With the current crop of physics issues, what exactly does Assetto Corsa have going for it?

acs 2014-12-22 19-04-49-58

Long said to be the centerpiece of the Assetto Corsa package, fans of the popular Italian racing sim are very vocal about willing to deal with a drastic reduction in features, believing all the title needs to succeed is a raw driving experience above and beyond the competition. Unfortunately, recent information reveals the driving experience praised by the legion of Assetto Corsa fans is in jeopardy, leaving some wondering what purpose the game holds in the world of sim racing.

Intended to be a mod platform first and foremost, Assetto Corsa ships with minimal functionality for both online leagues and offline racing, with poor artificial intelligence, shoddy netcode, and the inability to select the color of your car highlighting a laundry list of things we’d never expected to be omitted from a racing game in 2015. Features often found in other racing simulations as far back as the late 1990’s, such as pace cars, functional flag rules, and the ability to freely select your car are entirely disregarded by Kunos Simulazioni in favor of obsessive tweaks to the game’s ever-evolving physics model.

The common defense from those who have invested long hours into Assetto Corsa is that the purpose of the game is to be a driving simulator, very much the way X-Plane’s focus within the world of Aviation games is primarily on flight dynamics rather than building a game surrounding them. Like X-Plane, if the physics engine wasn’t world class, there wouldn’t be much of a reason to own Assetto Corsa in the first place.

But it appears the claims of a physics model far beyond what competitors offer are nothing more than delusional fanboy gospels. Enter David Dominguez, the Physics Leader for Virtua Simulazioni. Inside some of the less-frequented sections of the official Assetto Corsa forums, the veteran modder is found to be constantly at odds with the physics engine, continuously discovering new bugs and shortcomings which serve to frustrate him on a regular basis. For a game that prides itself entirely on a robust physics engine, this sort of blows out the theory that Assetto Corsa currently features the best physics in sim racing. And that’s important, because with a large portion of titles currently available on the market, having the best set of physics is a selling point unto itself.

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Other Virtual Simulazioni members have also chimed in, offering their own thoughts on the physics engine from a very candid standpoint.

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Since the game’s initial release on Steam’s Early Access program in late 2013, we’ve heard sim racers universally sing the praises of Assetto Corsa’s sublime physics, – what’s turned into the main selling point of the title. Now that a respected mod team has actually sat down in an effort to build the community a quality set of third party add-ons and accidentally discovered a whole host of physics issues, the unanimous praise has been outed as just another group of fanboys pushing their favorite game on anyone who will listen.

fill a list

Given that the game lacks many features seen in rival racing sims currently on the market, fanboys have bent over backwards to defend Assetto Corsa in some pretty comical ways, including this guy above who claims features in a racing game are “just to fill a list.” While these people have always fallen back on Assetto Corsa’s physics as a last resort in My Sim is Better than Your Sim arguments, what we’ve posted above might put that in jeopardy, and make some question what Assetto Corsa’s place is within the world of sim racing.

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145 thoughts on “With the current crop of physics issues, what exactly does Assetto Corsa have going for it?

  1. “Its a world conspiracy against AC, the sim world is done with Pcars, now we going for ac, that “modder” talks out his arse, and my GT\forza experience would know, ive also spent 1000 hours on AC and not even bought any other sim, that’s how good AC is, it beats physics everywhere too, dont even mention rf2 is better CAUSE ITS ALL LIES all that data vidoes and info is a smoke screen, I wish could collect the appropriate data to show that, but kunos is smart doesn’t want to release its secrets to those lesser devs”

    There Saved “some” from having to reply, james prepare for death threats.

    Liked by 1 person

  2. Yup. I’ve felt this way since like mid 2014. AC was pretty revolutionary when it first released on Steam early access, back when it was just a teaser of “things to come”. I thought it drove great and just needed a dollop of “real sim” features to take on the heavyweights. To no longer be just a hot lap simulator…

    It became pretty clear after several months that not only was it not going to receive any of these, but that it’s one saving grace, the physics, were slowly going from great to good, then from good to just ok… Nowadays they’re not even ok, they’re just… different? I don’t hate it, but I just don’t enjoy the way it drives/feels, plain and simple.

    I go back and give it another shot after every major update, play for an hour or so, and then promptly forget about it until the next update.

    Like

  3. Assetto Corsa has the biggest and most reliable pubracing community outside of iRacing. That’s what it has going for it, and that’s why I tend to play it the most out of all the racing sims.

    That’s really it, and for me, and apparently the rest of those people, that’s enough. I don’t play AC in SP because there’s nothing worth doing in SP. The accessible and populated multiplayer, despite Kunos’ best efforts, is the main draw of the game for me. A lot of the complaints people throw at AC don’t apply too much to that department. Would I like to have more thought out pit stops and stuff like that? Of course, but that kind of thing doesn’t really come up in a quick 15-20 minute pubrace.

    Another advantage that it has over other sims is Helicorsa. Helicorsa is a godsend for pubracing because you can go side by side with players with much more confidence than you can in other sims.

    Liked by 1 person

    1. Continuing this comment because I thought of some more while reading it over.

      I have no special attachment to Assetto Corsa. I mean, I like the way it feels while driving and I like its FFB, but if say RaceRoom Racing Experience had the same level of pub activity, I’d probably be driving that instead. Ditto for the rFactors and GSCE. However, that’s just not the case.

      A lot of the features that you say are important for league racing, that’s all stuff that frankly, I don’t care about. I don’t care about league racing. I don’t have the time to schedule my life around pretend racing and making those kinds of commitments.

      Would it be better if AC had all that stuff? Of course, more options are always good, but they don’t affect me. You asked in the title of the post what AC has going for it, and for my purposes, it has the stuff I care about: an active (for a racing sim anyway) multiplayer community that I can usually find a quick race to participate in.

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    2. Wow, I can’t believe this exists.

      Not only do we have a sim with fantasy physics, it also holds your hand while you have one of those scary fast guys blasting past you.

