Money Can’t Buy Talent

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There’s an old saying in the world of auto racing that has become increasingly prominent with the introduction of pay drivers and marketing masterminds: “Money can’t buy talent.” Regardless of how much cash one spends on their racing career, whether it be out of their own pocket, or via sponsorship hoping to capitalize on a new demographic –  eventually the lack of raw driving skill is exposed, sometimes in front of millions of viewers on live television. And when we cross over into the world of sim racing, it appears the same concept of sim racers being unable to exchange currency for on-track performance exists – albeit for an entirely different reason.

Sim Racing is no longer just a set of Playstation games where players are required to gently brake for tight corners. Re-creating all the intricacies of modern (and historic) auto racing series with pinpoint accuracy thanks to obvious advances in computer technology, there’s a base level of investment required to get your car around the track in a safe and efficient manner. The days of booting up a hardcore driving simulator and turning clean, competitive laps with a keyboard, generic Logitech gamepad, or $30 MadCatz racing wheel have been over for a number of years.

Toy steering wheels priced on-par with the cost of a next-generation gaming console are deemed “entry level purchases” by the majority of the community, myself included. An expensive triple monitor setup is advised for all serious virtual racers, as the configuration allows users to accurately judge the overall sense of speed in a more precise format, as well as safely race with other participants thanks to the increased field of view. Button boxes allow drivers to cycle detailed Heads Up Display menus mid-race, MoTeC data loggers let drivers tweak their personal car setup using the same programs as real world race teams, and for those who can adapt to Virtual Reality goggles, the Oculus Rift offers an experience unlike any other – highly beneficial when driving in close quarters.

Many sim racers have at least one of the expensive additions listed in the paragraph above. I myself dropped $40 on a mere cord that lets me mix and match one type of steering wheel with another type of pedals, a relatively high price considering the racing sim I play the most is a mere thirty dollars. Among the guys I talk to on a regular basis, some have triple monitor setups, others have pricey steering wheels, and pretty much everyone is currently eyeing an upgrade that will set them back a fairly sizable wad of cash. One guy wants a 3D-printed handbrake for around $100, another has already upgrade to Logitech’s new G920, running him upwards of $300.

But despite how much disposable income is being thrown around in sim racing for expensive hardware and equipment upgrades that serve to make the driving experience easier on the end user, a shocking amount of “serious” online races still resemble late-night public Forza lobbies. Sim Racers love to boast that their beloved PC titles feature a more hardcore group of users than the mass-marketed offerings on console, but the reality is that many sim racers are just as awful at driving as the stoners on Xbox Live – they’ve just spent a lot more money. Sadly, money can’t buy talent.

One recent online race at Oschersleben inspired me to put these thoughts online. While I’ve made it very clear here on that I can’t stand the mod, the EnduRacers Flat 6 mod for rFactor 2 routinely attracts full 28-car fields on Race2Play, an online racing service similar to iRacing. Enough quick drivers show up and give me a small group of racers to battle with, that I temporarily ignore the obvious physics flaws in favor of a genuinely good battle with respectful competitors. It’s not the first time I’ve pushed aside physics issues in exchange for the thrill competition, as most of my time on iRacing was spent during the early years of the New Tire Model. You knew something was wrong with how the oval cars drove at the limit, but it was hard to argue with the sheer level of competition when high ranked drivers were in the room.

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Like iRacing, Race2Play operates on scheduled start times, though with the relatively smaller userbase compared to the mammoth entity of iRacing, most events operate in a league-style format. In the case of the FKR Porsche Cup Series, there’s one race a week on Saturday afternoons, and everyone is welcome to participate so long as they’ve registered for Race2Play and put their name on the entry list. The schedule for the championship is laid out well in advance, giving you every opportunity to familiarize yourself with the upcoming tracks on the calendar. Going the extra mile, Race2Play allows you to check detailed statistics regarding other drivers in the room, including valuable info such as prior race pace, track records, and the ability to share car setups. Basically, you can sign up for the race on Tuesday, and be more than prepared for the 45 minute race when Saturday rolls around. I realize I may sound like a Race2Play shill, but for the sake of this article, the site allows you to enter a “serious” online race more prepared than you were for your high school mid-terms.

