net]

    Assetto Corsa modders:
    “- wrong modeling of tire adherence vs vertical load
    – physics engine unable to work with extreme spring/antiroll rates
    – problematic behaviour on kerbs for cars with high suspension rates and reasonable tire damping ratios.

    All this issues become more and more relevant for cars with high aero loads, low mass and stiff suspension…”

    And here some quotes from Virtua Simulazioni modders.

    “Well, i don’t want to turn this thread into an OT 😀

    I was just defending a mod that i participated to 🙂

    EDIT: well since avoletta answered, i will just paste what i was writing 😀

    I few words:
    Modern openwheelers can be very stiff … i mean extremly stiff, springs and ARBs (dampers as well)! and AC has an engine limitations that doesn’t allow using high rates (causes weird bugs)!
    Interactive aerodynamics physics is a must for an openwheeler, rear aero depends on what’s happening at the front and the rear not only the rear! and vice versa (interaction between front wing and diffuser for example)
    Tyre model is not well explained and needs more variables to be added, to get realistic grip and temperatures/pressure behaviour! it’s more than enough for road cars and semislick tyres … but, youcan’t cook accurate slicks with it.

    Lack of setup options possibilities in general”

    Like

    1. Still throwing up outdated statements by others because you cannot collect data of your own?

      If you had a clue, you wouldn’t be including aspects that have been addressed directly by this update.

      Like

      1. For someone who acts like he has a clue, you’re retty dumb to reply to this impersonnator. Unless it’s you aswell and you’re giving us your manipulation bullshit.

        Like

    2. “Project Cars is a complete sim as opposed to Assetto Corsa.”

      And I bet ass/hex have more hours spent in AC than Pcars. No disrespect to Pcars here, but I’m saying what I’m saying because they hate AC so much that they love it.

      Like

  20. Assetto Corsa’s aero parameters seem much simpler and doesn’t seem to take lateral motion and pitch properly into acount (I would love to be proven wrong), hence why I’ve never seen a proper blowover in it, like we have in rFactor.

    Like

    1. The fact that you think the blowover in the first video is accurate really speaks for itself.

      The second one is good. The first one is not.

      Like

      1. When it comes to how aerodynamic forces tumble the car, YES. After that, not so much. I yet to see racing game with such damage modeling, never going to happen.

        Like

  21. The amount of ignorance interspersed with a few legitimate points is truly astounding.

    New levels of basic misunderstanding displayed by James and his hilarious idea of how a setup actually translates to a car resting on the ground when it isn’t, then Maple spits out one of the stupidest statements yet ‘I took the Formula Renault 3.5 for a test’.

    Yes, let’s form our impression of a tyre model on a mod car designed to work around shortcomings of the old model, that may or may not even be running the new model. Really fucking clever.

    Then the old boy shows that he is either having issues with his vision or actually doesn’t understand what he’s looking at with this one:
    ” I suspect that the alignment settings are also smoke & mirrors because the tire temps across the tread are now even (or almost even) no matter what the camber setting, taking away camber as a handling ‘tool.’ ”
    No, they are not…

    No one was fully satisfied by the tyre model. Only the ignorant said it was absolutely perfect from the get-go (ahem, James..).

    Sounds like a group of oval-based idiots and one irrelevant old man aren’t really capable of forming an opinion based on anything more than ‘I feel’ and ‘someone else does things incorrectly in a specific way so it must always be done that way’.

    Like

    1. Car at rest* minus ‘isn’t’.

      Your setup is monumentally fucked up and your ‘lol rfactor static changes independent from either side is right’ statement is perhaps the stupidest thing you’ve ever said.

      Like

  22. afetr updates you need to make chekcsum of corsa in Steam. Nice article with professional revision of setups. That what i most respect – when people with real knowledge judge. Also nice article.

    Like

  23. Allow me to repeat myself:

    Assetto Corsa is aiming for the simcade audience, hence the focus on a big quantity of road cars, an pathetic “attempt” at a career mode and a move to concoles. rFactor 2 is the most serious consumer available race sim, so those are not features for its intended audience. Assetto Cora is more simcade aimed for casual gamers and kids, but in that category GT6, Forza 6 and Pcars are kings and superior.

    Liked by 1 person

    1. Dude seriously, what you are doing here with your posts is just discrediting a review that has a reasonable point of vew of the sim. I am big fan of rf2 and I was also against your bans etc.
      But what you are doing here now is just wrong and does really nobody and no sim any good.

      This article is not about rf2 it is about AC. You are simply using this plattform as it allows users to say without censoring what ever the hell they want to say as it should be, as a playground for your spam and now aswell troll atittude. The people who understand what you are saying understand it and agree also with that if you only post it once, there is no freaking need to repeat yourself 200 times.

      Much more important for you to understand the people who disagree with you will disagree no matter how often you post it. You just stir up crap.