      Maybe the google automated car sim might be more your style, so you know, you can just sit back and watch the race without having any skill, logic or agility.

      More confidence than other sims? In other sims, you hold your line, you use spatial awareness and use your car to make sure they can’t get to where they want to, not watch as they do.

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  4. PRC and any others, you have several sims where you can satisfy your sim racing needs. You complain AC this and that, doesn’t have what I want. But about racing in those other sims, you talk more than doing it. (you, as in a group of people who keep bad mouthing AC at every chance). I bet now that I’ve exposed this point, you’ll go race there just to prove otherwise. kek top.

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    1. You missed where I drove in RaceDepartment’s Stock Car Brasil league?
      You missed where Maple builds setups for iRacing Pro Series drivers?
      You missed where I gave out my leaderboard setup for RaceRoom?
      You missed where Sev drove in RD’s BMW M235i league?
      You missed where the screenshots from V8 Supercars races in Stock Car Extreme are from RaceDepartment club races?
      You missed where for a while I was active in a few DiRT Rally leagues, and we even had our own?
      You missed where there were a bunch of us prepared to run in an Assetto Corsa league, only for it to fold?
      You missed where I used to race Monster Trucks, of all things?
      You missed the two iRacing championship certificates?

      Liked by 3 people

      1. That was months/years ago. Nowadays, maybe you don’t have as much time or passion for it, but you like to focus too much on the negatives and just discard sims because of some things that are issues for you.
        Or maybe you much prefer to race in iracing, but now is not possible any more. So you sometimes race in sce. But still, now you’ve got too much free time to focus on why not to race in several sims.

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  5. What does AC have going for it? Not much…but Kunos does have the herd of fanboys that’s starting to rival Ian Bell’s cult so I’m sure they’re happy about that. I understand they’re a small studio, but the fact is that the game just has not progressed much from late 2013. I was ok waiting for AC to develop after purchasing it early access but I’ve lost my patience at this point. It’s becoming ever clearer that Kunos has no intention of actually finishing this game, but are perfectly content charging $60 for it and calling it a completed product, which is ridiculous. I wish people would stop buying it because it just encourages Kunos that what they’re doing is ok. The game is still in a beta state, at best. I do not see myself purchasing any additional content unless there are major changes to the development strategy (unlikely).

    Maybe this perpetual pre-release state is the reality of sim racing games these days but that doesn’t make it acceptable. It really makes me pine for the days when you would buy a game and it was, you know, actually a finished product. But dare to express this opinion and those who bleat like sheep about how Kunos can do no wrong will say it’s my problem that essential features have not been implemented. Or Stefano will offer some pitiful deflection like “work with the software, not against it” (whatever that means) when pressed on the issue of the disastrous AI. Or they’ll just ban you from the forum. The fact that Kunos, much like Bell and his cadre of thieves at SMS, cannot accept criticism, no matter how diplomatically given, is a problem. At this point the game is in such a sorry state that I cannot easily discern what the studio is hoping to accomplish with it.

    I do, however, take some comfort in the fact that Kunos will get their comeuppance when this game bombs hard on consoles next year. But that’s a whole other issue…

    Liked by 1 person

    1. “but Kunos does have the herd of fanboys that’s starting to rival Ian Bell’s cult”.

      I think we all know with what words to replace Kunos in that sentence. You are complaining about fans of other sims, but you don’t look at the people you have in your preferred game’s community? Most likely one of them did the post I’m replying to.

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      1. I don’t understand what you’re trying to say; your comment doesn’t make any sense. For the record, I’m basically unhappy with every one of the sims currently on the market. I can this post is getting some visibility because the Kunos army seems to be marching in.

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      2. rFactor has like 2-3 fanboys who just pull triple duty going everywhere and doing everything.

        GSC has like 2 fanboys, one of whom is EmptyBox so anyone who listens to him will shill for it just because they trust his opinion.

        RRE doesn’t have any fanboys that I’ve seen, just people who say “it’s not bad aside from the paywall,” which is accurate.

        Assetto Corsa has many, many fanboys. It’s the reason that you can’t just go “fuck off Ass0ciator” when dealing with AC shills, because there’s more than 3 of them.

        Liked by 1 person

      3. Nathan, have you thought that maybe AC fans genuinely like Assetto Corsa. But are still capable of understanding there are still issues, things that could be added, a richer game/race experience. Heck, even the devs can see that. They have played past and present sims. They watch real life motorsport, they have an office at a mildly popular race track. But then there are some people who aren’t happy to see happy people. They must think, “what fools”.

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      4. More like the ppl that play and push AC, tend to be younger, inexperienced and impressionable,this fact has been so much clearer for me seeing the amount of AC blow horns that have spent months claiming AC has it all over rf2, without even owning it, or any other sims apparently.

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      5. Being older doesn’t make you the wiser person. Especially when that older person keeps labeling others, having prejudice and preconceived ideas. And keeps having thoughts and actions of revenge.

        Liked by 1 person

      6. “Being older doesn’t make you the wiser person. Especially when that older person keeps labeling others, having prejudice and preconceived ideas. And keeps having thoughts and actions of revenge.”

        Agree, some of the worst are those stinking crusty old cunts, very common amongst Nascar sims it seems,I play all kinds of sims, and the communities are by and large a lot more even headed, then head over to to your fave race sim site, and its like taking a plunge in the film idiocracy at times.

        Just yesterday, seen a post on RD with a well known AC player claiming RF2 is a arcade racer because when he drives off road(fuck knows why hes driving so much off track) the wheel goes light, ive never so much retarded shit in me life, and this is a small example of a typical response by a ac fan regarding any other title.

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      7. ” this is a small example of a typical response by a ac fan regarding any other title.”
        No it isn’t. That is typical of a person who is too fanatic in regards to many things in life. Is also human kind, because is enough to be in a group that is separate from another group to start defending it as it was your life, even with unreasonable rationalization.
        Put that person in a political party he defends, he will say the most absurd shit about the other direct opponent party. Or we can use the same example with football clubs, religion, and so on.
        Those exist in many subjects and genres (games).