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I fully expect people to be stuffing it into the barriers during practice, as that’s the whole point of the session – figure out where the limit is and work out all the bugs in both your driving line and your setup. But then the event advances into Qualifying, and throughout the ten minute session it’s a literal war zone. There are cars parked virtually everywhere, and missing bumpers litter the racing surface. Cones and corner markers intended to keep participants on the racing surfaces have instead been blasted into the stratosphere. With five minutes to go in the session, I plow into a driver mid-corner who’s so far off the pace, he doesn’t even have time to react as I approach. I grab a new car and hit the track for one more flying lap to end the session, and throughout the final sector I’m subjected to dodging two separate drivers who quite frankly have no business being there. One guy misses clipping my car by mere inches as he merges back onto the track, and while passing him I’ve got my eyes on a car spinning in the distance, guessing its trajectory in the hopes that he won’t ruin my lap. Thankfully, I get around him as well and grab the pole.

I don’t have a problem with guys who are slow. Not everyone is able to set blistering lap times that stretch the physical abilities of what their car is able to do, and that’s just the nature of the game – there are winners and losers. But for an event that many had a week to practice for, to see half of the field conducting themselves as if this was their first time ever in a racing sim – period – is absurd. Dedicating this much time to a hobby where you own an $80 online license for a relatively obscure sim in rFactor 2, have signed up for a small competitive online racing service such as Race2Play, own at least one expensive hardware or software upgrade to improve your sim racing experience, but then being unable to make a lap when it comes time to hit the track…

I struggle to understand how you can invest so much time and money into a hobby where your skill always increases the more you participate, yet instead the majority of participants would have been better off not showing up. And ripping on the lack of overall driving skill isn’t just aimed at some of the guys in this race at Oschersleben, because even the high profile iRacing leagues suffer from constant carnage.

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So before the race even starts, I knew I was probably going to write an article regarding the outright lack of driving skill in organized races. It was that bad. But nonetheless, I run the race and have a fantastic battle with Finnish sim racer Tero Dahlberg for the win. And as we’re turning laps, the lack of driving skill in the field only becomes more apparentl. Twice, even three times per lap, there’s a constant stream of yellow flags popping up in the corner of the screen warning us of on-track incidents. As the version of Oschersleben we were racing on had been a shitty conversion from what appears to be Race 07, I assumed there was a glitch in the AIW file; deeming some parts of the racing surface as “out of bounds” and therefore wrongfully displaying the yellow flag.

Then I checked the replay.

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I knew there would be a lot of incidents to take pictures of for this article, but it got to the point where I could pause the replay during an on-track incident; some guy spins or takes out another car, and as I clicked through the list of drivers in the field, another, unrelated incident would be occurring at the exact same time on a different part of the track. While John Smith is wrecking himself and another car in sector one, there is an entirely separate multi-car incident in sector three.

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Oschersleben is a track that first appeared in SimBin’s legendary GTR 2, before making additional appearances in Race 07, Project CARS, and as part of the numerous DTM expansion packs for RaceRoom Racing Experience. If these guys hadn’t driven on this track even casually over the past decade, they had a whole week to practice just for this event. And instead, several drivers rode around as if they had just taken their Logitech G27 out of the package thirty minutes prior.

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As the replay progressed, I became familiar with some of the more problematic drivers thanks to a plethora of missing body parts indicating which guys had previously been involved in a wreck. In a stunning display of incompetence, these guys would continue to ride around off-pace with a clearly damaged car, and then proceed to get into further hilarious accidents. Some of these wrecks were so brutal, it was as if they’d passed off the controls to their wives and/or girlfriends. Walls, barriers, or sandpits that would be impossible to hit after getting loose under normal racing conditions were being plowed into head-on. We’re talking barriers that were a distance of a hundred feet or so in the complete wrong direction, these guys were managing to destroy with ease.

