UPDATE – A fix for the problem outlined in this article was released a few short hours ago.
Sony’s PlayStation 4 may have received a nice array of aftermarket racing wheels from the likes of Thrustmaster and Logitech, but unfortunately for the avid driving game crowd preferring to use an all-in-one gaming console to meet their sim racing needs, things have gotten a little bit out of hand lately. A recent patch for Codemasters’ smash hit DiRT Rally has essentially bricked wheel support on the PlayStation 4, and no elapsed time has been given for any sort of fix. Today’s Reader Submission on PRC.net outlines the situation currently faced by hardcore DiRT Rally players, unable to play their title of choice despite owning a console that should essentially be free of troubleshooting, or waiting around for upcoming patches.
Hey PRC. I’m an avid reader of this place, and a relatively new sim racer, having made my start on the PlayStation 4. I have written to you guys to bring to light a rather questionable situation that has arisen for many PS4 DiRT Rally owners.
As anyone who is a fan of DiRT Rally will know, a week ago Codemasters released the latest update for the game. As I, and many other PS4 players sat down to play the game once the download had completed, we made a very disappointing discovery: The new update had broken the game, and rendered all Thrustmaster wheels incompatible with the title. It appears that the update for whatever reason was never tested, and released without any quality assurance stuff performed on it.
Understandably upset, myself and many others took to the DiRT Facebook page to seek answers and see how Codemasters were responding to an increasingly dire situation. To which no information or feedback was provided. So I moved to the official forums to see if they were even aware of the issue, and this led to two new discovers. Yes, they were aware of the issue, but they were not willing to provide a time frame of when this would all get fixed. A week later, there has been no change to the issue, or any detail as to when we should expect a fix.
My second discovery during my expedition through the forums was an even more alarming issue. While I have only had to spend a week without being able to use the game properly, many Thrustmaster T300 owners have never been able to use their wheel at all, due to it not being properly supported. Coming across a post from earlier this month, one user complains about having to go over ten weeks without being able to use his wheel, and questioning whether Codemasters are even trying to fix the problem at all.
This user was promptly greeted by a number of players telling him to just “be patient” – as if this is something he wants to hear. One user even goes as far as to defend Codemasters saying the issue is not the responsibility of Codemasters, but that it’s the OP’s fault for not owning a supported wheel. Just to bring PRC readers up to speed, the T300 is in fact a wheel DiRT Rally supports – it’s listed on the game’s website, and considered an “official” PS4 wheel to begin with. So this guy ran across a genuine problem, and Codemasters apologists did their best to blame it on the customer instead.
This is appalling that not only do Codemasters fail to support one of the most common wheels available for the PS4, while taking far too long to even discuss the issue at length, but then release a patch that ruins the game for the rest of the wheel owners. Yet somehow, people still think that Codemasters deserve to be defended and that users just need to be patient. It also brings into question the priorities of Codemasters, given that the PlayStation 4 is one of the more profitable platforms for simulation style games thanks to the Gran Turismo series and the sales figures of Project CARS.
That’s… Disappointing. I mean, the entire point of owning a console is to explicitly avoid the eternal science project state of modern PC gaming, especially when it comes to sim racing, and this is instead like a really ugly throwback to the launch of WRC 5 late last year. DiRT Rally was supposed to be a finished product on both the Xbox One and PlayStation 4, using the time spent in Steam’s Early Access program for refinement, but this is just amateurish. Patches aren’t supposed to outright break games after they’ve been on the market for a few months. That’s bummy as all hell.
Better yet, the “be patient” attitude adopted by Codemasters forum fanboys is just ridiculous. You paid $60 for a functional product, and it’s not working as intended. This isn’t even regarding a discussion of omitted content or anything, as we see with Assetto Corsa where fans make excuses for a lack of certain features usually seen in racing sims… This is like, a controller that was advertised to work with the game, doesn’t work, and people are basically saying it’s the customers fault. How fucking dense is the sim racing community these days, and more importantly, what other wild shit will this crowd of leftist nu-male cucks defend on behalf of a developer they have no financial ties or other miscellaneous personal connections to?
UPDATE – Now that the fix has been released, and people are obviously quite happy to be able to play DiRT Rally the way it was intended to be played, I’m having a hearty giggle at some of the comments inserted into the submission above. Codemasters literally released a patch for the issues fanboys tried to pin on alleged customer stupidity. Like, if they weren’t problems with the software, why did Codemasters send out a patch to fix them? Good job shills, 10/10 on that one!