Did you shell out an enormous amount of money on the Limited Edition of Project CARS? Were you frustrated at the abundance of bugs that would pop up in a single gameplay session? Did you still stick around, buying the monthly downloadable content packages while hoping that each one would bring with it a revitalizing patch that suddenly unlocked the full potential behind the otherwise controversial crowdfunded racing simulator by Slightly Mad Studios?
Oh, you did? I’m terribly sorry.
Today’s Reader Submission here at PRC.net comes from Ben C., giving us his thoughts on the recently announced Project CARS: Game of the Year Edition. Bundling all patches, downloadable content, and even a few exclusive cars into a single affordable release, those who have been on the fence in regards to purchasing the multi-platform racing sim routinely mocked across message boards far and wide now have a reasonable option should they give into their curiosity.
Hey. I was cruising the internet and came across this, which I thought you might find useful if you aren’t bored of writing about Project CARS yet. It basically writes itself.
The Game of the Year edition has all the previous DLC packs, the Nurburgring Nordschleife endurance layout, and two Pagani models as exclusive extra content – because hiding tracks behind exclusive paywalls is always such a good idea. The rest of the press release reads like the most meta sarcastic joke I’ve ever seen, especially for a game where after years of delays and at least nine patches:
- The tire behavior is all sorts of fucked up
- You can explode/get stuck in the ground
- Can’t use custom liveries online
- Ian Bell personally berated users who pointed out bugs.
Yet the press release is a bad joke. I mean, take a look at this:
Project CARS has seen enormous growth via its on-demand and eSports programs since its launch. It also leads the way among other racing titles in employing new technologies such as built-in support for 12K, and Virtual Reality. The Game of the Year Edition is both a celebration and a thank you, from Slightly Mad Studios and BANDAI NAMCO Entertainment Europe, to the racing community around the world as they have made Project CARS into the start of an exciting new franchise, and the leader in the sim racing game genre.“
Are they serious?
Thanks for the hints on driving the Automobilista stadium trucks, those things are a handful, especially for controller plebs/casual peasants like myself. And as always, keep up the good work!
From a business standpoint, no company in the entertainment industry is going to come out and say “we fucked up.” I think that’s a given. For example, Kunos Simulazioni may admit to some users in private that they respect what PRC.net does on a daily basis, but will they ever come out and say it? Probably not. And that’s okay. Slightly Mad Studios is in the same situation here. I’m sure several staff members are well aware that this game simply isn’t very good, but it’s a bit unreasonable to think that Ian Bell or someone from the development team will write a 12,000 word essay apologizing for every last glitch and problem owners of Project CARS have found over the past year.
What bothers both myself and a lot of other people about Project CARS, is how smug Slightly Mad Studios has been throughout the whole endeavor, and I guess this is more or less the icing on the cake. Look, objectively, this game isn’t very good. Yes, there are some extremely nice looking tracks, and the roster of cars with all DLC packages ends up being very reminiscent of ToCA Race Driver 3 – a good thing, of course. And during my time spent playing a few pirated versions that are floating around out there, there are some cars I genuinely enjoyed driving. Both the Radical and Ruf Street Car were a lot of fun to rip around The Ring.
However, Project CARS is a game that is demonstrably broken, and Slightly Mad Studios has responded to genuine issues by basically banning everybody who dares to talk about it on their official forums. It’s cool they’re proud of their game, and the sheer fact that they very well did complete a project that nobody had tried before. But I think taking it way past that and boasting that this game somehow revolutionized the entire genre goes right into delusions of grandeur territory, especially considering videos like these are still being posted daily:
Sales figures alone aren’t an indication of how good a product is, yet that seems to be the rallying cry for the wave of Project CARS supports that have rushed across sim racing message boards far and wide. No, the game didn’t sell a million copies because it was just that good. The game sold a million copies because Gran Turismo wasn’t out yet on the PS4, and Forza Motorsport 6 wasn’t out yet on the Xbox One. Had Project CARS not been released at all, people like my buddy would have still been putting time into DriveClub because that was literally the only other racing game on the PS4 where you needed to use the brakes. They wouldn’t have magically switched to Assetto Corsa or rFactor 2 as some people seem to imply – nobody aside from the old dudes and various enthusiasts among us even know those games exist.
Meanwhile, Project CARS was appearing in magazines that sometimes didn’t even have anything to do with video games.
This resulted in a hell of a lot of people picking up the game who really didn’t understand what they were getting into, not being able to stomach more than a three lap race with 90% of the assists turned on, and then labeling it “awesome” because it was literally the first racing game they’ve played since the PS2 days.
And yet the WMD army still believe this technique of grasping at straws somehow makes Project CARS successful, and those who speak out and openly discuss the plethora of bugs and questionable developer conduct are labelled the “vocal minority.”