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Even more shocking was the lack of spatial awareness between competitors. On multiple occasions I saw the same guy get wrecked out by two separate drivers, both of which were well aware that he was in front of them. The victim had done basically nothing to warrant getting dumped twice, the aggressors simply drove into him due to a lack of skill.

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But I think the sand traps and other miscellaneous earth-flavored out-of-bounds areas claimed the most cars throughout the race. I’m aware there are a few technical sections of Oschersleben that can unsettle the car, but none of them are overly difficult segments that couldn’t be perfected through a few practice laps – approaching the section a bit faster each time until you find the speed where the car gets uncomfortable. Yet self-spins were extremely common, and some drivers refused to park the car despite clearly not knowing the track. In real life, officials will actually send you to the pits for the night if you bring out too many cautions. Here, the 45 minute race with an actual points battle on the line may as well have been ladies night at the local karting facility. There were cars pretty much everywhere.

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The real-world Porsche Cup car is essentially a Spec Miata for rich people, an amateur road racing car designed to prepare drivers for a long and exciting Sports Car racing career, though some participate in yearly Porsche Cup races around the globe strictly as a hobby. EnduRacers have taken an interesting approach when creating this car for rFactor 2, as an analysis of the tires EnduRacers have built for this car displays something bound to cause issues when discussing the simulation value of this mod. Even when the tires have been heated to the preposterous temperature of 400 degrees Celsius – twice the temperature needed to cook a pizza – the tires still provide 105% grip.


For those who may not understand these fancy graphs provided by a random reader, you can abuse the tires and totally disregard driving in a conservative manner, as poor driving will have no adverse effect on your car’s handling. This car is built by EnduRacers in such a way that guys who have no idea what they’re doing can still turn competitive lap times and not be punished for blatant mistakes. If you want baby mode, this is baby mode.


Analysis of the tire behavior alone confirms there’s virtually no reason for people to be driving as if they’d just purchased rFactor 2 thirty minutes prior to the event. EnduRacers designed these cars so even the guys who lack the most basic of driving fundamentals can still turn satisfactory laps around the race track – and yet here we are taking screenshots of people who were literally wrecking multiple times per lap, then proceeding to limp their broken car back out in a quest to hit everything on the track.

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As I browse message boards such as Reddit, NoGripRacing, VirtualR, InsideSimRacing, and a whole host of other sim racing communities, there’s always constant talk of sim racers upgrading their current hardware to pricey alternatives which serve to be some sort of competitive advantage, to the point where I feel a bit left out. I’m sitting here with a Driving Force GT that has quite frankly seen better days, and a set of Logitech G27 pedals that will probably die on me within a year or so. Guys also love to talk about the benefits of their new triple monitor setup, and of course we can dig deeper and start bringing up load cell pedals that improve braking performance, direct drive wheels which serve to provide the driver with more detailed force feedback, and even the few people praising the Oculus Rift – because there are moments where it works exactly as advertised.

So hardware-wise, I’m definitely in the minority. I’m rocking a ghetto setup. It’s safe to say that 99% of the drivers on the grid – any grid – have a better sim rig than me. And if you ask them why they upgraded their wheels, pedals, or monitors, they’ll say the same thing: “It makes the racing experience more realistic, and I feel as if I have more control over the car.”

But when the green flag drops, there’s a shocking lack of driving skill that doesn’t reflect the money sim racers are dropping on hardware that supposedly provides a tangible advantage. I boot up RaceRoom Racing Experience, and unless I’m in a league on Race2Play with eight dedicated guys, most drivers are gone by the first three corners. When Chris or Travis jump in an iRacing IndyCar race, they spend more than half of the event under caution. Despite the list of tracks in Assetto Corsa being a little on the light side, every car is running in their own zip code by lap three. And now you have people with all the time in the world to practice for an event in rFactor 2, and instead multiple sessions turn into a graveyard of cars that should have never been on the grid in the first place.

