While I’m aware that several people within the sim racing community use an abundance of third party plugins for isiMotor simulators, ones which serve to increase the amount of data displayed on the HUD during a race, there is indeed such a thing as overdoing it. We’ve recently been tipped off about a YouTube personality named GrandPrixRacer100, who streams the majority of his league races with the Historic Sim Organization in an especially painful way. Usually this is the time I’d rip on the kid for his lack of driving skill, and his insistence on broadcasting entire practice sessions – sometimes leading to situations where he is literally sitting in the garage for much longer than the average viewer can tolerate – but in this instance, we’re taking a look at something else.
This guy’s HUD is an absolute fucking mess, and I’ve taken the time to sort through his clusterfuck of a display to make sense of it all for the average reader of PRC.net.
Four separate leaderboard screens all display the exact same running order. Three distinct overlays monitoring the tire behavior all convey identical data. Two fuel gauges and two speedometers serve to clutter the screen, when there’s really only a need for one. Lastly, there are a handful of completely unnecessary boxes that do not display any relevant info to the session at hand, with the gravitational force meter and odometer being the highlights of this stupidity. The sim racer’s lack of peripheral vision serves to get him in trouble on more than a few occasions throughout the race, as a literal mass of useless information boxes prevent him from seeing other cars approaching him.
Not only can your average sim racer not possibly monitor every last element of this confusing heads up display, in the case of many simulators powered by the isiMotor engine, you simply don’t need an overlay this complex in the first place. Using just the default black box HUD element the isiMotor supplies you with, you can actually go into the options menu and bind buttons on your wheel to cycle through this display at a moment’s notice. This allows you to easily monitor tire data, vehicle vitals, the race leaderboard, and fuel consumption over the course of a race, without cluttering up your screen like a pleb.
Don’t kid yourself, it’s not the space shuttle. You don’t need a heads up display this ridiculous, and even as racing simulators evolve over time to take advantage of new technology, you probably never will. There is no need for two speedometers, four leaderboards, and three tire temperature monitors that all serve to display identical sets of data. Sure, you’re invited to play a racing simulator however you want, but this is equivalent to that kid in middle school showing up to class with an advanced graphing calculator – it’s really just a waste of space.