        But you’re creating an ill against AC because of certain people. Just like other people are creating an ill of rf2 because of certain people we shall not name but we know who they are. But “we”, who can put that aside due to an evolved mind, should give in and look at our thoughts to see if we agree with them, or if we are too scared to disagree with them.

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      8. “Nathan, have you thought that maybe AC fans genuinely like Assetto Corsa. But are still capable of understanding there are still issues, things that could be added, a richer game/race experience.”

        I’ve been on this blog for, what, I dunno. A few months. Not that long. I like to comment, and I like to argue, and I like to discuss, and I will tell you that basic features are missing, and if I say this, I will be dogpiled by people saying that shifting into first before the light goes is an unnecessary feature and that it’s not a racing sim, it’s a driving sim. (I don’t even necessarily care if I can jump it, but I especially don’t want to have to REMEMBER to shift as it goes green! I want to pull my foot off the clutch! It’s objectively faster.)

        These are talking points passed around by people who want to control the discussion and make it so that nobody is allowed to say anything negative about their game.

        I booted AC back up a few days ago after someone told me that the higher-tier career mode stuff actually contains real championships. It wasn’t un-fun. I would probably have loved it if I’d used that mod that gives you the radar thing.

        Even still, I did have fun with it. It wasn’t like I didn’t enjoy myself, or anything. What I want out of a game, personally, is what Project Cars gives me on its best day (which it gives me only very rarely). So that’s where my sim time goes, and I play games that aren’t sims with my recently limited time, as well.

        So while I did have fun, and it was certainly not a terrible experience, I also noticed that it’s not exactly without its problems, and this is the mode where every decision was made for me, so there’s no excuse like “well you picked the wrong car/track combination.” Cars take confusing lines, way too slow in corners that allow me to pass them up, and then fast on the straight in spite of having just blown by them in the last corner and gotten on the gas as early as possible.

        But no, I know the difference between someone who says “well my opinion is, I like it” and someone who says “you shut your damn mouth, boy.”

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  6. “But dare to express this opinion and those who bleat like sheep about how Kunos can do no wrong”

    You are really clueless aren’t you? Hasn’t Kunos added several new features, fixes, content, etc. because the community reported and requested? For example pit stops, the community asked so much for it in 2014. Multiplayer pitstops exist since game launch, but offline pitstops are arriving much later. Though they are mostly useful for leagues, because from the pub racing I did so far, I think only twice I entered races with as many laps to need pitstops. And even then they quickly get deserted.
    And other things they added either for the gameplay or when hosting online races. So you are indeed clueless about what you’re accusing and too quick to judge.

    You are too quick to jump the gun. Labeling people and the community. But you see only what you want to see. Do you think if people said it was all okay, no need to do more, you think the game would have advanced since 2014? Of course not, but Kunos, as well as the ac community, has been requesting for improvements, reporting issues, Kunos has been working on them as much as they could. But they also have a vision/plan for their game, they won’t put just whatever people want, even if several things existed in previous sims. They will put things in the game that they think will be worth for the community. Not just to fill a list.
    Maybe that’s exactly it, people just want to see a pretty filled list of stuff in a sim racing game, and then won’t actually care or use it when playing the game. But that sells am I right?

    Like

    1. Oh really? Well by my estimation, you’re the one that is clueless if you think the game has “advanced” in any substantive way since 2014. And it’s not a “pretty list” that is missing in the game. It is essential features, features that effectively cripple the racing experience. Features that are present in other racing sims. This is supposed to be a racing sim, right? Oh wait, now the official line is it’s a “driving sim,” or a hotlap sim, despite being branded “your racing simulator.” Give me a break. I’m not seeing what I want to see. I wanted to like this game. I did like it for quite a while. I was optimistic enough that I bought it 2 years ago but I’ve lost my patience. What you’ve said, telling me that objectively critical features are missing is not a problem, only my subjective judgment, is what I’m sick of. It’s exactly what I’m talking about. The game is deeply flawed. Objectively flawed. Stop taking it so personally you shill.

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      1. Working pitstops
        Safety car
        Proper flag rules
        No “penalty: slow down” bullshit
        Proper admin tools
        Being able to change grids through admin commands
        Actual qualifying rules, not this “Oh the clock ran down to 0, better force everyone into the pits” bullshit
        Rolling starts
        Formation lap
        Being able to shift into 1st gear before the green flag drops

        Liked by 2 people

      2. How many times gonna ask for a list, do you think we’ve forgotten what race features are since last time asked?Lets also add the fact even with those features we still need a ai to race and a MP network that’s at least as good as its competitors.

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      3. List of essential features missing in Asetto Corsa

        Aerodynamics that takes proper sideslip/alpha into account
        -Properly handling stiff suspensions
        -Properly working AI
        -Properly working netcode
        -AI during multiplayer
        -Brake temperature
        -Oil temperature
        -Water temperature
        -Dynamic day/night cycles
        -Drivers swaps during multiplayer and singleplayer
        -Dynamic weather with rain
        -Proper race/flag rules
        -False starts
        -Rolling starts
        -Safety car
        -Proper damage
        -Pitstops in singleplayer
        -Visible tire deformation
        -Animated marshalls
        -Steering assist and adjustable speed sensitivity for keyboard users
        -Steering assist for gamepad users

        Problems/flaws that Assetto Corsa currently has that rFactor doesn’t:

        – flawed underbody collisions
        – lack of brake tempature
        – lack of oil and water tempature
        – flawed engine damage
        – broken netcode
        – lack of packafe system for easy auto update/download of mods during MP
        -flawed tire pressure gain with tempatures
        -physics instabilities
        -completely broken AI that is worse than what 2 decade old racing games had
        -flawed force feedback
        -mods gets broken after every update
        – incomplete aero simulation that doesn’t take alpha/sideslip into account
        -flawed suspension simulation
        -flawed load sensitivity
        -no brake wear
        -no rolling starts
        -no pitstops in SP
        -no AI in MP
        -no chassis flex
        -no false starts
        -no adjustable brake pressure or steering lock in race cars
        -no proper race rules&flags
        -no safety car
        -no visible tire deformation
        -animated marshalls
        -no proper mouse/keyboard support

        Like

    2. Features to fill a list…. right!

      You do realise sim racing has been around for over 25 years don’t you?
      You do realise that over that time, the community has requested and demanded ‘features’

      You do realise that over that 25 year history, there have been simulations and then those that attempt to capitalise on the popularity of those simulations. These ‘pseudo simulations’ often sell huge numbers, offering enticing ‘coming soon’ features with all the sexy content…

      I fucking hate AC.

      I hate it because it is a lie.
      I hate it because it doesn’t even feel good to drive.
      I hate it because the community is full of people that don’t seem to understand that if you don’t have accurate physics, you may as well be playing Need for Speed.
      I hate it because Kunos had the opportunity to make a serious contribution to this genre, and all they have ended up doing is fracturing the community.

      The fucking rear of the car is nailed down FFS, how fricken clueless do you have to be to not understand that this is a pile of shit… not even good shit.

      Liked by 1 person

      1. The circlejerk continues.

        When has Kunos promised several of the features seen in other sims? Don’t treat the wishlist of some as “coming soon”. Assetto Corsa was never advertised with the features people that play other sims demand as essential. You should hate your illusion, or the ability of getting illuded when there was no reason for it.

        Liked by 1 person

      2. Are you driving with traction control and default setups or something? I can put the back end wherever I want it in any of the moderately powerful rwd cars and feel exactly what it’s doing through the FFB. Just needs a few clicks of the setup to take it out of ‘granny-safe’ mode. (which, imo, is a good default. Let the kids who know nothing about handling have a car that’s hard to spin; it won’t do good laptimes but it’ll do laptimes)

        Like obviously FFB and handling is a matter of opinion, but “the rear is nailed down” is so far from my experience that it’s hard to believe you’re playing the same game.

        Like

      3. Can’t reply to comments individually for some reason.

        He promised it when they were developing, he promised before and after early access.
        He still to this day claims “Assetto Corsa | Your racing simulator. The most realistic PC racing simulation” on the website.

        Yeah circlejerk must mean the opposite in the land where you come from.

        I have no illusions, I have experience. I also have a keen eye for bullshit… and I have not changed my tune since the day AC was released.

        …Sure next Anon,

        I can understand that you are only able to detect issues from your own experience.
        I’ve been sim racing for over 25 years, I have also raced karts, modded cars and tracks, been watching F1 (and other non-redneck series) since 1979. I’ve raced against Greg Stewart (in a league), achieved third place in the Australian Championships (over 120 competitors at the time iirc)
        and will generally run rings around you so hard you’d give up simracing in disgust of yourself.

        But yeah, I might be running with traction control. /s

        Like

  7. What does AC have going for it? Easy pub racing. Active modding scene. And its fun. May not be the most feature laden. May not be the most realistic. So what? If it bothers you don’t buy it or don’t use it. There are plenty of alternatives. I suppose whining and bitching on some forum is an alternative too.

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    1. Problems/flaws that Assetto Corsa currently has that rFactor doesn’t:

      – flawed underbody collisions
      – lack of brake tempature
      – lack of oil and water tempature
      – flawed engine damage
      – broken netcode
      – lack of packafe system for easy auto update/download of mods during MP
      -flawed tire pressure gain with tempatures
      -physics instabilities
      -completely broken AI that is worse than what 2 decade old racing games had
      -flawed force feedback
      -mods gets broken after every update
      – incomplete aero simulation that doesn’t take alpha/sideslip into account
      -flawed suspension simulation
      -flawed load sensitivity
      -no brake wear
      -no rolling starts
      -no pitstops in SP
      -no AI in MP
      -no chassis flex
      -no false starts
      -no adjustable brake pressure or steering lock in race cars
      -no proper race rules&flags
      -no safety car
      -no visible tire deformation
      -animated marshalls
      -no proper mouse/keyboard support
      -no steering assist for gamepad/keyboard users

      Like

  8. The sound is horrible, it’s like they tied the sound engine to the tires, if you go over a bump the revs waver. if a drive wheel comes of the ground your engine should rev out. It’s been terrible since day one and has not improved, total loss of immersion for me. I can’t even hotlap in it.

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    1. You forgot these
      Problems/flaws that Assetto Corsa currently has that rFactor doesn’t:

      – flawed underbody collisions
      – lack of brake tempature
      – lack of oil and water tempature
      – flawed engine damage
      – broken netcode
      – lack of packafe system for easy auto update/download of mods during MP
      -flawed tire pressure gain with tempatures
      -physics instabilities
      -completely broken AI that is worse than what 2 decade old racing games had
      -flawed force feedback
      -mods gets broken after every update
      – incomplete aero simulation that doesn’t take alpha/sideslip into account
      -flawed suspension simulation
      -flawed load sensitivity
      -no brake wear
      -no rolling starts
      -no pitstops in SP
      -no AI in MP
      -no chassis flex
      -no false starts
      -no adjustable brake pressure or steering lock in race cars
      -no proper race rules&flags
      -no safety car
      -no visible tire deformation
      -animated marshalls
      -no proper mouse/keyboard support
      -no steering assist for gamepad/keyboard users

      Like

  9. Here’s a fun puzzle for you physics nerds:
    One of the issues screenshotted in this article is completely bogus. The game is working correctly, the VS member is wrong. Can you spot it?

    On the note of “this sort of blows out the theory that Assetto Corsa currently features the best physics in sim racing.”
    Logically, all you’ve proven is that AC is not 100% realistic. Which is pretty obvious when you think about it for a second. Whether other sims have their own physics quirks is a separate question which you’re probably not going to find the answer to on the AC support forum.