      The majority of sim racing fans have a favourite title but the numbers of those who hate other titles are really small. There is no reason for hate in our community. Really no reason.

      As said I am an rf2 fan but not because it is ISI. I am a fan of rf2 bc it is what it is but that doesn’t say I do not keep my eyes open for other sims and hope they improove. For exapmle I freaking would love if iRacing would improve their tire model and FFB to a reasonable degree so that the online service they provide would be of any use for me. I jump very often lately to drive the road cars in AC simply for fun and that they have covered very well. There is no reason to spread poison on every occasion you can really. Even rf2 fans are sick of it honestly. It is just too much.

      You are just at the point were you go over the top now and give those who spread nonsense about you and your persona a really a solid base.

      Step back for a while and think about our genre with a bit of a distance please.
      It is not like everything is shit and bad, there are way way more positive things than bad things in our genre. Lighten up!

      Like

      1. This is not the real Associat0r. It’s an impersonator that repeats his old comments from around the web.

        It’s the same guy as ass0factor.

        Like

      1. doh.. u are crazy.I dont feel bad cuz they are small team.in fact i feel proud for them that a small Italian team can do butthurt ISi fanbois,,Kipidap.!

        Like

      2. “your forgot to say “piss poor job in my opinion”. Don’t treat it as fact.”

        This isn’t VR or BSR. All that mediocre hypocritical political correctness thankfully doesn’t apply here. When someone’s done a piss poor job at something, anyone should be allowed to point that out.

        Don’t forget, Kunos is actually charging quite a sum of money for that title. There’s no need to bury your head in the sand.

        Like

      3. But that’s the thing. Not every agrees they did a piss poor job, like associat0r/hex suggest and try to make you think that everyone thinks the same as them. So it’s exactly like that, it is each one’s opinion, and don’t transform it on a fact. If it’d be a fact like you guys say, you wouldn’t even see 10 active users in the game. So “piss poor job” is very subjective.

        Let’s hypothetically talk about you, the person I’m replying to, here. I don’t know your job, but are you the world’s most powerful person? If you aren’t, then you did a piss poor job with your life. Fact! Or is it?

        Like

    1. They made the best driving simulator , there’s literally nothing else to do online or ai (according to others) .’so you really can’t race or feel the excitement of doing so. Some of us want to race first more than anything in a sim environment

      It’s kind of like having the worlds most perfect junk but not being able to use it because you have ED

      Like

      1. What is that you’re looking for in an online race that isn’t based on driving the goddamn car or dialing in a setup?

        3rd person muppet commander fights to simulate nascar?

        Like

  24. ‘poor taste in sims’. Well that’s your opinion sir. Clearly there are a huge amount of people like me who think it’s a great sim as can be seen by it’s popularity. Not saying there are not problems and I for one would have loved to see a Project cars type career mode. But I find plenty to do and make my own goals in career mode, custom championships , and online. I honestly don’t understand all the AI issues, highlighted in this article, I’ve never seen them go off the road once.

    Like

    1. Here, buy this then: http://store.steampowered.com/app/320300/

      But they let you mess with the actual vehicle, you can even see the changes done live on the cars, use F5 camera while on setup and focus on the wheels, change camber, toe, etc, and the actual wheel will move according to your changes. Or just see the car status display in the Setup. And what’s wrong with multiple tabs in the Setup? I don’t want all information cluttered in one page, maybe I only want to change the suspensions or aero, so I just select those tabs.

      Like

  25. At the very least I can say for your seventh AC-bashing article this month, some of these points were nonsensical, since you’ve actually played the game recently. Not that one hour of playtime is enough to judge the physics and AI changes anyway. I continue to be bewildered by your AI problems. With every update they get faster and more aware, and major spaz crashes are very rare at 100%.

    “the patch introduced a major issue to a selection of Assetto Corsa owners trying to run the game on 64-bit systems”

    The stability issues had nothing to do with 64-bit systems, it was entirely to do with old dual-core CPUs. You should have mentioned that you have an old dual-core CPU, and that 1.3 contained large physics performance benefits to 64-bit quad-core users (ie, most people), thanks to multi-threading and a 64-bit exe. You ended up implying the opposite.

    FR3.5 is on the old tire model, using it to criticize the new tire model is the dumbest thing you could possibly do. Jesus Christ.

    You posted Stefano saying the AI will never support multi-class racing in May, when the very next AI update he did improved multi-class AI passing.

    Stefano said there won’t be any big physics changes for a while, so it looks like your main point about development priorities is already old.

    Maybe at some point you should acknowledge that people with good CPUs and good pings have very few issues with AI and MP.

