Those who have spent copious amounts of disposable income to financially support Reiza Studios on future were in for a rather rude awakening once Automobilista dropped earlier this year. Aside from a higher physics fidelity rate, and an array of unlicensed vehicles inserted into a predominantly South American roster, the title shares a little too much in common with Stock Car Extreme than your average sim racer will deem acceptable. AI issues and a buggy Heads Up Display further compound the reasons many are opting to stick with Stock Car Extreme for the time being, but for sim racers who have put their faith in Reiza’s new stopgap offering, one guy is doing his best to make that decision all the more worthwhile.
We’ve drawn attention to his efforts previously, but Patrick Giranthon over at RaceDepartment is continuing to bust all sorts of ass to pump out high quality tracks for Automobilista. Beginning with three specific Formula One circuits that can accommodate basically any car in the game, Giranthon’s portfolio has drastically expanded over the past few months – essentially functioning as unofficial free DLC for Automobilista due to how closely each of his tracks align with the vanilla game’s art style. The quality of third party tracks for racing simulators based on the isiMotor engine can wildly vary from abhorrent to jaw-dropping, yet Giranthon has found a way to precisely nail the overall vibe found in circuits created by Reiza Studios staff members themselves. This is an extremely important task for someone like Patrick to accomplish, as an inappropriate texture here or there can make tracks built in the isiMotor engine look like something out of Roblox without the proper care and dedication to the little details.
In our last article on his creations, Giranthon had only released three European Formula One circuits to compliment the various totally not Formula One open wheel cars found in Automobilista. Rather than sit back, relax, and enjoy the positive reception, Giranthon has embarked on a near-constant workload – with his recent release of Road Atlanta being nothing short of a masterpiece. The full list, with the appropriate links to each track, can be found here:
Reiza Studios themselves plan to implement a massive post-release premium DLC plan for Automobilista once the game graduates Steam’s Early Access platform, but sim racers unwilling to support modern downloadable content tactics will undoubtedly have a massive array of high quality tracks to drive thanks to Giranthon’s work – all of which are on-par with the vanilla content and could pass as official releases.