I just don’t understand how sim racers can invest this much into high quality hardware, but struggle to complete a lap when it comes time to actually play the game. What are these guys doing with their time? It goes beyond the gear snobbery mentioned in prior articles here on; it’s as if guys are buying brand new skates, pads, and hockey sticks without knowing how to skate.


52 thoughts on “Money Can’t Buy Talent

  1. This is what you missed while you were racing on iracing. This shit was still happening in the last years. Seriously, make peace with iracing and be a frequent there again. You’ll forget sim racing is pretty much just amateur gaming. You’ve heard it here first, sim racing is made of amateur gamers. There are good exception of course. There are leagues of regular drivers in several of the sims where you can trust to have fair racing and as clean as normality can be.
    Isn’t race2play basically just public racing?


      1. Should have qualified for the Blancpain Pro Series ! 😛

        Tho of course incidents still happen, I’m pretty comfortable racing wheel to wheel against most of the guys there.



      2. bragging rights has a lot to do with buying certain high end gear,it makes me laugh so much when i see someones iracing signature,they list every single component,even down to cat6 cable.
        i tell you what,i have never known such people that dwell in there forum,its full of briefcase carrying mongs that are there just to fight and say good one when ever some one posts a meme.
        ive just read the forum thread that lists the enitre build log,and since 2011 there has been fuck all of note done to improve the sim side,its all about cars and tracks,yet each build has lots of small thins listed which actually add up to fuck all,but the members will defend them like its there life being attacked when ever criticism is aired.
        the leg humping they show when ever a staff member posts replies is really pathetic,each and every reply is just a bunch of excuses as to why they havent done this or cant do that,but why should they do anything when the vast majority of the forum will not admit to any bugs or issues.
        i have 3 kids who all want to join iracing but i wont let them due to the fact that the forum is worst place i have ever known,and i cant lock the forum out on an account.
        they say its the bestest most realist sim,in those very words,yet when i say how,when it doesnt even have a proper moddeled clutch or transmission making stalling impossible,they come back with but it has this car or this track,SO FUCKING WHAT,IF IT CANT SIMULATE A FUCKING CARS BASIC FUNCTIONS THEN ITS NOT THE MOST REALISTIC SIM.
        MAN I HATE THAT IRACING IS THE ONLY PLACE TO RACE IN SUCH EASE OF ACCESS,THERE WHOLE BUSSINISS ETHIC IS SHADY AS FUCK,THEY HIDE EVERYTHING TO NON MEMBERS,do anyone else know of any other game that blocks access to there forum for non members cuz i dont


    1. Hahaha what. Half the reason I quit iRacing was because I got tired of my ankle getting sore from riding around at 1/8 throttle for 50 minutes of a 65 minute top split race that should have been over in half an hour. (plus the only thing more terrifying than iRacing drivers is iRacing drivers’ idea of pacing)

      Liked by 1 person

  2. If you take an iRacing series with enough population to have a 1600+ irating split you mostly avoid these guys. lots of series just don’t have it though.


    1. thats complete bull shit,i race usually between 1800 2200 ir and its a complete wreck fest,8 out of ten races end on the first corner,i shit you not,ive only been there about 4 months and im ready to quit,the amount of people who have no business being on track is 95% of the starting grid,they have no situational awarrnes and are just arse holes,they would rather block and take you out rather than give up a position.
      your best chance is starting top 2,but even then its a shit show,my last race i started on pole and ended up giving 1st place the the driver behind me because i didnt trust him and i wanted to actually finish a race.
      there are way to many children on iracing,and drivers from a certain part of the world need to be banned,we all know what country that is,malicous attacks because your faster than them,reporting doesnt work,ive had drivers troll me for 5 races in a row parking on blind corners and taking me out when i come round,reported and the driver is still happily playing,his last name was the same as one of the staffs too so thats probably why he didnt get banned because hes someones little brother.