    Liked by 1 person

  26. Asetto Corsa is probably the most popular racing game on steam, kunos has nothing to worry about

    Asetto corsa 24h peak: 1744 players

    Project Cars 24h peak: 1705 players

    Dirt Rally 24h peak: 969 players

    Raceroom Racing Experience 24h peak: 511 players

    F1 2015 24h peak: 489 players

    Stock Car Extreme 24h peak: 75 players

    Like

    1. It is no use to post any numbers. Some people will always be trying to convince others “there is nothing to do apart from hotlapping”. Because hey those players are just doing boring hotlapping offline you know?

      In the end of day the conclusion is, it is absoultely not acceptable for Kunos to sell their title in 2015 that lots of people enjoy and actively play, but it’s perfectly okay to charge people at full price, or sometime even more than full price, for racing sims whose active player number is small as dead.

      Like

    2. Euro Truck Simulator 2 24h peak: 13 066

      The state of the “racing” “simulators” is just sad. People are more into better games and better simulators.

      Like

  27. List of essential features missing in Asetto Corsa

    -AI during multiplayer
    -Oil temperature
    -Water temperature
    -Proper damage
    -Visible tire deformation
    -Animated marshalls
    -Steering assist and adjustable speed sensitivity for keyboard users
    -Steering assist for gamepad users

    OMG WHAT A SHIT SIM

    Do you see how annoying it is having someone spam completely outdated information everywhere instead of carrying a normal critical conversation? This guy obviously isn’t the real Associat0r, but it’s exactly what he’s been doing for the past year, and for even longer with Star Citizen/Elite Dangerous. Don’t you just have the urge to delete all those useless comments to make everything else easier to read? That’s exactly what F1Racer and Wim did, and you published an article suggesting that they’re getting fucking paid by Kunos to do it.

    Like

  28. 1.3.4 dropped today. “Unexpected” AI improvements. For example you can safely do the special events race at Barcelona with lotus exos, alfa romeo gta at monza’66, GT3 cars in whatever track, but at nurburgring gp a few GT3 will rush on the first corner downhill and do some bumping.

    Ford gt40 at Nords is safe, except some car here and there that might bump or go a bit off road, maybe due to changing lanes too fast, but they recover, though they do some body damage.
    Same story with lotus t49 and ferrari 312t, they are better but might still go off road a bit and hit the guard rails in tight places. Though the 312t is more tricky at Nords, can still need optimizations.

    Like

    1. Maybe it’s ‘unexpected’ if you believe that Kunos really cares as little as James/associat0r would suggest about AI problems. The truth is, if people report bugs in a way that they can reproduce, they are working to fix them… they’re just ignoring the “AI is still horrible” crash compilation videos.

      Like

  29. IndyCar Racing 2 also had more realistic physical damage and better AI than Assetto Corsa, 20 years (2 decedes, almost a quarter century) ago.

    Like

  30. I’ve long said that the only things Assetto has going for it are its physics and its tracks; take those away, and look at what’s left.

    Essential fleshing-out features were and are left out in favour of revamping the tire model for the umpteenth time when it really didn’t need to be changed. Funny how they won’t improve multiplayer because only a small portion of the userbase even click the “Online” button, but they’re perfectly happy to shun that in favour of gloating about stuff like this that just as small a percentage would even feel or notice:

    – Fixed Alfa Romeo 4c peak slip angle value on rear street tyres.
    – Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower.
    – New power loss calculation for GT2 GT3 cars engines

    Whenever you, reader of this comment, were blasting the 4C around the ‘Ring, were you going “boy, this is great, but I sure wish they would fix the peak slip angle value on the rear tires”? I sure wasn’t, and while I’m sure there may be people who were, I’m almost certain they’re the minority on this.

    With the feel of the handling model (given what I just said, I won’t use the term “physics”) and the second-to-none quality of the tracks, Kunos built a solid-as-fuck foundation. But instead of building a house on that foundation, they just go out every day to shape this corner a little better, sharpen up this edge, remove this tiny blob of errant concrete… it’s overkill. And sure, they have been adding relatively small stuff here and there; in fact they’ve added quite a lot of relatively banal stuff in, like steering wheel soft-lock, on-the-fly FFB adjustment and many fixes/gameplay tweaks, but when you think about features that are considerably higher in the food chain – multiplayer functionality, etc – this is like adding roof tiles when you don’t have the walls up. This isn’t how you build a house, guys. And you could well say, and some have, that the rest of the house will be built with AC 2 – oh good! The first foundation I paid for and had laid is now absolutely useless and I have to buy a whole other house. Get stuffed.

    Closing thought on multiplayer – they don’t give a shit because, according to them, only a very small percentage of users even click the “Online” button. Gee, I wonder why? Maybe because it’s rubbish in its current form? Build it, and they will come.

