A post by Milestone on the Steam Community Page of all places has revealed a partial car roster for the upcoming multi-platform rally sim Sebastien Loeb Rally Evo, set for release in late January of 2016 after what appears to be a much needed delay. With hardcore rally fans pointing out the obvious lack of quality in initial trailers, the team over in Italy kicked things into overdrive to capitalize on the extra five months of development, and the results are beginning generate a bit of hype for the title.
While Codemasters was able to pull off something phenomenal with DiRT Rally on a shoe-string budget, the game was unfortunately a bit light on content. The partial car roster reveal for Sebastien Loeb Rally Evo appears to directly already take aim at one of the weak points of DiRT Rally, as the 1990’s Group A class reveal includes one car from every major brand that competed for a championship during the Sega Rally days.
The Modern WRC class has also received a substantial amount of cars compared to DiRT Rally. Dubbed the Evo class to get around obvious licensing restrictions, all four cars campaigned during the 2015 World Rally Championship season will be included in Milestone’s upcoming rally sim, along with Loeb’s dominant Citroen C4, Subaru’s final WRC-spec entry, and the 2011 Mini Countryman.
The info “leak”, if you can call it that, doesn’t stop there, as Alan over at TeamVVV has recently uploaded a lengthy video showcasing his time at Milestone Interactive, where the team behind Sebastien Loeb Rally Evo held a demonstration event for the gaming press. The ten minute video showcases a bit of driving footage mixed with some of the features rally fans can expect when the full title drops in January. The main rally portion of the game will feature eight locations (as opposed to DiRT Rally’s six), over 300km of point to point stages (as opposed to DiRT Rally’s 144km), and a full career mode where players can purchase and upgrade vehicles. An in-game livery editor similar to the one seen in iRacing will allow players to create a car they can call their own by using a lengthy list of preset and selecting the colors they’ll consist of.
We still haven’t seen a single maximum attack run in Sebastien Loeb Rally Evo, but so far the game is shaping up to be a NASCAR Thunder-like experience, where a massive list of content and feature set keeps people coming back for more despite a relatively simplistic driving model.