  3. As I said in the previous article:
    “The fact that people out there are so bad that they can’t even catch slides on AC is sad. Clearly not every hobbies should be done by everyone, lol.”

    I get that not everyone can be an alien, but fucking hell, it can’t be THAT hard to get your car around the track within 105% pace without wrecking all the time ? Can it ?

    Liked by 2 people

  4. What happened then to “Hit the track, and just suck. Get your friends to join the server, and they’ll suck too. And then they’ll start turning laps and have the best time they’ve ever had in a racing sim and then all of a sudden they’re competing for the win.”?

    Unfortunately, you’re right in both occasions. Unfortunately, sucking is not an option. And, if a person is passionate about these pretend cars, but sucks at driving them, human nature will drive them to blame their joypad, their logitech wingman gp, their dfgt, the pedals, the wheel deadzone, the monitors and fov, the setup, the framerate, stutter and lag… some will upgrade their equipment to no end, others will tweak their setups to perfection – and turn some laps with them – and get faster by practice – and decide they have better setup now.

    I have tried both. I don’t have any extra money to spend, which might be blessing. I did however put maybe 500 hours in making pedals with clutch and h-shifter for my dfgt, from ground up, without spending a dime on them. To be fair, I did get the brake to be pretty close to a loadcell, using only a potentiometer…

    I have also spend hours tweaking setups, despite not really understanding what half of the values do.

    And really, both were positive experiences – starting with nothing and getting something better, and the knowledge and understanding you gain on the way.

    Sure, I can finish a hour race without crashing, but I’m around 2-3 seconds slower than the pole guys – and I wouldn’t mind blaming my aging pc for that, for example.

    Sure, I can’t really understand why would a guy, who cant string 2 laps together, go out on the next day and buy a fanatec hoping that would fix the problem – but I cant really blame him for that.

    Its all about enjoyment, joy of achievements, frustration of failures, some anger and tears here and there, all the things that get us through that maybe miserable and aimless experience we call life.

    Liked by 2 people

  5. This kind of behavior is not limited to sim racing. I’m a guitar player and I can’t tell you how many times I’ve come across people who drop hundreds or thousands of dollars on this or that piece of gear thinking it will make everything better when they’re struggling, and would you know it, it never does. It’s some weird placebo effect or something and that’s not how you get better. I mean, you don’t drop 2 grand on a Les Paul when you don’t know what a G chord is. You get something reasonably priced, then stick it out with whatever rotgut gear is appropriate for your ability level, and that’s how you get better. Then you buy the expensive things when you grow out of the cheapo stuff.

    I’m not saying I understand this attitude though. I suppose there are many people who just have more money than sense. I think that makes sense here, considering that a lot of sim racers are delusional guys who can’t accept they will never be a real racing driver but are older and well off enough to spend that kind of cash without it being of any consequence. They must think that spending hundreds on a wheel is worth it for “immersion” or whatever, or maybe it will magically make them two seconds faster when in reality they should reflect, realistically, on their ability level, and then put their nose to the ground and put the work in to improve.

    Liked by 1 person

  6. So you want to imply that only the high skilled sim racers have the moral to buy higher grade wheel and cockpit setup? And all the other people who don’t belong to this high skilled group of highly competitive sim racers should remain with their logitech wheel setup and single monitor?

    Isn’t sim racing going into a direction where physics and reproduction of cars and tracks receive higher and higher fidelity of simulation? Why wheels, pedals, shifter, display, also not receive the same treatment from part of manufacturers and from part of the sim racers?