    Getting into the more nitpicky stuff, the AI has indeed taken a sad turn. I used to enjoy racing the computer a lot as it was far better than going into the bare-bones multiplayer, finding a room with GT3s on Spa or the ‘Ring only a quarter-full of names like “~xXDarkSide420TheStiggXx~”, then getting wrecked in turn one. No, taking a full grid of GT3’s, and URD GTE cars especially, onto the Nordschleife actually made for some pretty damn good AI racing. Now, two or three major updates later, it’s a complete wreckfest.

    Oh yeah, and the performance issues. Every single time I go on track, I will be minimized from the game after 30 seconds because an error has popped up advising me to restore to the Windows default colour scheme (which it is already) to fix “performance issues”. This happens every time, when it didn’t before. And I am not running a toaster here – an Intel i5 4670, an EVGA GTX 970, and 8gb of DDR3 RAM may not be the absolute highest-tier supercomputer hardware available, but it can run absolutely anything I throw at it maxed out on Ultra at an unfaltering 60fps, so something’s definitely amiss with AC.

    Still, you will indeed see me pop into the game from time to time. I do still enjoy the actual driving experience when it comes down to a single car on a single track (Countach S1 on the Nordschleife is fun as hell), however it’s just a shame that everything else about the game is bugged, broken, or mainly outright missing.

    Thank god for DiRT Rally, otherwise I would have zero faith in anything branded “Early Access” ever again.

    Liked by 3 people

    1. I think they already realized Multiplayer in AC took off, I think more than they expected initially. But Ethan, please stop using the argument that “a small percentage of users click Online”, because they said this a couple years ago, and thinks have changed, though not as much as you’d think, but multiplayer usage per day/month has gone up compared to past sims. Lets say that from their 250k customers, 70k use multiplayer per month, this would actually be a very good portion, and imo would justify some investment in improving their experience, since it can attract more people.

      “restore to the Windows default colour scheme”, are you using Windows 7? Then disable aero theme, but it can also be a gpu display driver issue. Update your gpu driver.

      “Still, you will indeed see me pop into the game from time to time. I do still enjoy the actual driving experience when it comes down to a single car on a single track (Countach S1 on the Nordschleife is fun as hell), however it’s just a shame that everything else about the game is bugged, broken, or mainly outright missing.”

      What is bugged, broken, or outright missing? From what I can tell, you can race any car offline/online, and use all features currently in the game. About outright missing, is subjective, but might get added if the community shows an increasing demand for it, and that the studio thinks is a good game design for them and their customers. Because several people think something is ultra necessary, but then is just something that you miss because isn’t there, but in the end won’t be used as much as though initially, or even at all.

      Your choices for dirt rally are simply subjective. I have dirt rally for some months now, played in the first weeks, then waited for some updates but didn’t play more; But I race alone or online in AC weekly. How can you explain that, according to you Dirt is much better and complete, but other people still prefer to spend their time in a “less complete game”. Of course it is preference and motivations, so is subjective. You can have the best on the market, but if more people prefer to play a game that is average on paper compared to the ‘best’, then which game “wins”? Is like the perfect and hottest woman, plenty of men will find it initially the best, but actually being with her won’t spice up anything. And instead they prefer an “average” woman and won’t be obsessed after the perfect one. Because the average woman can perfectly be the perfect woman for that man.

      Like

      1. “Please stop using the argument that “a small percentage of users click Online”, because they said this a couple years ago”

        “Please stop” is a bit of a funny thing to say, considering this is the first time I’ve commented here about this, but alright. I saw the thing about 70% of users never clicking the Online button earlier this year; it was on the official forum, by a Kunos staff member. No, I’m not going to spend the time looking for it right now because I have more timeworthy stuff to do tonight. Quite a few things have gone from not-planned to implemented, such as pitstops being included for multiplayer, but this appears to be the way multiplayer functionality stands right now. I would be so happy to be proven otherwise by them, though, I really would.

        I should not have to modify system settings for one title when everything else runs perfectly. And for all I know, this issue could be gone again upon the next update. These comments are all about where I stand on AC at this very moment.

        Granted, there’s not much truly “bugged” or “broken” beyond maybe those celebrate/complain animations, which are very insignificant, so you got me there. But there is a lot missing in my opinion, and like you said, it’s subjective. My comment, while maybe blunt, was 100% subjective. For what I think is missing, I feel like they need a lot more in terms of multiplayer functionality (I don’t need to go into detail, for it would be reinventing the wheel; read the open letter by RaceDepartment). Also, it’s 2015, I should be able to bind my D-pad to things without having to use an external program such as xPadder. It would also be nice to have a black box app for pit stop settings, instead of having to click about like a headless chicken as I stop in the stall. This is going into wishlist territory now, though, which wasn’t my intention with the original post.

        My choices for DiRT Rally are simply subjective – correct. This whole “review”, as it were, is completely subjective. It is my opinion. I feel like DiRT Rally is doing the whole Early Access thing really well, and I feel like it has been completely worth my money, whereas I can’t say the same for AC right now. You feel something of the opposite – smashing, we’re all allowed to have different opinions here, and I’m certainly not saying otherwise. That comment was my subjective opinion, and my subjective opinion only.

