With exploit setups and little in the way of track boundaries now common knowledge, the previous handful of online leaderboard competitions within RaceRoom Racing Experience have been frustrating to say the least. No longer a test of driver skill, the online challenges in Sector 3’s Free-To-Play title have descended into madness, with top sim racers from around the world finding creative new ways to break the game in their quest for dominance. As someone who plays R3E on a regular basis, this has been disappointing; with virtually no online activity aside from weekends during European hours, leaderboard challenges are often used as a temporary substitute for those seeking human competition. And at the moment, they’re instead a science.
Intended to be the premiere online competition taking place within R3E throughout the winter of 2016, is the officially licensed DTM Winter Cup – a hybrid of hotlap competitions and elimination races using the 2015 DTM expansion pack. Now, with problems already plaguing your average online server in R3E, the outlook for the elimination process in a few weeks isn’t too bright to begin with, but we’re at a point where even the qualification portion lacks credibility.
The fifth round of the time trial phase takes place at EuroSpeedway Lausitz, a massive complex reminiscent of most major American ovals with an infield road-course. Both the start/finish straight, as well as the backstretch make use of the exterior oval circuit, with a thick concrete wall readily available to punish you for your mistakes and scrub off speed. But with the concrete wall so easily accessible in two specific heavy braking zones, you can intentionally rub the wall to significantly reduce your braking distances.
Yes, you read that right. Taking a page out of the book of techniques required to be successful in Project Gotham Racing 4, there is no penalty for slamming your car against the wall in two heavy braking zones to grab an extra chunk of time that you wouldn’t have found previously. While wall-riding is prevalent at many temporary circuits in R3E such as Bathurst and Macau thanks to an abundance of concrete barriers, the situation at EuroSpeedway Lausitz is a bit different. This exploit is affecting what’s supposed to be a premiere competition organized by the developers themselves, and I was able to climb into the Top 25 this week by being that asshole who found something.
To drill home how much of an advantaged I gained by being a wanker and slamming the car into the wall, this was my first time ever at this circuit, and some of the dudes ahead of me are either known cheaters or well-established aliens.
Hopefully, Sector 3 will crack down on these numerous issues with the competitive aspect of RaceRoom Racing Experience in the coming weeks, before the final eliminations are set to be contested. As it currently stands, there’s simply too much that can go wrong and piss off a whole bunch of people who have invested long hours into qualifying for the DTM Winter Cup. From the extremely liberal track boundaries during hot lap competitions, multiple issues in head-to-head races that sometimes see the wrong car placed on pole, and now the ability to wall-ride without punishment, it seems as if everywhere I turn, I’m finding something wrong with this sim.