Eric Hudec Has Left the Building


When it comes to exciting pieces of old news you may have missed – because it wasn’t exactly addressed outside of the members-only message board – it’s important we throw a bone to some of our iRacing readers and make the uninformed aware of Eric Hudec’s departure from the development team after seven years of valiant service. Sticking with iRacing from the title’s humble beginnings, all the way up to the sim establishing itself as the premiere online racing service in terms of popularity, Hudec’s role among the team was that of the Vehicle Dynamics Engineer. If a car within the service was exhibiting strange characteristics that couldn’t always be attributed to David Kaemmer’s constantly evolving and sometimes flawed tire model, high ranking iRacing users could and often did point the finger directly at Hudec.

Given how unique American Stock Cars can be out on the track, even the slightest discrepancies between the sim and the real thing would often result in the top Peak Anti-Freeze Series drivers bombarding Eric with complaint after complaint, a problem further compounded by the game’s source code, which has its roots in a commercial NASCAR title from the early 2000’s. As a result, Hudec was essentially the guy everyone called an idiot whenever they found something in iRacing that wasn’t quite right – a setup exploit, unrealistic values – that sort of thing. Regardless, his credentials prior to joining the iRacing team were nothing short of impressive, and some now wonder if the shortcomings in the were the result of poor coders unable to translate the specialized information into 1’s and 0’s, not mistakes made on the part of Hudec himself.

Eric’s LinkedIn profile confirms the departure from, to a much greener pasture over at Richard Childress Racing in Charlotte, North Carolina.

Hudec 1.jpg

Now, after our last piece of woefully outdated news supplied to us by someone with good intentions but slightly too late to the party, many are going to wonder why we’re choosing to publish yet another article discussing something that happened a while back. This one is much easier to answer, as we don’t need to omit a larger story behind the scenes: according to their official website, iRacing still haven’t found someone to replace Eric Hudec as a Vehicle Dynamics Engineer. Provided you have the appropriate qualifications, you can still apply for Eric’s old position at as of May 31st, 2016 – otherwise known as today.

Hudec 2.jpg

This could be the result of a lazy staff member failing to take the advertisement down from their official website, but traditionally iRacing are quite good at keeping their online presence up to date. Since Hudec’s departure in March of 2016, iRacing have not introduced any new cars to the popular online racing service, and although they have announced loose surface racing as the next major addition to the simulator, no official date has been given for the inevitable release aside from “hoping” to have everything ready to go by the end of 2016. It’s also possible that another individual from the iRacing developer team is pulling double-duty and filling in as a temporary Vehicle Dynamics Engineer for the time being, but given the stature of iRacing’s overall endeavor, they most likely won’t want to operate in that manner for an extended period of time.

It’s interesting, to say the least. A new individual taking the reigns of the Vehicle Dynamics Engineer position will most certainly make iRacing feel like an entirely different game. As we have seen with titles such as RaceRoom Racing Experience, Assetto Corsa, and even Project CARS, a mere change in ideology can result in a simulator almost completely unrecognizable from a previous build. How iRacing proceeds to move forward, and how the actual product feels out on track, is something we’ll be sure to keep a close eye on as the year progresses.



25 thoughts on “Eric Hudec Has Left the Building

  1. Speaking of iRacing jobs, that “Competition and Community Manager” position is still there, how many months later? Must not be that high a priority…


  2. Some times it is good to get fresh ideas. The B Oval cars are awesome, the A Oval cars are not. Eric has alot of knowledge but also lacked/did some puzzling things in the past. Like asking the community how fast each class should be going in a mixed class race(straight away speed), I feel like this is something a dev should know. Or saying that some cars had brakes that performed differently based on temperature but never answering which ones.

    Apparently they have a person to replace him but since real life actually has simulation value they have to wait for that person to get replaced at the supposedly major team he is coming from.


    1. I mean, on one hand it is something that a dev should know. On the other hand, how often have you heard users bitch and moan about relative speeds in spite of being completely accurate to real life? So I wouldn’t be knocked over to discover that iRacing was willing to massage the real life data if it meant reduced community backlash.


      1. I don’t disagree.

        Regarding fudged numbers they all do whether they admit it or not. You are replicating something inside a computer, it’s theoretical you aren’t building a real car and you can feel and touch the results.

        Probably a bad way of describing it


  3. “the game’s source code, which has its roots in a commercial NASCAR title from the early 2000’s”

    It has its roots in a historic F1 simulator from 1998, and I wouldn’t be terribly surprised if there were still bits of code in there from an American open-wheel simulator from 1989.

    Then again, rFactor 2, Project Cars, R3E, and Automobilista are all based at least in part on code from a 1999 GT racing sim.


      1. Going beyond that, even the latest version of IdTech or Source or CryEngine are going to have code in them from their earliest iterations. It would be incredibly stupid to start over from scratch everytime you create a new version of something. N2003 had the best netcode in the business, why would you scrap all that when starting an online-only racing service.


  4. No Turn 10 buying Kunos in the story either….

    We want more shit articles, because fun value of this blog is decreasing….


  5. Is it mandatory to mention in every Iracing article that the source code is from Nascar 2003?
    It is somewhat apt that a game trying to imitate Nascar uses outdated architecture to run the game.The current v8 engines in 2016 Nascar are based on an engine from the 1950s and nobody who likes Nascar cares.Did F1 fans moan about the outdated Ford Cosworth DFV based on a 1960s design winning races in the 1980s?

    The fact that so many people think the Nascar2003 game was the best Nascar game probably tells you that it still is the best platform to base a game on.

    Visually there are games today that look better than Iracing but do they work?


    1. Here we go with the selective reasoning to form an conclusion.
      You fanboys are all the same.

      You claims have no data or math to back it up,proof or it didn’t happen.lmao.

      By the way,everything a out iracing either doesn’t work or only kinder works,I and every normal human only play it for the online.
      Can’t wait for dirt to be released broken and crash the whole service,lol they will have to shut a load of stuff off to get it working.

      Fucking morons in charge over there rely on the nonsensical blind followers to push a product that’s been broken since day 1.

      But they know they can hide behind the online,dirt is just a distraction for all the bugs that have never and will never get fixed,but the fanboys only care about new.not actual function.


      1. You’re doing the selective reading, or in fact, you ignored everything anonymous said above and started talking about something else. The anon above talked about NR2003 code being in iracing and how that isn’t a problem, when even James regards that game as the best sim ever -.-

        “You claims have no data or math to back it up,proof or it didn’t happen.lmao.”
        He didn’t claim anything. You are claiming that this or that sim is not realistic or buggy. Well, if you claim that, then you should show the data, math, proof.


  6. Like usual for you guys, you fail to omit the fact that he is still working part time as a contractor for iRacing.

    5/31/2016 3:50 p.m.

    “Eric is still a contractor for us part time and we have an accepted offer from someone at a current big name race team. He is still trying to work out when he can start work with us and not screw over the team he works for. We don’t want to make an enemy in the Cup garage either. ” – Steve Meyers


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