        Liked by 1 person

    2. Of course they care about MP, they’re just adding features on their own schedule. For example the server plugin API is being improved constantly (although not mentioned in patch notes since it literally affects about 3 people) and at this point there’s a fairly robust ‘safety rating’ plugin that lots of the popular AC servers are running.

      It does take a bit of work to get into those servers (since you start from a fairly low rating) but once you’re in, the racing is about as clean as you can expect from randos. You’ll still get better in dedicated leagues/clubs obviously but it’s pretty good.

      Like

    3. I’m sorry that you didn’t realize that the tyre model was not finished and fairly obviously in need of work.

      You could over-drive with minimal penalty, as I said months ago in agreement with another commenter. That’s a major reason that they continued to work on it.

      I wonder what you’re looking for. Accuracy or basic entertainment? Plenty of other games around that handle the entertainment side perfectly well.

      Like

    4. Just forget about this broken mess called Assetto Corsa, rFactor 2 is already superior in everyway when it comes to physics not to mention all essential features AC is missing like day/night cycle, lack of offline pitstops, proper ai. etc. etc. Well I assume you know rest of the list already since I have posted it here in few occasions.

      Like

      1. Dude… I don’t know how the fuck you are, or what are your true motivations but, for the love of god (whoever or whatever your god is), PLEASE STOP WITH THAT SHIT.

        We’ve all heard the same crap on and on (and on, and on, and on)…

        if you feel so inclined about illuminating everybody about it, then open your own blog, something like
        “THE TRUTH IS OUT THERE: RFACTOR-2 IS THE ALMIGHTY AND THE SECOND COMING”.

        Knock yourself out and put everybit of info/fact/opinion on that…. but (PLEASE!) spare us this constant rubish.
        It’s extremely fucking annoying, and ISI doesn’t need any of that shit either!

        Like

  31. As I have already proved before, rFactor 2 is the simracing benchmark, so people who say otherwise are spreading major disinformation.
    rFactor 2 is the first consumer simulation with a thermomechanical tire model that simulates proper tire heat transfer and truly dynamic track conditions which most simracers aren’t familiar with. You have to adapt your driving to real-life situations.

    rF2 has one of the best UIs in simracing and the package system allows for auto syncing/downloading of mods during multiplayer, so there are no mismatches.

    No one is competing on the AI and physics front with rF2. Remember that rF2 had many improvements in all those 7 years, among those an advanced package system for auto-syncing of mods during multiplayer, resume from replay, totally revamped AI and race rules, chassis flex and many more

    Nobody will be competing with rF2’s thermomechanical tire model anytime soon, which took more than a decade of research.

    Like

    1. and still is not correct by their own admission (credits to ISI for disclosing this information in the first place):
      “-Contact patch load distribution model is not final, which means tire pressure does not have the full effect that it should.
      -Aquaplaning is not implemented, so wet weather driving is only properly modelled when the track is damp but with no standing water.
      -There are other relatively minor loose ends.
      -Curbs, white lines have almost no grip in rain.”

      Like

  32. ” I outright refused to experiment with the work-around discovered in the forums to launch the game in the meantime based on sheer principle; Assetto Corsa spent a year in Steam’s Early Access program, and another year in a released state”

    Awww what a special little bitch you’ve become…You seem perfectly happy to fuck around with rfactor 2 in ways that should never be necessary for a full release title.

    Like

      1. I thought James was running completely custom Catalyst profiles to make RF2’s graphics any good. He definitely said something to that effect in the WRC5 article.

        Like

      2. The difference is that I can play rFactor 2 regardless of whether I’m using CCC or not.

        AC, on the other hand, wouldn’t even load up without consulting the forum sorcery.

        Like

      3. The RF2 FAQ has a “my game won’t start, why?” question in it, presumably because people sometimes ask that. (the answer is “update DirectX and MSVC++ runtimes”). Welcome to the wonderful world of PC gaming, no two computers are alike, and devs can’t try all possible installs before releasing a patch.

        Like

    1. I think what he means is that he will wait for Assetto Corsa’s console release so he doesn’t need to go through all the PC trouble to run the game. So the console release is apparently a good thing especially for people who have no clue about their PCs, and more people will have an easier life.

      Like

  33. Is there any way you people could stop posting pics of people with challenges? Makes me embarrassed to be part of the human race. It’s also really bad karma. Please call them out moderators. I know you don’t like to inhibit free speech but come on.

    Like

  34. Hey James, I have a fun project for you. Start taking screenshots of the people asking for brake temp simulation in AC. I wanna see an article about how many of them complain that the feature needs to be optional like TC, ABS, downshift protection etc. when AC actually gets it. Or that it makes cars entirely too easy to drive. Or whatever other bullshit seems to accompany every new simulated feature AC gets.