    Like

  10. Lol.. when anti-AC fans say Kunos job is to do everything, to make the perfect sim racing game, full series, championships, leaderboards, and other and other features.. when the same issue is said about ISI, there comes hexagramme to defend ISI of things he accused Kunos and AC community:

    So behold:


    Liked by 1 person

    1. “Perfect sim racing game?” Dude, I’d be content if AC was a decent or even functional sim racing game, not just a hotlap sim. People have legitimate and reasonable complaints about some pretty important missing features in the game. That’s great that you’re happy with the game, but Kunos has issues, you can’t deny that. This idea of an “anti-Kunos” conspiracy is ridiculous.

      Like

      1. I think you’re also wrong to think that people that like how AC is now or was a year ago are content forever. We also like fresh and different content, we like many racing options and other things seen in other sims, or in real life motorsport.
        People do tell Kunos their preferences and things they want to see in the game to enrich the experience and longevity. Now is up to them to see if those suggestions are worth for the present and future players, and how feasible is to do in their current software.

        Like

    2. Missing champ maker would be awesome in rf2, however since its laden with other race features,it lessens the impact,the actual only thing missing to have a champ in rf2 is a point counter, how this in any way whatsoever excuses AC of being completely void of almost all possible race features possible, is beyond me.

      Like

  11. rF2 goes nowhere with the Steam release -> Ass/Hex go silent (far as I checked back then) -> then suddenly more “Here’s why game X sucks for the 43rd time”, with a few screencaps I’m pretty sure I saw spammed by that duo previously….
    (some of which are from October 2015, perhaps they’ve been answered/addressed since ?)

    Not one link to the forums in question. Again, Cherry-picking ‘PretendJournalism’ fitting-in rather well here.

    Dude, you’ve shown an ability to truly research & source shit before (iRacing’s crap, for example), but now you’re just getting lazy.

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    1. I wish every story we published was as entertaining to read as some of the stuff I’ve been able to dig up on iRacing, but there’s a certain Rolling Stones song that applies to this situation quite well.

      The responses in the RaceDepartment thread inspired me to some extent, but the question still remains. With this much stuff popping up about the game’s physics and how much the AC fanboys cling to physics as their lone saving grace coupled with what we know about the console release, what selling points are left?

      Like

      1. Well ironically, if it wasn’t for this article I wouldn’t be aware of ‘this much stuff’, and more-to-the-point I wouldn’t even care, I’d still fire-up AC when I find time and enjoy it for what it serves best as – a hotlap/’Chris Harris’ simulator. I still will because despite the negative-view of others, my experience – in the solo/hotlap sense – has been overall positive and enjoyable.

        That said, I do realize there isn’t much going for AC on consoles, beyond the ‘feel of old’ (though I think it’s still currently fine in my hands) and simply being an alternative in the racing-game genre. A good chunk of AC’s attraction on PC is the mod-ability and freedom that comes with being on the PC, which none of that will carry-over to the console-port (except maybe for 1 or 2 cars that started life as a mod and got bought).

        Then again, having gone from last-gen console to PC-gaming for the first time earlier this year, I really can’t imagine why people would choose console over PC in the first place these days. The cost of console/’required’ online sub/compatible wheel/game quickly reaches a price-range that’d get you a decent PC that’d be good to go for the whole ‘console generation’ if your smart about it, and possibly beyond – and even then, a few upgrades later down the road and you could be good to go a bit longer still.

        But enough rambling from me, if people want to lock themselves to a console-release in this day & age, that’s on them IMO.

        Like

  12. Who the fuck is misterbeam in the Virtua Simulazioni team?

    I thought he was some twat who had aligned himself with VS without actually being a part of their team. I don’t see him listed on their website.

    I’m sure Hex and Ass are practicing the rusty trombone on each other with another AC critique on this blog.

    Like

    1. Hexole n Assole are busy atm mastrubating (shilling) rf2 on Steam.even Ass did a keyboard/gamepad guide for the game..how awesome..Does he actually think gamepad community will fall for it?

      Like

      1. Hi hex, i’m dissapointed to see you still can’t recognize my posting style. Such a shame though since I’m on your mind 24/7. I’ve managed to find the login button quite some time ago. I’m convinced that if you finally get to clean your room and wipe the cum stains of your monitor , you’ll be able to do the same.

        Like

  13. Assetto Corsa is fundamentally broken, stay the hell away from it. rF2 is currently the most realistic driving simulator available. AC is trash.

    Like

  14. In my personal opinon, the reason why i have 650 hours in AC and 2.1 hours in a refunded rfactor 2(in the end its main rival) is mods. I joined the sim racing area late last year and in all seriousness i cant give two sh**s and a fu** about how realistic it is, the physics are seriously good enough with the exception of F1 cars, not sure its its a weight or speed thing but something is fundamentally wrong with F1 cars and mods in the game, new ones at least. Regardless of all that I and many others play because AC regardless of its realistic is earlier to mod for then rfactor 2 will ever be, i have more content, i have more tracks. When i brought rF2 a week or so ago i ran into crashing issues, an issue many have had but has a reasonable fix. Now i am fine with this, little jimmy and his band of randoms leaving xbox and forza want a replacement, crashing is cause them to spam the forums or refund and give a negative review.

    Its as simple as Assetto corsa has become that spiritual successor to rfactor in terms of content mixed with people that have been trying to replace granturismo/forza as they switch to pc.

    Dont give me that bullshit that graphics dont matter, many people cant just go back to gtr2 or rfactor as well, its way too immersion breaking after we have been so used to decent graphics, for reference go back to using a flip up phone, some of you will be fine with it but a ton of us will lose it.

    Like

    1. Graphics do matter because we’d all be playing Indy 500 for the Amiga if they didn’t. Graphics, like sound, are part of the immersion quotient.