    1. To add to what I said. Generally people who buy expensive equipment for sim racing are people already embed into this hobby. A total new person to sim racing or at least decently realistic racing games already hesitate from the start to buy any wheel. Only later they see the importance by themselves, cause maybe someone already told them before what’s the deal with sims and that you need ffb wheel.

      Even for an average sim racer, why should he be judged for wanting to increase his joy of direct and indirect immersion to driving/racing in sims, by buying expensive wheel and display equipment? If the guy or girl has the money liberty for it, what’s really the problem of buying better gear for a sim?

      At least be glad there are enough enthusiasts with sim racing, otherwise we wouldn’t be having this talk because there would be no software nor hardware developers to sustain the costs, and we’d be faced with either doing it in real life or watching on tv.

      The actual problem isn’t what gear people are using to drive in sims, but the mentality and education. Other times is the software netcode and collisions. But mostly the problem is the people in the cars. They need to get better educated. Many of the sim racers are the equivalent of noobs in racing etiquette. You can’t compare that to a life of a professional racer from real life. Is like the difference between a college teacher and a student in 4th grade of elementary school.

      This would be a good start for any sim racer that can’t race well around others (just read the short descriptions next to each image/video): (images in this page are actually pop-up videos)


  7. “When Chris or Travis jump in an iRacing IndyCar race, they spend more than half of the event under caution”

    u gib setup or i repot u


  8. I was the guy who was mentioned as being dumped twice in this article.

    Wow was that race awful. As I said in the R2P post race post, I didn’t make it to the end because of how poor the racing was. I simply went head on into the barriers because I was fed up with the getting hit, the constant self spins, and all of the corner cutting and extending.

    Liked by 1 person

  9. I think the main issue is in how casual sim racers romanticize real driving. They think drivers just show up to the track and turn laps and win races, without realizing there’s a huge pack of cars following them who for the most part drove worse than they did. Racing looks easy from the outside, but people don’t bother looking at all the work that goes into making racing entertaining. When casual sim racers buy video games, they expect all the glory with none of the work. They don’t realize that sim racing requires a lot of work too, just like real racing. Sure, you don’t need to labor over a car in the hot sun with your arms covered in oil and back caked with mud. In sim racing, you have to do all of the same work but without the physical effort. You still need to make the same adjustments IRL competitors make, IN ADDITION to adjusting other variables, like FFB, Display/Graphical Settings, FOV, etc…

    TL;DR: Casuals are impatient, unobservant little shits who want all the racing with none of the work, which results in a terrible showing at the track.


  10. I know that whenever I’ve done a race in iracing, I’ve usually spent many hours racing other people in practice mode on that particular track.

    Doing that gives you an idea of what pace is competitive, what the fast line is, and were the best and safest passing zones are.

    Take Lime Rock Park in the mx-5 for example. Place the car on the wrong line through the esses, and your lap is over before it even begins. Passing on the uphill right hander can be done, but can often cause an accident. There are so many little details that you need to know, and if you don’t know them, it doesn’t matter how good your car control is you’re probably going to be well off the pace, and likely to cause an accident. And that’s a relatively simple (yet still challenging) track.

    I’ve won a number of races at LRP and I know the mx-5 inside out, but put me in a race at Laguna Seca and I’d be a hazard to everyone, because I don’t know the track well enough in that car.

    Hours and hours of practice with other real drivers on a specific track is IMO the only way to race clean once it’s time for a real race.


  11. Good article – I am comming back to this site more and more frequently because of the general quality of the subjects taken up.

    Note: Im (still:-) an iRacing member and can say that the quality of drivers in iRacings official races are frankly not better than described in the article.

    As I have said here before this problem has something to do with the gap between peoples self-perception of own abilities and their REAL abilities.
    Often there are no connection between these two parts.

    Some years ago I participated in the US based FSB league (NR2003) where it was an undisputed rule that if you were involved(causing) more than 1 accident then you HAD to park the car and retire from the current race.
    And that worked rather good. People behaved and more or less like in real life they didnt get involved in multi-accidents.
    If such kind of rule was automated in a racing game then peoples behaviour would change overnight – eventhough drivers not responsible for accidents would sometimes suffer.