    Like

    1. Right…because fundamental areas of racing that anyone in real life has to deal with are BS…XD
      This is core stuff to me, this is on the level of having working gearboxes, tyres that heat up when used, engines that have powerbands

      I swear 80% of my overtaking is done on the brakes…being that AC has so many street vehicles, fading brakes bring a whole new challenge into racing. It’s partly why some of the “dynamicness” that people mentioned, I couldn’t see it. Drive hard and abuse the tyres without penalty, braking is a mostly static affair, having your hand held for race starts, putting pit limiters on ALL the vehicles…
      Tyres have come right a bit now, that’s great, that’s more inline with how a sim should be. But i hold no hope for anything else, especially with the console release…

      Like

      1. AC’s tire wear has always penalized people who abuse them, unless you’re only doing very short races. Of course you can slap on hard compounds and get a tire that puts up with a 40 minute race driven poorly without huge loss of grip. In the real world they make those compounds last 2-3 times that long. That’s where it would start to matter how much wear you’re putting on them lap after lap compared to another driver.

        Like

  35. And there are still people defending ass/hex for being banned from virtualr and bsimracing? Top kek.. after what they’ve done in this and many other articles, and what they did on those simracing news websites, their bans were justified. Only a biased person says that they shouldn’t have been banned.
    For 100%, if some person would do the same thing against iracing, gsce, raceroom, pcars, rf2, as those two did against AC in those two websites and in prc, they would be banned as well. But a biased person will see it from the angle that they are AC shills. Top kek.

    For James, people are called shills for defending AC of numerous persistent attacks; But what is James when he creates article after article about AC?

    Like

    1. This is not the real Associat0r. It’s an impersonator that repeats his old comments from around the web.

      It’s the same guy as ass0factor.

      Like

  36. Completely agree with this post. I’ve always had high hopes for AC that they’ll pull it through the struggles and come out at the other end, but it’s very clear now, hope is gone. And they’re happy with product that no single PRO driver out there wants to compete in with any top league.

    Moving onto the rf2. It has come a long way in 2015 and I recommend it to everyone who wants to have fun driving not looking at your car in replays.

    Like

      1. You are taking his bait? Really?
        None of our sims are completed. All are seeing updates and improvements all the time, until they finally make the call on the software and start on the next project.
        Noone has ever said that their build is final. 1.0 doesn’t mean final…

        Like

  37. James, honestly, I like your site, but your raving about assetto shortcomings is pointless.

    You said it yourself in the beginning, and I can only emphasize it:
    Assetto Corsa is the holy grail of driving physics. It is on an entirely different planet compared to the things like iracing, race room, gtr…and even if rf2 was good, it cant bring this across.
    AC however does, you feel the fidelity of the cars, the body roll, weight transfer, the tyres, FFB, its all there, and it is perfect in 1.3. You feel that the cars are alive, each one is unique, meticously brought to live by thousands of lines of sublime code.
    Better even, AC not only allows you for the first time, to experience a real car in a simulator, it is still being further developed, improved upon constantly on its already fantastic core. The guys behind AC have their hearts and soul in this game, and constantly strive to make it even better.
    The core of AC is the driving, and driving only.
    There will be better MP functionality, there will be better AI, but not now, it is not a priority.
    Seriously, get this into your head man.

    Like

      1. James, you have earned yourself a lot of credibility by a lot of folks by pointing out whats wrong in iracing, by voicing your opinion when other sites did not dare to, but the way you write about AC, one must come to the conclusion that you really did not understand what the game is, and what it does not want to be.
        If you can not understand the approach of changing an empirical value of a cars suspension, and getting by return not only a new empirical value, but also the real changes on the car, you come across as a, well, not super clever guy.

        It is ironic, there comes one company, makes base in the infield of a racing track, and developes computer simulations of cars by actually driving them on the track, asking the respective manufacturers for sensible data of the chassis and suspension, and even taking measurements themselfs. And the one resource on the whole internet that speaks out loud about how shi**y pcars is when it comes to actually driving it, is now bashing AC for not being the streamlined multiplayer experience that this game was never focussed on to be
        So we have one sim racing company that is honest about its own products shortcomings, e.g the state of the A.I, is involved in and actively participating in the community, openly speaks about the future plans, on what to emphasize on and what not, yet you bash it for not being what you in your own imagination would like it to be.