      That said, all graphics and no physics usually makes an arcade racer. pCARS tried to meld the two worlds and somehow SMS fucked up the physics portion, especially with the road cars and after 6 patches the physics and tyre model still feel odd.

      I’m not surprised Assetto Corsa isn’t the end all, be all. I bet if we looked at the physics computations of all the sims they’d be a fair amount of fudging and guesswork.

      What AC has in spades is mods, some are exceptional, most are crap just like rfactor. RFactor 2 has great physics and fuckall mods, R3E, iRacing and pCARS have no mods to speak of making them as useful to modders as a cock flavoured lollypop is to a hetrosexual male.

      SCE has track and car mods, far fewer than Race 07, GTR 2 or GT legends so its not the best either. Who knows when we’ll see the DX12 powered sim from Reiza…

      Sim racing is slowly becoming the domain of scam artists and scumbags, then there is thedevelopers who lack the budgets to make the updated versions of sims of yore such as GTR 2.

      Like

  15. The accuracy and sophistication of any sims physics engine gets overrated by clueless followers of every sim. In AC at least the tire model is still WIP but that doesn’t mean it will ever be flawless. Also it doesn’t mean the game is now any less fun just because someone bothered to point out some of the issues. Happy to see at least a handful people have something interesting to tell about the physics engine from time to time in the relevant AC subforum.

    Sadly or luckily(?), I’m not able to let myself convince of any game’s “seriousness” in the physics engine. And it doesn’t even matter. What matters to me is having fun on track, AC atm works well enough for that because the multiplayer is still populated enough. I wonder how long this will last.

    On feature aspects I don’t expect AC to improve much anymore. It should be pretty close to final now which will likely be named 1.5.? and then they will focus on the finishing of the console-conversion. It doesn’t need any extra selling points either to be profitable because it seemingly will hardly get much extra investment. Imo that’s a pity because it is indeed lacking some important features to be deserving the title of a good racing sim.

    Liked by 1 person

  16. I’m too much of a scrub to really comment/compare the physics of the sims I play, but the main reason I’ve clocked the most hours over the past 6 months on AC is for one reason.

    For casual pickup races, AC is the least dead. I completely agree with all the issues stated on the multiplayer, and coming from GT6 it’s an unexepcted step backwards.

    But ultimately the better features/physics of GCSE for example mean little when there is no one to race against, and the few poeple online are in locked lobbies or using obscure mods I don’t have.

    Compare that a the number of full lobbies on AC, and it is just about enough to put up with missing features, poor netcode and first corner/lap pileups for a night. It’s still shit, but fractionally less shit than empty lobbies.

    I never thought I would say this when I built my PC 6 months ago specifcally to move from GT6 to PC sims, but I’m seriously considering picking up an iRacing subscription. As you guys have covered, it has its own share of problems, but it may be less shit than the other offerings out there.

    As for Rfactor2 and R3E, they may be better games, but they seem to be equally dead online, as well as expensive.

    It’s really kind of a shame that I am looking for the ‘least shit’ game rather than the ‘best,’ and certainly wasn’t what I was hoping for when I made the decision to take simracing more seriously.

    It says a lot tht the most fun I have had recently, has been from playing simcade/arcade racers with a gamepad.

    Like

    1. try race2play maybe? Main disadvantage of pub racing is lack of progression and players that collide happy. For exmpl you enter full lobby in AC. – by first turn everybody on the grass exept 2-3 guys.- on 3d lap most ppl quit. – u finished 6 , but that is just cause 10 ppl quit. hardly enjoyable race/

      Like

  17. If iracing was moddable I bet the modders would find a host of bugs there too. Without modding they are much harder to find and iracing censuring their forums is not helping either.

    Liked by 1 person

  18. As a former modder, AC starts to sound a reasonable platform to continue the hobby. The physics engine is so broken that no-one really cares about the values you type into physics files. It is enough if the car has a lot polygons and nice sounds. With rF1 and rF2 the modding problem was always to find the real life physics data. With AC, it doesn’t seem to matter at all, which is good.

    Like

    1. Exactly, from a physics side as long as the car is stable (lots of understeer and fixed rear) people will praise it. This is what is currently happening with all Kunos cars, including most of the mods are going that way.

      As sad as it is, the majority of Assetto Corsa players just want to launch the game and drive easily because learning how the car behaves its just requires too much time and effort. Only a few freaks of simracing want to find some actual challenge when driving a racing car.

      Like

      1. According to hordes of AC fans, its extremely easy to drive a f1 or DTM car, or indeed even a classic, other sims make it deliberately hard, to make ppl feel insecure, that’s why they just throw anyone into race series, just rock up tell em you’ve jammed AC, they be like, “hop in bud, anyone can drive these things.”

        Like

  19. When I initially bought AC (shortly before 1.0 released) it was probably the best sim I had ever driven in terms of driving feel. The cars behaved extremely realistic as I had already had experience on Michelin (Formula + GT tires), Cooper (Formula) and Dunlop (Sports/GT) tires and the cars drove exactly like I expected them to drive. I knew the actual simulated physics behind the game were a bit wonky and not 100% realistic, but after all this game was supposed to be a driving simulator, and not a commercial simulation engine for the industry. Yes, it lacks brake temperatures and brake fade, which is irrelevant for short sprint races though, and yes it lacks oil/water temps (irrelevant for literally any European racing car). The only real criticism I had was how it dealt with tire temperatures, because for me it seemed like the game only simulated surface temperature, while completely forgetting about core temperatures.