  12. One of the even more depressing things that James didn’t mention, was that the 3rd place driver in that Porsche Cup race, and the only one to hang within ten seconds of him and Tero in the first 15 minutes of the race before dropping back to 30 seconds behind at the finish (but 25 seconds ahead of the 4th placed driver), was a disabled woman who drove the last five minutes virtually blind from fatigue, who had never driven a proper lap of Oschersleben in their life until 35 minutes before qualifying started. That doesn’t cover the rest of the field in glory.

    Liked by 1 person

  13. Seriously, I am beyond tired of this mod. Most of the open sessions seem to be running it, the plague of rf2… It’s pretty (arguably VERY) forgiving and at least half the online drivers still seem to suck.

    Another reason I want to run my own rf2 server…

    I can’t believe this is still going on. Either fix the damned mod or stop running it. This needs to end.


  14. The problem as I see is that there is nothing on line for the competitors. You enter a race and suck the hell out, but so what? In real racing, you wouldn’t have very long career (okay Danica comparison not applicable here).

    There needs to be something to LOSE when you suck. That’s the problem with these sim racing games, they exist in vacuum and neglect all the aspects of real racing that makes competitor not want to suck. You got chance of death or injury, losing sponsors, losing your contract with the team, causing injury or death to another competitor or causing death or injury to spectator. This is interlocking system which leads into race scenario where only the most capable drivers will compete in cool headed manner. (Mostly).

    That’s why there should established structures in online racing, which consists of teams, crew chiefs, drivers and sponsors. I am certain it could be done without involvement of any real currency. It just needs to be made so that players involved CARES about their stuff. It is called emotional attachment. Good comparison would be DayZ where personal possession (food, weaponry, etc) is the most valuable thing in the universe. And as we know, no real money is involved.

    Yes, even simulated injuries could be implemented.

    Not all can be good drivers, but maybe they would like to have another role in this environment. In my sim racing gaming I have always been like Richard Childress, a lousy driver, but eventually more interested on running the show.

    It would be sort of RPG Sim Racing where shit matters. Drivers would start to think a little more, there would be more on the line than just a per-race position. When you fuck with other driver, you fuck with his whole organization.

    State of the sim racing in 2016:


  15. Quote: Knower
    That’s why there should established structures in online racing, which consists of teams, crew chiefs, drivers and sponsors. I am certain it could be done without involvement of any real currency. It just needs to be made so that players involved CARES about their stuff. It is called emotional attachment. Good comparison would be DayZ where personal possession (food, weaponry, etc) is the most valuable thing in the universe. And as we know, no real money is involved.
    Yes, even simulated injuries could be implemented.

    Yeah lets make it really complicated – that will ofcourse both up the participation and make awfull drivers better.
    Never choose a simple solution.

    Quote: BrunoB
    Some years ago I participated in the US based FSB league (NR2003) where it was an undisputed rule that if you were involved(causing) more than 1 accident then you HAD to park the car and retire from the current race.
    And that worked rather good. People behaved and more or less like in real life they didnt get involved in multi-accidents.
    If such kind of rule was automated in a racing game then peoples behaviour would change overnight – eventhough drivers not responsible for accidents would sometimes suffer.


  16. Oschersleben first appeared in GTR 1 (2004), even more legendary and better than GTR2 (2006).

    BTW: I still drive with a Logi DFP and standard pedals, so you will not impress me with your extravagant rig, mister ;-).

    And you’re right: a more expensive wheel won’t usually make you a faster or better driver (unless your previous wheel was a total junk, that is). It might make you a more arrogant one, though.