        Like

    1. >Uh…

      Implying that you can’t race in AC. We are not simulating F1 series, we are not simulating Blancpain, we are not simulating Nascar, we are not simulating […]. AC is simulating cars vs cars on a race track.
      Maybe it doesn’t have complete car functionalities such as brake temperatures, oil temps, a cd player, door windows rolling, left/right blinking, glove compartment opener, door locking, a smelling pine tree, but is simulating advanced car dynamics in a game environment that is set to not complicate the user interaction, with exception of the driving itself, where you need to follow the rules of real life driving physics.
      But their game design choice is to not let the driver put the car in gear before race start and not allowing to jump the start, and automatic pits speed for everyone, to avoid further penalties. Just game design choices, if you want these features, for sure you already found another game that does it atm.

      Like

  38. Problems/flaws that Assetto Corsa currently has that rFactor doesn’t:

    – flawed underbody collisions
    – lack of brake tempature
    – lack of oil and water tempature
    – flawed engine damage
    – broken netcode
    – lack of packafe system for easy auto update/download of mods during MP
    -flawed tire pressure gain with tempatures
    -physics instabilities
    -completely broken AI that is worse than what 2 decade old racing games had
    -flawed force feedback
    -mods gets broken after every update
    – incomplete aero simulation that doesn’t take alpha/sideslip into account
    -flawed suspension simulation
    -flawed load sensitivity
    -no brake wear
    -no rolling starts
    -no pitstops in SP
    -no AI in MP
    -no chassis flex
    -no false starts
    -no adjustable brake pressure or steering lock in race cars
    -no proper race rules&flags
    -no safety car
    -no visible tire deformation
    -animated marshalls
    -no proper mouse/keyboard support
    -no steering assist for gamepad/keyboard users

    Let me repeat myself:

    -flawed underbody collisions
    – lack of brake tempature
    – lack of oil and water tempature
    – flawed engine damage
    – broken netcode
    – lack of packafe system for easy auto update/download of mods during MP
    -flawed tire pressure gain with tempatures
    -physics instabilities
    -completely broken AI that is worse than what 2 decade old racing games had
    -flawed force feedback
    -mods gets broken after every update
    – incomplete aero simulation that doesn’t take alpha/sideslip into account
    -flawed suspension simulation
    -flawed load sensitivity
    -no brake wear
    -no rolling starts
    -no pitstops in SP
    -no AI in MP
    -no chassis flex
    -no false starts
    -no adjustable brake pressure or steering lock in race cars
    -no proper race rules&flags
    -no safety car
    -no visible tire deformation
    -animated marshalls
    -no proper mouse/keyboard support
    -no steering assists for gamepad/keyboard users

    Like

    1. This is not the real Associat0r. It’s an impersonator that mixes his old comments from around the web with some of his own.

      It’s the same guy as ass0factor.

      Like

  39. Console release of Assetto Corsa will be complete fiasco if it’s even remotely in the same state as PC version is currently. I mean you can’t just release console racing game that is missing features that Forza/GT had decade ago.

    Like

  40. Hey associat0r, this brings you memories? >Elite Dangerous

    The game you used to shill for. Was here you where learned keyboard simracing, they also have steering assist?

    Like

  41. Too many individual comments to reply to at the moment (holy shit we’re on pace for 200 in 24 hours), so instead I’ll leave this gem here:

    You’re welcome to enjoy any game you please, but I look at shit objectively. After two weeks of Assetto Corsa straight up not working, I was greeted by major framerate issues that weren’t there previously, temporary lock ups based on the car and track I selected, a fairly ridiculous and inconsistent shift prevention, and a field AI that could not stay on the track for more than 30 seconds.

    This, on top of not being able to race at night, or in the rain. And not being able to pick the color of your car in multiplayer. And no option to start the race with a pace lap. Or jump the start. Or send setups to my friends in a server. Or tell the setup screen that I’m using a symetrical setup. Or rename my setup in-game. Or manage my brake temperature. Or set what I want for my next pit stop while in the middle of a fuel run. Or join a server to run some laps if even if I chose not to buy the new DLC.

    And then there’s the absurd stuff, like being forced into a car I don’t want to drive because 6/6 people took the McLaren 12C before I got there. Or how every single mod needs to be re-downloaded and tweaked with every other patch. Or the apps that constantly need to be re-downloaded for the same reason, some of which obviously aren’t updated. Or how despite Kunos begging for mod teams to pump out quality content, 90% of the stuff available is shitty Forza rips with cut & paste physics from default cars cracked open by Russian modders. Or getting fucked over by people in public lobbies by kids joining in the middle of a race session.

    “Your Racing Simulator?” This is BeamNG Drive with an emphasis on hotlapping instead of crashing.