    The pinnacle of AC was when 1.1 released alongside the Dreampack1 DLC. It added another car that I had driven in real life to the game (M235i Racing), and it felt as close to the real thing as you could get, eventhough it a few physics/setup issues (8th gear geared for 420kph according to tuning menu, and lowering tire pressure to lowest possible gave you ~10-15kph extra cornering speed, while taking 10-15kph top speed away from you). There was nothing more to do in the game though, so I hadn’t played it in a while. I came back to the game when 1.3 had released with their new tire model V5, and it was like I was playing a completely different game. Tires now felt completely unrealistic (instant grip when turning in, no loading or unloading of forces on the tire), and (at least for me) the FFB had lost some of its quality as well. I hate to say it, but the game went from being the saviour of simracing to feeling worse than older iterations of iRacing’s tire model 😦

    Like

    1. Weird how when they make changes VS asked for (new load sensitivity is another of David Dominguez’s pet problems) the game feels worse to you. Maybe you should be a bit skeptical of hoping for everything else he wants to be added.

      Like

    2. I personally can’t speak for it as I have close to none rl experience with driving cars, but I do agree with you to some extent. I think 1 step forward 2 steps back applies pretty well here, some more steps forward and none back would be nice.

      Liked by 1 person

  20. Also rFactor 2 has state of the art aero simulation, something that is extremely flawed in the likes of Assetto Corsa and iRacing.

    Like

  21. rF2 focuses mainly on racing. Not hot lapping, replay watching, screenshot generation or any nonsense like that. The AI is the best on the market.

    Like

    1. Saying the AI is best on the market might be correct, as the level of competition is nonexistent. But for example rF2 Stock Car AI is complete nonsense. Any offline race with 43 cars is like ARCA race with drunk Kevin Lepage’s filling the whole field.

      And I am comparing this to 12 years old NR2003 which has tough, competitive and intelligent AI which you can race bumper to bumper, fender to fender without issues. And you never feel like the AI is cheating.

      And why is not ISI developing short tracks like Bristol and Martinsville which are known to produce most competitive NASCAR racing? Because they can’t, the AI is so fucked up that simulating any of those venues would be impossible.

      Like

      1. A FUCKING MEN. I get tired of reading about how good rFactor 2’s AI is. You can’t say the AI is ” the best in the business” when the Stock Cars are like 42 retards running around a track with no fucking clue what is going on. Stock Cars in rF2 are the most useless fucking addition ever made and that counts the fucking horse armor in Oblivion.

        Like

      2. “when the Stock Cars are like 42 retards running around a track with no fucking clue what is going on.”

        That would be realistic then wont it.

        Lol couldn’t help me self, you fully set it up

        Like

      3. Yep the oval AI is fucked. Luckily for us, ISI know what the issues are and will get on top of it.

        Obviously they got caught short trying to get everything working 100% for SC/Ovals but at least we know from their track record that it will be fixed and it will be first class.

        They are not making a track because they can’t control the AI there. Serious logic there mate.

        Like

  22. rFactor 2 offers dynamic weather and day to night transition which should standard these days, but sadly most titles like iRacing or Assetto Corsa cant’t offer those features due to fundamentally flawed graphics/game engine.

    Like

  23. You were one of the people supporting AC console news and actually ridiculed my post on AC forums. The results are in front of you now.

    Like

  24. So there is this driving sim that is praised for having outstanding physics. It has fuck-all anything else except for the physics and lacks basic features that games over a decade older had, but despite that a lot of people still praise it as the best sim (who needs features when you got muh physics). And it turns out the only thing the game has got going on, the physics, are also shit. Now where have I heard that before?

    PS. Rally Championship 2000 review when

    Like

  25. Problems/flaws that Assetto Corsa currently has that rFactor doesn’t:

    – flawed underbody collisions
    – lack of brake tempature
    – lack of oil and water tempature
    – flawed engine damage
    – broken netcode
    – lack of packafe system for easy auto update/download of mods during MP
    -flawed tire pressure gain with tempatures
    -physics instabilities
    -completely broken AI that is worse than what 2 decade old racing games had
    -flawed force feedback
    -mods gets broken after every update
    – incomplete aero simulation that doesn’t take alpha/sideslip into account
    -flawed suspension simulation
    -flawed load sensitivity
    -no brake wear
    -no rolling starts
    -no pitstops in SP
    -no AI in MP
    -no chassis flex
    -no false starts
    -no adjustable brake pressure or steering lock in race cars
    -no proper race rules&flags
    -no safety car
    -no visible tire deformation
    -animated marshalls
    -no proper mouse/keyboard support
    -no steering assist for gamepad/keyboard users

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    1. Dafuq dude, the previous list said that AC was worse than rfactor because it HAS a steering assist for kb/gamepad users. Cause it does. They both do.

      Like

    1. The only free to comment forum is R3E’s however it is currently full of people bitching about the cost of the sim..

      I love the fact Associator has pleaded with modders on the ISI forums to populate the steam workshop with mods because its as like a desert outside of ISI’s own content and looks bad to new users..the fact is rF2 has hardly any mods worth owning.

      Do people you know less than 6000 people have rF2 on Steam – I bet more people are playing the first Forza game on the original Xbox. It may have cutting edge physics and tyre modelling but no one seemingly cares.

      Like

      1. Yep still amazes me you ppl think the average pleb gamer with an IQ of a tomato, would find a title like rf2 better for them over say forza, same reason why thousands more choose war thunder instead of DCS thats has its base in working with military,or the tens of thousands that play world of tanks instead of the actual sim the US army uses for tankers Steel beasts, little girls don’t play hardcore sims.

        Like

      2. Actually what’s so hardcore about rf2? Is much easier for any gamer to grab a car and drive or race it, then to learn how to pilot an airplane. Especially when you use an already rubbered track in rf2, but even in a clean one.
        Even real life motorsport is easier than real life airplane piloting or airplane combat. Put a person who never touched a car or a plane, and will eventually manage to drive the car way first than learning to lift the airplane safely.

        Like

      3. If you’re gonna go the hardcore route, netkarpro is still the gold standard for car simulation, can’t believe people call rf2 a simulator when it doesn’t even have mouse-ignition or battery simulation (tongue in cheek)

        Like

      4. Flying is easier then driving fast on track at a base level, have real life experience with driving fast,flying and siming in both, you also left the tank example out, is that hard too? lifting a plane from takeoff I did in my first ever flight with absolute minimal instruction, but whats your point?