  17. Seems like this article is a bit long and goes on about other things already talked about here. Yes, money cannot buy you talent. This applies to just about everything in life, pretty much. I’ve raced R/C cars competitively and saw people roll in with $1000s in the best motors, expensive chassis, and best batteries and best charging equipment money could buy, I still beat many of them on my budget, and I usually qualified in higher level mains, top 1/4 of the field. I only wished I could afford what they had, the chassis I had was much cheaper and had inherent flaws but I tried to work around them. Look if you jump into a public race server, you can expect lower skilled drivers to be there. Yes people will spend $1000s and still suck. We all were that guy that just started out and sucked to some level at one time. So you got taken out in a public race, did you go home with a broken car and expensive repair bill, no. Does the mod have issues, yes, we are all dealing with it, and I hope they address it soon. Just race, with what you have or what they give you, and if that doesn’t make you happy, it’s time to find another hobby.


  18. Sim racers those days spend too much time arguing and fighting which sim is better (or less worse) instead of racing. And when they go to the track, that’s what happens. They barely play their games. The fun is to argue with other gamers about how cool PCars is or how incredible Assetto Corsa is.

    Liked by 1 person

  19. I raced on iracing with a joystick and came in 2nd in ovals and about midfield on road with no incidents. Now I’m using absolute stock Driving Force GT. Same plastic pedals that came with it. The pedals are really awful though. The potentiometer doesn’t even read the same value at the same braking spot. As far as the video at the end goes, spatial awareness is tough with a single screen.


  20. Of course James would put up that video of a big crash at the start. He only feeds on the bad examples, and then convinces himself that’s the general reality.


  21. Regardless of Forzas sim value, they are currently running a rivals (lap time) event that requires a respectable lap time around brands hatch. You get people complain about the difficulty in the forums… But you also get a lot of people putting down a shit load of laps and improving their times by a huge margin. The trick is to have an incentive, like a unicorn car


  22. R2P sounds like it’s just a step up from public server. It seems to me because of experiences like this people who can keep it on track (quick or not) simply gravitate to (isolate themselves in?) private leagues.

    I almost exclusively race on league servers, and sunday after regular scheduled racing six of us joined a public Minorating-protected server, got a bunch more to join during practice and quali, and in a 20 lap Brands Hatch Indy race, within 4 laps or so, we ran 1 – 6 (and finished that way), even though a bunch of us had got bumped off track a couple of times. Most others didn’t finish the race, and the ones who did were laps behind. And guess what… This was with Abarths 500 Assetto Corse…


  23. Thing is James, while these have unrealistic driving characteristics they are not easy cars to drive. There’s difference between easy to drive and easy when the car goes over the limit.


  24. In my opinion, the only way to semi regulate idiots on track is to have a virtual car budget. So say in iRacing, just for example, a new bumper on an mx5 is $300 virtual dollars. So if you ruin it, it comes out of your budget. Finishing cleanly gains you money, no matter how fast you are or where you finish. The wreckers will soon find themselves without virtual money to fix the car and will have to wait a predetermined time to get some cash to fix the car before racing again (say 5-6 hours). This would certainly cause people to drive much safer if they want to keep racing.


    1. What exactly do you think the no fault system of SR abstracts? But if you lock people out of playing the game they’ll just quit, generally.


  25. Quote: Robert Tinsey
    “just for example, a new bumper on an mx5 is $300 virtual dollars. So if you ruin it, it comes out of your budget”. Quote end

    Come on.
    If the game is able to calculate that the damage is 1 bumper (worth $300 vDollars) then its much more simple to just lock the wrecker out from races for a certain amount of hours/days.
    No reason to complicate it by introducing virtual mone and whatnot.


    1. You seem to be a guy that truly likes progress, evolution and out-of-the-box thinking. Its good that people like you are currently developing sim racing games.


  26. ‘Some of these wrecks were so brutal, it was as if they’d passed off the controls to their wives and/or girlfriends.’

    Did you really just write this and want to be taken seriously?

    Sexism & elitism in one article. You just lost a ton of street-cred as well as readers.


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