Bundled with every purchase of Assetto Corsa from the Steam distribution platform, is a lengthy word document describing the exact steps required to model a car for the popular racing simulator by Kunos Simulazioni. A tutorial for both amateur and professional modelers alike, the basic Microsoft Word file essentially serves as The Bible for injecting third party vehicles into Assetto Corsa. This is a long, structured read with little in the way of entertainment value, but it’s all to serve a purpose – if you want to build a car for Assetto Corsa, this guide will tell you how.
There’s just one small problem. The consumer version of this guide is ridiculously out of date. Intended for Version 1.03 of Assetto Corsa, released all the way back during the final portion of the 2014 calendar year, the piece of work is no longer entirely accurate. The game has gone through such significant changes over the past 18 months, not all techniques and procedures outlined when the guide was written, still apply. And thanks to a very special informant, we’ve received word that this guide is being actively updated behind the scenes, by none other than Kunos Simulazioni themselves. Intended primarily for modding teams performing contract work for Kunos Simulazioni, the 30 page guide available in the consumer version has been beefed up to over 65 pages and released only to certain individuals in private, partially to ensure the quality of upcoming Assetto Corsa downloadable content is of a higher quality than what passionate modders can create for free in their spare time.
The privately updated document intended only for the Kunos Skype circle has now been forwarded to us, and you can download the whole thing HERE.
The decision to withhold this information from the public most likely boils down to a business deal, considering sim racers may not buy Assetto Corsa’s official downloadable content if the community can pump out cars of a similar visual quality, but considering the piece of software Kunos Simulazioni have built, it goes against the spirit of the game. Why build a third party modding platform in the first place, if you’re going to intentionally withhold key information from your modders to ensure your premium content is always superior? It’s an admittedly clever ruse, but considering how much of a pain in the ass it is to understand other modding platforms when a developer doesn’t play nice, the sim racing community doesn’t exactly need this kind of intentional tomfoolery.
To those who will download and ultimately use this guide, Happy Modelling!