    Liked by 1 person

    1. Do we have actual stats that 90% of the mods are simple rips?
      The shift protection is per car now, they have used the details from the manufacturers, R3E has even added it now as it is actually a thing…
      The major frame rate issues are a pain for some guys, I must be blessed to have no problems at all running triple screens
      Night and rain races… well only one sim does both, and as you yourself have pointed out in a previous article… it’s dead outside of leagues.
      How can Kunos be blamed for the apps and mods? They changed the .exe to now run in 64bit.. sorry but the problem is for the modders, otherwise we can open a whole kettle of fish on what a dev should fix on ALL sims

      The set up screen is a bit annoying that symmetrical setups can’t be specified, but for me not rant worthy
      Pitstop strategy is different to other games… OK not your taste but really? if one game does it differently its all shit?
      You manage brake temps by feel of the car and use the brake bias adjustment keys you setup

      The league side may not interest you with regards to this game, but the ones i run are really good and clean, racing against the AI doesn’t bother me so much but i can see why it would upset some.

      Can i ask though, after all this hatred for AC, will you run an article on R3E’s problems that are posted on the steam forums? Just you know,for unbiased balance?

      Like

    2. First it’s a hotfix. You want more feature? That would change the second version number, not the third. Second, how about:
      1.3.4
      Replay in x64 are now capped at 1Gb instead of 500mb
      -For people who have been whining for saving replay of longer race for months
      Physics multithread is now disable with less than 4 cores
      -For people who have trouble with old multicore CPU
      acServerManager: admin password is mandatory
      acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks
      -For fixing MP issues
      Fixed Lamborghini Countach S1 UI for customers who do not own DLC2
      -For people who haven’t bought DLC2 and meet problems because of that
      Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more.
      -For people criticize new GT3 cars are imba and for easier GT3 league setup
      Fixed TrackIR support for x64 (Finally)
      -For people who complained about TrackIR broken after 1.3
      Fixed acServer corruption of internal buffers leading to packet losses
      -For people who want better netcode
      Added benchmark mode
      -For people who have trouble figuring out how good their PCs are
      Realtime app now uses magenta to signal fastest lap in the session
      -For better MP experience
      New “camera facing” spectators are now controlled by the “world detail” settings. Allowing users with older machines to achieve better FPS
      -For people who have performance issues
      Minor AI race craft tweaks (a bit faster to change lane but bit less “punchybumpy”)
      -For people who have been whining about bad AI
      ?

      Like

    3. Your post doesn’t prove anything, the person who works on the physics side (Aris) has nothing to do about the features you are asking for. One thing doesn’t cancel the other one.

      And many of the new physics tweaks were really needed.

      Like

    4. “Or how despite Kunos begging for mod teams to pump out quality content, 90% of the stuff available is shitty Forza rips with cut & paste physics from default cars cracked open by Russian modders”

      Major disinformation, Kunos have never “begged” anything like that at all, all they have done is prevent sharing ripped content on their official forums, because they don’t want legal problems.

      Like

  42. I personally would like to see the multiplayer aspect addressed. “Better” netcode, a server browser with “favorites” tab, track rotation, forced chat default – on all clients etc.

    Like

      1. Exactly, and 1.3.4 brought an important fix:
        – Fixed acServer corruption of internal buffers leading to packet losses

        I’ve seen some teleporting since 1.3 release, raced a couple since 1.3.4 and no weird netcode things.

        Only thing that could be improved, is the car physics collision netcode for Online, because they are behaving differently/not as good as when you’re racing offline.

        Like

      2. I mean a netcode which doesn’t make cars bug out and warp everywhere, you know, like sims did perfectly well 10 years ago.

        You will always get laggers and bad connections, however other sims cope with it in a far far better way as their netcode is obviously far more robust.

        Yes, and the collisions are pretty hilarious to watch cars bouncing around like two sponge balls bashing into each other, again, other sims do this far better, which is a shame because I really do like AC, a lot.

        Like

  43. Nothing new here. Kunos has willingly decided to do this and release such an incomplete simulator. What is sad is they have everything… They have popularity… They have graphics…. They have Physics… They have the best when it comes to physics and graphics together…… What’s sad is Kunos willingly left out the fact that they advertised a racing simulator… They have had plenty of time and many people asking for the features that they want in the game that didn’t include additional content like cars or tracks…. In my view…. Kunos is screwing themselves over…. Never will I get anything from them again like many others have said so…. Racing games like the ones at the level of graphics and physics of Assetto Corsa should have never even been on early release without pitstops…. Headlights…. Night events…. With all the options available… Nothing is new… Many racing games have covered this even as far back as race 07… Just look at race 07 for 5 mins and everyone will know what Kunos has done wrong… I mean 3 DLC packs were released before 1.5 came out with pitstops and what kind of pitstops did we get? Nothing… No options no strategy.. nothing… How can anyone release that? I just don’t get it… Almost every race I watch that’s above 30 mins either requires people to have a pitstop or will due to tire wear or fuel limits… Honestly they made a driving hot lap simulator…. That’s it… but as far as a full proper racing game with proper support and actually listening what their customers want….. Which companies business model states… “Don’t listen to your customers or give them any basic needs that are required pertaining to the product you “claim” to release”

    Like

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