The launch of Assetto Corsa on next-generation consoles is so close we can almost taste it, and with the bundle of new cars alongside the Red Bull Ring – dubbed The Red Pack – set to arrive on July 14th, you’d think the team at Kunos Simulazioni were able to iron out most of the bugs found within the insanely popular racing simulator. However, it appears a new week on the calendar has brought with us yet another hilarious issue within the simulator, one which rabid fanboys will obviously be desperate to cover up.
On the PC, Assetto Corsa is pushed primarily as a sim racing modding platform, complete with unfinished heads up display elements to complete the look, and a decidedly open-source approach; the game said to be even easier to mod than the original rFactor, and a massive modding community promptly spawning thanks to how straight-forward editing physics files could be.
Built by the team at Radiator Springs Racing, the Dallara F312 was said to implement real data into the creation of the car within Assetto Corsa, and is held to be a shining example of what content creators can achieve with this new and exciting sim racing platform. Instead, as observed by our boy Associat0r, the car explodes when certain setup values – well within the realm of possibility on the real car – are implemented on the virtual version; a car which is said to be one of the most accurate third party cars available for Assetto Corsa. A vast array of open wheel race cars around the world rely on excessively stiff setups, and implementing a similar setup approach in the popular racing simulator by Kunos Simulazioni instead causes the car to explode into the stratosphere.
Assetto Corsa physics guru Edward Mallorqui notes that stiff suspension configurations have always been a challenge for the physics engine to properly simulate, once manifesting themselves in the infamous Curb of Death bug, but were dialed out by Kunos Simulazioni using fictional values to side-step issues caused by the engine itself when real values were implemented.
While Edward does use the final part of his post to take shots at Assetto Corsa, his claims are still legitimate: Assetto Corsa will see an increase in high profile open wheel race cars over the next year, with a Ferrari Formula One entry set to arrive in just a few days’ time, and sim racers are still managing to stumble into embarrassing bugs within the engine that can totally wreck an end user’s experience. If Kunos are having to use shortcuts to temporarily prevent these problems from happening, and issues with stiff suspension configurations are well-known to begin with, how can we be sure the bug will have been totally eradicated for the upcoming Ferrari Grand Prix rides? And if third party content can expose these bugs in such a prominent fashion, how can mod teams feel confident gathering real data for their creations and implementing it within Assetto Corsa if videos like the one above are the result? It’s all a bit of an ugly situation.