        When i say hardcore did you think I meant difficulty?,its probably 80per cent perception the difficulty, its not that rf2\DCS\steel beasts is at a base level is “harder” than war thunder\world of tanks\Forza, just asks for more understanding of what you are actually doing and doesn’t pretend otherwise, while the mainstream games pretend you are michael schumacher or general patton, and is designed to make you feel like a ace pilot\race driver\ace tanker, ego gaming as opposed to study siming, rf2 is as much a study sim as DCS or steel beasts.

        And yeah your final point is silly, if you had a person who had never flown or driven (drive fast mind you not sunday driving) I guarantee you flight principles by easier to teach then the black art of what a race machine does at the edge, why do you think flight sims are the closest sims you will get to real life physics?while here in race sim land devs still trying to suss physics.

        Like

      5. But rf2 is hardcore where? Maybe if you want to do endurance racing with live weather, but just endurance itself in optimal conditions can be exhausting. But that is endurance itself, which any game can have it.
        But driving or racing in rf2 is not hardcore in the sense that only diehard people can do it. Everyone can. Of course only a certain group will reach the top level of skill, but that applies to many games.

        I believe driving a real life race car, like a F1 car from either era, that must be hardcore, especially on the body. But in sim racing once you know how much the tyres can take, then you can nail almost every lap afterwards. After a certain point, your body also needs strength and endurance capabilities, and the right mindset. And again, that applies to every sim out there.

        But here’s one definition I agree on what hardcore means in racing: http://www.gamesradar.com/why-racing-genre-needs-be-more-hardcore/
        “‘hardcore’ does not necessarily mean ‘hard’ as in ‘difficult’. Casual games can be difficult. Perhaps the best explanation is that hardcore games demand a greater understanding of how they work and more discipline on the player’s part to get the most out of them. And in terms of racing games, that means more than just holding down accelerate and steering. It means involvement, as opposed to passively consuming the on-screen action. The original Super Mario Kart on SNES is hardcore. Gran Turismo 6 is hardcore. GRID Autosport can be hardcore.”

        Out of that:
        “Perhaps the best explanation is that hardcore games demand a greater understanding of how they work and more discipline on the player’s part to get the most out of them.”

        I think this applies to every racing sim, and to every flight sim. And probably fps games like cs:go too, moba like dota2, lol, wow, and so on and possibly other genres, like strategy games.

        Like

    1. Neither ass and hex play their game. What could you expect. They are more fans of being anti-fans of AC, than fans of their “favorite” game. They are fighting a battle with themselves. Since the elite dangerous and star citizen times. What the battle is for doesn’t matter, but as long as there is a battle they want to be the protagonists.

      Like

  26. Interesting comments from those mod teams. One thing I find AC does very well is PORTRAYING itself as having realistic physics, as the raw physics, force feedback, graphics and sounds (apart from the raw engine sounds that is) work very well together to provide an immersive experience and, apparently, the illusion of realism. It’s disappointing to hear that behind the scenes the raw physics are flawed, but as I gradually increase my driver level from shit to mediocre it is apparent that the other sims provide more predictably realistic physics despite not being quite as immersive.

    But oh well, flawed or not AC is still fun to have the odd blast up the hill climb course in street cars. And being a complete pussy who values immersion and fun over raw competition in sim racing thats more than enough to be a part of my game library

    Like

    1. What is flawed in this?

      The FR 3.5 from AC in the video was with the previous tires. Now is a bit strange to drive sometimes due to not optimized temperatures model, as VS didn’t update their mod yet because are waiting for Kunos to finish it themselves and release v.5 tyres for modders. Though I think I saw a mod with v5, so better asking a modder about it.

      Like

  27. Reading through the numbers from Steam Charts makes for some sobering reading IF their numbers are indeed correct.

    rF2 has an 313 all time peak and 203 peak users in 24 hours.
    The 40% off sale hasn’t done much to boost numbers nor has the free change from stand alone to Steam offer.

    Stock Car Extreme has 124 online as its all time peak and 80 people as a 24 hour peak user total. Seems PRC is right – more people pledged money then drive SCE.

    Raceroom has just 768 people online for its all time peak and 367 people as its 24 hour peak user total.
    Raceroom AG need to realise only iRenting, sorry, iRacing, can charge exorbitant prices for content…free weekends have done little too.

    Assetto Corsa has 6,954 all time peak and 1,443 24 hour peak user total.
    Has the AC bubble burst? A lack of forward progress with key elements hasn’t helped AC pick up new players.

    pCARS has 10,688 all time peak and 1,692 24 hour peak user total.
    Looks like Project Cars has the most return users meaning shiny graphics and odd physics equal great sales. On paper pCARS should be as good to drive as rF2 but isn’t close despite SMS aping most of ISI’s features.

    For the record, the most played sim is Euro Truck Simulator 2!

    We may have more sims than a few years ago..shame there aren’t a great deal of people playing them.

    Liked by 1 person

      1. I used to play it a lot before I discovered Assetto Corsa. After I bought my G27 I tried it, but the FFB was an instant turn-off for me. It’s sad because game has really nice variety of tracks and cars.

        Like

  28. I trust ISI because real F1 teams trusts them in doing their simulators.

    So they know their stuff.

    Ferrari changed to ISI rFPro in October 2014,
    In March 2015 Vettel won the race in Sepang.

    Nothing else needs to be said abt who made better sim.

    Like

  29. Apparently one of the Virtua Simulazioni guys got banned for whatever reason. They are running out of patience with AC basic/fundamental physics flaws and limitations and are getting a bit agressive on the posting lately.

    Like

    1. Idiot manchild Lord Kunos has discovered the perma-ban button on his forum. He’s going hard at it these days. Question any aspect of his car game, BOOM, you’re out, for good.

      Like

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